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Completed fire blast vs metal bagon

Discussion in 'ASB' started by TEA_DEMON, Jul 5, 2011.

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  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    woah i just realised that i've reffed fire blast a lot. anyway horribly skimpy op coming right up.

    RULES
    team fire blast:
    Show Hide
    [​IMG]

    Rotom [Samsung]

    Modest: Adds * to Special Attack; Subtracts * from Attack

    Type: Ghost/Electric

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 91

    MC: 0

    Abilities:

    Levitate(Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Discharge
    Substitute
    Hex
    Charge

    Will-O-Wisp
    Reflect
    Protect
    Thunderbolt

    Pain Split

    rotom-a stats for reference (open)
    Rotom-A (all forms)
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86

    Show Hide
    [​IMG]
    Gligar (Batman) (M)

    Nature: Impish (+1 Defense, -1 Special Attack)

    Type:
    Ground/Flying

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack

    Counter
    Night Slash
    Cross Poison

    Stone Edge
    Earthquake
    Taunt

    Show Hide


    [​IMG]
    Charmeleon (Maui) (F)

    Nature: Naughty (+Atk, -SpDef)

    Type: Fire

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power (DW) (Innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 80

    EC: 8/9
    MC: 2
    DC: 4/5

    Moves:

    Scratch
    Rage
    Metal Claw
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang

    Dragon Dance
    Flare Blitz
    Crunch

    Brick Break
    Rock Slide
    Facade


    team metal bagon:
    smiley the happy dragon(air) (open)
    [​IMG]
    Dragonair (*) Smiley the Happy Dragon (F)
    Nature: Naughty (Attack increased by *; Special Defense reduced by *)

    Type: Dragon
    Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 70

    EC: 4/9
    MC: 2
    DC: 2/5

    Attacks:
    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)
    Aqua Tail
    Outrage

    Extreme Speed (*)
    Dragon Pulse (*)
    Dragon Dance (*)

    Hyper Beam(*)
    Thunder (*)
    Flamethrower (*)

    kfc the torchic (open)
    [​IMG]
    Torchic - KFC (F)
    Nature: Naive (Speed increased by *; Special Defense reduced by *)

    Type: Fire
    Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..



    Abilities:
    Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 52(45 x 1.15=51.75 rounded up=52)

    Accuracy Boost= 7.7%


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand-Attack (*)
    Fire Spin (*)


    Agility (*)
    Flame Burst (*)
    Rock Slide (*)


    Double Team (*)
    Return (*)
    Flame Charge (*)


    turn order is as follows:
    - fire blast sends out mons
    - metal bagon sends out mons and gives orders
    - fire blast gives orders
    - i ref

    gogo
  2. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    GO CHARMELEON AND ROTOM.

    Btw, Charmeleon learned Outrage, Fire Fang, and Scary Face.
  3. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    This is so annoying, the same senario is delaying my first ref, grrrrr.
    Not meaning to be mean or anything with that grrrrr, just venting my anger.

    EDIT: Have you been approved yet Fire Blast?
  4. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Lets GO Smiley the Happy Dragon, the Pokemon with the best nickname ever!
    Yeah and, I'll out KFC too. (I don't enjoy KFC, it was just a good nickname.)

    OK Smiley Use Thunder Wave-Dragon Dance Aqua Tail all moves directed at Charmeleon.
    KFC use Double Team (3 clones) then Flame Burst at Rotom twice!
    SUB: If Willo-wisp is used on Smiley, then jump in front of it!
  5. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Hmmmm, let's start his battle on the offensive. I want Maui to Outrage Dragonair the entire round. That should do plenty damage. Samsung let's by Protecting Maui, wouldn't want her to become Paralyzed. Then, find a fan in this junkyard, and Phaze into it. You will become Rotom-S! Then, since you are a fan, blow a bunch of junk at Dragonair. The junk hitting dragonair should make it hard for her to see, and also do some damage from the impact!

    [​IMG]

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
  6. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG] | [​IMG]
    hp: 90 | 90
    energy: 100% | 100%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 100 | 90
    energy: 100% | 100%
    status: none | none
    boosts: none | none


    here we are for this doubles battle, let's get underway. samsung, being the quickest, protects its partner, who then goes into an outrage, hitting smiley for super effective damage. smiley tries to thunder wave maui in return, but samsung's protection prevents this from being successful. kfc just chills out and makes three clones of herself with double team.

    samsung looks amongst the junk for a particular item to haunt and finds a fan; he phazes into it and becomes rotom-s! maui keeps on outraging, again striking smiley for good damage. smiley does a dance this time; a dragon dance, boosting her attacking prowess. kfc ejects a burst of flame at samsung; maui takes some splash damage as well from the explosion on impact.

    smiley, now the quickest on the field, hits maui with her tail imbued with aquatic powers, dealing super effective damage. samsung decides to blow some junk at smiley instead of using a regular attack like everyone else (hipster rotom?), doing some damage; maui outrages some more but this time only manages to hit one of kfc's clones; she also calms down but is now severely confused. speaking of kfc, she attacks with a flame burst once more, and once more maui takes some splash damage.

    post-round (open)
    [​IMG] | [​IMG]
    hp: 72 | 66
    energy: 89% | 76%
    status: none | confused (3)
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 52 | 90
    energy: 80% | 74%
    status: none | 2 clones
    boosts: +1 atk, +1 spe | none

    calcs (open)
    rotom -> charmeleon protect: -7 energy
    charmeleon outrage: 205 (dragonair); 414 (no crit); ((12+(4-3)*1.5)*1.5) = 20 damage, -8 energy
    dragonair -> charmeleon thunder wave: -7 energy
    torchic double team (3): -12 energy
    90/93; 90/92; 80/93; 90/88 (3 clones)

    rotom phaze
    charmeleon outrage: 268 (dragonair); 82 (no crit); 20 damage, -8 energy
    dragonair dragon dance: -6 energy
    torchic -> rotom flame burst: 895 (no crit); (7+3+(3-4)*1.5) = 9 damage, -5 energy
    charmeleon takes 2 splash damage
    81/93; 88/84; 60/87 (+1 atk/spe); 90/83 (3 clones)

    dragonair -> charmeleon aqua tail: 968 (hit); 221 (no crit); ((9+(4-2)*1.5)*1.5)+1.75 = 20 damage, -7 energy
    rotom -> dragonair blow junk: 8 damage, -4 energy
    charmeleon outrage: 666 (torchic); 673 (clone); 627 (severe confusion); -8 energy
    torchic -> rotom flame burst: 295 (no crit); 9 damage, -9 energy
    charmeleon takes 2 splash damage
    72/89; 66/76 (c:3); 52/80 (+1 atk/spe); 90/74 (2 clones)


    fire blast you are up.
  7. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Rotom is faster than Dragonair. Please fix that

    Rotom: Shock Wave + Thunderbolt combo (The Shock Wave never misses, so it should lead the Thunderbolt to the real Torchic) ~ Combo Rest ~ Charge

    Charmeleon: Dragon Dance ~ Rock Slide x2
  8. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Dragonair: Use Thunder to block and cancelout Rotoms combo-Dragon Dance-Aqua Tail Charmeleon
    SUB: If Thunder won't cancel out the combo, then thunder rotom directly.

    Torchic: Flame Burst x3 Rotom
    SUB: If hit by Combo then replace first flame burst with another double team (2 clones).

    PS: I'm pretty sure that your allowed one sub per pokemon but if that is not the case, then I priotise Dragonairs sub over Torchic's.

    PSS: Charmeleon's Rock Slide should hit a random target, as the actual target was not specified.
  9. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG] | [​IMG]
    hp: 72 | 66
    energy: 89% | 76%
    status: none | confused (3)
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 52 | 90
    energy: 80% | 74%
    status: none | 2 clones
    boosts: +1 atk, +1 spe | none


    smiley starts off with a devastating thunder attack, but it lands beside samsung rather than on it. maui tries to dance but gets confused and hurts herself. kfc shoots another flame burst at samsung, and the little fan unleashes a mighty shock wave+thunderbolt combo attack on kfc, smashing right through her clones and going straight for her!

    smiley chills out and dragon dances again, while samsung recovers from that combo attack. maui snaps out of confusion and sends a rock slide cascading down onto her opponents, and it even makes kfc flinch.

    smiley, now very quick, smacks maui with another aqua tail, doing excellent damage. samsung decides to charge power, boosting its special defense and making its electric attacks more powerful. maui sends another rock slide down on her foes, but this time kfc can unleash another flame burst at samsung.

    post-round (open)
    [​IMG] | [​IMG]
    hp: 54 | 33
    energy: 71% | 57%
    status: charge (6) | none
    boosts: +1 spd | none

    [​IMG] | [​IMG]
    hp: 36 | 38
    energy: 59% | 56%
    status: none | none
    boosts: +1 atk, +1 spe | none

    calcs (open)
    dragonair -> rotom thunder: 65 (miss); -8 energy
    charmeleon dragon dance: 441 (hurts); (4+(4-2)*1.5) = 7 damage, -3 energy
    torchic -> rotom flame burst: 908 (no crit); 9 damage, -13 energy
    charmeleon takes 2 splash damage
    rotom -> torchic shock wave+thunderbolt: 630 (no para); 344 (no crit); (6+10+3+(4-2)*1.5) = 22 damage, (3+6)*1.2 = -11 energy
    63/78; 57/73 (c:1); 52/72 (+1 atk/spe); 68/61

    dragonair dragon dance: -6 energy
    rotom nothing
    charmeleon -> dragonair rock slide: 574 (attacks); 231 (hit); 682 (no crit); (6.75+(4-3)*1.5) = 8 damage, -6 energy
    charmeleon -> torchic rock slide: 803 (hit); 201 (flinch); 85 (no crit); ((6.75+(4-2)*1.5)*1.5) = 15 damage
    torchic double team (2): flinches
    63/78; 57/67; 44/66 (+2 atk/spe); 53/61

    dragonair -> charmeleon aqua tail: 720 (hit); 736 (no crit); ((9+(4-2)*1.5)*1.5)+(2*1.75) = 22 damage, -7 energy
    rotom charge: -7 energy
    charmeleon -> dragonair rock slide: 399 (hit); 746 (no crit); 8 damage, -10 energy
    charmeleon -> torchic rock slide: 342 (hit); 429 (no flinch); 221 (no crit); 15 damage
    torchic -> rotom flame burst: 881 (no crit); 9 damage, -5 energy
    charmeleon takes 2 splash damage
    54/71 (charge:6, +1 spd); 33/57; 36/59 (+1 atk/spe); 38/56


    metal bagon you are up.
  10. Metal Bagon

    Metal Bagon

    Joined:
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    Messages:
    1,677
    I suck at doubles, don't I.

    Dragonair: Aqua Tail-Aqua Tail-Dragon Dance both Aqua Tails are aimed at Charmeleon

    Torchic: Flame Burst - Rockslide x2

    SUB: If Charmeleon is knocked out at any time then Dragonair should aim a Dragon Pulse at Rotom instead of her current action.
  11. Fire Blast

    Fire Blast

    Joined:
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    Messages:
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    Rotom: Shock Wave + Thunderbolt Combo (Torchic) ~ Cool Down ~ Air Slash (Dragonair)

    Maui: Rock Slide ~ Outrage (Dragonair) x2

    IF Torchic is alive on A2 THEN Rock Slide once more
  12. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG] | [​IMG]
    hp: 54 | 33
    energy: 71% | 57%
    status: charge (6) | none
    boosts: +1 spd | none

    [​IMG] | [​IMG]
    hp: 36 | 38
    energy: 59% | 56%
    status: none | none
    boosts: +1 atk, +1 spe | none


    smiley starts off the way she ended last round with an aqua tail to maui's face, doing good damage. maui also follows the same routine, sending another rock slide cascading down on her opponents. kfc manages to spit another flame burst at samsung before taking another shock wave+thunderbolt combo, knocking her out.

    while samsung does nothing to recover from the combo move, smiley quickly smashes maui with another aqua tail to knock her out too. she follows that up with a dragon dance to keep herself lean and mean, but takes an air slash from samsung, leaving her on low health.

    post-round (open)
    [​IMG] | [​IMG]
    hp: 47 | KO
    energy: 55% | KO
    status: charge (3) | none
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 12 | KO
    energy: 27% | KO
    status: none | none
    boosts: +1 atk, +1 spe | none

    calcs (open)
    dragonair -> charmeleon aqua tail: 153 (hit); 559 (no crit); 20 damage, -11 energy
    charmeleon -> dragonair rock slide: 271 (hit); 806 (no crit); 8 damage, -14 energy
    charmeleon -> torchic rock slide: 957 (hit); 666 (no flinch); 24 (crit); ((6.75+3+(4-2)*1.5)*1.5) = 19 damage
    torchic -> rotom flame burst: 607 (no crit); (7+3+(3-4)*1.5)-1.75 = 7 damage, -9 energy
    charmeleon takes 2 splash damage
    rotom -> torchic shock wave+thunderbolt: 355 (no para); 506 (no crit); (6+10+3+3+(5-2)*1.5) = 27 damage, -11 energy
    47/60 (c:5, +1 spd); 11/43; 28/48 (+1 atk/spe); KO

    dragonair -> charmeleon aqua tail: 596 (hit); 20 damage, -15 energy
    rotom nothing
    47/60 (c:4, +1 spd); KO; 28/33 (+1 atk/spe)

    dragonair dragon dance: -6 energy
    rotom -> dragonair air slash: 684 (hit); 112 (no crit); (8+3+(5-2)*1.5) = 16 damage, -5 energy
    47/55 (c:3); 12/27 (+1 atk/spe)


    fire blast you're up. also i have made a few slight errors i think but they won't change the result.
  13. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Air Slash until he faints
  14. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Again, I suck at doubles.

    Evasive agility followed by



    OUTRAGEuntil I dies
  15. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    hp: 47
    energy: 55%
    status: charge (3)
    boosts: none

    [​IMG]
    hp: 12
    energy: 27%
    status: none
    boosts: +1 atk, +1 spe


    smiley tries to use an evasive agility to dodge the air slash from samsung, but she's not quick enough and is knocked out.

    post-round (open)
    [​IMG]
    hp: 47
    energy: 46%
    status: charge (2)
    boosts: none

    [​IMG]
    hp: KO
    energy: KO
    status: none
    boosts: none

    calcs (open)
    agility: 372 (fails); -7 energy
    air slash: 385 (hit); 16 damage, -9 energy
    47/46 (c:2); KO


    congratulations on your victory fire blast, and well played metal bagon.

    prizes:

    • i get 4 ref tokens
    • fire blast and metal bagon get 2 tc each
    • samsung, maui, smiley and kfc get 1 ec, 2 mc and 1 dc each
    • samsung gets 2 koc, smiley gets 1 koc


    gg!
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