Completed Fire Blast vs Romeert, 2 vs 2 Triples! (yes, it is a 2 vs 2)

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Limewire

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#1
MATCH: 2 vs 2 Triples
DQ: 36 hours
Restrictions: 2 Recovers / 5 chills
Items = Off (except for BS Pokemon)
One Ability

Arena:

The Battle Subway, no restrictions. However, the third pokemon you battle with in this battle, is a RNGed pokemon from the list of pokemon that you can battle between Battles 1 and 8 in the ASB Battle Subway! Every round, a new pokemon is given as a third, and they cannot be targeted. However, they can battle as normal.
Alright, so if I understand this correctly, both players will send out two of their three chosen Pokemon to battle, and the third Pokemon will be randomly chosen and swapped out each round.

Team Fire Blast:


Pyroak (Forest Fire) (M)

Nature: Relaxed
+1 Def, -10% Evasion

Type: Fire/Grass

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 3
Def+: 5
SpA: 3
SpD: 3
Spe-: 51

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Blade
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave

Earth power
Seed Bomb
Counter
Aromatherapy

Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam



Blaziken (007) (M)

Nature: Lonely
+1 Atk, -1 Def

Type: Fire/Fighting

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk+: 5
Def-: 2
SpA: 4
SpD: 3
Spe: 80

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Double Kick
Mirror Move
Fire Punch
Hi Jump Kick
Brave Bird
Flare Blitz

Rock Slide
Night Slash
Counter

Flamethrower
Swords Dance
Shadow Claw
Acrobatics
Focus Punch
Overheat
Will-O-Wisp
Earthquake

Magic Coat
Thunder Punch



Volcarano (Pompei) (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Bug/Fire

Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Stats:
HP: 100
Atk-: 1
Def: 3
SpA+: 6
SpD: 4
Spe: 100

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Bug Buzz
Gust
Firey Dance
Quiver Dance
Hurricane
Rage Powder
Heat Wave

Morning Sun
Zen Headbutt
Magnet Rise

Fire Blast
Wild Charge
Sunny Day
Hidden Power [Ground, 7]
Solarbeam
Psychic



Team Romeert:


Spinda(*) Spot (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60

EC:
0/0
MC: 0
DC: 2/5

Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Teeter Dance
Thrash

Wish(*)
Rapid Spin(*)
Rock Slide(*)

Protect(*)
Drain Punch(*)
Work Up(*)



Ledyba(*) Francis (F)
Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:


HP: 90
Atk: *
Def: **
SpA: * (-)
SpD: ***
Spe: 86 (55x1.5)(+)

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Tackle(*)
Supersonic(*)
Comet Punch(*)
Light Screen(*)
Reflect(*)
Safeguard(*)
Mach Punch(*)
Baton Pass(*)
Silver Wind(*)

Encore(*)
Drain Punch(*)
Dizzy Punch(*)

Fling(*)
U-Turn(*)
Acrobatics(*)



Unown [UnPwn] (Genderless)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
Unown
HP: 90
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 48

EC: 0/0
MC: 0/0
DC: 0/0
Abilities:
Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hidden Power (Bug-Power 7)
Hidden Power (Dark-Power 7)
Hidden Power (Dragon-Power 7)
Hidden Power (Electric-Power 7)
Hidden Power (Fighting-Power 7)
Hidden Power (Fire-Power 7)
Hidden Power (Flying-Power 7)
Hidden Power (Ghost-Power 7)
Hidden Power (Grass-Power 7)
Hidden Power (Ground-Power 7)
Hidden Power (Ice-Power 7)
Hidden Power (Poison-Power 7)
Hidden Power (Psychic-Power 7)
Hidden Power (Rock-Power 7)
Hidden Power (Steel-Power 7)
Hidden Power (Water-Power 7)


RNG Pokemon (Fire Blast) for Round 1:


Palpitoad (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Item:
Rindo Berry

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 4
SpD: 2
Spe: 69

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Hydro Pump

Earth Power
Refresh
Sleep Talk

Hail
Hidden Power Ice 7
Rain Dance
Sludge Wave
Sludge Bomb
Scald
Surf


RNG Pokemon (Romeert) for Round 1:


Servine (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Ability:
Contrary

Item:
Grass Gem

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm

Glare
Mirror Coat
Twister

Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute


Fire Blast will send out 2 Pokemon first, followed by Romeert, who will also issue actions.
 
#3

Spinda(*) Spot (F)
Nature: Adamant

Unown UnPwn
Nature: Modest

Spot's ability will be Tangled Feet for this battle.

Spot, start with a Rock Slide, mainly to hurt Volcarona. After that, Thrash around for a bit.

Unpwn, hit Volcarona with a Hidden Power Rock, than hit Pyroak with a Hidden Power Flying.

Servine will use Glare on Pyroak, than Glare on Volcarona.

Spot:Rock Slide>Thrash>
UnPwn:Hidden Power Rock Volcarona, Hidden Power Flying Pyroak
Servine:Glare Pyroak>Glare Volcarona
 
#4
This is triples. 2 actions per round.

Pyroak: Light Screen ~ Flare Blitz Unown

Volcarona: Sunny Day ~ Fire Blast Unown

Paplitoad: Earth Power x2 (Unown)(Earth Power is unaffected by Levitate)
 
#6
C$FP TO THE RESCUE! I swore to myself that I would stay away from doubles and triples for a while... but that didn't follow through. Also, Fire Blast, you need to choose abilities for your Pokemon. I RNGed them for this round since it hardly did anything, but you need to choose them! Also, I won't even bother with HP and energy for Subway Pokemon since it doesn't matter. They are capable of taking damage, obviously, but odds are they won't faint within a round. I put the item in the HP slot.


HP: 120|100|Rindo Berry
Energy: 100|100
Atk: 3|1|2
Def: 5|3|2
SpA: 3|6|4
SpD: 3|4|2
Spe: 51|100|69
Other: -10% Evasion|none|none
Abilite: Chlorophyll|Swarm|Hydration

HP: 90|90|Grass Gem
Energy: 100|100
Atk: 3|2|1
Def: 2|2|3
SpA: 1|4|3
SpD: 2|2|3
Spe: 60|48|83
Other: none|none|none
Ability: Tangled Feet|Levitate|Contrary

Volcarona immediately creates a Sunny Day, and that Servine is already Glaring over at Pyroak. Palpitoad uses Earthly Powers to attack Unown, with tons of energy bursting out of the ground! Spinda uses Rock Slide to attack Pyroak and Volcarona (and Palpitoad for that matter). Pyroak sets up a Screen of Light to protect his team, while Unown hits Volcarona with a Rock Hidden Power. Volcarona fights right back with a Blast of Fire at Unown. Servine is now Glaring at Volcarona, amd Palpitoad once again uses Earth Powers to hurt Unown. Spinda Thrashes about and smacks Palpitoad, unfortunately not mattering. Unown uses Flying Hidden Powers and hurts Pyroak. Pyroak charges back at Unown with a Flare Blitz!


HP: 97|55|Rindo Berry
Energy: 85|84
Atk: 3|1|2
Def: 5|3|2
SpA: 3|6|4
SpD: 3|4|2
Spe: 51(26)|100|69
Other: -10% Evasion, Light Screen over the team (5 actions), Paralyzed (20%)|Paralyzed (20%)|none
Abilities: Chlorophyll|Swarm|Hydration

HP: 90|16|Grass Gem
Energy: 87|90
Atk: 3|2|1
Def: 2|2|3
SpA: 1|4|3
SpD: 2|2|3
Spe: 60|48|83
Other: Thrashing (2 actions)|none|none
Ability: Tangled Feet|Levitate|Contrary

Sunny Day (3 rounds)

Action 1:
Volcarona: Sunny Day: 9 Energy
Servine: Glare(Pyroak):
Palpitoad: Earth Power(Unown): 9 + 3 + (4-2)*1.5 = 15 Damage
Spinda: Rock Slide(Volcarona): [6 + (3-3)*1.5]*2.25 = 13.5, rounds to 14 Damage, 6 Energy
Spinda: Rock Slide(Pyroak): [6 + (3-5)*1.5]*1.5 = 4.5, rounds to 5 Damage
Pyroak: Light Screen: 8 Energy
Unown: Hidden Power(Rock;Volcarona): [7 + (4-4)*1.5]*2.25 = 15.75, rounds to 16 Damage, 5 Energy

Action 2:
Volcarona: Fire Blast(Unown): 12 + 3 + 3 + (6-2)*1.5 = 24 Damage, 7 Energy
Servine: Glare(Volcarona):
Palpitoad: Earth Power(Unown): 9 + 3 + (4-2)*1.5 = 15 Damage
Spinda: Thrash(Volcarona): 12 + 3 + (3-3)*1.5 = 15 Damage, 7 Energy
Unown: Flying(Pyroak): [7 + (4-3)*1.5]*1.5 = 12.75, rounds to 13 Damage, 5 Energy
Pyroak: Flare Blitz(Unown): 12 + 3 + 3 + (3-2)*1.5 = 19.5, rounds to 20 Damage, 7 Energy, 5 recoil


Fire Blast gets 14, Romeert gets 12. I hope you guys are OK with the little things that I am not doing, it is just that this triples is actually harder to ref than most, since I will constantly have to put new Pokemon into the format, and I dislike triples.

Fire Blast's actions
Romeert's actions
I ref
 
#7
(Sorry to create more work for you, but the damage done by Rock Slide should be reduced by 75% because it is a multi-target move. Also, Trash could not hae hit Paplitoad, because Subway pokemon cannot be targeted, even if it is a random target move. Also, we have not lost any energy....)

Pyroak: Rock Head
Volcarona: Flame Body

w00t, fighting type pokemon for me!

Volcarona: Bug Buzz (Unown) ~ Fire Blast (Spinda)

IF Bug Buzz fails to hit THEN use Bug Buzz once more on A2.

Pyorak: Aromatherapy ~ Flare Blitz (Spinda)

Gurdurr: Hammer Arm Spinda x2

Btw, Gurdurr's stats are:

HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40
 
#8
Sorry for my lazy and "quick" reffing. I was thinking like Rock Slide normally had 10 BAP, and I completely skipped energy, and I totally ignored that Subway mons can't be targetted. I will fix all of that now.

RDIT: I think that is everything.
 
#9
Spot: Thrash>Thrash
UnPwn: Hidden Power Rock (Volcarona)>Hidden Power Rock (Volcarona)
Audino: Rain Dance>Heal Pulse (Spinda)

If we choose the abilities of the subway Pokemon, Audino's ability is Healer.
 
#10

HP: 97|55|Leftovers
Energy: 85|84
Atk: 3|1|5
Def: 5|3|3
SpA: 3|6|1
SpD: 3|4|2
Spe: 51(26)|100|40
Other: -10% Evasion, Light Screen over the team (5 actions), Paralyzed (20%)|Paralyzed (20%)|none
Abilities: Chlorophyll|Swarm|Hydration

HP: 90|16|Leftovers
Energy: 87|90
Atk: 3|2|1
Def: 2|2|3
SpA: 1|4|3
SpD: 2|2|3
Spe: 60|48|83
Other: Thrashing (2 actions)|none|none
Ability: Tangled Feet|Levitate|Healer

Sunny Day (3 rounds)

Spinda starts this round by Thrashing about, attacking Pyroak! Audino does some sort of strange Dance, and it seems to have summoned Rain! Unown uses its Rock inner Hidden Powers to attack Volcarona, but the screen of light prevents it from doing very much damage. Gurdurr Hammers Spinda with his Arm, doing massive damage. Volcarona creates a Bug Buzz, and the sound hurts Unown beyond belief, causing the little thing to go to the ground. Pyroak uses Aromatherapy to heal himself and Volcarona from their paralysis. Now fast and strong again, Volcarona shoots a Fire Blast at Spinda, but the rain helps Spinda out here. Spinda Thrashes about one last time at Volcarona, and Pyroak Flare Blitzes right into Spinda, the rain again helping Spinda. Audino shoots a Heal Pulse at Spinda, which really seems to help. Gurdurr again hits Spinda with a huge Hammer Arm. It looks like that Heal Pulse saved Spinda (for now).


HP: 85|35|Leftovers
Energy: 69|71
Atk: 3|1|5
Def: 5|3|3
SpA: 3|6|1
SpD: 3|4|2
Spe: 51|100|40
Other: -10% Evasion, Light Screen over the team (3 actions)|none|none
Abilities: Rock Head|Flame Body|Hydration

HP: 20|-11|Leftovers
Energy: 73|85
Atk: 3|2|1
Def: 2|2|4
SpA: 1|4|2
SpD: 2|2|3
Spe: 60|48|50
Other: none|none|none
Ability: Tangled Feet|Levitate|Healer

Raining (3 rounds)

Action 1:
Spinda: Thrash(Pyroak): 12 + 3 + (3-5)*1.5 = 12 Damage, 7 Energy
Audino: Rain Dance:
Unown: Hidden Power(Rock;Volcarona): [7 - 5 + (4-4)*1.5]*2.25 = 4.5, rounds to 5 Damage, 5 Energy
Gurdurr: Hammer Arm(Spinda): [10 + 2 + 3 + (5-2)*1.5]*1.5 = 29.25, rounds to 29 Damage
Volcarona: Bug Buzz(Unown): [9 + 3 + (6-2)*1.5]*1.5 = 27 Damage, 6 Energy
Pyroak: Aromatherapy: 9 Energy

Action 2:
Volcarona: Fire Blast(Spinda): 12 + 3 - 3 + (6-2)*1.5 = 18 Damage, 7 Energy
Spinda: Thrash(Volcarona): 12 + 3 + (3-3)*1.5 = 15 Damage, 7 Energy
Pyroak: Flare Blitz: 12 + 3 - 3 + (3-2)*1.5 = 13.5, rounds to 14 Damage, 7 Energy
Audino: Heal Pulse: +20 HP for Spinda
Gurdurr: Hammer Arm(Spinda): [10 + 2 + 3 + (5-2)*1.5]*1.5 = 29.25, rounds to 29 Damage


I forgot about Heal Pulse at first, so I will just put this here for now.
GG all. I don't know if there was a system for the Subway Pokemon getting a KO, but I assume it goes to the Pokemon that last hit it.

Fire Blast:
2 TC;
Pyroak and Volcarona each get 3 MC and 1 KOC.

Romeert:
2 TC;
Spinda gets 2 MC and 1 DC.
Unown gets... uuuhh...

C$FP gets 6 RC (I think).


Fire Blast gets 35, Romeert gets 24.

Romeert's actions
Fire Blast's actions
I ref
 
#13

HP: 85|35|Leftovers
Energy: 69|71
Atk: 3|1|5
Def: 5|3|3
SpA: 3|6|1
SpD: 3|4|2
Spe: 51|100|40
Other: -10% Evasion, Light Screen over the team (3 actions)|none|none
Abilities: Rock Head|Flame Body|Hydration

HP: 20|-11|Leftovers
Energy: 73|85
Atk: 3|2|1
Def: 2|2|4
SpA: 1|4|2
SpD: 2|2|3
Spe: 60|48|50
Other: none|none|none
Ability: Tangled Feet|Levitate|Healer

Volcarona Buzzes around like a Bug, hurting Spinda! Fraxure Taunts Spinda, insulting his strange skin pattern and everything, making Spinda too angry to make a Wish, which doesn't matter anyway. After all, WOOD HAMMER!


HP: 85|35|Lum Berry
Energy: 62|66
Atk: 3|1|5
Def: 5|3|3
SpA: 3|6|1
SpD: 3|4|2
Spe: 51|100|67
Other: -10% Evasion, Light Screen over the team (3 actions)|none|none
Abilities: Rock Head|Flame Body|Hydration

HP: -15|-11|Life Orb
Energy: 57|85
Atk: 3|2|4
Def: 2|2|3
SpA: 1|4|1
SpD: 2|2|3
Spe: 60|48|48
Other: Taunted (5 actions)|none|none
Ability: Tangled Feet|Levitate|Healer

Action 1:
Volcarona: Bug Buzz: 9 + 3 + (6-2)*1.5 = 18 Damage, 5 Energy
Fraxure: Taunt:
Spinda: Wish: fail, 16 Energy
Pyroak: Wood Hammer: 12 + 3 + (3-2)*1.5 = 16.5, rounds to 17 Damage, 7 Energy


Raining (2 rounds)

GG all. Claims:

Fire Blast:
2 TC;
Pyroak and Volcarona each get 3 MC and 1 KOC.

Romeert:
2 TC;
Spinda gets 2 MC and 1 DC.
Unown gets... uuuhh...

C$FP gets 6 RC (I think).
 
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