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Completed Fire Blast vs Romeert, 2 vs 2 Triples! (yes, it is a 2 vs 2)

Discussion in 'ASB' started by Limewire, Jul 21, 2011.

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  1. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    MATCH: 2 vs 2 Triples
    DQ: 36 hours
    Restrictions: 2 Recovers / 5 chills
    Items = Off (except for BS Pokemon)
    One Ability

    Arena:

    Alright, so if I understand this correctly, both players will send out two of their three chosen Pokemon to battle, and the third Pokemon will be randomly chosen and swapped out each round.

    Team Fire Blast:

    Pyroark (open)

    [​IMG]
    Pyroak (Forest Fire) (M)

    Nature: Relaxed
    +1 Def, -10% Evasion

    Type: Fire/Grass

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor:
    Type: Innate
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (DW):
    Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 3
    Def+: 5
    SpA: 3
    SpD: 3
    Spe-: 51

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Synthesis
    Leaf Blade
    Flash Cannon
    Wood Hammer
    Flare Blitz
    Heat Wave

    Earth power
    Seed Bomb
    Counter
    Aromatherapy

    Will-o-Wisp
    Fire Blast
    Protect
    Toxic
    Light Screen
    Dragon Tail
    Solarbeam


    Blaziken (open)

    [​IMG]
    Blaziken (007) (M)

    Nature: Lonely
    +1 Atk, -1 Def

    Type: Fire/Fighting

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (DW):
    Type: Innate
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk+: 5
    Def-: 2
    SpA: 4
    SpD: 3
    Spe: 80

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand Attack
    Fire Spin
    Double Kick
    Mirror Move
    Fire Punch
    Hi Jump Kick
    Brave Bird
    Flare Blitz

    Rock Slide
    Night Slash
    Counter

    Flamethrower
    Swords Dance
    Shadow Claw
    Acrobatics
    Focus Punch
    Overheat
    Will-O-Wisp
    Earthquake

    Magic Coat
    Thunder Punch


    Volcarona (open)


    [​IMG]
    Volcarano (Pompei) (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Bug/Fire

    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Stats:
    HP: 100
    Atk-: 1
    Def: 3
    SpA+: 6
    SpD: 4
    Spe: 100

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Bug Buzz
    Gust
    Firey Dance
    Quiver Dance
    Hurricane
    Rage Powder
    Heat Wave

    Morning Sun
    Zen Headbutt
    Magnet Rise

    Fire Blast
    Wild Charge
    Sunny Day
    Hidden Power [Ground, 7]
    Solarbeam
    Psychic



    Team Romeert:

    Spinda (open)
    [​IMG]
    Spinda(*) Spot (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:

    HP: 90
    Atk: *** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 60

    EC:
    0/0
    MC: 0
    DC: 2/5

    Attacks:
    Tackle(*)
    Uproar(*)
    Copycat(*)
    Faint Attack(*)
    Psybeam(*)
    Hypnosis(*)
    Teeter Dance
    Thrash

    Wish(*)
    Rapid Spin(*)
    Rock Slide(*)

    Protect(*)
    Drain Punch(*)
    Work Up(*)


    Ledyba (open)



    [​IMG]
    Ledyba(*) Francis (F)
    Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:


    HP: 90
    Atk: *
    Def: **
    SpA: * (-)
    SpD: ***
    Spe: 86 (55x1.5)(+)

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks:
    Tackle(*)
    Supersonic(*)
    Comet Punch(*)
    Light Screen(*)
    Reflect(*)
    Safeguard(*)
    Mach Punch(*)
    Baton Pass(*)
    Silver Wind(*)

    Encore(*)
    Drain Punch(*)
    Dizzy Punch(*)

    Fling(*)
    U-Turn(*)
    Acrobatics(*)


    Unown (open)

    [​IMG]
    Unown [UnPwn] (Genderless)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    Unown
    HP: 90
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 48

    EC: 0/0
    MC: 0/0
    DC: 0/0
    Abilities:
    Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Hidden Power (Bug-Power 7)
    Hidden Power (Dark-Power 7)
    Hidden Power (Dragon-Power 7)
    Hidden Power (Electric-Power 7)
    Hidden Power (Fighting-Power 7)
    Hidden Power (Fire-Power 7)
    Hidden Power (Flying-Power 7)
    Hidden Power (Ghost-Power 7)
    Hidden Power (Grass-Power 7)
    Hidden Power (Ground-Power 7)
    Hidden Power (Ice-Power 7)
    Hidden Power (Poison-Power 7)
    Hidden Power (Psychic-Power 7)
    Hidden Power (Rock-Power 7)
    Hidden Power (Steel-Power 7)
    Hidden Power (Water-Power 7)


    RNG Pokemon (Fire Blast) for Round 1:

    ??? (open)

    [​IMG]
    Palpitoad (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Water / Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Hydration:
    (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Water Absorb (DW):
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Item:
    Rindo Berry

    Stats:
    HP: 100
    Atk-: 2
    Def: 2
    SpA+: 4
    SpD: 2
    Spe: 69

    Attacks:
    Bubble
    Growl
    Supersonic
    Round
    Bubblebeam
    Mud Shot
    Aqua Ring
    Uproar
    Hydro Pump

    Earth Power
    Refresh
    Sleep Talk

    Hail
    Hidden Power Ice 7
    Rain Dance
    Sludge Wave
    Sludge Bomb
    Scald
    Surf


    RNG Pokemon (Romeert) for Round 1:

    ??? (open)


    [​IMG]
    Servine (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary (DW):
    (Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Ability:
    Contrary

    Item:
    Grass Gem

    Stats:
    HP: 90
    Atk-: 1
    Def: 3
    SpA+: 3
    SpD: 3
    Spe: 83

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Leaf Storm

    Glare
    Mirror Coat
    Twister

    Calm Mind
    Hidden Power Fire 7
    Sunny Day
    Taunt
    SolarBeam
    Double Team
    Energy Ball
    Grass Knot
    Swagger
    Substitute


    Fire Blast will send out 2 Pokemon first, followed by Romeert, who will also issue actions.
  2. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Go Pyroak and Volcarona!

    [​IMG]
    Pyroak (Forest Fire) (M)

    [​IMG]
    Volcarano (Pompei) (M)
  3. Romeert

    Romeert

    Joined:
    Mar 29, 2011
    Messages:
    368
    [​IMG]
    Spinda(*) Spot (F)
    Nature: Adamant
    [​IMG]
    Unown UnPwn
    Nature: Modest

    Spot's ability will be Tangled Feet for this battle.

    Spot, start with a Rock Slide, mainly to hurt Volcarona. After that, Thrash around for a bit.

    Unpwn, hit Volcarona with a Hidden Power Rock, than hit Pyroak with a Hidden Power Flying.

    Servine will use Glare on Pyroak, than Glare on Volcarona.

    Spot:Rock Slide>Thrash>
    UnPwn:Hidden Power Rock Volcarona, Hidden Power Flying Pyroak
    Servine:Glare Pyroak>Glare Volcarona
  4. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    This is triples. 2 actions per round.

    Pyroak: Light Screen ~ Flare Blitz Unown

    Volcarona: Sunny Day ~ Fire Blast Unown

    Paplitoad: Earth Power x2 (Unown)(Earth Power is unaffected by Levitate)
  5. Romeert

    Romeert

    Joined:
    Mar 29, 2011
    Messages:
    368
    Fixed. Sorry about that, this is my first Triple battle.
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    C$FP TO THE RESCUE! I swore to myself that I would stay away from doubles and triples for a while... but that didn't follow through. Also, Fire Blast, you need to choose abilities for your Pokemon. I RNGed them for this round since it hardly did anything, but you need to choose them! Also, I won't even bother with HP and energy for Subway Pokemon since it doesn't matter. They are capable of taking damage, obviously, but odds are they won't faint within a round. I put the item in the HP slot.

    [​IMG][​IMG][​IMG]
    HP: 120|100|Rindo Berry
    Energy: 100|100
    Atk: 3|1|2
    Def: 5|3|2
    SpA: 3|6|4
    SpD: 3|4|2
    Spe: 51|100|69
    Other: -10% Evasion|none|none
    Abilite: Chlorophyll|Swarm|Hydration
    [​IMG][​IMG][​IMG]
    HP: 90|90|Grass Gem
    Energy: 100|100
    Atk: 3|2|1
    Def: 2|2|3
    SpA: 1|4|3
    SpD: 2|2|3
    Spe: 60|48|83
    Other: none|none|none
    Ability: Tangled Feet|Levitate|Contrary

    Volcarona immediately creates a Sunny Day, and that Servine is already Glaring over at Pyroak. Palpitoad uses Earthly Powers to attack Unown, with tons of energy bursting out of the ground! Spinda uses Rock Slide to attack Pyroak and Volcarona (and Palpitoad for that matter). Pyroak sets up a Screen of Light to protect his team, while Unown hits Volcarona with a Rock Hidden Power. Volcarona fights right back with a Blast of Fire at Unown. Servine is now Glaring at Volcarona, amd Palpitoad once again uses Earth Powers to hurt Unown. Spinda Thrashes about and smacks Palpitoad, unfortunately not mattering. Unown uses Flying Hidden Powers and hurts Pyroak. Pyroak charges back at Unown with a Flare Blitz!

    [​IMG][​IMG][​IMG]
    HP: 97|55|Rindo Berry
    Energy: 85|84
    Atk: 3|1|2
    Def: 5|3|2
    SpA: 3|6|4
    SpD: 3|4|2
    Spe: 51(26)|100|69
    Other: -10% Evasion, Light Screen over the team (5 actions), Paralyzed (20%)|Paralyzed (20%)|none
    Abilities: Chlorophyll|Swarm|Hydration
    [​IMG][​IMG][​IMG]
    HP: 90|16|Grass Gem
    Energy: 87|90
    Atk: 3|2|1
    Def: 2|2|3
    SpA: 1|4|3
    SpD: 2|2|3
    Spe: 60|48|83
    Other: Thrashing (2 actions)|none|none
    Ability: Tangled Feet|Levitate|Contrary

    Sunny Day (3 rounds)

    Calculations (open)
    Action 1:
    Volcarona: Sunny Day: 9 Energy
    Servine: Glare(Pyroak):
    Palpitoad: Earth Power(Unown): 9 + 3 + (4-2)*1.5 = 15 Damage
    Spinda: Rock Slide(Volcarona): [6 + (3-3)*1.5]*2.25 = 13.5, rounds to 14 Damage, 6 Energy
    Spinda: Rock Slide(Pyroak): [6 + (3-5)*1.5]*1.5 = 4.5, rounds to 5 Damage
    Pyroak: Light Screen: 8 Energy
    Unown: Hidden Power(Rock;Volcarona): [7 + (4-4)*1.5]*2.25 = 15.75, rounds to 16 Damage, 5 Energy

    Action 2:
    Volcarona: Fire Blast(Unown): 12 + 3 + 3 + (6-2)*1.5 = 24 Damage, 7 Energy
    Servine: Glare(Volcarona):
    Palpitoad: Earth Power(Unown): 9 + 3 + (4-2)*1.5 = 15 Damage
    Spinda: Thrash(Volcarona): 12 + 3 + (3-3)*1.5 = 15 Damage, 7 Energy
    Unown: Flying(Pyroak): [7 + (4-3)*1.5]*1.5 = 12.75, rounds to 13 Damage, 5 Energy
    Pyroak: Flare Blitz(Unown): 12 + 3 + 3 + (3-2)*1.5 = 19.5, rounds to 20 Damage, 7 Energy, 5 recoil


    Fire Blast gets 14, Romeert gets 12. I hope you guys are OK with the little things that I am not doing, it is just that this triples is actually harder to ref than most, since I will constantly have to put new Pokemon into the format, and I dislike triples.

    Fire Blast's actions
    Romeert's actions
    I ref
  7. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    (Sorry to create more work for you, but the damage done by Rock Slide should be reduced by 75% because it is a multi-target move. Also, Trash could not hae hit Paplitoad, because Subway pokemon cannot be targeted, even if it is a random target move. Also, we have not lost any energy....)

    Pyroak: Rock Head
    Volcarona: Flame Body

    w00t, fighting type pokemon for me!

    Volcarona: Bug Buzz (Unown) ~ Fire Blast (Spinda)

    IF Bug Buzz fails to hit THEN use Bug Buzz once more on A2.

    Pyorak: Aromatherapy ~ Flare Blitz (Spinda)

    Gurdurr: Hammer Arm Spinda x2

    Btw, Gurdurr's stats are:

    HP: 100
    Atk+: 5
    Def: 3
    SpA-: 1
    SpD: 2
    Spe: 40
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Sorry for my lazy and "quick" reffing. I was thinking like Rock Slide normally had 10 BAP, and I completely skipped energy, and I totally ignored that Subway mons can't be targetted. I will fix all of that now.

    RDIT: I think that is everything.
  9. Romeert

    Romeert

    Joined:
    Mar 29, 2011
    Messages:
    368
    Spot: Thrash>Thrash
    UnPwn: Hidden Power Rock (Volcarona)>Hidden Power Rock (Volcarona)
    Audino: Rain Dance>Heal Pulse (Spinda)

    If we choose the abilities of the subway Pokemon, Audino's ability is Healer.
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG][​IMG][​IMG]
    HP: 97|55|Leftovers
    Energy: 85|84
    Atk: 3|1|5
    Def: 5|3|3
    SpA: 3|6|1
    SpD: 3|4|2
    Spe: 51(26)|100|40
    Other: -10% Evasion, Light Screen over the team (5 actions), Paralyzed (20%)|Paralyzed (20%)|none
    Abilities: Chlorophyll|Swarm|Hydration
    [​IMG][​IMG][​IMG]
    HP: 90|16|Leftovers
    Energy: 87|90
    Atk: 3|2|1
    Def: 2|2|3
    SpA: 1|4|3
    SpD: 2|2|3
    Spe: 60|48|83
    Other: Thrashing (2 actions)|none|none
    Ability: Tangled Feet|Levitate|Healer

    Sunny Day (3 rounds)

    Spinda starts this round by Thrashing about, attacking Pyroak! Audino does some sort of strange Dance, and it seems to have summoned Rain! Unown uses its Rock inner Hidden Powers to attack Volcarona, but the screen of light prevents it from doing very much damage. Gurdurr Hammers Spinda with his Arm, doing massive damage. Volcarona creates a Bug Buzz, and the sound hurts Unown beyond belief, causing the little thing to go to the ground. Pyroak uses Aromatherapy to heal himself and Volcarona from their paralysis. Now fast and strong again, Volcarona shoots a Fire Blast at Spinda, but the rain helps Spinda out here. Spinda Thrashes about one last time at Volcarona, and Pyroak Flare Blitzes right into Spinda, the rain again helping Spinda. Audino shoots a Heal Pulse at Spinda, which really seems to help. Gurdurr again hits Spinda with a huge Hammer Arm. It looks like that Heal Pulse saved Spinda (for now).

    [​IMG][​IMG][​IMG]
    HP: 85|35|Leftovers
    Energy: 69|71
    Atk: 3|1|5
    Def: 5|3|3
    SpA: 3|6|1
    SpD: 3|4|2
    Spe: 51|100|40
    Other: -10% Evasion, Light Screen over the team (3 actions)|none|none
    Abilities: Rock Head|Flame Body|Hydration
    [​IMG][​IMG][​IMG]
    HP: 20|-11|Leftovers
    Energy: 73|85
    Atk: 3|2|1
    Def: 2|2|4
    SpA: 1|4|2
    SpD: 2|2|3
    Spe: 60|48|50
    Other: none|none|none
    Ability: Tangled Feet|Levitate|Healer

    Raining (3 rounds)

    Calculations (open)
    Action 1:
    Spinda: Thrash(Pyroak): 12 + 3 + (3-5)*1.5 = 12 Damage, 7 Energy
    Audino: Rain Dance:
    Unown: Hidden Power(Rock;Volcarona): [7 - 5 + (4-4)*1.5]*2.25 = 4.5, rounds to 5 Damage, 5 Energy
    Gurdurr: Hammer Arm(Spinda): [10 + 2 + 3 + (5-2)*1.5]*1.5 = 29.25, rounds to 29 Damage
    Volcarona: Bug Buzz(Unown): [9 + 3 + (6-2)*1.5]*1.5 = 27 Damage, 6 Energy
    Pyroak: Aromatherapy: 9 Energy

    Action 2:
    Volcarona: Fire Blast(Spinda): 12 + 3 - 3 + (6-2)*1.5 = 18 Damage, 7 Energy
    Spinda: Thrash(Volcarona): 12 + 3 + (3-3)*1.5 = 15 Damage, 7 Energy
    Pyroak: Flare Blitz: 12 + 3 - 3 + (3-2)*1.5 = 13.5, rounds to 14 Damage, 7 Energy
    Audino: Heal Pulse: +20 HP for Spinda
    Gurdurr: Hammer Arm(Spinda): [10 + 2 + 3 + (5-2)*1.5]*1.5 = 29.25, rounds to 29 Damage


    I forgot about Heal Pulse at first, so I will just put this here for now.
    Show Hide
    GG all. I don't know if there was a system for the Subway Pokemon getting a KO, but I assume it goes to the Pokemon that last hit it.

    Fire Blast:
    2 TC;
    Pyroak and Volcarona each get 3 MC and 1 KOC.

    Romeert:
    2 TC;
    Spinda gets 2 MC and 1 DC.
    Unown gets... uuuhh...

    C$FP gets 6 RC (I think).


    Fire Blast gets 35, Romeert gets 24.

    Romeert's actions
    Fire Blast's actions
    I ref
  11. Romeert

    Romeert

    Joined:
    Mar 29, 2011
    Messages:
    368
    Spot: Wish>Protect
    Scrafty: Intimidate>Stone Edge Volcarona
  12. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    DESTORY HIM NOW!

    Volcarona: Bug Buzz ~ Psychic (Spinda)
    Pyroak:
    WOOD HAMMER x2 (Spinda)
    Fraxure:
    Taunt (Spinda) ~ BE A BOSS AND CHILL
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG][​IMG][​IMG]
    HP: 85|35|Leftovers
    Energy: 69|71
    Atk: 3|1|5
    Def: 5|3|3
    SpA: 3|6|1
    SpD: 3|4|2
    Spe: 51|100|40
    Other: -10% Evasion, Light Screen over the team (3 actions)|none|none
    Abilities: Rock Head|Flame Body|Hydration
    [​IMG][​IMG][​IMG]
    HP: 20|-11|Leftovers
    Energy: 73|85
    Atk: 3|2|1
    Def: 2|2|4
    SpA: 1|4|2
    SpD: 2|2|3
    Spe: 60|48|50
    Other: none|none|none
    Ability: Tangled Feet|Levitate|Healer

    Volcarona Buzzes around like a Bug, hurting Spinda! Fraxure Taunts Spinda, insulting his strange skin pattern and everything, making Spinda too angry to make a Wish, which doesn't matter anyway. After all, WOOD HAMMER!

    [​IMG][​IMG][​IMG]
    HP: 85|35|Lum Berry
    Energy: 62|66
    Atk: 3|1|5
    Def: 5|3|3
    SpA: 3|6|1
    SpD: 3|4|2
    Spe: 51|100|67
    Other: -10% Evasion, Light Screen over the team (3 actions)|none|none
    Abilities: Rock Head|Flame Body|Hydration
    [​IMG][​IMG][​IMG]
    HP: -15|-11|Life Orb
    Energy: 57|85
    Atk: 3|2|4
    Def: 2|2|3
    SpA: 1|4|1
    SpD: 2|2|3
    Spe: 60|48|48
    Other: Taunted (5 actions)|none|none
    Ability: Tangled Feet|Levitate|Healer

    Calculations (open)
    Action 1:
    Volcarona: Bug Buzz: 9 + 3 + (6-2)*1.5 = 18 Damage, 5 Energy
    Fraxure: Taunt:
    Spinda: Wish: fail, 16 Energy
    Pyroak: Wood Hammer: 12 + 3 + (3-2)*1.5 = 16.5, rounds to 17 Damage, 7 Energy


    Raining (2 rounds)

    GG all. Claims:

    Fire Blast:
    2 TC;
    Pyroak and Volcarona each get 3 MC and 1 KOC.

    Romeert:
    2 TC;
    Spinda gets 2 MC and 1 DC.
    Unown gets... uuuhh...

    C$FP gets 6 RC (I think).
  14. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    GG Romeert, and thank for reffing C$FP
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