Completed Fire Blast vs. ToastTyrant in a Very Quick 1v1: Wario Style

Discussion in 'ASB' started by C$FP, Aug 22, 2011.

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  1. C$FP

    C$FP

    Joined:
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    Messages:
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    The Rules:
    Fire Blast's Team:
    Shroomish (open)

    [​IMG]
    Shroomish (Amanita) (F)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Grass

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Effect Spore
    Type: Can be Disabled
    This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal
    Type: Innate
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Quick Feet (DW)
    Type: Innate
    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 90
    Atk+: 3
    Def: 2
    SpA-: 1
    SpD: 2
    Spe: 35
    SC: 1
    WC: 1

    EC: 3/6
    MC: 1
    DC: 3/5

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Seed Bomb
    Spore
    Worry Seed

    Drain Punch
    Focus Punch
    Helping Hand

    Toxic
    Substitute
    Facade
    Swords Dance

    Bronzor (open)

    [​IMG]
    Bronzor (Steve)

    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion

    Type: Steel/Psychic

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (DW)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 90
    Atk+: 2
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 23
    SC: 1
    WC: 4

    EC: 5/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Payback

    Toxic
    Earthquake
    Rock Slide
    Light Screen
    Reflect

    Zorua (open)
    [​IMG]
    Zorua (Not earned yet) (M)

    Nature: Lonely
    +1 Atk, -1 Def

    Type: Dark

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion
    Type: Innate
    Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk+: 4
    Def-: 1
    SpA: 3
    SpD: 2
    Spe: 65
    SC: 1
    WC: 2

    EC: 5/6
    MC: 0
    NC: 0/1

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt

    Counter
    Dark Pulse
    Snatch

    Thief
    Grass Knot
    Dig


    ToastTyrant's Team:
    Tourmali the Rebble (open)
    Rebble(*)[​IMG]Tourmali(U)

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Levitate, Technician
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90


    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Earth Power
    Metal Sound

    Flamethrower
    Hidden Power Fighting 7
    Shadow Ball
    ~~~~~~~
    Heat Wave
    Sandstorm


    Looks like this Tyrant's Rebble might have a tough time with its opposition. Let's get this match started!

    Fire Blast sends out a Pokemon
    Task will be given
    ToastTyrant's actions
    Fire Blast's actions
    I ref
  2. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]
    "Bronzor is sure to win! He has a superior typing, and Heatproof as well!"

    [​IMG]
    Bronzor (Steve)
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]

    "Avoid doing what you do best. Don't use any STAB moves (this includes non-damaging moves)."
  4. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    [​IMG]Alrighty Tourmali, you can't use any Rock type moves, BUT YOU CAN STILL PREVAIL!

    Fire off a horrifying metal sound to lower his SpD! As you watch him cringe in pain, blast him with a burning hot flamethrower, then set forth a powerful heat wave to melt that scrap-metal!

    Metal Sound -> Flamethrower -> Heat Wave
  5. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]
    "My Bronzor has some special moves."

    Scary Face ~ Leer ~ Dig
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    HP: 90
    Energy: 100
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 90
    Other: none
    [​IMG]
    HP: 90
    Energy: 100
    Atk: 4
    Def: 1
    SpA: 3
    SpD: 2
    Spe: 65
    Other: none

    Tourmali quickly makes high pitched noises at Steve, who's ears now hurt a bunch. Steve trips Tourmali up with a bunch of grass. Tsurmali curses the grass, and burns it, along with Steve. Suddenly, the Bronzor turns into a Zorua! Zorua makes a frightening face at Tourmali for doing this, but Tourmali keeps up the fire after getting tripped with more grass.

    [​IMG]
    HP: 90
    Energy: 80
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 90
    Other: -1 Spe, -1 Def
    [​IMG]
    HP: 73
    Energy: 80
    Atk: 4
    Def: 1
    SpA: 3
    SpD: 2
    Spe: 65
    Other: -1 SpD

    Calculations (open)
    Action 1:
    Tourmali: Metal Sound: 6 Energy
    Zorua: Scary Face: 6 Energy

    Action 2:
    Tourmali: Flamethrower: 10 + (4-2)*1.5 + (2-0)*1.75 = 16.5, rounds to 17 Damage, 7 Energy
    Zorua: Leer: 4 Energy

    Action 3:
    Zorua: Dig: misses, 10 Energy
    Tourmali: Heat Wave: misses, 7 Energy


    [​IMG]

    "I'll keep using this guy. Use a combo."
    Fire Blast's actions
    ToastTyrant's actions
    I ref
  7. Fire Blast

    Fire Blast

    Joined:
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    Messages:
    2,067
    [​IMG]
    "Seems like we need to use a combo."

    Fake Tears ~ Dark Pulse + Dark Pulse ~ Combo rest
  8. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    alrighty Tourmali, makin' this simple

    Metal Sound -> Paleo Wave+Paleo Wave combo -> cooldown
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    HP: 90
    Energy: 80
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 90
    Other: -1 Spe, -1 Def
    [​IMG]
    HP: 73
    Energy: 80
    Atk: 4
    Def: 1
    SpA: 3
    SpD: 2
    Spe: 65
    Other: -1 SpD

    Zorua pretends to cry, the faker he is, making Tourmaline feel bad. Tourmaline lets out a screeching noise of sympathy. However, Zorua then blasts Tourmaline with dark energy. Tourmaline releases a huge wave of rock...y power. They agree to take a one-action break.

    [​IMG]
    HP: 64
    Energy: 39
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 90
    Other: -1 SpD
    [​IMG]
    HP: 41
    Energy: 43
    Atk: 4
    Def: 1
    SpA: 3
    SpD: 2
    Spe: 65
    Other: -2 SpD

    Calculations (open)
    Action 1:
    Tourmali: Metal Sound: 6 Energy
    Zorua: Fake Tears: 6 Energy

    Action 2:
    Zorua: Dark Pulse+Dark Pulse: (8*2.25) + 3 + (3-2)*1.5 + (2-0)*1.75 = 26 Damage, 4*6 + 8 - 1 = 31 Energy
    Tourmali: Paleo Wave+Paleo Wave: (9*2.25) + 3 + (4-2)*1.5 + (3-0)*1.75 = 31.5, rounds to 32 Damage, 4*7 + 8 - 1 = 35 Energy

    Action 3:
    Zorua: cool down
    Tourmali: cool down


    [​IMG]

    "Hmmm, that combo made me see how stupid brute force is. Using only attacking moves, don't deal more than 25 damage this round." (Yes, this is achievable by both of you. I checked.)
    ToastTyrant's actions

    Fire Blast's actions
    I ref
  10. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Just gonna' make this a bit quicker.

    Tackle ~ Shadow Ball ~ Tackle
  11. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    [​IMG]
    "Ok"

    Scratch ~ Dark Pulse ~ Thief
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    HP: 64
    Energy: 39
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 90
    Other: -1 SpD
    [​IMG]
    HP: 41
    Energy: 43
    Atk: 4
    Def: 1
    SpA: 3
    SpD: 2
    Spe: 65
    Other: -2 SpD

    Tourmaline weakly charges at Zoorua, while Zorua weakly scratches Tourmaline. Tourmaline then shoots a dark grey ball of energy at Zorua, again weakly. Zorua, however, strongly (relatively) shoots a black pulse of darkness at Tourmaline. Tourmaline again tackles Zorua, but Zorua tries to steal Tourmaline's wallet when going down. This does too much damage, so a huge beam is summoned upon Zorua, knocking it out.

    [​IMG]
    HP: 35
    Energy: 27
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 90
    Other: none
    [​IMG]
    HP: -3
    Energy: 33
    Atk: 4
    Def: 1
    SpA: 3
    SpD: 2
    Spe: 65
    Other: -1 SpD

    Calculations (open)
    Action 1:
    Tourmali: Tackle: (4 + 2/2) + (1-1)*1.5 = 5 Damage, 2 + 2/3 = 2.667, rounds to 3 Energy
    Zorua: Scratch: [4 + (4-2)*1.5]*2/3 = 4.667, rounds to 5 Damage, 2 Energy

    Action 2:
    Tourmali: Shadow Ball: [8 + (4-2)*1.5]*2/3 + (2-0)*1.75 = 10.833, rounds to 11 Damage, 6 Energy
    Zorua: Dark Pulse: 8 + 3 + (3-2)*1.5 + (1-0)*1.75 = 14.25, rounds to 14 Damage, 5 Energy

    Action 3:Tourmali: Tackle: (4 + 2/2) + (1-1)*1.5 = 5 Damage, 2 + 2/3 = 2.667, rounds to 3 Energy
    Zorua: Thief: 4 + 3 + (4-2)*1.5 = 10 Damage, 3 Energy

    Zorua: -23 HP


    Fire Blast:
    2 TC;
    Zorua gets 1 EC, 2 MC, and 1 DC.

    ToastTyrant:
    2 TC;
    Tourmaline the Rebble gets 1 EC, 2 MC, 1 DC, and 1 KOC.

    I get 2 RC.
  13. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    gg Fire Blast. Thanks for reffing C$FP!
  14. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
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    2,067
    gg ToastTyrant.

    C$FP, thanks for being a great/quick ref!
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