Fire Blast vs. ToastTyrant in a Very Quick 1v1: Wario Style

Status
Not open for further replies.
The Rules:
1v1 Singles
Arena: WarioWare
DQ: 12 hours
NFEs
5 Chills, 1 recovery
All Abilities
No Items
Fire Blast's Team:

Shroomish (Amanita) (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Grass

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Quick Feet (DW)
Type: Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk+: 3
Def: 2
SpA-: 1
SpD: 2
Spe: 35
SC: 1
WC: 1

EC: 3/6
MC: 1
DC: 3/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore
Worry Seed

Drain Punch
Focus Punch
Helping Hand

Toxic
Substitute
Facade
Swords Dance


Bronzor (Steve)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Steel/Psychic

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk+: 2
Def: 3
SpA: 1
SpD: 3
Spe: 23
SC: 1
WC: 4

EC: 5/6
MC: 0
DC: 2/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Payback

Toxic
Earthquake
Rock Slide
Light Screen
Reflect


Zorua (Not earned yet) (M)

Nature: Lonely
+1 Atk, -1 Def

Type: Dark

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion
Type: Innate
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk+: 4
Def-: 1
SpA: 3
SpD: 2
Spe: 65
SC: 1
WC: 2

EC: 5/6
MC: 0
NC: 0/1

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Counter
Dark Pulse
Snatch

Thief
Grass Knot
Dig


ToastTyrant's Team:
Rebble(*)
Tourmali(U)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Levitate, Technician
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90


EC: 2/9
MC: 0
DC: 2/5

Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound

Flamethrower
Hidden Power Fighting 7
Shadow Ball
~~~~~~~
Heat Wave
Sandstorm


Looks like this Tyrant's Rebble might have a tough time with its opposition. Let's get this match started!

Fire Blast sends out a Pokemon
Task will be given
ToastTyrant's actions
Fire Blast's actions
I ref
 
Alrighty Tourmali, you can't use any Rock type moves, BUT YOU CAN STILL PREVAIL!

Fire off a horrifying metal sound to lower his SpD! As you watch him cringe in pain, blast him with a burning hot flamethrower, then set forth a powerful heat wave to melt that scrap-metal!

Metal Sound -> Flamethrower -> Heat Wave
 

HP: 90
Energy: 100
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 90
Other: none

HP: 90
Energy: 100
Atk: 4
Def: 1
SpA: 3
SpD: 2
Spe: 65
Other: none

Tourmali quickly makes high pitched noises at Steve, who's ears now hurt a bunch. Steve trips Tourmali up with a bunch of grass. Tsurmali curses the grass, and burns it, along with Steve. Suddenly, the Bronzor turns into a Zorua! Zorua makes a frightening face at Tourmali for doing this, but Tourmali keeps up the fire after getting tripped with more grass.


HP: 90
Energy: 80
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 90
Other: -1 Spe, -1 Def

HP: 73
Energy: 80
Atk: 4
Def: 1
SpA: 3
SpD: 2
Spe: 65
Other: -1 SpD

Action 1:
Tourmali: Metal Sound: 6 Energy
Zorua: Scary Face: 6 Energy

Action 2:
Tourmali: Flamethrower: 10 + (4-2)*1.5 + (2-0)*1.75 = 16.5, rounds to 17 Damage, 7 Energy
Zorua: Leer: 4 Energy

Action 3:
Zorua: Dig: misses, 10 Energy
Tourmali: Heat Wave: misses, 7 Energy




"I'll keep using this guy. Use a combo."
Fire Blast's actions
ToastTyrant's actions
I ref
 

HP: 90
Energy: 80
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 90
Other: -1 Spe, -1 Def

HP: 73
Energy: 80
Atk: 4
Def: 1
SpA: 3
SpD: 2
Spe: 65
Other: -1 SpD

Zorua pretends to cry, the faker he is, making Tourmaline feel bad. Tourmaline lets out a screeching noise of sympathy. However, Zorua then blasts Tourmaline with dark energy. Tourmaline releases a huge wave of rock...y power. They agree to take a one-action break.


HP: 64
Energy: 39
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 90
Other: -1 SpD

HP: 41
Energy: 43
Atk: 4
Def: 1
SpA: 3
SpD: 2
Spe: 65
Other: -2 SpD

Action 1:
Tourmali: Metal Sound: 6 Energy
Zorua: Fake Tears: 6 Energy

Action 2:
Zorua: Dark Pulse+Dark Pulse: (8*2.25) + 3 + (3-2)*1.5 + (2-0)*1.75 = 26 Damage, 4*6 + 8 - 1 = 31 Energy
Tourmali: Paleo Wave+Paleo Wave: (9*2.25) + 3 + (4-2)*1.5 + (3-0)*1.75 = 31.5, rounds to 32 Damage, 4*7 + 8 - 1 = 35 Energy

Action 3:
Zorua: cool down
Tourmali: cool down




"Hmmm, that combo made me see how stupid brute force is. Using only attacking moves, don't deal more than 25 damage this round." (Yes, this is achievable by both of you. I checked.)
ToastTyrant's actions

Fire Blast's actions
I ref
 

HP: 64
Energy: 39
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 90
Other: -1 SpD

HP: 41
Energy: 43
Atk: 4
Def: 1
SpA: 3
SpD: 2
Spe: 65
Other: -2 SpD

Tourmaline weakly charges at Zoorua, while Zorua weakly scratches Tourmaline. Tourmaline then shoots a dark grey ball of energy at Zorua, again weakly. Zorua, however, strongly (relatively) shoots a black pulse of darkness at Tourmaline. Tourmaline again tackles Zorua, but Zorua tries to steal Tourmaline's wallet when going down. This does too much damage, so a huge beam is summoned upon Zorua, knocking it out.


HP: 35
Energy: 27
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 90
Other: none

HP: -3
Energy: 33
Atk: 4
Def: 1
SpA: 3
SpD: 2
Spe: 65
Other: -1 SpD

Action 1:
Tourmali: Tackle: (4 + 2/2) + (1-1)*1.5 = 5 Damage, 2 + 2/3 = 2.667, rounds to 3 Energy
Zorua: Scratch: [4 + (4-2)*1.5]*2/3 = 4.667, rounds to 5 Damage, 2 Energy

Action 2:
Tourmali: Shadow Ball: [8 + (4-2)*1.5]*2/3 + (2-0)*1.75 = 10.833, rounds to 11 Damage, 6 Energy
Zorua: Dark Pulse: 8 + 3 + (3-2)*1.5 + (1-0)*1.75 = 14.25, rounds to 14 Damage, 5 Energy

Action 3:Tourmali: Tackle: (4 + 2/2) + (1-1)*1.5 = 5 Damage, 2 + 2/3 = 2.667, rounds to 3 Energy
Zorua: Thief: 4 + 3 + (4-2)*1.5 = 10 Damage, 3 Energy

Zorua: -23 HP


Fire Blast:
2 TC;
Zorua gets 1 EC, 2 MC, and 1 DC.

ToastTyrant:
2 TC;
Tourmaline the Rebble gets 1 EC, 2 MC, 1 DC, and 1 KOC.

I get 2 RC.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top