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Completed Fire Gym Frenzy! Galladiator vs. danmantincan!

Discussion in 'ASB' started by Son_of_Shadoo, Oct 27, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Galladiator:
    Show Hide
    [​IMG]
    Gallade (*) [Roman] (M)

    Nature: Adamant (increases Attack by 1 Rank, decreases Sp. Attack by 1 Rank)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Moves:
    Night Slash
    Leaf Blade
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Fury Cutter
    Lucky Chant (*)
    Magical Leaf (*)
    Slash
    Heal Pulse (*)
    Psycho Cut
    Close Combat

    Confuse Ray (*)
    Shadow Sneak (*)
    Will-o-Wisp (*)

    Return (*)
    Psychic (*)
    Shadow Ball (*)
    Light Screen
    Reflect
    Stone Edge
    Brick Break

    Total Moves: 23

    Show Hide
    [​IMG]
    Feraligatr (*) [Irwin] (M)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Special Attack)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 90 (78*1.15) (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5 (Unlocked)

    Moves:
    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Crunch
    Slash
    Superpower

    Aqua Jet (*)
    Dragon Dance (*)
    Ice Punch (*)
    Metal Claw

    Waterfall (*)
    Shadow Claw (*)
    Return (*)
    Dragon Claw

    Total Moves: 19

    Show Hide
    [​IMG]
    Volcarona [Harvey] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW) (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Ember
    String Shot
    Leech Life
    Take Down
    Flame Charge
    Silver Wind
    Quiver Dance
    Bug Buzz
    Hurricane
    Fiery Dance

    Magnet Rise
    Morning Sun
    Zen Headbutt

    Toxic
    Fire Blast
    Acrobatics
    Overheat
    Hyper Beam

    Total Moves: 18


    Team danmantincan:
    Oliver the Snorlax (open)
    [​IMG][​IMG]
    Oliver - Snorlax (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves (29):
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Snatch
    Rollout
    Body Slam
    Tackle
    Headbutt
    Belly Drum
    Yawn
    Rest
    Heavy Slam
    Crunch
    Hyper Beam
    Giga Impact

    Counter
    Selfdestruct
    Zen Headbutt
    Whirlwind

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Shinon the Octillery (open)
    [​IMG]
    Shinon - Octillery (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (-)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (23):
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Bullet Seed
    Ice Beam
    Octazooka
    Constrict
    Gunk Shot
    Wring Out
    Signal Beam
    Hyper Beam
    Soak

    Acid Spray
    Rock Blast
    Water Spout

    Psychic
    Flamethrower
    Waterfall
    Scald
    Charge Beam
    Sludge Wave
    Energy Ball
    Marcia the Togekiss (open)
    [​IMG]
    Marcia - Togekiss (F)
    Nature: Calm (+1 SpD, -1 Atk)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5 (+)
    Spe: 80

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Moves (29):
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Safeguard
    Magical Leaf
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash
    After You

    Extrasensory
    Mirror Move
    Psycho Shift

    Counter
    Softboiled

    Tri Attack

    Shadow Ball
    Flamethrower
    Grass Knot
    Thunder Wave
    Roost
    Reflect


    Mmkay, so, Galladiator's mon and ability, danman's orders, Galladiator's orders.
  2. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Go, Irwin! Show off the Sheer Force of your attacks!
  3. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Shinon, you're up. They can't beat a Sniper.

    Energy Ball~Charge Beam~Energy Ball
  4. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Enable Sheer Force, Dragon Dance, Crunch, Shadow Claw
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Thank God you didn't pick Moody, that's all I'm saying.

    Team Galladiator:
    [​IMG]
    Irwin (Sheer Force)
    HP: 100
    Energy: 100
    Speed: 90
    Stats: 0
    Status: Fine
    Actions: Enable Sheer Force, Dragon Dance, Crunch, Shadow Claw

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 100
    Energy: 100
    Speed: 39
    Stats: 0
    Status: Fine
    Actions: Energy Ball~Charge Beam~Energy Ball

    And this battle in a potential gym begins, with both competitors ironically using Water types, a) in a fire gym, and b) when both are candidates for the Fire Gym Leader! Irwin, Galladiator's Feraligatr, kicks things off with the Dragon Shuffle, boosting his offensive prowess considerably. Shinon, danmantincan's Octillery, prefers to just try and hammer his foe with super effective attacks, and a nature-tastic Energy Ball is the order of the day for him. Irwin sinks his jaws, dripping with evil energy, into his foe now, boosted by the Sheer Force of the blow. And unfortunately for Shinon, his marksmanship must be called into question, as his Charge Beam sails right over the croc's head, and he takes a swipe with a claw full of dark energy. Shinon goes back to what works, and hits Irwin with a second Energy Ball to finish the round. The arena remains silent, but for how long? Will this battle... *sunglasses* heat up?

    YEEEEEAAAAAAAAAAAAAAAAAAAH!

    Calcs:
    Show Hide
    Feraligatr used Dragon Dance! (7 energy, +1 atk and spd)
    Octillery used Energy Ball! (17 damage, 6 energy)
    Feraligatr used Crunch! (13 damage, 6 energy)
    Octillery used Charge Beam! (miss, 6 energy)
    Feraligatr used Shadow Claw! (10 damage, 5 energy)
    Octillery used Energy Ball! (17 damage, 6 energy)
    Jet of flame roll: 9157/10000 (no)


    Team Galladiator:
    [​IMG]
    Irwin (Sheer Force)
    HP: 66
    Energy: 82
    Speed: 90
    Stats: 0
    Status: +1 atk/spd

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 77
    Energy: 82
    Speed: 39
    Stats: 0
    Status: Fine
  6. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Superpower, Slash, Crunch
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Energy Ball~Charge Beam~Energy Ball
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Will ref tonight, tired as hell.
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I lied. Fell asleep. Sorry.

    Because it wasn't specified, I have to assume Sheer Force is off, sorry.

    Team Galladiator:
    [​IMG]
    Irwin (Sheer Force)
    HP: 66
    Energy: 82
    Speed: 90
    Stats: 0
    Status: +1 atk/spd
    Actions: Superpower, Slash, Crunch

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 77
    Energy: 82
    Speed: 39
    Stats: 0
    Status: Fine
    Actions: Energy Ball~Charge Beam~Energy Ball

    No flavour today, work to do.

    Calcs:
    Show Hide
    Feraligatr used Superpower! (crit roll 3242/10000) (15 damage, 8 energy, Feraligatr -1 atk/def)
    Octillery used Energy Ball! (crit roll 3050/10000, drop roll 7033/10000) (17 damage, 10 energy)
    Feraligatr used Slash! (crit roll 9636/10000) (9 damage, 5 energy)
    Octillery used Charge Beam! (hit roll 1236/10000, crit roll 3125/10000, raise roll 2127/10000) (12 damage, 6 energy, +1 spa)
    Feraligatr used Crunch! (crit roll 5440, drop roll 9956/10000) (12 damage, 6 energy)
    Octillery used Energy Ball! (crit roll 2489/10000, drop roll 5237/10000) (18 damage, 6 energy)
    Flame jet roll: 3196/10000 - no effect.


    Team Galladiator:
    [​IMG]
    Irwin (Sheer Force)
    HP: 19
    Energy: 63
    Speed: 90
    Stats: -1 def
    Status: Fine

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 41
    Energy: 60
    Speed: 39
    Stats: +1 spa
    Status: Fine
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Um, question. Since I enabled SF last round, and haven't disabled it yet, shouldn't it still be on? I mean, I know it only makes a few HP difference, but still...
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I believe it has to be enabled/disabled every round.
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Alchemator has informed me that I'm wrong, it's enabled until you say otherwise. Whoops. Fixing now.
  13. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Bullet Seed+Bullet Seed Combo~Cool Down~Energy Ball

    If he uses Superpower in a combo A1, use Octazooka~Energy Ball~Charge Beam
  14. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Lightbulb...

    Crunch + Flail combo (Crunch down on Octillery's head and Flail while at close range, then toss away), col down, Superpower
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    You comboing bastards. I will try to ref this tonight, but I wouldn't be too hopeful. Tomorrow night at the latest.
  16. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    GODDAMMIT COMBOS.

    Team Galladiator:
    [​IMG]
    Irwin (Sheer Force)
    HP: 19
    Energy: 63
    Speed: 90
    Stats: -1 def
    Status: Fine

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 41
    Energy: 60
    Speed: 39
    Stats: +1 spa
    Status: Fine

    In a last ditch effort to divert his foe, Irwin latches on to Shinon with his jaws, and flails him against the ground with all his might, before giving him a toss into the air! Unfortunately, Shinon has an absolute Deadeye (lolFireEmblemjokes), and connects with a double strength Bullet Seed, even if it does only hit twice, allowing him to KO the croc. But will the energy he's expended be worth it?

    Calcs:
    Show Hide
    Feraligatr used NOM Flail! A critical hit! (471/10000) (drop roll 9098/10000) (25 damage, 20 energy)
    Octillery used Super Bullet Seed! (Bullet Seed roll: 1666/10000 = 2 hits) (crit rolls: 6169/10000, 1150/10000) (27 damage, 32 energy)
    Feraligatr fainted!
    Flame jet roll: 7586/10000 = no


    Team Galladiator:
    [​IMG]
    Irwin (Sheer Force)
    HP: KO
    Energy: 43
    Speed: 90
    Stats: -1 def
    Status: Ka-dead.

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 16
    Energy: 28
    Speed: 39
    Stats: +1 spa
    Status: Fine

    Galladiator's new mon and orders.
  17. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Roman will finish this octopus off.

    Light Screen, Reflect, Brick Break
  18. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Wring Out~Scald~BubbleBeam
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Will ref this tonight.
  20. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Apparently I lied! But I'm a dick, you guys know that by now.

    Team Galladiator:
    [​IMG]
    Roman (???)
    HP: 100
    Energy: 100
    Speed: 80
    Stats: 0
    Status: Fine

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 16
    Energy: 28
    Speed: 39
    Stats: +1 spa
    Status: Fine

    Roman senses that his foe is weak, and decides to set up to face his next opponent with dual screens, while the tired Shinon chips away at him. The Gallade tries to end his foe with a Brick Break, but he survives with a single hit point!

    OCTROLLERY!

    Calcs:
    Show Hide
    Gallade used Light Screen (7 energy, Light Screen 6a)
    Octillery used Wring Out (crit roll: 6654) (12 damage, 9 energy)
    Gallade used Reflect (7 energy, Reflect 6a)
    Octillery used Scald (crit roll: 8598, burn roll: 7774) (9 damage, 5 energy)
    Gallade used Brick Break (crit roll: 1409) (15 damage, 5 energy)
    Octillery used BubbleBeam (crit roll: 7141, drop roll: 6007) (8 damage, 4 energy)
    Flame Jet Roll: 9431 - no.


    Team Galladiator:
    [​IMG]
    Roman (???)
    HP: 71
    Energy: 81
    Speed: 80
    Stats: 0
    Status: Fine

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 1
    Energy: 10
    Speed: 39
    Stats: 0
    Status: Fine

    Galladiator, I know it didn't matter this round, but please state your ability. I dun goofed and forgot to ask it. You know how I do. Then we'll have dan's orders.
  21. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    I forgot too, nbd. Steadfast, by the way.
  22. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Scald+Scald Combo~Super dead
  23. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Shadow Sneak, Double Team (3 clones), Lucky Chant
  24. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Galladiator:
    [​IMG]
    Roman (Steadfast)
    HP: 71
    Energy: 81
    Speed: 80
    Stats: 0
    Status: Fine

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: 1
    Energy: 10
    Speed: 39
    Stats: 0
    Status: Fine

    You guys don't need to be told what happens. Roman's Shadow attacks Shinon from below, and the expert marksman falls, unconscious.

    Calcs:
    Show Hide
    Gallade used Shadow Sneak (crit roll: 5673) (8 damage, 3 energy)
    Octillery fainted!
    Flame jet roll: 4589 - no


    Team Galladiator:
    [​IMG]
    Roman (Steadfast)
    HP: 71
    Energy: 78
    Speed: 80
    Stats: 0
    Status: Light Screen (2a), Reflect (3a)

    Team danmantincan:
    [​IMG]
    Shinon (Sniper)
    HP: KO
    Energy: 10
    Speed: 39
    Stats: 0
    Status: Fine

    Dan's new mon and ability, Galladiator's orders.
  25. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Marcia, let's show him your Serene Grace.
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