fire teams - Snake Draft Team Dump

Jhon

Someday in the Rain
is a Pre-Contributor
#1
[23:15:48] +Jhonethan~✿: I need a title for the snake team dump thread
[23:15:53] #Mishiimono: fire teams
[23:16:03] +AuraRayquaza: good name mishi
[23:16:08] #Mishiimono: ty

Phase 1
_____________________________
I was actually really nervous going into these games. I wasn't expecting to be, I've never experienced this playing online before. It felt very similar to playing in T8 onwards at Nationals, minus the exhaustion.

Vs Demantoid (L)

Depertoid (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Protect

Depelitoid (Pelipper) @ Focus Sash
Ability: Drizzle
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Scald
- Protect

Deferroid (Ferrothorn) @ Choice Band
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Bulldoze

Desseloid (Cresselia) @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 84 Def / 28 SpA / 124 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Helping Hand
- Trick Room
- Icy Wind
- Psychic

Demarshoid (Marshadow) @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Spectral Thief
- Feint
- Protect

Dekokoid (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Volt Switch
- Taunt
- Thunder
- Protect
A sort of weird looking semi-TR team with M-Swampert. I think Swampert in TR can work, and I was struggling to find more ground immune to pair it with so ended up using Cress, plus I wanted Helping Hand on the team anyway.
Not too happy with it right now, but there is something there to play with. A lot of different parts trying to pair well together under different conditions, it's quite complex trying to get this right.

Vs Kaori (W)

Gardevoir-Mega @ Gardevoirite
Ability: Telepathy
Shiny: Yes
EVs: 244 HP / 168 Def / 96 SpA
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Trick Room
- Protect

Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 252 HP / 56 Atk / 20 Def / 92 SpD / 88 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Overheat
- Earth Power
- Protect

Amoonguss @ Iapapa Berry
Ability: Regenerator
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Clear Smog
- Energy Ball

Zapdos @ Electrium Z
Ability: Static
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Hidden Power [Ice]
- Detect

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 196 Atk / 124 SpA / 188 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Gunk Shot
- Hidden Power [Ice]
My favourite team, of my own, from the whole tour. Also the only team without a tapu to win a game.
Basic Gardevoir Tailroom stuff for the most part.
Super bulky Landorus was to better take on Heatran in TR if need be, among other things. EV'd to survive a Heatran Eruption in sun (15/16), and KO 252/0 back with Superpower.
My own Heatran has Chople to let it better take on PsySpam and Marshadow.
I chose Scarf Hoopa for two reasons. 1) I wanted something to help handle Deo, Marsh, Terrak stuff without any setup needed. 2) I knew looking at the team it would just scream TR, surprise scarf Hoopa is something I thought might just steal a key mon. It's EV'd to outspeed neutral nature Deo-A, and to ohko Terrak/Marsh with Hyperspace Hole.

Vs MajorBowman (L)

Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 19 Spe
- Heat Wave
- Earth Power
- Nature Power
- Protect

Diancie @ Weakness Policy
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Diamond Storm
- Moonblast
- Trick Room
- Protect

Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 HP / 148 Atk / 4 Def / 104 SpD
Brave Nature
IVs: 11 Spe
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 228 HP / 216 Atk / 64 Def
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

Scrafty @ Darkinium Z
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 29 Spe
- Fake Out
- Crunch
- Low Kick
- Super Fang

Tapu Fini @ Iapapa Berry
Ability: Misty Surge
EVs: 252 HP / 48 Def / 208 SpA
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
:camel:
Nothing is drastically standout here.
CB Bulu is life. This one KOs no bulk lando through intimidate, or terrain loss, with hammer.
z-Crunch on Scrafty just nets me a solid amount of dark damage on whatever, picking up KOs on Bronzong, Meta and Aegi (13/16) too.

Phase 2
_____________________________
1-2, I'm not particularly happy with myself. Watching games back, I felt like I wasn't playing aggressively enough. That changes from here on. With that change I also feel like the teams themselves don't need to be as balanced.

Vs Level 51 (W)

Gengar-Mega @ Gengarite
Ability: Cursed Body
EVs: 104 HP / 152 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Icy Wind
- Protect

Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 228 HP / 24 Def / 80 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 16 HP / 244 Atk / 248 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Zapdos @ Psychic Seed
Ability: Static
EVs: 248 HP / 76 Def / 96 SpA / 72 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 76 Atk / 48 Def / 132 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Volcanion @ Shuca Berry
Ability: Water Absorb
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Hidden Power [Ice]
- Protect
Another fairly straight forward team.
Usually Scarf Lele on these sorts of teams but I wanted to use (Jolly) Scarf Lando to cover the possible use of Conversion PZ.
HP Ice isn't something you see too often on Volcanion, I just really dislike being walled by Mence.

Vs Memoric (W)

Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
- Blizzard
- Energy Ball
- Ice Shard
- Protect

Mew @ Light Clay
Ability: Synchronize
EVs: 252 HP / 136 Def / 8 SpA / 68 SpD / 44 Spe
Bold Nature
- Aurora Veil
- Fake Out
- Tailwind
- Overheat

Zygarde @ Weakness Policy
Ability: Aura Break
EVs: 40 HP / 252 Atk / 52 SpD / 164 Spe
Adamant Nature
- Thousand Arrows
- Coil
- Dragon Dance
- Protect

Tapu Fini @ Aguav Berry
Ability: Misty Surge
EVs: 252 HP / 56 Def / 196 SpA / 4 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Calm Mind

Genesect @ Choice Scarf
Ability: Download
EVs: 124 Atk / 156 SpA / 228 Spe
Hasty Nature
- U-turn
- Blizzard
- Iron Head
- Flamethrower

Volcarona @ Firium Z
Ability: Flame Body
EVs: 72 Def / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Hidden Power [Ground]
- Quiver Dance
- Protect
A mixture of aggresive setup and Blizz-spam.
Veil Mew is truely fantastic. Seperating the Veil setter from the Hail source gives you some really flexible options. Better yet, since it's Mega-Aboma you can M-Evo to reset hail on a weather switch-in and still get Veil up. Something that Ninetales by itself can struggle with.
With both Zygarde and Volcarona disliking Landorus, I wanted a Blizzard user faster than the scarf varients. Having Genesect next to either of the dancers here can make it very difficult to position an effective response, possibly having to take huge damage or sack a mon or two to get there.
There's still a lot of stuff that's up for changing here, Transform vs Tailwind on Mew and Genesects 3rd and 4th slots as prime examples; Gunk, Tbolt etc are all good option. It's difficult to settle on anything.

Vs stax (W)

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 16 HP / 60 Atk / 184 SpA / 64 SpD / 184 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Tapu Fini @ Aguav Berry
Ability: Misty Surge
EVs: 244 HP / 56 Def / 208 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Muddy Water
- Calm Mind
- Protect

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Rock Slide
- Stone Edge
- Crunch
- Low Kick

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 184 HP / 252 SpA / 72 Spe
Quiet Nature
IVs: 0 Atk
- Eruption
- Heat Wave
- Hidden Power [Ice]
- Protect

Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 252 HP / 104 Atk / 24 Def / 124 SpA / 4 Spe
Brave Nature
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect
Four Fairy weak mons.
I was really just after two main ways to gain speed advantage and then big damage. Having a lot of strong attacks from types with quite broad coverage, particularly Dark and Ghost, was the aim to reduce the need to switch about.

Phase 3
_____________________________
4-2, turned it around. At this point the nerves are basically gone and the games have been really fun.
Looking forward I see that if I 3-0 this phase I pretty much finish with the best doubles record. As a personal goal, I really wanted this.

Vs miltankmilk (W)
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 184 HP / 60 Atk / 12 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- Iron Head
- Ice Punch
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 248 HP / 16 Atk / 8 Def / 44 SpD / 192 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 24 Atk / 168 Def / 16 SpA / 8 SpD / 44 Spe
Quiet Nature
- Ice Beam
- Icy Wind
- Fusion Bolt
- Earth Power

Tapu Fini @ Aguav Berry
Ability: Misty Surge
EVs: 252 HP / 56 Def / 200 SpA
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Heal Pulse

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Zapdos @ Misty Seed
Ability: Static
EVs: 248 HP / 136 Def / 80 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost
I was expecting something like fat-setup, and in particular Snorlax. For that reason I wanted to use SD z-eq Landorus and Marsh. Everything else is just what naturally felt good, in terms of typing, bulk and converage.
I think (might have been another team) I had Focus Blast as KyuB's 4th originally. Croven convinced me to stray away from it's risky nature, but I still think it's worth considering as an option which covers Heatran, Tyranitar and Ferrothorn in a single slot.
Seeing that Stax had made a very similar team improved my confidence in this composition.

Vs marilli (L)
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 136 Atk / 12 Def / 72 SpD / 36 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Zapdos @ Misty Seed
Ability: Static
EVs: 252 HP / 136 Def / 76 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Roost
- Hidden Power [Ice]

Tapu Fini @ Aguav Berry
Ability: Misty Surge
EVs: 252 HP / 136 Def / 120 SpA
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 24 Atk / 168 Def / 16 SpA / 8 SpD / 44 Spe
Quiet Nature
- Fusion Bolt
- Ice Beam
- Icy Wind
- Earth Power

Zygarde @ Choice Band
Ability: Aura Break
EVs: 100 HP / 252 Atk / 96 SpD / 60 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Superpower

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect
Actually very similar to the Metagross team. Something I hadn't noticed until I had all 6 mons in place.
The plan with this one was to use CB Thousand Arrows to try and bring everything in range of a +1/+2 BP from Scizor or any old attack from Marsh, using them to clean up.

Vs Biosci (W)
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 HP / 20 Def / 116 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Focus Blast

Amoonguss @ Coba Berry
Ability: Regenerator
EVs: 248 HP / 200 Def / 40 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Energy Ball
- Protect

Volcanion @ Safety Goggles
Ability: Water Absorb
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Overheat
- Heat Wave
- Protect

Excadrill @ Groundium Z
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Swords Dance
- Protect

Zapdos @ Aguav Berry
Ability: Static
EVs: 248 HP / 88 Def / 104 SpA / 48 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Hidden Power [Ice]
- Detect
His team was already out, and he'd reused a team recently. Motivation for him to build wasn't looking great. So I built this as a sort of counter-team to everything I though he might bring.
Excadrill would help with Koko-Raichu, as would the Scarf lele which underspeeds Koko, denying Elec Terrain if brought in as leads or after a double down.
Coba Amoonguss would help deal with Mence or z-Bounce Gyara. Goggles Volcanion was to take on Heatran-Amoonguss, particularly in TR. Overheat here is to remove Amoonguss in one hit.
I made sure the team was still generally solid, just in case. What he ended up bringing was one of the teams I had considered less likely to be used, regardless this squad was still enough to grab that final win.
_____________________________

So it's a 6-3 finish, which I'm happy about. This leaves me in 2nd overall in terms of record amongst the doubles players (I'm 2-0 against the other 6-3, milk and stax, so I claim head-to-head tiebreak to take 2nd). Not quite 1st, but still a solid showing for my first major team tour.
Also, weeks > "pools". I think these teams could have been substantially better with a little extra time and not trying to build 3 at once.

Very Quick shoutout to Zebraiken d0nut Finchinator Croven and all the Leviathans, except dice ofc. Thanks for drafting me, I had a lot of fun. Hope the next one will be too.