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First ASB Team Tournament Prize Claim Thread

Discussion in 'Tournament Arena' started by Flamestrike, May 6, 2012.

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  1. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    http://www.smogon.com/forums/showpost.php?p=4277479&postcount=89
    Hi

    So, first I get 3 CC which I will keep.

    Machamp gets 3 MC and 2 KOC. The KOC will be converted into MC. I also bought Focus Punch twice by accident (herpderp), so that's 3 additional MC for a total of 8.
    Substitute (BW TM): -2
    Sleep Talk (Past Gen TM): -3
    Endure (Past Gen TM): -3

    Pyroak gets 3 MC
    Worry Seed (Tutor): -3

    Excadrill gets 3 MC and 1 KOC, which I will convert into MC for a total of 4.
    Rapid Spin (Egg): -3
    Remaining: 1


    New Mons:

    Grass Skirt the Pyroak (open)
    [​IMG]
    Pyroak [Grass Skirt] (Male)
    Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 51 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Flare Blitz
    Wood Hammer
    Pound (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Bullet Seed (*)
    Flame Wheel (*)
    Fire Spin (*)
    Giga Drain (*)
    Absorb
    Lava Plume
    Fire Spin
    Heat Crash

    Dragonbreath (*)
    Earth Power (*)
    Sand Tomb (*)
    Aromatherapy
    Grasswhistle
    Counter

    Block
    Worry Seed

    Fire Blast (*)
    Will-O-Wisp (*)
    Flash Cannon (*)
    Sunny Day
    Solarbeam
    Toxic
    Hidden Power Ice [7]
    Counter
    Synthesis
    Roar
    Double Team
    Substitute
    Dragon Tail
    Protect
    Light Screen
    Energy Ball
    Flamethrower
    Grass Knot
    Earthquake
    Flame Charge
    Low Sweep
    Facade
    Chuck Norris the Machamp (open)
    [​IMG]
    Machamp [Chuck Norris] (Male)
    Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Wide Guard
    Low Kick (*)
    Leer (*)
    Focus Energy (*)
    Karate Chop (*)
    Ankle Sweep (*)
    Foresight (*)
    Low Sweep
    Seismic Toss (*)
    Revenge (*)
    Vital Throw
    Dynamicpunch
    Cross Chop

    Focus Blast (*)
    Fire Blast (*)
    Earthquake (*)
    Close Combat (*)
    Counter

    Knock Off

    Ice Punch (*)
    Thunderpunch (*)
    Bullet Punch
    Dig
    Focus Punch
    Bulk Up
    Payback
    Stone Edge
    Toxic
    Bide
    Rest
    Protect
    Brick Break
    Substitute
    Sleep Talk
    Endure
    Durr the Excadrill (open)
    [​IMG]
    Excadrill [Durr] (M)
    Adamant Nature (+Atk, -SpA)

    Type: Ground/Steel
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: 6 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Drill Run
    Sandstorm
    Horn Drill
    Sandstorm
    Fissure

    Iron Defense
    Skull Bash
    Metal Sound
    Rapid Spin

    Earthquake
    Rock Slide
    Swords Dance
    Toxic
    Rest
    Shadow Claw
    Double Team
    Protect
    Brick Break
    X-Scissor
    Substitute
    Shadow Claw
    Facade
  2. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    claiming soon
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    From this victory that was considerably less perfect, I claim 3 CC, bringing my CC total to 6.

    Frollo the Medicham gets 3 MC and 2 KOC. The KOC go into his MC, bringing his MC to 5. With those 5 MC he gets the past gen tutor Mimic and the BW TM Sunny Day, bringing his MC to 0.

    Oogie Boogie the Dusknoir gets 3 MC, bringing his MC total to 3. With 2 MC he gets the BW TM Bulldoze. Since he doesn't have any more level-up moves to learn and I can't add any UC to his MC, this leaves his MC at 1.

    Scar the Tomohawk gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC to 4. With those 4 MC he gets the BW tutors After You and Tailwind, bringing his MC to 0.

    Pete the Hariyama gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC to 4. With those 4 MC he gets the level-up move Close Combat and the past gen tutor Metronome, bringing his MC to 0.
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    Lah~~

    All KOC --> MC

    Hydreigon gets Tailwind and Heat Wave for all 4 MC.
    Electivire's 3 MC go onto the XD Move (I think, it's a special move Electabuzz gets -_-) Follow Me
    Cyclohm picks up Trick Room and Round for 4 MC
    Krilowatt's 3 MC go into the Egg Move Sheer Cold
    Archeop's 3 MC give it Aqua Tail, and combined from the previous UC gained from the last round, Heat Wave.
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Wakka Wakka - - - - - >`)
    http://www.smogon.com/forums/showthread.php?t=3468738

    Bastiodon gets 5 MC. He will get Bulldoze and Outrage, leaving him with 1 MC.
    Cradily gets 4 MC. She will get Seed Bomb and Block, leaving no MC.
    Solrock gets 4 MC. It will get Helping Hand and Stealth Rock, leaving no MC.
    Aerodatyl gets 4 MC. He will get Dragon Claw and Sleep Talk, leaving no MC.
    Toxicroak gets 3 MC. He will get Dual Chop, leaving him with 1 MC.
  6. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,337
    itt: I cannot approve, so someone needs to do it... 6.6
    AlchEdit: I give you permission to do so within the tournament.

    Anyhow, claiming from here.

    I get 3 CC, All KOC I earn gets put into CC, & I gain 5 CC for Gastrodon's complete movepool.

    In total, I earn 12 CC.
    ---
    [​IMG]
    Gliscor(*) [Capers] (M)
    EC: 6/6
    MC: 3 (+3 MC) > 0
    DC: 5/5
    -Learns Sky Uppercut (Gen V Level Up), & Bug Bite (Gen V Tutor)
    Capers the Gliscor (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Jolly (+14% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (96/96)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Bug Bite+
    Bulldoze
    Counter
    Cross Poison
    Cut
    Dig
    Double-Edge
    Earthquake*
    Facade
    Faint Attack*
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Headbutt
    Ice Fang
    Iron Tail
    Knock Off*
    Metal Claw
    Natural Gift
    Night Slash*
    Payback
    Poison Jab
    Poison Sting*
    Poison Tail
    Quick Attack*
    Return
    Rock Climb
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Sky Attack
    Sky Uppercut+
    Slash
    Steel Wing
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Dark Pulse
    Dream Eater
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Razor Wind
    Round
    Sludge Bomb
    Snore
    Struggle Bug
    Swift
    Venoshock

    OTHER
    Agility*
    Attract
    Baton Pass*
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Endure
    Harden*
    Hone Claws
    Mimic
    Power Trick
    Protect
    Rain Dance
    Rest
    Rock Polish
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic

    ---
    [​IMG]
    Gastrodon [Sleast] (M)
    Already Maxxed Out. +5 CC.
    Sleast the Gastrodon (East Sea) (open)
    [​IMG]
    Gastrodon [Sleast] (M)
    Nature: Quiet (-10% Evasion) (NC)

    TYPE
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (71/71)
    PHYSICAL
    Body Slam
    Bulldoze
    Counter
    Dig
    Dive
    Earthquake
    Facade
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Natural Gift
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Secret Power
    Stone Edge
    Strength
    Waterfall

    SPECIAL
    Ancientpower
    Blizzard
    Brine
    Clear Smog
    Earth Power
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-Slap
    Muddy Water
    Round
    Scald
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Spit Up
    Surf
    Trump Card
    Water Pulse
    Whirlpool

    OTHER
    Amnesia
    Attract
    Block
    Captivate
    Curse
    Double Team
    Endure
    Flash
    Hail
    Harden
    Memento
    Mist
    Mud Sport
    Pain Split
    Protect
    Rain Dance
    Recover
    Rest
    Sandstorm
    Sleep Talk
    Stockpile
    String Shot
    Substitute
    Swagger
    Swallow
    Toxic
    Yawn

    ---
    [​IMG]
    Fidgit [Utilitand] (M)
    EC: 6/6
    MC: 6 (+3 MC) > 0
    DC: 5/5
    -Learns Sandstorm, Bulldoze, & Torment (All Gen V TM)
    Utilitand the Fidgit (open)
    [​IMG]
    Fidgit [Utilitand] (M)
    NATURE: Hardy

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (74/104)
    PHYSICAL
    Acrobatics
    Body Slam
    Bulldoze+
    Circle Throw
    Comet Punch
    Dig
    Earthquake
    Knock Off
    Low Sweep
    Poison Jab
    Rapid Spin
    Retaliate
    Rock Slide
    Smack Down
    Stone Edge
    Strength
    U-Turn

    SPECIAL
    Acid Spray
    Air Slash
    Clear Smog
    Earth Power
    Gust
    Hidden Power (Ice 7)
    Razor Wind
    Shadow Ball
    Sludge Bomb
    Sludge Wave
    Struggle Bug
    Venoshock

    OTHER

    After You
    Ally Switch
    Block
    Copycat
    Disable
    Dispel
    Double Team
    Embargo
    Encore
    Endure
    Entrainment
    Follow Me
    Gastro Acid
    Gravity
    Heal Block
    Heal Pulse
    Helping Hand
    Light Screen
    Lucky Chant
    Magic Room
    Me First
    Protect
    Quash
    Reflect
    Rest
    Safeguard
    Sandstorm+
    Sleep Talk
    Snatch
    Spikes
    Stealth Rock
    Substitute
    Sunny Day
    Tailwind
    Taunt
    Torment+
    Toxic
    Toxic Spikes
    Trick Room
    Whirlwind
    Wide Guard
    Wish
    Wonder Room

    ---
    [​IMG]
    Colossoil [Megawhal] (M)
    Has not Battled.
    Megawhal the Colossoil (open)
    [​IMG]
    Colossoil [Megawhal] (M)
    NATURE: Hasty (+14% Accuracy) (NC)

    TYPE
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rebound
    : (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS

    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (57/87)
    PHYSICAL
    Bite
    Body Slam
    Bounce
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dive
    Dragon Tail
    Drill Run
    Earthquake
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Attack
    Horn Drill
    Knock Off
    Magnitude
    Megahorn
    Payback
    Peck
    Pursuit
    Rapid Spin
    Retaliate
    Rock Slide
    Smack Down
    Stone Edge
    Strength
    Sucker Punch
    Tackle
    Thunder Fang
    U-Turn

    SPECIAL
    Bubblebeam
    Dark Pulse
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud Bomb
    Mud Shot
    Muddy Water
    Sludge Wave

    OTHER

    Double Team
    Encore
    Endure
    Leer
    Protect
    Quash
    Rest
    Roar
    Sleep Talk
    Snatch
    Stockpile
    Substitute
    Swagger
    Taunt
    Toxic

    ---
    [​IMG]
    Camerupt [Tormeldon] (M)
    EC: 6/6
    MC: 4 > 0
    DC: 5/5
    -Learns Bulldoze & Stone Edge (Both Gen V TM)
    Tormeldon the Camerupt (open)
    [​IMG]
    Camerupt [Tormeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (51/77)
    PHYSICAL
    Bulldoze+
    Body Slam
    Dig
    Earthquake
    Explosion
    Facade
    Fissure
    Flame Charge
    Frustration
    Iron Head
    Magnitude
    Return
    Rock Slide
    Rock Tomb
    Stone Edge+
    Tackle
    Take Down

    SPECIAL
    Ancientpower
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Hidden Power (Ice 7)
    Hyper Beam
    Incinerate
    Lava Plume
    Mud Bomb
    Round
    Solarbeam

    OTHER

    Amnesia
    Attract
    Double Team
    Endure
    Focus Energy
    Growl
    Protect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp
    Yawn

    ---
    [​IMG]
    Rotom [motoR] (-)
    EC: N/A
    MC: 3 (+3 MC) > 1
    DC: N/A
    -Learns Electroweb (Gen V Tutor)
    motoR the Rotom (open)
    [​IMG]
    Rotom [motoR] (-)
    NATURE: Modest

    TYPE
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    ABILITIES
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 90
    Atk: Rank 1 2 (-)
    Def: Rank 3 4
    SpA: Rank 4 5 (+)
    SpD: Rank 3 4
    Spe: 91 87
    Size Class: 1 2
    Weight Class: 1 3
    Base Rank Total: 16 20

    EC: N/A
    MC: 0
    DC: N/A

    ATTACKS (53/53)
    PHYSICAL
    Astonish
    Facade
    Frustration
    Natural Gift
    Return
    Secret Power
    Sucker Punch
    Thief

    SPECIAL
    Charge Beam
    Dark Pulse
    Discharge
    Dream Eater
    Electro Ball
    Electroweb+
    Hex
    Hidden Power (Ground 7)
    Leaf Storm
    Mud-Slap
    Ominous Wind
    Round
    Shock Wave
    Shadow Ball
    Signal Beam
    Snore
    Swift
    Thunder
    Thunderbolt
    Thundershock
    Uproar
    Volt Switch

    OTHER
    Charge
    Confuse Ray
    Double Team
    Endure
    Flash
    Light Screen
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-O-Wisp

    ---
    That is all.
  7. Its_A_Random

    Its_A_Random The imitated
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    Double Posting/Claiming on Flamestrike's behalf from here.

    Flamestrike gets 2 CC.

    His Golurk: Shadowstrike, gets 3 MC + 1 KOC. That KOC is put into MC, & Shadowstrike learns Magic Coat & Thunderpunch (Both Gen V Tutor). Shadowstrike has 0 MC Remaining.

    His Cyclohm: Shockstrike, gets 3 MC + 1 KOC. That KOC is put into MC, & alongside the 1 MC he already has, Shockstrike learns Signal Beam (Gen V Tutor), & Hail (Gen V TM). Shockstrike has 1 MC Remaining.

    His Gallade: Mindstrike, gets 3 MC + 1 KOC. That KOC is put into MC, & Mindstrike learns Poison Jab (Gen V TM), & Dual Chop (Gen V Tutor). Mindstrike has 0 MC Remaining.

    EDIT: Approvals...

    Objection: APPROVED, but take note that Hariyama does not learn Magic Coat, so that will be edited out.
    Dogfish44: APPROVED, but Defeatist will be updated.
    Leethoof: APPROVED.
    Its_A_Random: SELF APPROVED, since I am an awesome user.
    Flamestrike: APPROVED, since I am claiming on his behalf.

    Now, can a mod please edit approved shit into the tourney thread...Times like these I WISH I had projmods... 6.6
  8. Objection

    Objection

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    I thought I told Flamestrike to get rid of Magic Coat already.
  9. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    From my battle here.

    Poseidon ends up with 5 MC. He learns Stealth Rock (3 MC).
    Nidhogg ends up with 7 MC. He learns Bind (3 MC).
    Nestor ends up with 6 MC. He learns Wonder Room (3 MC).
  10. smashlloyd20

    smashlloyd20

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    http://www.smogon.com/forums/showpost.php?p=4321344&postcount=26

    Grass Skirt has 3 MC, and will buy Worry Seed (-3 MC) and also gets a refund because I already have it out of tourney, so I think he has 3 MC again (will wait until an approver looks at this to use the remaining 3)

    Chuck Norris has 4 MC, and will buy Light Screen (-2 MC)

    Brave Bird has 4 MC, and will buy Torment (-2 MC) and Substitute (-2 MC)
  11. Its_A_Random

    Its_A_Random The imitated
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    Athenodoros: APPROVED, but Swampert already knows Stealth Rock. Additionally, Bind & Wonder Room only cost 2 MC.
    smashlloyd20: APPROVED, but you do not get the refund until you are out of the Tourney. Additionally, Worry Seed only costs 2 MC.
  12. smashlloyd20

    smashlloyd20

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    Alright.

    Where should we post our updated mons for refs to pull from?
  13. Its_A_Random

    Its_A_Random The imitated
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    Apologies for the late reply, anyhow...

    To answer your question smash, EM gave me OP of the Tourney Thread, so I can update the Tourney Pokemon upon approval. So there is no need to worry about that! ^_^
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    http://www.smogon.com/forums/showthread.php?t=3468828

    All KOs to MC. Also 3 CC.

    Metagross learns Miracle Eye (LU), Sunny Day (BW TM).
    Dragonite learns Dragon Rush, Dragon Tail, Wing Attack (LU), Hidden Power [Grass 7] (BW TM), and saves 1 MC.
    Tentacruel learns Hidden Power [Ground 7] and saves 1 MC.
    Aerodactyl learns Sunny Day (BW TM), Razor Wind (Past TM), and saves 1 MC.
    Fidgit learns Skill Swap (BW Tut) and saves 1 MC.
  15. Its_A_Random

    Its_A_Random The imitated
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    Engineer Pikachu: APPROVED, but Past Gen TM's cost 3 MC, not 2, so Aerodactyl has 0 MC, as opposed to 1.
  16. Pwnemon

    Pwnemon Switching is a metagame trend
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    Doubles Co-Lead

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    so i should probably sneak in here and claim

    3 mc for pyroak/sableye/gliscor, 4 mc for colossoil

    pyroak is buying Heat Wave for 2 mc and Leaf Tornado for 1 mc
    sableye is buying Snatch for 2 mc and Mean Look for 1 mc
    Gliscor is buying Sky Uppercut for 1 mc and defog for 3 mc (he still has 1 mc sitting around)
    Colossoil is buying Rest for 2 mc and Sleep Talk for 2 mc

    i claim my cc
  17. jas61292

    jas61292 used substitute
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    http://www.smogon.com/forums/showthread.php?t=3468737
    Keeping the CC

    Tomohawk uses its MC on Drain Punch (BW2 Tutor) and Hyper Voice (LU)

    Honchkrow uses its MC on Whirlwind (Egg)

    Salamence uses its MC on Aqua Tail (BW2 Tutor) and Scary Face (LU)

    Porygon-Z uses its MC on Reflect (Old Gen TM)

    Octillery uses its MC on Endure (Old Gen Tutor)
  18. Its_A_Random

    Its_A_Random The imitated
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    Pwnemon: APPROVED.
    jas61292: APPROVED.
  19. Athenodoros

    Athenodoros Official Smogon Know-It-All

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    Posting for myself and Lou. Lots of juicy counters:

    My Dragonite uses 5 MC to buy Dynamicpunch and Hone Claws.
    My Swampert uses 5 MC to buy Dynamicpunch and Roar.
    My Slowking uses 3 MC to buy Dynamicpunch.

    Next, from Lou's battle.
    Lou claims 3 CC.
    Lou's Pumyra gets 3 MC and learns Bounce (3).
    Lou's Camile gets 4 MC and learns Wish (1) and Shadow Ball (2).
    Lou's Absol gets 4 MC and learns Aerial Ace (2) and Hyper Beam (2).
    Lou's Oros gets 4 MC and learns Aerial Ace (2) and Double Team (2)
  20. Its_A_Random

    Its_A_Random The imitated
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    Athenodoros: APPROVED.
    LouisCyphre: APPROVED.
  21. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    Against typon77:


    Orwell the Metagross: Icy Wind (BW2 Tutor); Telekinesis (BW2 TM)


    Shakespeare the Gallade: Dual Chop (BW2 Tutor); Hypnosis (Kirlia Lvl)


    Snicket the Zoroark: Agility (BW Lvl); Protect (BW TM)


    Stockpiling the CC, duh.


    Self-approving.
  22. Objection

    Objection

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    Now that the fate of Cruel Britannia has been assured, I will claim from my tournament battle vs Its_A_Random. I gain 3 CC, bringing my CC total to 12.

    Hades the Charizard gets 3 MC, bringing his MC to 3. With those 3 MC, he gets the level-up move Wing Attack and the BW tutor Tailwind, bringing his MC to 0.

    Maleficent the Hydreigon gets 3 MC, bringing her MC total to 3. With 2 of those 3 MC, she gets the BW tutor Roost, bringing her MC to 1.

    Oogie Boogie the Dusknoir gets 3 MC and 2 KOC. The KOC go into his MC, bringing his MC total to 5. With 4 of those 5 MC, he gets the BW TMs Protect (astonishingly, he did not already have this move) and Double Team, bringing his MC to 1. In addition, for going above and beyond in that battle, Oogie Boogie gets his own custom sprite:
    [​IMG]

    Scar the Tomohawk gets 3 MC and 2 KOC. 1 KOC goes into his MC while the other goes into my CC, bringing his MC total to 4 and my CC total to 13. With those 4 MC he gets the BW tutors Bounce and Sleep Talk, bringing his MC to 0.
  23. Its_A_Random

    Its_A_Random The imitated
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    Objection: APPROVED, but Oogie Boogie already had 1 MC there, so it has 2 MC left.
    Objection (Below): APPROVED.
  24. Objection

    Objection

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    Really? In that case, he can use those 2 MC to get the BW TM Rock Tomb, bringing his MC to 0.
  25. Pwnemon

    Pwnemon Switching is a metagame trend
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    F YEA

    so:

    claiming the CC

    Sableye gets Helping Hand and Confuse Ray with his 4 MC (w/ KOC)
    Pyroak's 5 MC (w/ KOC) to Roar and Stealth Rock, stockpile 1
    Colossoil's 4 MC (w/ KOC) are splurged upon Smack Down and Double Team
    Gliscor's 3 MC for Feint
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