First ASB Team Tournament Prize Claim Thread

Status
Not open for further replies.
http://www.smogon.com/forums/showpost.php?p=4277479&postcount=89
Hi

So, first I get 3 CC which I will keep.

Machamp gets 3 MC and 2 KOC. The KOC will be converted into MC. I also bought Focus Punch twice by accident (herpderp), so that's 3 additional MC for a total of 8.
Substitute (BW TM): -2
Sleep Talk (Past Gen TM): -3
Endure (Past Gen TM): -3

Pyroak gets 3 MC
Worry Seed (Tutor): -3

Excadrill gets 3 MC and 1 KOC, which I will convert into MC for a total of 4.
Rapid Spin (Egg): -3
Remaining: 1


New Mons:


Pyroak [Grass Skirt] (Male)
Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Flare Blitz
Wood Hammer
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin
Heat Crash

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle
Counter

Block
Worry Seed

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail
Protect
Light Screen
Energy Ball
Flamethrower
Grass Knot
Earthquake
Flame Charge
Low Sweep
Facade

Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Cross Chop

Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Counter

Knock Off

Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge
Toxic
Bide
Rest
Protect
Brick Break
Substitute
Sleep Talk
Endure

Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure

Iron Defense
Skull Bash
Metal Sound
Rapid Spin

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
 
From this victory that was considerably less perfect, I claim 3 CC, bringing my CC total to 6.

Frollo the Medicham gets 3 MC and 2 KOC. The KOC go into his MC, bringing his MC to 5. With those 5 MC he gets the past gen tutor Mimic and the BW TM Sunny Day, bringing his MC to 0.

Oogie Boogie the Dusknoir gets 3 MC, bringing his MC total to 3. With 2 MC he gets the BW TM Bulldoze. Since he doesn't have any more level-up moves to learn and I can't add any UC to his MC, this leaves his MC at 1.

Scar the Tomohawk gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC to 4. With those 4 MC he gets the BW tutors After You and Tailwind, bringing his MC to 0.

Pete the Hariyama gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC to 4. With those 4 MC he gets the level-up move Close Combat and the past gen tutor Metronome, bringing his MC to 0.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Lah~~

All KOC --> MC

Hydreigon gets Tailwind and Heat Wave for all 4 MC.
Electivire's 3 MC go onto the XD Move (I think, it's a special move Electabuzz gets -_-) Follow Me
Cyclohm picks up Trick Room and Round for 4 MC
Krilowatt's 3 MC go into the Egg Move Sheer Cold
Archeop's 3 MC give it Aqua Tail, and combined from the previous UC gained from the last round, Heat Wave.
 
Wakka Wakka - - - - - >`)
http://www.smogon.com/forums/showthread.php?t=3468738

Bastiodon gets 5 MC. He will get Bulldoze and Outrage, leaving him with 1 MC.
Cradily gets 4 MC. She will get Seed Bomb and Block, leaving no MC.
Solrock gets 4 MC. It will get Helping Hand and Stealth Rock, leaving no MC.
Aerodatyl gets 4 MC. He will get Dragon Claw and Sleep Talk, leaving no MC.
Toxicroak gets 3 MC. He will get Dual Chop, leaving him with 1 MC.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
itt: I cannot approve, so someone needs to do it... 6.6
AlchEdit: I give you permission to do so within the tournament.

Anyhow, claiming from here.

I get 3 CC, All KOC I earn gets put into CC, & I gain 5 CC for Gastrodon's complete movepool.

In total, I earn 12 CC.
---

Gliscor(*) [Capers] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Sky Uppercut (Gen V Level Up), & Bug Bite (Gen V Tutor)

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (96/96)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bug Bite+
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut+
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

---

Gastrodon [Sleast] (M)
Already Maxxed Out. +5 CC.

Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion) (NC)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (71/71)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall

SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool

OTHER
Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn

---

Fidgit [Utilitand] (M)
EC: 6/6
MC: 6 (+3 MC) > 0
DC: 5/5
-Learns Sandstorm, Bulldoze, & Torment (All Gen V TM)

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (74/104)
PHYSICAL
Acrobatics
Body Slam
Bulldoze+
Circle Throw
Comet Punch
Dig
Earthquake
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Venoshock

OTHER

After You
Ally Switch
Block
Copycat
Disable
Dispel
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm+
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Torment+
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

---

Colossoil [Megawhal] (M)
Has not Battled.

Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy) (NC)

TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound
: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (57/87)
PHYSICAL
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Fissure
Flail
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
Sucker Punch
Tackle
Thunder Fang
U-Turn

SPECIAL
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Wave

OTHER

Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Sleep Talk
Snatch
Stockpile
Substitute
Swagger
Taunt
Toxic

---

Camerupt [Tormeldon] (M)
EC: 6/6
MC: 4 > 0
DC: 5/5
-Learns Bulldoze & Stone Edge (Both Gen V TM)

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (51/77)
PHYSICAL
Bulldoze+
Body Slam
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Iron Head
Magnitude
Return
Rock Slide
Rock Tomb
Stone Edge+
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Round
Solarbeam

OTHER

Amnesia
Attract
Double Team
Endure
Focus Energy
Growl
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

---

Rotom [motoR] (-)
EC: N/A
MC: 3 (+3 MC) > 1
DC: N/A
-Learns Electroweb (Gen V Tutor)

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 1 2 (-)
Def: Rank 3 4
SpA: Rank 4 5 (+)
SpD: Rank 3 4
Spe: 91 87
Size Class: 1 2
Weight Class: 1 3
Base Rank Total: 16 20

EC: N/A
MC: 0
DC: N/A

ATTACKS (53/53)
PHYSICAL
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb+
Hex
Hidden Power (Ground 7)
Leaf Storm
Mud-Slap
Ominous Wind
Round
Shock Wave
Shadow Ball
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thundershock
Uproar
Volt Switch

OTHER
Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp

---
That is all.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Double Posting/Claiming on Flamestrike's behalf from here.

Flamestrike gets 2 CC.

His Golurk: Shadowstrike, gets 3 MC + 1 KOC. That KOC is put into MC, & Shadowstrike learns Magic Coat & Thunderpunch (Both Gen V Tutor). Shadowstrike has 0 MC Remaining.

His Cyclohm: Shockstrike, gets 3 MC + 1 KOC. That KOC is put into MC, & alongside the 1 MC he already has, Shockstrike learns Signal Beam (Gen V Tutor), & Hail (Gen V TM). Shockstrike has 1 MC Remaining.

His Gallade: Mindstrike, gets 3 MC + 1 KOC. That KOC is put into MC, & Mindstrike learns Poison Jab (Gen V TM), & Dual Chop (Gen V Tutor). Mindstrike has 0 MC Remaining.

EDIT: Approvals...

Objection: APPROVED, but take note that Hariyama does not learn Magic Coat, so that will be edited out.
Dogfish44: APPROVED, but Defeatist will be updated.
Leethoof: APPROVED.
Its_A_Random: SELF APPROVED, since I am an awesome user.
Flamestrike: APPROVED, since I am claiming on his behalf.

Now, can a mod please edit approved shit into the tourney thread...Times like these I WISH I had projmods... 6.6
 

Athenodoros

Official Smogon Know-It-All
From my battle here.

Engineer said:
Athenodoros: 2 CC
Poseidon: 3 MC, 1 KO
Nidhogg: 3 MC, 1 KO
Nestor: 3 MC, 1 KO
Poseidon ends up with 5 MC. He learns Stealth Rock (3 MC).
Nidhogg ends up with 7 MC. He learns Bind (3 MC).
Nestor ends up with 6 MC. He learns Wonder Room (3 MC).
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Athenodoros: APPROVED, but Swampert already knows Stealth Rock. Additionally, Bind & Wonder Room only cost 2 MC.
smashlloyd20: APPROVED, but you do not get the refund until you are out of the Tourney. Additionally, Worry Seed only costs 2 MC.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Apologies for the late reply, anyhow...

To answer your question smash, EM gave me OP of the Tourney Thread, so I can update the Tourney Pokemon upon approval. So there is no need to worry about that! ^_^
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3468828

All KOs to MC. Also 3 CC.

Metagross learns Miracle Eye (LU), Sunny Day (BW TM).
Dragonite learns Dragon Rush, Dragon Tail, Wing Attack (LU), Hidden Power [Grass 7] (BW TM), and saves 1 MC.
Tentacruel learns Hidden Power [Ground 7] and saves 1 MC.
Aerodactyl learns Sunny Day (BW TM), Razor Wind (Past TM), and saves 1 MC.
Fidgit learns Skill Swap (BW Tut) and saves 1 MC.
 

Stratos

Banned deucer.
so i should probably sneak in here and claim

3 mc for pyroak/sableye/gliscor, 4 mc for colossoil

pyroak is buying Heat Wave for 2 mc and Leaf Tornado for 1 mc
sableye is buying Snatch for 2 mc and Mean Look for 1 mc
Gliscor is buying Sky Uppercut for 1 mc and defog for 3 mc (he still has 1 mc sitting around)
Colossoil is buying Rest for 2 mc and Sleep Talk for 2 mc

i claim my cc
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
http://www.smogon.com/forums/showthread.php?t=3468737
Jas can have 3 MC for each of his mons as well as whatever the proper amount of CC for this battle is (3?).
Keeping the CC

Tomohawk uses its MC on Drain Punch (BW2 Tutor) and Hyper Voice (LU)

Honchkrow uses its MC on Whirlwind (Egg)

Salamence uses its MC on Aqua Tail (BW2 Tutor) and Scary Face (LU)

Porygon-Z uses its MC on Reflect (Old Gen TM)

Octillery uses its MC on Endure (Old Gen Tutor)
 

Athenodoros

Official Smogon Know-It-All
Posting for myself and Lou. Lots of juicy counters:

My Dragonite uses 5 MC to buy Dynamicpunch and Hone Claws.
My Swampert uses 5 MC to buy Dynamicpunch and Roar.
My Slowking uses 3 MC to buy Dynamicpunch.

Next, from Lou's battle.
Lou claims 3 CC.
Lou's Pumyra gets 3 MC and learns Bounce (3).
Lou's Camile gets 4 MC and learns Wish (1) and Shadow Ball (2).
Lou's Absol gets 4 MC and learns Aerial Ace (2) and Hyper Beam (2).
Lou's Oros gets 4 MC and learns Aerial Ace (2) and Double Team (2)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Against typon77:

Maxim 6 said:
Alchemator:

  • 2 Currency Counters
  • Orwell: 3 MC, 1 KOC
  • Shakespeare: 3 MC
  • Snicket: 3 MC
  • 1 Win for Cruel Britannia

Orwell the Metagross: Icy Wind (BW2 Tutor); Telekinesis (BW2 TM)


Shakespeare the Gallade: Dual Chop (BW2 Tutor); Hypnosis (Kirlia Lvl)


Snicket the Zoroark: Agility (BW Lvl); Protect (BW TM)


Stockpiling the CC, duh.


Self-approving.
 
Now that the fate of Cruel Britannia has been assured, I will claim from my tournament battle vs Its_A_Random. I gain 3 CC, bringing my CC total to 12.

Hades the Charizard gets 3 MC, bringing his MC to 3. With those 3 MC, he gets the level-up move Wing Attack and the BW tutor Tailwind, bringing his MC to 0.

Maleficent the Hydreigon gets 3 MC, bringing her MC total to 3. With 2 of those 3 MC, she gets the BW tutor Roost, bringing her MC to 1.

Oogie Boogie the Dusknoir gets 3 MC and 2 KOC. The KOC go into his MC, bringing his MC total to 5. With 4 of those 5 MC, he gets the BW TMs Protect (astonishingly, he did not already have this move) and Double Team, bringing his MC to 1. In addition, for going above and beyond in that battle, Oogie Boogie gets his own custom sprite:


Scar the Tomohawk gets 3 MC and 2 KOC. 1 KOC goes into his MC while the other goes into my CC, bringing his MC total to 4 and my CC total to 13. With those 4 MC he gets the BW tutors Bounce and Sleep Talk, bringing his MC to 0.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Objection: APPROVED, but Oogie Boogie already had 1 MC there, so it has 2 MC left.
Objection (Below): APPROVED.
 

Stratos

Banned deucer.
F YEA

so:

claiming the CC

Sableye gets Helping Hand and Confuse Ray with his 4 MC (w/ KOC)
Pyroak's 5 MC (w/ KOC) to Roar and Stealth Rock, stockpile 1
Colossoil's 4 MC (w/ KOC) are splurged upon Smack Down and Double Team
Gliscor's 3 MC for Feint
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top