I've played every Pokémon generation since R/B/Y all the way until our current X/Y. Every time I ever wanted to dabble into the world of competitive battling, I was sort of scared away by all the complicated EV and IV talk with all the numbers and mathematical formulas people were posting! I didn't know what any of it meant, and while I understand it all a lot better now, I'm still a noob haha! I don't have much competitive experience (outside of testing teams recently using Pokémon Showdown!) so this team isn't going to be the end all be all of pokemon teams. I'm also aware that I was silly to start this right as gen 6 has come out, but I needed to start at some point, yeah? Anyway, here we go!
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Def / 252 Spd
Hasty Nature
- Transform
The idea behind the Ditto start actually came to me when I couldn't figure out how to start my team off in the first place. I figured, what better way to learn how to start teams than by seeing how other players start their teams first-hand! The choice scarf allows me to 1HKO or at least cripple many starter sweepers. It also gives me access to first turn Spikes/Stealth Rocks/Etc depending on the enemy starter. I have won soooo many matches because I 1HKO the enemy's starting Gengar, Latias, Lucario, etc. because of that OP scarf. ;) Ditto also becomes an amazing revenge killer as he copies all stats when he uses imposter. Enemy has a +4 SD Lucario? No biggie, Ditto has a Choice Scarf and Lucario knows Close Combat. GG.
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature
- Scald
- Will-O-Wisp
- Shadow Ball
- Recover
Jellicent gives me immunity to water, normal, and fighting attacks and a good resistance to special attacks and some annoying types like Ice or Fire. Scald and Will-O-Wisp provide burn to the enemy team as well as decent damage on scald. Shadow Ball for annoying gengar/starmie switch-ins and recover/leftovers for the added tankiness to keep him alive. Plus, he has a mustache.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind
A HUGE physical wall and spike setter. Rocky Helmet punishes those silly outraging dragons or other physical attackers who happen to hit skarmory. Sturdy prevents 1HKO from the likes of Magnet Pull Magnezone and whirlwind allows me a get out of jail free card if I predict the magnezone switch. Stealth rock for hazards and roost is there for the sustain! Great pokemon is great. This guy tanks those Ice Shards aimed at garchomp like a man!
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge
Using Scarf instead of Band means that I will outspeed most threats that come my way. The movepool covers a lot of bases with Dragon, Ground, and Rock types. Rough Skin allows some extra revenge damage against those physical sweepers/tanks that live through its onslaught. This is the Pokémon that usually earns me my victory (other than Ditto) just because of his incredible speed with Scarf and his raw damage with Outrage/Dragon Claw.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Magnezone was chosen to counter the best counter to my Garchomp -- Skarmory. With Magnet Pull, Skarmory can't switch out and gets 1HKO (sometimes 2HKOd) by thunderbolt. With modest nature and choice specs, Magnezone is a pretty decent Sp. Attack sweeper as well! It is mainly used to get over water walls and other water types that often pose a problem to my team. HP Fire is used to get over the commonly seen Scizor and other steel types that it locks in with Magnet Pull.
Alakazam (M) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Alakazam is another personal favorite and I absolutely love Magic Guard + Focus Sash. Being the weak defensed sweeper that he is, this guarantees he will be able to at least get one attack off on the enemy pokemon. With his bolstered speed stat, Alakazam will likely get off two attacks before getting KOd by another pokemon if he fails at sweeping the enemy team.
That's my team guys! Please give me any criticism you have as I am trying to get as good and experienced as possible for the upcoming X and Y meta and pokemon Bank release! I've been doing quite well with this online so far, but I am excited to see what fixes you all recommend. :)
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Def / 252 Spd
Hasty Nature
- Transform
The idea behind the Ditto start actually came to me when I couldn't figure out how to start my team off in the first place. I figured, what better way to learn how to start teams than by seeing how other players start their teams first-hand! The choice scarf allows me to 1HKO or at least cripple many starter sweepers. It also gives me access to first turn Spikes/Stealth Rocks/Etc depending on the enemy starter. I have won soooo many matches because I 1HKO the enemy's starting Gengar, Latias, Lucario, etc. because of that OP scarf. ;) Ditto also becomes an amazing revenge killer as he copies all stats when he uses imposter. Enemy has a +4 SD Lucario? No biggie, Ditto has a Choice Scarf and Lucario knows Close Combat. GG.
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature
- Scald
- Will-O-Wisp
- Shadow Ball
- Recover
Jellicent gives me immunity to water, normal, and fighting attacks and a good resistance to special attacks and some annoying types like Ice or Fire. Scald and Will-O-Wisp provide burn to the enemy team as well as decent damage on scald. Shadow Ball for annoying gengar/starmie switch-ins and recover/leftovers for the added tankiness to keep him alive. Plus, he has a mustache.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind
A HUGE physical wall and spike setter. Rocky Helmet punishes those silly outraging dragons or other physical attackers who happen to hit skarmory. Sturdy prevents 1HKO from the likes of Magnet Pull Magnezone and whirlwind allows me a get out of jail free card if I predict the magnezone switch. Stealth rock for hazards and roost is there for the sustain! Great pokemon is great. This guy tanks those Ice Shards aimed at garchomp like a man!
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge
Using Scarf instead of Band means that I will outspeed most threats that come my way. The movepool covers a lot of bases with Dragon, Ground, and Rock types. Rough Skin allows some extra revenge damage against those physical sweepers/tanks that live through its onslaught. This is the Pokémon that usually earns me my victory (other than Ditto) just because of his incredible speed with Scarf and his raw damage with Outrage/Dragon Claw.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Magnezone was chosen to counter the best counter to my Garchomp -- Skarmory. With Magnet Pull, Skarmory can't switch out and gets 1HKO (sometimes 2HKOd) by thunderbolt. With modest nature and choice specs, Magnezone is a pretty decent Sp. Attack sweeper as well! It is mainly used to get over water walls and other water types that often pose a problem to my team. HP Fire is used to get over the commonly seen Scizor and other steel types that it locks in with Magnet Pull.
Alakazam (M) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Alakazam is another personal favorite and I absolutely love Magic Guard + Focus Sash. Being the weak defensed sweeper that he is, this guarantees he will be able to at least get one attack off on the enemy pokemon. With his bolstered speed stat, Alakazam will likely get off two attacks before getting KOd by another pokemon if he fails at sweeping the enemy team.
That's my team guys! Please give me any criticism you have as I am trying to get as good and experienced as possible for the upcoming X and Y meta and pokemon Bank release! I've been doing quite well with this online so far, but I am excited to see what fixes you all recommend. :)
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