Hi guys, this is my first team so I'm looking for some input for it. Without further ado, here it is:
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
Talonflame and Pinsir are the cores of the team, the other 4 based around checking the weaknesses for these 2. U-turn gives it scouting options and will-o-wisp is for any physical attackers that may get in its way. Brave bird and flare blitz are both good STAB moves with Gale Wings giving BB priority. It works also works in tandem to counter Pinsir's weakness to flying and ice types. The extra 4 EVs in def helps it not die to stealth rock.
Pinsir @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- Frustration
- Swords Dance
- Close Combat
Pinsir, the other core pokemon of the team. Hyper cutter negates any intimidates an opponent may use. Basically I swords dance, then mega evolve and use frustration/close combat. Whenever I think a rock type move is going to be used, I switch out to Magnezone to absorb the hit. Pinsir is an absolute monster and can OHKO almost anything unboosted. As with Talonflame, the 4 EVs in Def are for stealth rock.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone counters the rock weakness pretty well. It can lure threats like skarmory in then hit it with a Volt switch or HP Fire. Thunderbolt is there just in-case I need something stronger but I prefer Volt Switch over it so that I don't get locked into Thunderbolt with a ground type. Magnezone synergizes well with the rest of the team because if I correctly predict a ground type move, I can switch in anything else (barring Chansey) and completely negate it.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Latias is my defogger as Stealth Rock absolutely kills this team. I didn’t use Excadrill because it would give me a third fighting type weakness and nothing resists fighting except for ghost so yeah >.>Draco meteor is there for damage and psyshock for STAB. Roost keeps it in longer but I'm not sure whether to replace it with healing wish or not. I’m also thinking of using another defogger instead of this because it has too many weaknesses for my liking though that is just me.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Rotom-W is now a choice scarf set and I LOVE it! Usually I use trick and lock an opponent into spamming DD/SD or something similar and get them frustrated :D HP gives another counter to Landorus but thankfully I've only come across one so far. Though I guess I should be worried about Landorus if Rotom faints but ah well.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
A replacement for Chansey, I really like this set. It gives a counter to dragons in moonblast when previously I was just suiciding Latias in with Draco meteor, it can lure in a steel type (eg Ferrothorn) then fire blast it to hell, it doesn't take SR, toxic or burn damage either. I'm really loving it! My only gripe is that now I don't have anyone with heal bell but I think that is a small price to pay for something as good as this :D
It seems like a really good team and I've only played around with it a little bit but I haven't won a single game. Whether this is due to my badness at playing (I'm relatively new to the competitive scene) or the team is up for debate. However, if anyone could link me to some resources about being a better battler that would help me so much ^_^
QUESTIONS THAT NEED ANSWERING (PLEASE):
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Stealth Rock
- Heal Bell
- Seismic Toss
Chansey is the cleric of the team. Really appealed to me because it is bulky as hell and can take a lot of hits. Standard set, heal bell gets rid of any burns or paralysis that affects the team. Soft-boiled keeps it alive, SR is to deactivate any focus sashes or sturdy. Lastly, Seismic toss inflicts a decent amount of damage and only has to worry about ghost types (read: gengar)
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
Talonflame and Pinsir are the cores of the team, the other 4 based around checking the weaknesses for these 2. U-turn gives it scouting options and will-o-wisp is for any physical attackers that may get in its way. Brave bird and flare blitz are both good STAB moves with Gale Wings giving BB priority. It works also works in tandem to counter Pinsir's weakness to flying and ice types. The extra 4 EVs in def helps it not die to stealth rock.
Pinsir @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- Frustration
- Swords Dance
- Close Combat
Pinsir, the other core pokemon of the team. Hyper cutter negates any intimidates an opponent may use. Basically I swords dance, then mega evolve and use frustration/close combat. Whenever I think a rock type move is going to be used, I switch out to Magnezone to absorb the hit. Pinsir is an absolute monster and can OHKO almost anything unboosted. As with Talonflame, the 4 EVs in Def are for stealth rock.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone counters the rock weakness pretty well. It can lure threats like skarmory in then hit it with a Volt switch or HP Fire. Thunderbolt is there just in-case I need something stronger but I prefer Volt Switch over it so that I don't get locked into Thunderbolt with a ground type. Magnezone synergizes well with the rest of the team because if I correctly predict a ground type move, I can switch in anything else (barring Chansey) and completely negate it.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Latias is my defogger as Stealth Rock absolutely kills this team. I didn’t use Excadrill because it would give me a third fighting type weakness and nothing resists fighting except for ghost so yeah >.>Draco meteor is there for damage and psyshock for STAB. Roost keeps it in longer but I'm not sure whether to replace it with healing wish or not. I’m also thinking of using another defogger instead of this because it has too many weaknesses for my liking though that is just me.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Rotom-W is now a choice scarf set and I LOVE it! Usually I use trick and lock an opponent into spamming DD/SD or something similar and get them frustrated :D HP gives another counter to Landorus but thankfully I've only come across one so far. Though I guess I should be worried about Landorus if Rotom faints but ah well.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
A replacement for Chansey, I really like this set. It gives a counter to dragons in moonblast when previously I was just suiciding Latias in with Draco meteor, it can lure in a steel type (eg Ferrothorn) then fire blast it to hell, it doesn't take SR, toxic or burn damage either. I'm really loving it! My only gripe is that now I don't have anyone with heal bell but I think that is a small price to pay for something as good as this :D
It seems like a really good team and I've only played around with it a little bit but I haven't won a single game. Whether this is due to my badness at playing (I'm relatively new to the competitive scene) or the team is up for debate. However, if anyone could link me to some resources about being a better battler that would help me so much ^_^
QUESTIONS THAT NEED ANSWERING (PLEASE):
- Should I replace Latias with Spinner Excadrill seeing as I currently only have 1 weakness to fighting?
- Are there any guides on the forums that could help me become a better battler?
- Are there any counters to Terrakion that I could use on my team?
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Stealth Rock
- Heal Bell
- Seismic Toss
Chansey is the cleric of the team. Really appealed to me because it is bulky as hell and can take a lot of hits. Standard set, heal bell gets rid of any burns or paralysis that affects the team. Soft-boiled keeps it alive, SR is to deactivate any focus sashes or sturdy. Lastly, Seismic toss inflicts a decent amount of damage and only has to worry about ghost types (read: gengar)
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