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Gen 3 First Go at Offensive Team

Discussion in 'Ruins of Alph' started by AraShaun, Mar 2, 2013.

  1. AraShaun

    AraShaun

    Joined:
    Feb 4, 2013
    Messages:
    53
    Hello All!

    As mainly a stall player, I have had trouble playing Offense before, however I am giving it another go, with this current team here.
    The team is set around Houndoom and Scizor, two of my personal favourite Pokemon, and thus could probably be better but would rather keep these two Pokemans.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    I don't have too much idea what Im doing in offense, so alot of the EV spreads are just straight from Smogon, and therefore could probably be tweaked better. I have doubts about Dutrio, or the lack of a real defensive backbone apart from Vaporeon, so I am thinking of replacing Magneton/Dugtrio with perhaps a WishPass Salamence, or Perhaps something to spin with.

    Pokemans:

    [​IMG]
    Aerodactyl @ Leftovers
    Nature: Jolly
    Ability: RockHead
    EVs: 4 HP / 252 Atk / 252 Spe
    -Rock Slide
    -Double-Edge
    -Earthquake
    -Hidden Power [Flying]

    Standard CBAero, Played him in-game and loved him, just a really hard hitting lead/revenge killer

    [​IMG]
    Houndoom @ Leftovers
    Nature: Timid
    Ability: FlashFire
    EVs: 68 HP / 252 SpA / 188 Spe
    -Flamethrower
    -Pursuit
    -Crunch
    -Will-O-Wisp

    Houndoom is part of the main core of my team. FlashFire helps a lot, and he is quite capable of Pursuit-Trapping. Special Attacker set here, gets STAB for all 3 moves, and WoW to cripple Salamence and so forth.

    [​IMG]
    Scizor @ Leftovers
    Nature: Adamant
    Ability: Swarm
    EVs: 108 HP / 252 Atk / 148 Spe
    -Agility
    -Swords Dance
    -Hidden Power [Rock]
    -Silver Wind

    Baiting Fire Attacks for Houndoom, and hopefully killing 1 - 2 Pokemans himself with a SD/Agility boost. Pretty average build, perhaps not the best Pokemon but I like him on the team.

    [​IMG]
    Vaporeon @ Leftovers
    Nature: Bold
    Ability: WaterAbsorb
    EVs: 252 HP / 228 Def / 28 SpD
    -Wish
    -Protect
    -Surf
    -Toxic

    The defensive Pokeman on this team, he walls things, Wishes for things, and deals some extra damage with Toxic. Surf is STAB and has a lot of coverage, however Im thinking of cutting Toxic for ice Beam for more coverage, but Im not sure.

    [​IMG]
    Magneton @ Leftovers
    Nature: Modest
    Ability: MagnetPull
    EVs: 240 HP / 252 SpA / 16 Spe
    -Rest
    -Sleep Talk
    -Thunderbolt
    -Hidden Power [Ice]

    Deals with Skarmory and absorbs sleep. Its a defensive Poke along with Vaporeon, and is useful against teams without Skarmory as well with Pseudo BoltBeam and RestTalk.

    [​IMG]
    Starmie @ Leftovers
    Nature: Modest
    Ability: NaturalCure
    EVs: 4 HP / 252 SpA / 252 Spe
    -Thunderbolt
    -Ice Beam
    -Surf
    -Recover

    Replaced Dugtrio with this powerful Special Attacker, mainly for its huge coverage, forwent Rapid Spin as I dont see Spikes in my meta nearly as much so Magneton is fine for dealing with Skarmory.

    Any advice is greatly appreciated. Thank you
  2. AraShaun

    AraShaun

    Joined:
    Feb 4, 2013
    Messages:
    53
  3. Crystal_

    Crystal_
    is a Contributor to Smogonis a Past SPL Winner

    Joined:
    Dec 20, 2009
    Messages:
    872
    Not an adv expert but the team looks good to me. Not a very standard team but I like the Houndoom+Breelom+EQcurselax combo. The teams feels maybe a bit weak to random physical stuff like ttar, mence and curselax though, since if they get the chance to set up, even if just once, there is not much your team can do to stop them. D-E DDtar can be very problematic as well as Rock Slide DDmence. Of course, offensive teams are by nature more prone to DD sweeps but maybe you could drop Forretress since it's kind of dead weight and could let some pokemon set up for free. My suggestion would be to give Starmie Rapid Spin over Thunderbolt and give it a more physically defensive spread (i'd say make sure you give it 332 speed and split the rest between hp defense and spa), so that it can act as a semi Mence/TTar check in a pinch, as well as Metagross and Flygon. Instead of Forretress you could use maybe Metagross (for example Agi/EQ/MM/Explosion or CB) since it synergizes well with Breloom offensively and keeps the normal resist.

    Another important weakness that comes to mind is Swampert since your team has basically nothing that can safely switch into it. Using HPgrass on Zapdos over Ice to cover it could be a good idea; keep in mind that twave will also put a last resort stop to ddmence and, in addition, Houndoom has a chance to wear down Celebi with Pursuit. You could consider Baton Pass over Substitute for this reason as well, since Sub seems to me that it's basically a filler.

    Take these suggestions with a grain of salt though. Anyway, what will always work is trying out the team and get a feeling yourself of what seems to work well and what doesn't as much, but that's a matter of testing team and getting used to it. Maybe the defensive synergy could be improved a bit but the team looks fine to me.
  4. AraShaun

    AraShaun

    Joined:
    Feb 4, 2013
    Messages:
    53
  5. AraShaun

    AraShaun

    Joined:
    Feb 4, 2013
    Messages:
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    Bumping D:

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