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Gen 2 First GSC Research Thread

Discussion in 'Ruins of Alph' started by david stone, May 3, 2008.

  1. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    Hello, and welcome to the first GSC research thread! We need your help testing this stuff out, so don't be intimidated. Many of the things still in this thread will take about a minute to test. Even the stuff that requires a lot of testing can still be accomplished by a couple of guys testing while they wait for their pizza to be delivered! A few people submitting trials of 15 or so hits at a time can really add up. If you are unsure of how to test something, don't hesitate to ask. It's a lot better to ask how to test something than to spend an hour setting up an elaborate test only to find out that your results are inconclusive.

    However, that doesn't mean you just post anything here. Questions about breeding chains and the like belong in another thread. This thread is reserved for questions about game mechanics.

    Items
    Moves
  2. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    Items

    Quick Claw: I've heard that the activation rate is 60/256. Is this correct?
  3. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    Moves

    Flail: Does it follow the same damage pattern as DP?

    Hidden Power: What is the formula used to determine type and power?

    Reversal: Does it follow the same damage pattern as DP?
  4. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    This information can only be tested in-game. Netbattle or any other simulator are known to have false information (and they run on the information we have as a community, anyway).
  5. GreenPikachu

    GreenPikachu pumpkin pieco
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    Obi, I'd like to help out, but I fall under your category of "not sure how to test". So, if you want me to double-check on Quick Claw/Flail/Reversal, could you let me know how I should go about doing it?
  6. havoc

    havoc pottlepalooza
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    Both Reversal and Flail follow the same damage pattern; the main difference in GSC is that Flail and Reversal NEVER score Critical Hits.
  7. havoc

    havoc pottlepalooza
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    Another note on Flail/Reversal: there is no "damage range" when using Flail or Reversal. When you take everything into account, Flail/Reversal will deal exactly the average damage in the range. However, I am not sure whether, in the event of a .5 average, the number is rounded up or down.
  8. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    Quick Claw would be the easiest to test. Basically, just get a slower Pokemon to use a move against a faster Pokemon when the slower Pokemon has a Quick Claw. Count how many turns you use and how often the slower Pokemon moves first. I actually plan on testing this one myself later, but we'll need a lot of data to find out the actual %.

    Another thing we could use people to do is to just go through the GSC descriptions. If there is anything you're interested in learning more about or wonder whether the data is correct, post here. Virtually nothing in there has been confirmed by actual GSC testing. A lot of it is DP / ADV testing or just "Yeah I remember it works like this in GSC", which is good, but not always accurate. A lot of older info is "Belly Drum Salamence". One site makes an error and everyone copies it.
  9. hinode

    hinode

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    The description of Psywave is incorrect; in GSC (as well as RBY) it can do anywhere from 1 to (1.5 x current level) damage. I'm pretty sure it's not bound to multiples of 0.1 x current level for damage either, but I'd need more precise numbers to check for that. This applies for RBY as well, for that matter.
  10. kd24

    kd24 lemme just whip my dick out and slam it on the table
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    Im testing the Quick Claw one. I didnt see the post about the do not use netbattle, so I had to get rid of my data and start over =( anyway I plan on pulling out my gold version and use quick claw snorlax on lance's dragonite. i will use a set of snore, sleep talk, rain dance, amnesia probably and just carry a lot of full restores and pp enhancers. Is that okay or should I do something else as well? I think that should give me like a few hundered attacks before my items and pp runs out and i start to struggle.
  11. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    yeah that would work, although you obviously can't count the turns you use an item as anything (just pretend like nothing happened that turn).
  12. AJC

    AJC

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    Here is a good question i think needs a serious study do Hi Critcal hit moves really have 25% CH rate in both GSC and ADV or is it something else? it took a while to find out Hi CH moves only had a 12.5% CH rate in DP so i think this sould be doubled checked in both GSC and ADV
  13. Mekkah

    Mekkah watashi wa kirai every single one of you kisamas
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    I'll do some CH samples for GSC.

    Hi-Crit
    Used Sandslash with Slash on wild Pokemon

    Took 100 samples (five rounds of Slash PP) every time.
    Format:
    #. 100 samples, x CHs, (out of these 100%, average over this and all previous%)

    1. 100 samples, 20 CHs (20%, 20%)
    2. 100 samples, 30 CHs (30%, 25%)
    3. 100 samples, 21 CHs (21%, 23.667%)

    Quick Claw
    Used Stantler with Quick Claw against Morty's Gengar. Sandslash Sand-Attacked it six times so that it could barely hit me, and I just used Leer and Tackle and checked whenever he did or did not get Quick Claw. I'm 100% Gengar's Speed is higher. It also seems to activate much more often when I use Leer, but I guess that is just random.

    1. 54 samples, 12 triggers (22%, or 56.32/256)
    2. 90 samples, 20 triggers (22.2%, or 73.14/256)
  14. david stone

    david stone Fast-moving, smart, sexy and alarming.
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  15. kd24

    kd24 lemme just whip my dick out and slam it on the table
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    I couldn't find the answer to this and couldnt find it on site, but how does metronome determine what move you use? It can not be completely random as there some moves that are used more then others. I tested metronome with my togepi for some time and the majority of my moves were the following:

    15/80 times: pursuit
    12/80 times: safeguard
    10/80 times: crunch

    Sorry if this is already known but if not I was planning on doing a few tests of metronome on different pokemon and whatnot to see if their is sometimes a common pattern, perhaps linking to hidden power or ivs.

    *Im also working on the quick claw tests. I will have them completed and posted in 2 days most likely.
  16. GoldDraconian

    GoldDraconian

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    No testing from me right now (maybe later), but:
    - For AJC's question there about high critical moves, I think the way it was understood to work was that the critical hit levels ramped up as follows:
    6.25% (normal)
    12.5% (+1)
    25% (+2)
    37.5% (+3)
    50% (+4)
    and that you get +1 level for any of Scope Lens, high critical hit move, Focus Energy, and you get +2 levels from Stick on Farfetch'd or Lucky Punch on Chansey. So GSC Slash had a 12.5% rate in GSC the same as (you indicate) it has in DP. I have not generated test results to support it, so I'm fine if you find it insufficient, but I know this was the conclusion reached by both ROM hackers and testers back in the days when Scope Lens+Focus Energy+Slash Ursaring was considered viable in G/S.

    With regards to the Hidden Power formula, all I know of it is that 13/13/15/15 yields Bug 70.

    I'm hoping someone will ask a question I can test in a couple of minutes rather than taking hundreds of trials, so that I can help with real test data and not just spout the accepted knowledge from the good/bad old days without spending even more time doing tedious stuff in pogheymanz than I already do.
  17. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    You could just use Slash on something once until you run out of PP.

    If you really want to be helpful and efficient, you could use Slash on a slow Pokemon with a Quick Claw and test both effects simultaneously! You don't need hundreds of trials personally, you can just contribute small amounts which will help us in the aggregate.
  18. Mekkah

    Mekkah watashi wa kirai every single one of you kisamas
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    Hidden Power formula from UPC

    http://www.upokecenter.com/games/gs/guides/hiddenpower.html

    BaseDamage = int((A*5+B)/2)+31
    * A starts at 0.
    * If the Attack DV is 8 or more, A=A+8.
    * If the Defense DV is 8 or more, A=A+4.
    * If the Speed DV is 8 or more, A=A+2.
    * If the Special DV is 8 or more, A=A+1.
    * B = min(Special DV,3)

    Type = (A%4)*4+(B%4)
    * A = Attack DV
    * B = Defense DV
    * 0: Fighting
    * 1: Flying
    * 2: Poison
    * 3: Ground
    * 4: Rock
    * 5: Bug
    * 6: Ghost
    * 7: Steel
    * 8: Fire
    * 9: Water
    * 10: Grass
    * 11: Electric
    * 12: Psychic
    * 13: Ice
    * 14: Dragon
    * 15: Dark
  19. X-Act

    X-Act np: Biffy Clyro - Shock Shock
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    Quoting from the best RBY and GSC guides ever:

    'Probability x' in GSC means x/256. So Brightpowder has probability 20/256 = 7.8125% of activating, while Focus Band and King's Rock have probability 30/256 = 11.71875% of activating.

    About Hidden Power:

  20. X-Act

    X-Act np: Biffy Clyro - Shock Shock
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    According to same site:

    Reversal has the same description.

    About Critical Hits: in GSC, high critical hit moves have a 25% chance of scoring a CH, not 12.5%. Here's what the site says:

  21. AJC

    AJC

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    N/M read wrong
  22. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    That's what it says.
  23. kd24

    kd24 lemme just whip my dick out and slam it on the table
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    Well I had to redo the entire game and I still am not finished yet. However I did get the Quick Claw and put it on Togepi and then tested against the much faster gastlys and haunters in mortys gym. Quick Claw activated .21 times. Or 12/55 times whatever way you wanted. Actually only .02 off from what the standard number was. My results were pretty simple:

    Code:
    1. No
    2. No
    3. No
    4. No
    5. No
    6. Yes
    7. No
    8. No
    9. No
    10. No
    11. No
    12. No
    13. No
    14. No
    15. Yes
    16. Yes
    17. No
    18. No
    19. Yes
    20. No
    21. No
    22. No
    23. Yes
    24. No
    25. No
    26. No
    27. No
    28. Yes
    29. No
    30. Yes
    31. No
    32. No
    33. No
    34. No
    35. No
    36. No
    37. No
    38. No
    39. No
    40. No
    41. Yes
    42. No
    43. No
    44. Yes
    45. No
    46. No
    47. No
    48. No
    49. Yes
    50. No
    51. Yes
    52. No
    53. Yes
    54. No
    55. NO
  24. BlueCookies

    BlueCookies April Fools 2009 Participant
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    It seems like X-Act provided you with all the answers, but I feel like I shouldn't let my testing go to waste, even though it isn't much.

    I tested Quick Claw's probability to activate with a sample of 220:

    49/220 = 22.27%

    It is very close to the 60/256 or 23 something %, so with adding up everyone elses trials, and X-Act's finding, I think it'd be safe to say that Quick Claw does activate 60/256, like you thought.

    -Also, what is the probability for being imobilized by love? In one of my matches against the computer in PS2(Although it's probably a fluke, or similar to the haxy battle tower in DP), my Lv.55 Snorlax was immobilized by love against a Lv.50 Female Flareon 6 consecutive times, and a total of 8/10 times against the same Flareon. I thought that being immobilized by love had a 50% chance each time. Although this probably isn't much, and it was just luck, maybe Attraction has a higher percentage?
  25. X-Act

    X-Act np: Biffy Clyro - Shock Shock
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    From same site:

    Probability 128 means 128/256, or 50%.

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