<Name Goes Here> Hello everybody. This is my first OU team that I made completely by myself and I'm hoping to get some constructive criticism for it. First I'd like to say that this isn't a very well thought out team like some of the teams on here. There is no sort of strict plan of attack that I follow when using it like a rain or sun team. Well now, let's get to the team shall we? Skarmory @ Leftovers Trait: Sturdy EVs: 232 Def / 252 HP / 24 Spd Impish Nature - Brave Bird - Roost - Spikes - Stealth Rock Here is my starter for the team. I gave him a good bit of bulk to take hits while setting up spikes and rocks but other than that it doesn't really have a whole lot of use to the team. Sometimes I go in to it to take out fighting/grass/bug types, but as you can see it doesn't have a very offensive move set. Donphan @ Leftovers Trait: Sturdy EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Earthquake - Ice Shard - Rapid Spin - Seed Bomb This is my team's rapid spinner, nothing too far out of the ordinary for a Donphan, and the move set is pretty self explanatory. It's damage output is adequate and is usually my second poke in if I can't find a safe switch for Cloyster. Cloyster @ Expert Belt Trait: Skill Link EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - Icicle Spear - Rock Blast - Shell Smash - Toxic Spikes Speaking of Cloyster, here it is. If I can find a switch in to lay down some toxic spikes I go for that opportunity and once I get that out of the way a Shell Smash or two can make me a deadly sweeper with no non-effective resistances to me. Alakazam @ Life Orb Trait: Magic Guard EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature - Calm Mind - Psychic - Psyshock - Shadow Ball Alakazam here is my team's special sweeper. If I can manage to sneak a few Calm Minds into it, it has some great capabilities. I am rolling with both Psychic and Psyshock so that it can't get completely shut down by any Specially Defensive or Physically Defensive pokemon. Edit: Now with more Magic Guard Espeon @ Leftovers Trait: Magic Bounce EVs: 252 Spd / 252 HP / 4 SAtk Timid Nature - Wish - Psychic - Light Screen - Reflect Espeon is my go-to guy for support. It's easy enough to switch into him while they are setting up entries so they can get reflected back for less effort by me. I don't expect him to do a whole lot of damage but he can really be a life-saver in some sticky situations with wish + defensive barriers. Gliscor @ Toxic Orb Trait: Poison Heal EVs: 184 Def / 252 HP / 72 Spd Impish Nature - Protect - Substitute - Toxic - Fire Fang I threw Gliscor into the team mainly because I hate facing it with other teams. It can be really good at stalling if played right and the 12% heal per turn can really come in handy. I added Fire Fang because I didn't think I had that area covered offensively and I needed something to put there. Anyway, thanks for taking the time to read my RMT and I hope for some good constructive criticism as I'm sure many of you know how to do this way better than I do.