Hello guys this is my first RMT. I wanted to use a few pokes (or movesets) I haven’t used before. Some of them I have used already but I just wanted to give them different positions in my team. Team Building Process I wanted a lead that I’ve never used before and that is very powerful, so I came up with Scizor. I saw a few people using Scizor as a lead and to me it looked very effective since nobody seems to expect it as a lead. Of course I needed a poke which could lay up rocks, so there is my second member Swampert. Swampert is pretty reliable of setting op rocks it also matches up pretty good with Scizor resiting each other weakness. Third I wanted an offensive poke with good defenses and resistances that could help other team members, so here is Dragonite. It works great with Swampert and Scizor especially with the resitances and weaknesses. Next I wanted a bulky water type which could take a lot of attacks. I wanted to try out Milotic since I have never used it before. I always chose Vaporeon but now I wanted to try out someone else. I still needed a rapid spin blocker and a choice scarfer so Rotom-A immediately came to mind. With its good defenses and access to a strong fire type move I chose the Heat form over the other ones. Yea it off course has a pretty cool sprite. In the final slot I wanted a grass type probably one which could absorb toxic spikes and is fast so Roserade fits these things best. With access to Natural Cure and Leech Seed it is a good supporter of my team. This was my team when I had Dragonite as a lead instead of Scizor. If you compare it with my current team Dragonite is replaced by Machamp. I chose Heatran over Swampert since with Heatran I got a FWG core. Starmie over Milotic since it had Rapid Spin and was much more offensive. Shaymin went over Roserade since it was more bulky, although it doesn't have access to Toxic Spikes. Current team This is how my team turned out. With a lot of suggestions you can see what I chose to be best and what came out of it. Movesets Machamp @ Lum Berry Ability: No Guard Adamant Nature, 240 hp, 248 att, 12 spdef, 8 speed - DynamicPunch - Payback - Ice Punch - Bullet Punch This is my lead which I really like. It works against most other leads for example suicide ones. The only leads which are a problem are Metagross (especially Banded ones with Zen Headbutt), banded Azelfs with Zen Headbutt (also LO versions), lead Gallades and sometimes opposing Machamp when losing the speed tie. Ice Punch/ Stone Edge depends on what I like. Ice Punch ko's lead Dragontie, which Stone Edge doesn't even after taking life orb damage when attacking me. Stone Edge is mainly for Gyara who loved coming in on Machamp so after a few battles I decided changing Ice Punch to Stone Edge, but I found out after Intimidate Stone Edge still didn't do enough so I changed it back to Ice Punch. Scizor @ Choice Band Ability: Technician Adamant Nature, 248 hp, 252 att, 8 speed - Bullet Punch - U-turn - Superpower - Pursuit Bullet Punch for Stab and combined with Techinician and Choice Band very powerful. U-turn for scouting. Superpower is a very strong move combined with Choice Band. Pursuit is for trapping ghosts and psychic types for example killing Banded Azelfs that killed my Machamp with Zen Headbutt. Heatran @ Shuca Berry Ability: Flash Fire Naive Nature, 4 hp, 252 spatt, 252 speed - Stealth Rock - Fire Blast - Earth Power - Will-O-Wisp My stealth rock user. Fire Blast for power and STAB and I chose it over Flamethrower. With 85 acc and 120 base power it is strong and still pretty reliable. Earth Power is mainly for coverage and because every Heatran carries it. Wow is to surprise physical attackers like DD Gyara and DD Nite or even Ttar who love to switch in on Tran. Thanks Tomahawk and sandshrewz for this set ;). Starmie @ Life Orb Timid Nature, 252 hp, 4 spatt, 252 speed - Surf - Thunderbolt - Rapid Spin - Ice Beam My rapid spinner so my team doesn't have to worry about entry hazard damage or being toxiced by toxic spikes. Surf for STAB and because it is more reliable than Hydro Pump, Thunderbolt is mainly for Gyarados and other waters and Ice Beam for Grass types and Dragonite, Flygon and Gliscor. I have used this set before with Recover and I notices I didn't use it at all, so thats why I chose Ice Beam over Recover. Life Orb is for some extra power, especially since I have no spatt investment. Thanks 2sly4u for this set. Rotom-H @ Choice Scarf Ability: Levitate Timid Nature, 4 hp, 252 spatt, 252 speed - Thunderbolt - Shadow Ball - Overheat - Trick This is my Choice Scarfer and spin blocker. I know this set is Ttar weak but besides Ttar I think it will work. Tbolt and Shadow Ball for STAB and Overheat to kill stuff like Jirachi and Breloom. Trick to mess up walls like Blissey. Shaymin @ Leftovers Timid Nature, 4 hp, 252 spatt, 252 speed - Seed Flare - Earth Power - HP Fire - Leech Seed Seed Flare is Shaymin's best attack and is STABed. Earth Power for coverage and to hit Fire types who love to come in on Shaymin, Hp Fire is for Scizor and other Steel types not named Heatran and off course to hit opposing grass types. Leech Seed is to recover my team and off course to do something against Bliss. I first had Rest on this Shaymin but I found out during battles that Leech Seed worked better. Thanks to 2sly4u I chose it over Roserade. So this is my team and feedback will be greatly appreciated!