Scizor @ Occa Berry Trait: Technician EVs: 252 Atk / 248 HP / 8 SDef Adamant Nature - Bullet Punch - Roost - Pursuit - U-turn Scizor is a great physical attacker, even without a choice band and superpower. This set has some shock value, most people switch out anticipating Superpower, or stay in, assuming my Scizor is choice banded. The Occa Berry let's Scizor withstand some fire attacks. Roost to heal of course. Scizor is my lead, letting me scout and switch with u-turn. Though he probably won't ever sweep, I still think that Scizor has a spot on this team due to his physical attack, priority (bullet punch) and pursuit. Heatran @ Choice Scarf Trait: Flash Fire EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature - Overheat - Earth Power - Dragon Pulse - Dark Pulse In my experience using this team, Heatran is just phenomenal, especially this set. Timid and scarfed? Revenge killer! Overheat gives GREAT stab! Even ohko'ing a mamoswine at .33 special attack. Earth power for jolteon, heatran, poison types, rock types, fire types etc. Dragon pulse sometimes catches people off guard and does work on salamence and other dragon types. Dark pulse is used for coverage. Starmie and gengar mostly. Heatran is definitely the revenge killer on this team, and definitely the most powerful special attacker. Staraptor @ Sharp Beak Trait: Reckless EVs: 252 Atk / 252 Spd / 4 Def Jolly Nature - Brave Bird - Close Combat - Roost - Double-Edge You don't see many Staraptors in OU. This should change. Staraptor is beyond phenomenal. The only thing that holds it back is its low hp/defense stats. With a jolly nature, staraptor outspeeds pretty much everything except the therians, and keeps its immense power. With reckless and a sharp beak, brave bird ohko's pretty much everything it's neutral to. Close combat is for coverage, and roost is to extend the life of this extremely frail sweeper. I have sweeped with Staraptor before and guarantee I will again. Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 36 Def / 252 HP / 220 SDef Calm Nature - Recover - Scald - Ice Beam - Will-O-Wisp Jellicent is a fantastic spinblocker, as well as a good fighting type blocker, something appreciated by the steel types on my team. It also acts as my special wall. Will-o-wisp cripples any fighting types that may choose to stay in. Scald is used for stab, and ice beam is used for coverage. I use recover over taunt or shadow ball to keep jellicent alive for as long as possible. Recover is needed to deal with entry hazard damage and the occasional toxic. Salamence @ Lum Berry Trait: Intimidate EVs: 252 Spd / 252 Atk / 4 SDef Adamant Nature - Roost - Dragon Dance - Outrage - Earthquake Salamence is the premier physical attacker of my team, and the pokemon with the greatest potential to sweep. His ability to set up on grass, fire, and some water types, as well as blissey and chansey proves quite useful. After one dragon dance he can plow through some teams, recovering from confusion with a lum berry, then quickly using roost to recover damage taken from pokemon he did not outspeed or ohko. Forretress @ Leftovers Trait: Sturdy EVs: 176 Def / 252 HP / 80 SDef Relaxed Nature IVs: null Spd - Rapid Spin - Stealth Rock - Toxic Spikes - Volt Switch Forretress sometimes takes Scizor's place as lead on this team. I've realized that toxic spikes help more than spikes do, so toxic spikes are run over spikes. Stealth rock helps due to the multitude of teams running Dragonite, Salamence, and the therians. Forretress also acts as a physical wall and a spinner. Volt switch is used for quick switches, even though it rarely does more than 16% to anything. Gyro ball could possibly be more effective, but I appreciate the free switch in. Threat list: I haven't encountered that many threats when using this team. The therians are a huge threat, but I think that goes without saying. I have difficulty against stall teams, and some rain teams as well.