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First team in a long time (6th Gen Sun)

Discussion in 'BW Other Teams' started by Pokeric, Dec 9, 2013.

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  1. Pokeric

    Pokeric

    Joined:
    Apr 7, 2009
    Messages:
    63
    This is my first team in awhile so any feedback is appreciated, especially when it comes to the EVs. The idea I was going for with this team was a solid sun team that could answer Trick Room teams and stand up well against other weather teams.

    [​IMG]
    Cresselia @ Heat Rock
    Nature:
    Calm (+SpD -Atk)
    EVs: ???
    Ability: Levitate
    ~Icy Wind
    ~Sunny Day
    ~Moonlight
    ~Trick Room

    My support and first answer to Trick Room teams and other weather teams. I've been leading with this gal and setting up the sun then Icy Winding because I don't like to get Charizard out too early. Moonlight is really nice in the sun and TR is to either counter TR teams or give me the speed advantage against quick teams.

    [​IMG]
    Mega-Charizard Y @ Charizardite Y
    Nature:
    Timid (+Spe -Atk)
    EVs: 252 Spe, 252 SpA, 4 HP
    Ability: Drought
    ~Flamethrower / Heat Wave
    ~Air Slash
    ~Solar Beam / Focus Blast
    ~Protect

    My other sun setter and powerful all out attacker. Pretty straight forward

    [​IMG]
    Trevenant @ Sitrus Berry
    Nature:
    Careful (+SpD - SpA)
    EVs: ???
    Ability: Harvest
    ~Horn Leech
    ~Will-O-Wisp
    ~Leech Seed
    ~Protect

    Not much to say about Trevenant except that he is a pain in the sun. Harvest + Sitrus Berry provides reliable recovery alongside Leech Seed and Will-O-Wisp gives extra bulk by hindering physical attackers,

    [​IMG]
    Dugtrio @ Focus Sash
    Nature:
    Jolly (+Spe -SpA)
    EVs: 252 Atk, 252 Spe, 4 SpD
    Ability: Arena Trap
    ~Earthquake
    ~Rock Slide
    ~Sucker Punch
    ~Protect

    I use this guy mostly for Arena Trap. If I see other weather teams I usually lead with him and Cresselia so I can set the sun and scope. He also works nicely with Trevent when I see an opening to trap something and start setting seeds. Earthquake and Rock Slide provide nice coverage and Sucker Punch is nice for priority.

    [​IMG]
    Conkeldurr @ Flame Orb
    Nature:
    Adamant (+Atk -SpA)
    EVs: ???
    Ability: Guts
    ~Drain Punch / Mach Punch
    ~Ice Punch
    ~Bulk Up
    ~Protect

    Pretty much threw this guy in here because I was having trouble with Sleep and rock-type moves. Flame Orb + Guts protects me from conditions and provides good power with Bulk Up. Drain Punch and Ice Punch give good coverage.

    [​IMG]
    Snorlax @ Chople Berry
    Nature:
    Adamant (+Atk -SpA)
    EVs: ???
    Ability: Thick Fat
    ~Body Slam
    ~Fire Punch
    ~Curse
    ~Protect

    My other answer to TR teams. Body Slam for STAB and Fire Punch for coverage and Sunny Day boost. Chople Berry helps me out against all the fighting-types running around.
  2. Reymedy

    Reymedy The Black Sun.
    is a Tutoris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributor
    Moderator

    Joined:
    Oct 17, 2012
    Messages:
    1,667
    Hello.
    Your descriptions are too short to fit the RMT rules requirements.
    I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

    Have a nice day.
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