This is my first team. I'm building it and using it (or what it becomes) to introduce myself to competitive battling. I figured I'd make a sandstorm team to make use of the very pretty Excadrill. I'm sure there's a lot of vulnerabilities in this group. Please tell me what needs changing and what factors I need to keep in mind when building teams. Wisdom of generations would make my day. Here it goes!
Tyranitar
move 1: Flamethrower
move 2: Ice Beam
move 3: Thunder bolt
move 4: Stealth Rock
item: expert belt
ability: sand stream
nature: Timid
evs: 4 SpD / 252 SpA / 252 Spe
So I've got a Sp.ATar here instead of my previous Hippowdon. He's going to set up rocks + sand while providing more offensive coverage than Hippowdon. I'm not entirely sure about this set though.. does it make sense? It's neglecting his natural attack, but he doesn't get any good mixed type physical attacks.
Garchomp
move 1: Swords Dance
move 2: Substitute
move 3: EQ
move 4: Double Chop
item: Life Orb
ability: Sand Veil
nature: Jolly
evs: 212 Hp / 40 Atk / 4 SpD / 252 Speed
This set looks really interesting to me. Being tricky seems interesting, and that is exactly what this set does. I can switch in on something that Garchomp can easily kill thanks to Hippowdon's Roar(s) and use swords dance while forcing a switch. I can Sub + set up on a wall and then sweep.
Excadrill
move 1: Earthquake
move 2: Rock Slide
move 3: Return / X-scissor
move 4: Rapid Spin
item: Life Orb
ability: Sand Rush
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
I don't want to waste time setting up with swords dance and I want to cover as many types as possible. I'm gonna have to experiment with return and X-scissor to see which one works best. I have Rapid Spin for my Volcarona.
Rotom-W
move 1: Thunderbolt
move 2: Hydro Pump
move 3: Hidden Power Fire
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Modest
evs: 128 HP / 252 SpA / 128 Spe
Due to my teams general weakness to ground and water, I have Rotom-W to cover those holes. HP fire takes care of Ferrothorn and Scizor.
Conkeldurr
move1: Bulk Up
move2: Drain Punch
move3: Mach Punch
move4: Payback
item: Leftovers
ability: Guts
nature: Brave
evs: 120 HP / 252 Atk / 136 SpD
I feel Conkeldurr could be useful on this team taking out other Excadrill's via mach punch. He might also be nice to have for ice types lurking around corners looking to get their grubby hands on my Garchomp...
Reuniclus
move 1: Recover
move 2: Focus Blast
move 3: Psycho shock
move 4: Shadow Ball
item: Life Orb
ability: Magic Guard
nature: Modest
evs: 252 HP / 4 Def / 252 SpA
Sort of a wall killer / Bulky sweeper. Looks pretty cool on paper
Thanks in advance for any words of wisdom.
Tyranitar
move 1: Flamethrower
move 2: Ice Beam
move 3: Thunder bolt
move 4: Stealth Rock
item: expert belt
ability: sand stream
nature: Timid
evs: 4 SpD / 252 SpA / 252 Spe
So I've got a Sp.ATar here instead of my previous Hippowdon. He's going to set up rocks + sand while providing more offensive coverage than Hippowdon. I'm not entirely sure about this set though.. does it make sense? It's neglecting his natural attack, but he doesn't get any good mixed type physical attacks.
Garchomp
move 1: Swords Dance
move 2: Substitute
move 3: EQ
move 4: Double Chop
item: Life Orb
ability: Sand Veil
nature: Jolly
evs: 212 Hp / 40 Atk / 4 SpD / 252 Speed
This set looks really interesting to me. Being tricky seems interesting, and that is exactly what this set does. I can switch in on something that Garchomp can easily kill thanks to Hippowdon's Roar(s) and use swords dance while forcing a switch. I can Sub + set up on a wall and then sweep.
Excadrill
move 1: Earthquake
move 2: Rock Slide
move 3: Return / X-scissor
move 4: Rapid Spin
item: Life Orb
ability: Sand Rush
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
I don't want to waste time setting up with swords dance and I want to cover as many types as possible. I'm gonna have to experiment with return and X-scissor to see which one works best. I have Rapid Spin for my Volcarona.
Rotom-W
move 1: Thunderbolt
move 2: Hydro Pump
move 3: Hidden Power Fire
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Modest
evs: 128 HP / 252 SpA / 128 Spe
Due to my teams general weakness to ground and water, I have Rotom-W to cover those holes. HP fire takes care of Ferrothorn and Scizor.
Conkeldurr
move1: Bulk Up
move2: Drain Punch
move3: Mach Punch
move4: Payback
item: Leftovers
ability: Guts
nature: Brave
evs: 120 HP / 252 Atk / 136 SpD
I feel Conkeldurr could be useful on this team taking out other Excadrill's via mach punch. He might also be nice to have for ice types lurking around corners looking to get their grubby hands on my Garchomp...
Reuniclus
move 1: Recover
move 2: Focus Blast
move 3: Psycho shock
move 4: Shadow Ball
item: Life Orb
ability: Magic Guard
nature: Modest
evs: 252 HP / 4 Def / 252 SpA
Sort of a wall killer / Bulky sweeper. Looks pretty cool on paper
Thanks in advance for any words of wisdom.