Hello Smogon. I have been lurking on this site for a long time now and I often play on simulators. I love the UU tier and have a team that I really enjoy using and has met with some success. So, here's my team.
The Team
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Nature: Relaxed
- Stealth Rock
- Earthquake / Gyro Ball
- Reflect
- Light Screen
Bronzong is my lead. He sets up Stealth Rock. After he sets up SR, he tries to get up Reflect and Light Screen. Generally I will try to get Reflect up first as my team has less Defense on average. He almost always gets his job done and can often come in and do it again if I need it. I'm not sure whether to use Earthquake or Gyro Ball; Earthquake allows me to hit predicted Fire Type switch ins but can't hit Flying Types or Levitate, while Gyro Ball has STAB, but it has unreliable damage.
Light Clay is used to extend the duration of Reflect and Light Screen.
Medicham @ Life Orb
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant
- Hi Jump Kick
- Psycho Cut
- Ice Punch
- Bullet Punch
Medicham was the first Pokemon that I chose for my team and has been in every one of my UU teams. STAB, Fighting Gem boosted Hi Jump Kick hits like a truck and is Medicham's main move. Psycho Cut is used as secondary stab and to take out opposing Fighting Types. Ice Punch is for coverage and Bullet Punch is for priority.
EVs are so that Medicham can hit as hard as possible. I decided to use a Fighting Gem so that I can bluff a Choice Band set, which can draw out a Dark type if they think I'm stuck with Psycho Cut, something I couldn't do with a Life Orb. I have been thinking about swapping to a Life Orb as Medicham doesn't usually last long.
I am very happy with this set and it has served me well.
Lanturn @ Leftovers
Ability: Volt Absorb / Water Absorb
EVs: 60 HP / 148 Def / 152 SAtk / 148 SDef
Nature: Bold
- Heal Bell
- Discharge
- Scald
- Ice Beam
Lanturn is one of the bulkier Pokemon on this team and has saved me multiple times. Lanturn's main job is to tank hits and spread paralysis or burn depending on the target. Discharge is to spread paralysis and gets STAB along with Scald which also is used to spread burns. Ice Beam is for coverage, creating a Boltbeam combo with Discharge. Heal Bell is to cure status.
Nature, EVs and Leftovers are all to increase bulk and durability. SAtk EVs also allow Lanturn to hit hard.
I love this Lanturn but it could be better.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Leaf Storm
- Focus Blast
- Hidden Power Rock
Sceptile is my Special Sweeper. Giga Drain is the move I use most often, reliable STAB move with recovery. Leaf Storm is something that I will use if I just want to hit something hard before I switch out. Hidden Power Rock allows me to hit Fire, Bug and Flying Types and Focus Blast provides coverage.
Life Orb and EVs to hit as hard as possible.
Entei @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Stone Edge
- Toxic
Entei is a great physical attacker. Flare Blitz is for STAB, ExtremeSpeed is for priority, and Stone Edge is to hit opposing Fire Types, especially Flash Fire Pokemon that love to switch into Flare Blitz (especially Chandelure). Toxic is a move that I will use if I know Entei is going down, or if it ends up against a bulky Water Type.
EVs, Item and Nature are all to allow Entei to hit as hard as possible.
I really like this Entei and I enjoy using it.
Weavile @ Expert Belt
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Ice Shard
- Night Slash
- Low Kick
Weavile is my late-game cleaner, unless I come up against a Flygon. I try to use Swords Dance right away, although I find that I can often do without it if that isn't possible. Ice Shard is STAB as well as priority, and also OHKOs Flygon who I would otherwise have trouble with it. Nightslash is also for STAB. Low Kick is there to take out Snorlax, Steel Types, and opposing Weavile.
EVs and Nature are (again) designed to let Weavile hit as hard as possible. Expert Belt also increases its attack power, as I only ever use Weavile when I have a type advantage.
Closing Comments
Generally I am open to all suggestions but I don't like Choice items (I have used them and they don't work for me) and I would rather not replace Medicham. Other than that, feel free to tear this team apart.
The Team
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Nature: Relaxed
- Stealth Rock
- Earthquake / Gyro Ball
- Reflect
- Light Screen
Bronzong is my lead. He sets up Stealth Rock. After he sets up SR, he tries to get up Reflect and Light Screen. Generally I will try to get Reflect up first as my team has less Defense on average. He almost always gets his job done and can often come in and do it again if I need it. I'm not sure whether to use Earthquake or Gyro Ball; Earthquake allows me to hit predicted Fire Type switch ins but can't hit Flying Types or Levitate, while Gyro Ball has STAB, but it has unreliable damage.
Light Clay is used to extend the duration of Reflect and Light Screen.
Medicham @ Life Orb
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant
- Hi Jump Kick
- Psycho Cut
- Ice Punch
- Bullet Punch
Medicham was the first Pokemon that I chose for my team and has been in every one of my UU teams. STAB, Fighting Gem boosted Hi Jump Kick hits like a truck and is Medicham's main move. Psycho Cut is used as secondary stab and to take out opposing Fighting Types. Ice Punch is for coverage and Bullet Punch is for priority.
EVs are so that Medicham can hit as hard as possible. I decided to use a Fighting Gem so that I can bluff a Choice Band set, which can draw out a Dark type if they think I'm stuck with Psycho Cut, something I couldn't do with a Life Orb. I have been thinking about swapping to a Life Orb as Medicham doesn't usually last long.
I am very happy with this set and it has served me well.
Lanturn @ Leftovers
Ability: Volt Absorb / Water Absorb
EVs: 60 HP / 148 Def / 152 SAtk / 148 SDef
Nature: Bold
- Heal Bell
- Discharge
- Scald
- Ice Beam
Lanturn is one of the bulkier Pokemon on this team and has saved me multiple times. Lanturn's main job is to tank hits and spread paralysis or burn depending on the target. Discharge is to spread paralysis and gets STAB along with Scald which also is used to spread burns. Ice Beam is for coverage, creating a Boltbeam combo with Discharge. Heal Bell is to cure status.
Nature, EVs and Leftovers are all to increase bulk and durability. SAtk EVs also allow Lanturn to hit hard.
I love this Lanturn but it could be better.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Leaf Storm
- Focus Blast
- Hidden Power Rock
Sceptile is my Special Sweeper. Giga Drain is the move I use most often, reliable STAB move with recovery. Leaf Storm is something that I will use if I just want to hit something hard before I switch out. Hidden Power Rock allows me to hit Fire, Bug and Flying Types and Focus Blast provides coverage.
Life Orb and EVs to hit as hard as possible.
Entei @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Stone Edge
- Toxic
Entei is a great physical attacker. Flare Blitz is for STAB, ExtremeSpeed is for priority, and Stone Edge is to hit opposing Fire Types, especially Flash Fire Pokemon that love to switch into Flare Blitz (especially Chandelure). Toxic is a move that I will use if I know Entei is going down, or if it ends up against a bulky Water Type.
EVs, Item and Nature are all to allow Entei to hit as hard as possible.
I really like this Entei and I enjoy using it.
Weavile @ Expert Belt
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Ice Shard
- Night Slash
- Low Kick
Weavile is my late-game cleaner, unless I come up against a Flygon. I try to use Swords Dance right away, although I find that I can often do without it if that isn't possible. Ice Shard is STAB as well as priority, and also OHKOs Flygon who I would otherwise have trouble with it. Nightslash is also for STAB. Low Kick is there to take out Snorlax, Steel Types, and opposing Weavile.
EVs and Nature are (again) designed to let Weavile hit as hard as possible. Expert Belt also increases its attack power, as I only ever use Weavile when I have a type advantage.
Closing Comments
Generally I am open to all suggestions but I don't like Choice items (I have used them and they don't work for me) and I would rather not replace Medicham. Other than that, feel free to tear this team apart.
Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Reflect
- Light Screen
Medicham @ Life Orb
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Bullet Punch
Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 60 HP / 148 Def / 152 SAtk / 148 SDef
Bold Nature
- Heal Bell
- Discharge
- Scald
- Ice Beam
Weavile @ Expert Belt
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Ice Shard
- Low Kick
- Night Slash
Sceptile @ Life Orb
Trait: Overgrow
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Leaf Storm
- Focus Blast
- Hidden Power [Rock]
Entei @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- ExtremeSpeed
- Stone Edge
- Flare Blitz
- Toxic
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Reflect
- Light Screen
Medicham @ Life Orb
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Bullet Punch
Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 60 HP / 148 Def / 152 SAtk / 148 SDef
Bold Nature
- Heal Bell
- Discharge
- Scald
- Ice Beam
Weavile @ Expert Belt
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Ice Shard
- Low Kick
- Night Slash
Sceptile @ Life Orb
Trait: Overgrow
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Leaf Storm
- Focus Blast
- Hidden Power [Rock]
Entei @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- ExtremeSpeed
- Stone Edge
- Flare Blitz
- Toxic