Hello once again, fellow battlers. I've been using this team for some time now, and it's probably just me, but I can't pick out what's keeping this team from laddering a bit more. Not that it's doing bad - the team functions well, just not as well as I'd like it to. With that, here's the team: 1. Landorus Naive | @Choice Scarf AB - Sand Force 252 Atk/ 4 SpA/ 252 Spe ~HP Ice ~Earthquake ~Stone Edge ~U-turn Landorus is one of the greatest revenge killers in the game right now. He can deal with the dragons that rampage throughout the tier with HP Ice, as well as the occasional Gliscor, scout with U-turn, and deal some heavy damage with STAB Earthquake. Stone Edge rounds the set off, allowing me to kill the likes of Gyarados, who plagues this team if its a Sub + DD set. Overall, Landorus is the glue that holds this team together and I cannot see the other pokes functioning without him. 2. Lucario Adamant | @Life Orb AB - Inner Focus 4 HP/ 252 Atk/ 252 Spe ~Swords Dance ~Close Combat ~Ice Punch ~ExtremeSpeed Lucario is an amazing physical sweeper, hands down. Despite not being able to outspeed Gliscor with an Adamant nature (Landorus takes care of this regardless), Lucario does some pretty handy work. at +2, he can practically take down anything that doesn't resist the attack, and for everything faster, ExtremeSpeed is here to dish out that last bit of damage. I tried using a double-priority set at first, but the lack of coverage just didn't work well for me, and so this set is here instead. It's all pretty standard stuff, but it definitely deserves recognition. I had a Sub + SD Terrakion in place here, but found that with only Close Combat and Stone Edge to attack other Pokemon, I'd get walled by a physically bulky Reuniclus or Jellicent. 3. Infernape Naive| @Life Orb AB - Blaze 252 Atk/ 4 SpA/ 25 Spe ~Close Combat ~Overheat ~Grass Knot ~Stone Edge Infernape wrecks shit. With the mixed set, Infernape isn't completely crippled with -2 Special Attack after firing off an Overheat, having Close Combat and Stone Edge on the physical side. He's an amazing wallbreaker, since many of the walls are physical and steel (Skarmory, Ferrothorn, Forretress) and some are weak to Fighting, thankfully - that's you, Chansey and Blissey. Grass Knot is for stuff like Jellicent, and Stone Edge is for hitting pesky Flying-types in case they become a problem. 4. Latios Timid | @Expert Belt AB - Levitate 4 HP/ 252 SpA/ 252 Spe ~Dragon Pulse ~HP Fire ~Surf ~Psyshock Expert Belt Latios is pretty amazing. Most people expect Latios to be choiced, so bluffing it for a little while and then using two different attacks catches the opponent by surprise. The boost in power is great, considering how many types are covered with this set. The one thing I'm torn about is choosing between Draco Meteor and Dragon Pulse. Draco Meteor is much more powerful and allows me to bluff the choice item better, but Dragon Pulse is better for Latios staying in and attack multiple times. I really just don't know. 5. Celebi Timid| @Leftovers AB - Natural Cure 4HP/ 252 SpA/ 252 Spe ~Giga Drain ~HP Fire ~Earth Power ~Calm Mind Celebi is just wonderful to use. Natural Cure is great from removing status, which is important considering the fact that it likes to set up. Celebi is just such a versatile Pokemon, it's great in battle. People expect it to be defensive, but when the Calm Mind goes up, +1 Special Attack wrecks a crap ton of OU, and the +1 Special Defense just lets Celebi survive a bit longer. I chose Leftovers over Life Orb because at first, LO gave great power, but Celebi kept dieing too early and too quickly, so it didn't play as much of a role in the team. 6. Heatran Calm | @Leftovers AB - Flash Fire 252 HP/ 252 SpD/ 4 Spe ~Lava Plume ~Toxic ~Stealth Rock ~Protect CeleTran is alive for a reason - it works amazingly well. Only good predictions can take out this combo, as both Celebi and Heatran don't really have to worry about Toxic or Will-O-Wisp, and Thunder Wave doesn't affect either Pokemon that much either. Heatran sets up my rocks and sponges Special attack quite nicely. Protect is there for scouting and getting a little bit of health back. Lava Plume is in here as an obligatory move for an defensive Heatran, as inflicting a burn on almost anything will severely cripple it. Toxic is for Pokemon like Blissey that don't mind being burned, or anything with Recover/Softboiled for that matter. Pretty standard stuff.