Five Brawl! IAR v. Jesseus!

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BRAWL ME.

5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
Arena: ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


Anyone?
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)

Its_A_Random said:
Cheers, thanks for reffing.


Electabuzz [Zaborg] (M)
NATURE: Mild

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Static
: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/9
MC: 0
DC: 4/5

ATTACKS (18)
PHYSICAL
Cross Chop
Fire Punch
Ice Punch
Low Kick
Quick Attack
Thunderpunch

SPECIAL
Electro Ball
Hidden Power (Ice 7)
Psychic
Shock Wave
Swift
Thunderbolt
Thundershock
Volt Switch

OTHER

Leer
Light Screen
Protect
Substitute

Magmar [Thestalos] (M)
NATURE: Lonely

TYPE
Fire
: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
Flame Body
: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 0
DC: 4/5

ATTACKS (17)
PHYSICAL
Cross Chop
Faint Attack
Fire Punch
Flare Blitz
Thunderpunch

SPECIAL
Ember
Fire Spin
Flamethrower
Focus Blast
Psychic
Smog

OTHER

Confuse Ray
Leer
Protect
Smokescreen
Sunny Day
Will-O-Wisp

Clefairy [Kuraz] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW Unlocked): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

ATTACKS (27)

PHYSICAL
Doubleslap
Meteor Mash
Pound
Wake-Up Slap

SPECIAL
Flamethrower
Magical Leaf
Psychic

OTHER

Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Encore
Follow Me
Gravity
Growl
Light Screen
Lucky Chant
Metronome
Mimic
Minimise
Moonlight
Protect
Sing
Substitute
Sweet Kiss
Wish

Sneasel Delg (M)
NATURE: Jolly (+30% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

ABILITIES
Inner Focus
: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 1/6
MC: 0
DC: 4/5

ATTACKS (16)
PHYSICAL
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Quick Attack
Scratch
Shadow Claw
Slash

SPECIAL
None

OTHER

Agility
Leer
Screech
Taunt

Scyther [U-Turn] (M)
NATURE: Careful

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (16)
PHYSICAL
Brick Break
Counter
False Swipe
Fury Cutter
Night Slash
Pursuit
Quick Attack
U-Turn
Wing Attack

SPECIAL
Vacuum Wave

OTHER

Agility
Double Team
Endure
Focus Energy
Leer
Protect
Lord Jesseus said:

Charmander [Chi] (Male)
Nature: Lonely (+Atk, -Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Leer
Ember
Metal Claw
Rage
Dragon Rage
Scary Face
Fire Fang
Smokescreen
Flamethrower

Crunch
Rock Slide
Counter

Will-o-Wisp
Rock Slide
Dig
Protect


Squirtle [Lambda] (Female)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 2
DC: 1/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Mirror Coat
Brine
Fake Out

Ice Beam
Scald
Toxic
Surf


Totodile [Eta] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash

Ice Punch
Dragon Dance
Aqua Jet

Brick Break
Rock Slide
Dive
Waterfall


Beldum [Phi]
Nature: Sassy (+SpD, -Spe)

Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Take Down

Iron Head
Headbutt
Zen Headbutt


Dratini [Zeta] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Dragon Tail
Dragon Dance

Extremespeed
Light Screen
Dragon Pulse

Ice Beam
Surf
Thunder
Thunder Wave
Fire Blast
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
They were the only NFE's I had... :(

Anyways, No Items at all for me, good luck folks!

EDIT: Oh yeah, before I forget, Zaborg & Thestalos unlock Vital Spirit, & Delg unlocks Pickpocket this battle.
 
Round 1: Lambda Gets Slammed-a

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 100
Energy: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 100
Energy: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 100
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: none



Sneasel [Delg] (M)
NATURE: Jolly

STATS
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 90
Energy: 100
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none



Squirtle [Lambda] (Female) @ Amulet Coin
Nature: Quiet

Stats:
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Boosts: none
Other: none



Totodile [Eta] (Male)
Nature: Adamant

Stats:
HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Boosts: none



Beldum [Phi] @ Exp. Share
Nature: Sassy

Stats:
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Boosts: none
Other: none



Dratini [Zeta] (Male)
Nature: Quiet

Stats:
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Round 1 Begin!

(For the flavor, I'll be posting each player's actions and commenting on those, since it's really hard to write flavor for a large brawl when you're also reffing three other matches.)
Its_A_Random said:
Well...Remember Friend Guard!

Zaborg: Thunderbolt (Lambda) > Electro Ball (Lambda)
IF Lambda uses Protect Successfully without transfer, THEN redirect to Eta
IF Lambda faints, THEN redirect all remaining actions to Eta


Thestalos: Thunderpunch (Lambda) > Thunderpunch (Lambda)
IF Lambda uses Protect Successfully without transfer, THEN redirect to Eta
IF Lambda faints, THEN redirect all remaining actions to Eta


Kuraz: Follow Me > Moonlight

Delg: Fake Out (Lambda, yay, free Amulet Coin...) > Brick Break (Lambda)
IF Lambda uses Protect successfully without transfer...

  • IF it was A1, THEN redirect Fake Out to Phi (Yay, free EXP. Share...)
  • IF it was A2, THEN redirect Shadow Claw to Eta
IF Lambda faints, THEN redirect all remaining actions to Eta

U-Turn: Wing Attack (Lambda) > Wing Attack (Lambda)
IF Lambda uses Protect Successfully without transfer, THEN redirect to Eta
IF Lambda faints, THEN redirect all remaining actions to Eta


Just note Delg's Protect Sub, while it looks like two, is multiple variations of the same sub, resulting in one substitution. :P
Lord Jesseus said:
<censored>
Zeta: Light Screen (Zeta, Charmander, Totodile)~ Thunder Wave Sneasel
Squirtle: Fake Out Electabuzz~Fake Out Magmar
Charmander: Will-o-Wisp Scyther~Rock Slide (Magmar, Scyther, Sneasel)
Totodile: Rock Slide (Magmar, Scyther, Sneasel)~Brick Break Clefairy
Beldum: Iron Head Sneasel~Zen Headbutt Clefairy
It appears that IAR's primary goal was to get rid of Lambda, which he pulls off without a hitch. Jesseus, on the other hand, attempted to set up and deal damage in one round, which didn't pay off as much as IAR's hyper offense did, although he did manage to paralyze Delg. With Jesseus down 5-4 going into Round 2, will he be able to turn the match around, or will IAR dominate his opponent's less trained team?

End Round 1


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 100
Energy: 86
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 85
Energy: 94
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 89
Energy: 77
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: Burned



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 71
Energy: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 20% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 79
Energy: 86
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 90
Energy: 88
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: Light Screen (5 actions)



Squirtle [Lambda] (Female)
Nature: Quiet

Stats:
HP: -9
Energy: 96
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Boosts: none
Other: none



Totodile [Eta] (Male)
Nature: Adamant

Stats:
HP: 90
Energy: 88
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Boosts: none
Other: Light Screen (5 actions)



Beldum [Phi] @ Exp. Share
Nature: Sassy

Stats:
HP: 90
Energy: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Boosts: none
Other: none



Dratini [Zeta] (Male)
Nature: Quiet

Stats:
HP: 90
Energy: 85
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: Light Screen (5 actions)


Fake Out Squirtle (Sneasel) [Crit Roll: 1987; no crit]
(4 + 3*1.5 – 3*1.5) * 1 = 4 damage
Energy Cost: 4
Sneasel stole Squirtle’s Amulet Coin!

Fake Out Electabuzz (Squirtle) [Flinched]
Energy Cost: 0

Follow Me (Clefairy)
Energy Cost: 8

Wing Attack Squirtle (Scyther) [Crit Roll: 6309; no crit]
((6*1.5) + 3 + 4*1.5 – 3*1.5) * 1 = 13.5 ~ 14 damage
Energy Cost: 5

Thunderbolt Squirtle (Electabuzz) [Crit Roll: 7982, Para Roll: 9390; no crit, no para]
(10 + 3 + 5*1.5 – 3*1.5) * 1.5 = 24 damage
Energy Cost: 6

ThunderPunch Squirtle (Magmar) [Crit Roll: 2847, Para Roll: 3158; no crit, no para]
(8 + 4*1.5 – 3*1.5) * 1.5 = 14.25 ~ 14 damage
Energy Cost: 6

Will-O-Wisp Clefairy (Charmander) [Hit Roll: 6255; hit]
Energy Cost: 6
Clefairy was burned!

Speed Tie Roll: 1/2 {Totodile}

Rock Slide {Magmar, Scyther, Sneasel} (Totodile) [Hit Rolls: 9118, 5498, & 2908, Crit Rolls: 2711 & 6058; missed Magmar, no crits]
Scyther: (6 - 2 + 4*1.5 – 3*1.5) * 2.25 = 12.375 ~ 12 damage
Sneasel: (6 - 2 + 4*1.5 – 2*1.5) * 1.5 = 10.5 ~ 11 damage
Energy Cost: 6

Light Screen {Dratini, Charmander, Totodile} (Dratini) [Success]
Energy Cost: 8
Light Screen was set up! (6 actions)

Iron Head Clefairy (Beldum) [Crit Roll: 3334; no crit]
(8 – 2 + 3 + 2*1.5 – 2*1.5) * 1 = 9 damage
Energy Cost: 5


Fake Out Magmar (Squirtle) [Crit Roll: 6511; no crit]
(4 - 2 + 2*1.5 – 1*1.5) * 1 = 3.5 ~ 4 damage
Energy Cost: 4

Brick Break Squirtle (Sneasel) [Crit Roll: 3552; no crit]
(8 + 3*1.5 – 3*1.5) * 1 = 8 damage
Energy Cost: 6

Wing Attack Squirtle (Scyther) [Crit Roll: 8273; no crit]
((6*1.5) + 3 + 4*1.5 – 3*1.5) * 1 = 13.5 ~ 14 damage
Energy Cost: 9

Electro Ball Squirtle (Electabuzz) [Crit Roll: 7489; no crit]
(8 + 3 + 5*1.5 – 3*1.5) * 1.5 = 21 damage
Energy Cost: 8
Squirtle fainted!

ThunderPunch Totodile (Magmar) [Flinched]
Energy Cost: 0

Rock Slide {Magmar, Scyther, Sneasel} (Charmander) [Hit Rolls: 2895, 7585, & 5546, Crit Rolls: 4632, 1753, & 5963; all hit, no crit]
Magmar: (6 - 2 + 3*1.5 – 1*1.5) * 1.5 = 10.5 ~ 11 damage
Scyther: (6 - 2 + 3*1.5 – 3*1.5) * 2.25 = 9 damage
Sneasel: (6 - 2 + 3*1.5 – 2*1.5) * 1.5 = 8.25 ~ 8 damage
Energy Cost: 6

Speed Tie Roll: 2/2 {Dratini}

Thunder Wave Sneasel (Dratini) [Success]
Energy Cost: 7
Sneasel was 25% paralyzed!

Brick Break Clefairy (Totodile) [Crit Roll: 233; crit]
(8 - 2 + 3 + 4*1.5 – 2*1.5) * 1.5 = 18 damage
Energy Cost: 6

Moonlight (Clefairy) [Success]
HP Restored: 25
Energy Cost: 15

Zen Headbutt Clefairy (Beldum) [Crit Roll: 4250; no crit]
(8 - 2 + 3 + 2*1.5 – 2*1.5) * 1 = 9 damage
Energy Cost: 5

Post-Round:
Sneasel’s paralysis stage fell! (20%)


PM me next round's actions!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Jesseus, I'll give you your Amulet Coin back after the battle...

PMing actions after I post this.

Also, the 75% Rule applies to the BP of a move before anything else, not to the final damage, j/s. Otherwise, thanks for taking over Dummy.
 
Round 2: Eta Gets Hydrolyzed

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 100
Energy: 86
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 85
Energy: 94
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 89
Energy: 77
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: Burned



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 71
Energy: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 20% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 79
Energy: 86
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 90
Energy: 88
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: Light Screen (5 actions)



Totodile [Eta] (Male)
Nature: Adamant

Stats:
HP: 90
Energy: 88
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Boosts: none
Other: Light Screen (5 actions)



Beldum [Phi] @ Exp. Share
Nature: Sassy

Stats:
HP: 90
Energy: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Boosts: none
Other: none



Dratini [Zeta] (Male)
Nature: Quiet

Stats:
HP: 90
Energy: 85
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: Light Screen (5 actions)


Round 2 Begin!

Its_A_Random said:
Heh...

Zaborg: Thunderbolt (Eta) > Electro Ball (Eta)
IF Eta faints, THEN replace all remaining actions with Fire Punch (Phi)

Thestalos: Thunderpunch (Eta) > Psychic (Eta)
IF Eta faints, THEN replace all remaining actions with Flamethrower (Phi)

Kuraz: Follow Me > Follow Me

Delg: Fake Out (Eta) > Shadow Claw (Eta)
IF you fail to use Fake Out A1, THEN Fake Out (Eta) A2 instead
IF Eta faints, THEN replace all remaining actions with Shadow Claw (Phi)

U-Turn: Brick Break (Eta) > Wing Attack (Eta)
IF Eta faints, THEN replace all remaining actions with U-Turn (Phi)
Lord Jesseus said:
Charmander: Flamethrower Sneasel ~ Rock Slide (Sneasel, Scyther, Magmar)
If Sneasel Faints, redirect relevant actions to clefairy
Totodile: Rock Slide (Sneasel, Scyther, Magmar) ~ Brick Break Sneasel
If Sneasel Faints, redirect relevant actions to clefairy
Beldum: Iron Head Sneasel ~ Zen Headbutt Magmar
Dratini: Thunder Wave Scyther ~ Fire Blast Sneasel
If Sneasel faints, replace action 2 with Ice Beam Scyther
Yeah, IAR is really dominating this match. U-Turn takes out Light Screen from everyone, Kuraz keeps Jesseus from doing much of anything in the way of attacking, and Zaborg continues to tear up Jesseus's team. Eta sadly bites the dust without doing anything, leaving Jesseus with a two-Pokemon deficit. On the bright side for him, 40% of IAR's Pokemon are now paralyzed, although that's hardly consolation. Maybe, with some insane prediction, Jesseus can beat IAR, but IAR's advantage in numbers is really starting to-

*shades*

add up.

End Round 2


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 100
Energy: 72
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 74
Energy: 82
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 51
Energy: 57
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: Burned, 20% Paralyzed



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 63
Energy: 81
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 15% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 70
Energy: 75
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 90
Energy: 76
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none



Totodile [Eta] (Male)
Nature: Adamant

Stats:
HP: -1
Energy: 88
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Boosts: none
Other: none



Beldum [Phi] @ Exp. Share
Nature: Sassy

Stats:
HP: 61
Energy: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Boosts: none
Other: none



Dratini [Zeta] (Male)
Nature: Quiet

Stats:
HP: 90
Energy: 66
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Follow Me (Clefairy) [Success]
Energy Cost: 8

Fake Out Totodile (Sneasel) [Para Roll: 8351, Crit Roll: 7291; no para, no crit]
(4 + 3*1.5 – 3*1.5) * 1 = 4 damage
Energy Cost: 4

Brick Break Totodile (Scyther) [Crit Roll: 9487; no crit]
(8 + 4*1.5 – 3*1.5) * 1 = 9.5 ~ 10 damage
Energy Cost: 6
The Light Screen shattered!

Thunderbolt Totodile (Electabuzz) [Crit Roll: 9311, Para Roll: 7187; no crit, no para]
(10 + 3 + 5*1.5 – 2*1.5) * 1.5 = 26.25 ~ 26 damage
Energy Cost: 6

ThunderPunch Totodile (Magmar) [Crit Roll: 9528, Para Roll: 8136; no crit, no para]
(8 + 4*1.5 – 3*1.5) * 1.5 = 14.25 ~ 14 damage
Energy Cost: 6

Flamethrower Clefairy (Charmander) [Crit Roll: 4483; no crit]
(10 - 2 + 3 + 2*1.5 – 3*1.5) * 1 = 9.5 ~ 10 damage
Energy Cost: 6

Speed Tie Roll: 1/2 {Totodile}

Rock Slide (Totodile) [Flinched]
Energy Cost: 0

Thunder Wave Clefairy (Dratini) [Success]
Energy Cost: 11
Clefairy was 25% paralyzed!

Iron Head Clefairy (Beldum) [Crit Roll: 9370; no crit]
(8 – 2 + 3 + 2*1.5 – 2*1.5) * 1 = 9 damage
Energy Cost: 5


Follow Me (Clefairy) [Para Roll: 3218; no para]
Energy Cost: 12

Wing Attack Totodile (Scyther) [Crit Roll: 5491; no crit]
((6*1.5) + 3 + 4*1.5 – 3*1.5) * 1 = 13.5 ~ 14 damage
Energy Cost: 5

Electro Ball Totodile (Electabuzz) [Crit Roll: 6874; no crit]
(8 + 3 + 5*1.5 – 2*1.5) * 1.5 = 23.25 ~ 23 damage
Energy Cost: 8
Totodile fainted!

Flamethrower Phi (Magmar) [Crit Roll: 2199, Burn Roll: 2308; no crit, no burn]
(10 + 3 + 4*1.5 – 3*1.5) * 1.5 = 21.75 ~ 22 damage
Energy Cost: 6

Rock Slide {Sneasel, Scyther, Magmar} (Charmander) [Hit Rolls: 2760, 8518, & 3082; Crit Rolls: 3914, 9430, & 6997, Flinch Roll: 6155; all hit, none crit, no flinch]
Sneasel: (6 - 2 + 3*1.5 – 2*1.5) * 1.5 = 8.25 ~ 8 damage
Magmar: (6 - 2 + 3*1.5 – 1*1.5) * 1.5 = 10.5 ~ 11 damage
Scyther: (6 - 2 + 3*1.5 – 3*1.5) * 2.25 = 9 damage
Energy Cost: 6

Be Fainted (Totodile) [Success]

Fire Blast Clefairy (Dratini) [Hit Roll: 1490, Crit Roll: 5227, Burn Roll: 7258; hit, no crit, no burn]
(12 – 2 + 3*1.5 – 3*1.5) * 1 = 10 damage
Energy Cost: 8

Shadow Claw Phi (Sneasel) [Para Roll: 7411, Crit Roll: 3851; no para, no crit]
(7 + 3*1.5 – 3*1.5) * 1 = 7 damage
Energy Cost: 5

Zen Headbutt Clefairy (Beldum) [Crit Roll: 5178; no crit]
(8 - 2 + 3 + 2*1.5 – 2*1.5) * 1 = 9 damage
Energy Cost: 5


PM actions for Round Three! I can already guess what's going to happen, but...
 
Round 3: Phi Gets Flambéed

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 100
Energy: 72
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 74
Energy: 82
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 51
Energy: 57
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: Burned, 20% Paralyzed



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 63
Energy: 81
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 15% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 70
Energy: 75
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 90
Energy: 76
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none



Beldum [Phi] @ Exp. Share
Nature: Sassy

Stats:
HP: 61
Energy: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Boosts: none
Other: none



Dratini [Zeta] (Male)
Nature: Quiet

Stats:
HP: 90
Energy: 66
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Round 3 Begin!

Its_A_Random said:
Surely Kuraz can't annoy for this long...Yes he can! ;)

Zaborg: Volt Switch (Phi) > Thunderbolt (Phi)
IF Phi faints, THEN replace all remaining actions with Hidden Power (Zeta)

Thestalos: Flamethrower (Phi) > Fire Punch (Phi)
IF Phi faints, THEN replace all remaining actions with Psychic (Zeta)

Kuraz: Follow Me > Follow Me

Delg: Fake Out (Phi) >Shadow Claw (Phi)
IF Phi faints, THEN replace all remaining actions with Ice Punch (Zeta)

U-Turn: U-Turn (Phi) > Brick Break (Phi)
IF Phi faints, THEN redirect all remaining actions to Zeta
Lord Jesseus said:
Let's try and kill something.
Beldum: Zen Headbutt Clefairy¬Zen Headbutt Clefairy
Charmander: Flamethrower Clefairy¬Flamethrower Clefairy
Dratini: Outrage Clefairy¬Outrage Clefairy
All: The first time Clefairy successfully uses Protect, redirect actions to Scyther.
IAR continues to show no mercy towards poor Jesseus, easily demolishing Phi without a backwards glance and knocking Zeta around a bit as well. Fortunately, Jesseus's 'mons leave a sizable dent in Kuraz's HP, meaning someone might get a KOC next round! Kuraz is also running really low on energy, meaning IAR might have to play a little more conservatively with him next round. Will this be the end for the great Lord Jesseus, or will (its_a_)random.org turn the tables on the apparent leader? Only Round 4 will tell!

End Round 3


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 100
Energy: 63
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 74
Energy: 66
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 17
Energy: 41
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: Burned, 10% Paralyzed



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 63
Energy: 77
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 5% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 57
Energy: 65
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 90
Energy: 60
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none



Beldum [Phi] @ Exp. Share
Nature: Sassy

Stats:
HP: 0
Energy: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Boosts: none
Other: none



Dratini [Zeta] (Male)
Nature: Quiet

Stats:
HP: 63
Energy: 52
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: Outraging (1 action)


Follow Me (Clefairy) [Para Roll: 9092; no para]
Energy Cost: 16

Fake Out Beldum (Sneasel) [Para Roll: 9920 (what the heck?), Crit Roll: 7571; no para, no crit]
(4 + 3*1.5 – 3*1.5) * .67 = 2.667 damage
Energy Cost: 4

U-Turn Beldum (Scyther) [Crit Roll: 6742; no crit]
(7 + 3 + 4*1.5 – 3*1.5) * 1 = 11.5 damage
Energy Cost: 4

Volt Switch Beldum (Electabuzz) [Crit Roll: 429; crit]
(7 + 3 + 3 + 5*1.5 – 3*1.5) * 1 = 16 damage
Energy Cost: 4

Flamethrower Beldum (Magmar) [Crit Roll: 630, Burn Roll: 6536; no crit, no burn]
(10 + 3 + 4*1.5 – 3*1.5) * 1.5 = 21.75 damage
Energy Cost: 10

Flamethrower Clefairy (Charmander) [Crit Roll: 8725; no crit]
(10 - 2 + 3 + 2*1.5 – 3*1.5) * 1 = 9.5 damage
Energy Cost: 6

Outrage {Clefairy} (Dratini) [Crit Roll: 8600; no crit]
(12 - 2 + 3 + 3*1.5 – 2*1.5) * 1 = 14.5 damage
Energy Cost: 7

Zen Headbutt Clefairy (Beldum) [Flinched]
Energy Cost: 0


Follow Me (Clefairy) [Para Roll: 1280; fully paralyzed]
Energy Cost: 0
Clefairy’s paralysis stage fell! (15%)

Brick Break Beldum (Scyther) [Crit Roll: 7892; no crit]
(8 + 4*1.5 – 3*1.5) * 1 = 9.5 damage
Energy Cost: 6
Beldum fainted!

Hidden Power Dratini (Electabuzz) [Crit Roll: 3785; no crit]
(7 + 5*1.5 – 2*1.5) * 1.5 = 17.25 damage
Energy Cost: 5

Psychic Dratini (Magmar) [Crit Roll: 9576, Drop Roll: 8880; no crit, no drop]
(7 + 4*1.5 – 2*1.5) * 1 = 10 damage
Energy Cost: 6

Flamethrower Clefairy (Charmander) [Crit Roll: 4095; no crit]
(10 - 2 + 3 + 2*1.5 – 3*1.5) * 1 = 9.5 damage
Energy Cost: 10

Outrage (Dratini) [Target Roll: 8136 {Scyther}, Crit Roll: 9826; no crit]
(12 - 2 + 3 + 3*1.5 – 3*1.5) * 1 = 13 damage
Energy Cost: 7

Ice Punch Dratini (Sneasel) [Para Roll: 378; fully paralyzed]
Energy Cost: 0
Sneasel’s paralysis stage fell! (10%)

Post-Round:
Electabuzz: 0 damage
Magmar: 0 damage
Clefairy: 33.5 ~ 34 damage, paralysis stage falls (10%)
Sneasel: 0 damage, paralysis stage falls (5%)
Scyther: 13 damage
Charmander: 0 damage
Beldum: 61.42 ~ 61 damage
Dratini: 27.25 ~ 27 damage


This next round may very well be the last, so issue your actions carefully!
 
Round 4: Zeta Gets Zapped (with an Ice-type move)

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 100
Energy: 63
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 74
Energy: 66
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 17
Energy: 41
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: Burned, 10% Paralyzed



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 63
Energy: 77
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 5% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 57
Energy: 65
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 90
Energy: 60
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none



Dratini [Zeta] (Male)
Nature: Quiet

Stats:
HP: 63
Energy: 52
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: Outraging (1 action)


Round 4 Begin!

Its_A_Random said:
Darn, LJ finally figured it out...

Zaborg: Ice Punch (Zeta) > Ice Punch (Zeta)
IF Zeta Faints, THEN replace all remaining actions with Psychic (Chi)


Thestalos: Psychic (Zeta) > Cross Chop (Zeta)
IF Zeta Faints, THEN replace all remaining actions with Thunderpunch (Chi)


Kuraz: Moonlight > Follow Me

Delg: Ice Punch (Zeta) > Ice Punch (Zeta)
IF Zeta Faints, THEN replace all remaining actions with Faint Attack (Chi)


U-Turn: Protect (Kuraz) > Wing Attack (Zeta)
IF Zeta Faints, THEN replace all remaining actions with Wing Attack (Chi)
Lord Jesseus said:
Charmander: Flamethrower+Flamethrower Clefairy~Dragon Rage Clefairy
Dratini: Outrage~Dragon Rage Clefairy
If Clefairy is Bodyblocked: Cry
IAR shows no mercy again this round, slaughtering Zeta without a backwards glance. Fortunately for Jesseus, Zaborg actually took damage for once and Chi only took one attack due to parahax. Sadly, even the bravest of Charmander have a tendency to faint when confronted with five relatively healthy enemies...I think this match was decided five rounds ago (yes, you read that correctly), but I still have to ref the final round if I want my 11 UC! *sigh* The hard life of a ref...

End Round 4


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 84
Energy: 47
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 74
Energy: 50
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 42
Energy: 18
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: Burned, 5% Paralyzed



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 63
Energy: 72
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 5% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 57
Energy: 44
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 77
Energy: 28
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none



Dratini [Zeta] (Male)
Nature: Quiet

Stats:
HP: -5
Energy: 45
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Protect Clefairy (Scyther) [Success]
Damage Blocked: 22
Energy Cost: 16

Ice Punch Dratini (Electabuzz) [Crit Roll: 8414, Freeze Roll: 8247; no crit, no freeze]
(8 + 2*1.5 – 2*1.5) * 1.5 = 12 damage
Energy Cost: 6

Psychic Dratini (Magmar) [Crit Roll: 4567, Drop Roll: 1672; no crit, no drop]
(7 + 4*1.5 – 2*1.5) * 1 = 10 damage
Energy Cost: 10

Outrage (Dratini) [Target Roll: 913 {Electabuzz}, Crit Roll: 2121, Static Roll: 6732, Confusion Intensity Roll: 2774; no crit, no Static, slight confusion]
(12 – 2 + 3 + 3*1.5 – 1*1.5) * 1 = 16 damage
Energy Cost: 7
Dratini became confused! (2 actions)

Ice Punch Dratini (Sneasel) [Para Roll: 7889, Crit Roll: 5260, Freeze Roll: 8622; no para, no crit, no freeze]
(8 + 3 + 3*1.5 – 2*1.5) * 1.5 = 18.75 damage
Energy Cost: 5

Moonlight (Clefairy) [Para Roll: 7577; no para]
HP Restored: 25
Energy Cost: 15

Flamethrower + Flamethrower Clefairy (Charmander) [Crit Roll: 3408; no crit]
(22.5 - 2 + 3 + 2*1.5 – 3*1.5) * 1 = 22 damage
Energy Cost: 32


Follow Me (Clefairy) [Para Roll: 2495; no para]
Energy Cost: 8

Wing Attack Dratini (Scyther) [Crit Roll: 5833; no crit]
(9 + 3 + 4*1.5 – 2*1.5) * 1 = 15 damage
Energy Cost: 5

Ice Punch Dratini (Electabuzz) [Crit Roll: 1603, Freeze Roll: 6666; no crit, no freeze]
(8 + 2*1.5 – 2*1.5) * 1.5 = 12 damage
Energy Cost: 10
Dratini fainted!

ThunderPunch Charmander (Magmar) [Crit Roll: 1727, Para Roll: 6336; no crit, no para]
(8 + 4*1.5 – 1*1.5) * 1 = 12.5 damage
Energy Cost: 6

Cool Down (Charmander) [Success]

Faint Attack Charmander (Sneasel) [Para Roll: 66; fully paralyzed]
Energy Cost: 0
Sneasel’s paralysis stage fell! (0%)

Post-Round:
Electabuzz: 16 damage
Magmar: 0 damage
Clefairy: 0 damage, paralysis stage falls (5%)
Sneasel: 0 damage
Scyther: 0 damage
Charmander: 12.5 ~ 13 damage
Dratini: 67.75 ~ 68 damage


One more set of actions and it'll all be over!
 
Round 5: Chi Gets C-C-C-COMBOOOOOOOOO BROKENNNNNNNNNNN

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 84
Energy: 47
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 74
Energy: 50
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 42
Energy: 18
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: Burned, 5% Paralyzed



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 63
Energy: 72
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 5% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 57
Energy: 44
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: 77
Energy: 28
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Round 5 Begin!

Its_A_Random said:
FINISH HIM!!!

Zaborg: Thunderbolt (Chi) > Thunderbolt (Chi)
IF Chi uses Protect successfully without transfer, THEN replace that action with Chill


Thestalos: Psychic (Chi) > Psychic (Chi)
IF Chi uses Protect successfully without transfer, THEN replace that action with Chill


Kuraz: Psychic (Chi) > Wake-Up Slap (Chi)
IF Chi uses Protect successfully without transfer, THEN replace that action with Chill

Delg: Fake Out (Chi) > Fake Out (Chi)
IF Fake Out Successfully flinches Chi A1, THEN Replace A2 with Shadow Claw (Chi)


U-Turn: Pursuit (Chi) > Wing Attack (Chi)
IF Chi uses Protect successfully without transfer, THEN replace that action with Chill
Lord Jesseus said:
FLAMETHROWER COMBO ON SNEASEL
And so, in a ridiculous finale, IAR's entire party wails on Chi, who then fails to kill himself with his combo due to Fake Out. After two more attacks, the poor solo Charmander is done in. Collapsing in a heap on the arena floor, he just can't take any more hits. As LJ recalls his final Pokemon, IAR's Pokemon eagerly await their next challenge...only to find out there isn't one. :/ The crowd applauds Its_A_Random's victory as the two battlers shake hands before the combined attacks of IAR's Pokemon send Lord Jesseus blasting off...again(?)...!

End Round 5


Electabuzz [Zaborg] (M)
NATURE: Mild

STATS
HP: 84
Energy: 41
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: none



Magmar [Thestalos] (M)
NATURE: Lonely

STATS
HP: 74
Energy: 44
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Boosts: none
Other: none



Clefairy [Kuraz] (M)
NATURE: Quiet

STATS
HP: 42
Energy: 12
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Boosts: none
Other: none



Sneasel [Delg] (M) @ Amulet Coin
NATURE: Jolly

STATS
HP: 63
Energy: 63
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Boosts: none
Other: 5% Paralyzed



Scyther [U-Turn] (M)
NATURE: Careful

STATS
HP: 57
Energy: 33
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Boosts: none
Other: none


Charmander [Chi] (Male)
Nature: Lonely

Stats:
HP: -3
Energy: 28
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Fake Out (Sneasel) [Crit Roll: 9307; no crit]
(4 + 3*1.5 – 1*1.5) * 1 = 7 damage
Energy Cost: 4

Pursuit (Scyther) [Crit Roll: 5761; no crit]
(6 + 4*1.5 – 1*1.5) * 1 = 10.5 damage
Energy Cost: 6

Thunderbolt (Electabuzz) [Crit Roll: 5628, Para Roll: 6188; no crit, no para]
(10 + 3 + 5*1.5 – 2*1.5) * 1 = 17.5 damage
Energy Cost: 6

Psychic (Magmar) [Crit Roll: 1021, Drop Roll: 7502; no crit, no drop]
(7 + 4*1.5 – 2*1.5) * 1 = 10 damage
Energy Cost: 6

Psychic (Clefairy) [Para Roll: 2468, Crit Roll: 5312, Drop Roll: 7813; no para, no crit, no drop]
(7 + 3*1.5 – 2*1.5) * 1 = 8.5 damage
Energy Cost: 6

Flamethrower + Flamethrower Sneasel (Charmander) [Flinched]
Energy Cost: 0


Shadow Claw (Sneasel) [Crit Roll: 3579; no crit]
(7 + 3*1.5 – 1*1.5) * 1 = 10 damage
Energy Cost: 5

Wing Attack (Scyther) [Crit Roll: 3718; no crit]
(9 + 3 + 4*1.5 – 1*1.5) * 1 = 16.5 damage
Energy Cost: 5
Charmander fainted!

Post-Round:
IAR’s whole team: 0 damage
Charmander: 80 damage


Prize Time!
Its_A_Random and Lord Jesseus each receive 5 CC (due to Amulet Coin).
Zaborg (Electabuzz) receives 1 EC, 2 MC, 1 DC (already used), and 3 KOC.
U-Turn (Scyther) receives 1 EC, 2 MC, 1 DC, and 2 KOC.
Thestalos (Magmar) and Delg (Sneasel) receive 1 EC, 2 MC, and 1 DC (already used).
Kuraz (Clefairy) receives 1 EC and 2 MC.
Chi (Charmander), Lambda (Squirtle), Eta (Totodile), and Zeta (Dratini) receive 1 EC, 2 MC, and 1 DC.
Phi (Beldum) receives 1 EC, 3 MC (due to Exp. Share), and 1 DC.
Dummy007 receives 11 UC (I think).
Quagsires receives an invitation to change the thread tag to 'Completed.'

Great game, guys! IAR had the definite advantage from the beginning, and his "take one down, pass it around" strategy paid off- not to undermine LJ's decent playing considering the circumstances, however! Thanks for letting me ref, and good luck in the future!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
It was never supposed to end this way... =/

GG Lord Jesseus! Sorry...

Thanks for starting up Quagsires, & subreffing, Dummy, much appreciated.

Yay...Now someone can go & change the thread's prefix!
 
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