That's definitely another thing to consider. Obviously, I'll have to remove Combee.I would like to note that Combee gets a movepool of a whopping like 3 moves
Most prevos have awful movepools compared to their evos, which is something you've completely not considered in that list.
You have to remember that pretty much everything gets Electivire-level coverage. Although that defensive typing is pretty great.at last, electivire...
You're finally good!
Frogadier having a better typing than Greninja really doesn't seem like it's important considering Protean priority.Remember people, you should always try to get the lowest amount of HP you possibly can on your Pokemon, unless the Pokemon in question is a Wish Passer.
Here's a list of Pokemon who outclass their evolutions in one way or another:
Bulbusaur has lower HP than Venusaur, and therefore benefits more from Leech Seed and Giga Drain. (this goes for most Grass-types)
Charmeleon doesn't take 50% damage from Stealth Rock.
Vulpix uses Pain Split more efficently than Ninetales.
Abra gets more HP back from Drain Punch (the same goes for many Fighting-types).
Magneton is faster than Magnezone.
Shellder has a better defensive typing than Cloyster, but loses Spikes.
Onix is faster than Steelix and has Weak Armor, but has a far worse defensive typing
Chansey has lower HP than Blissey, therefore less susceptible to Drain Punch.
Staryu has a better defensive typing than Starmie, but loses STAB on Psyshock.
Eevee has Adaptability.
Remoraid has Moody (which will be probably allowed, since it only has an effect 3/7 of the time).
Porygon2 has Trace.
Tyrogue has Guts.
Surskit is faster and has a better typing than Masquerain, but loses Air Slash.
Nincada has a better typing than Ninjask and gets Compound Eyes, but loses Speed Boost.
Bagon has Sheer Force and only takes 12.5% damage from Stealth Rock.
Tynamo is faster than Elektross
Frogadier has a better defensive typing than Greninja
Moody is banned, not because of the stat boosts, but because of the Evasion boosts. So not quite true.Remoraid has Moody (which will be probably allowed, since it only has an effect 3/7 of the time).
Not many Pokemon get Electric/Ground/Fighting/Ice coverage, which has the best super effective coverage in the game. It means you hit over 600 Pokemon for super effective damage.You have to remember that pretty much everything gets Electivire-level coverage. Although that defensive typing is pretty great.
Frogadier can switch into Bug and Fighting-type moves much more easily, and proceed to sweep from there.Frogadier having a better typing than Greninja really doesn't seem like it's important considering Protean priority.
I think the best coverage is electric, flying, ground and fighting after searching the pokemon type coverage calculator. This hit for 612 types se, swamps hits for 605.Actually the best one is fighting/flying/ground/ice (I think, it's yours but with flying replacing something.)
I don't think Evasion will be too much of a problem, since perfect accuracy moves will probably be very common.Moody is banned, not because of the stat boosts, but because of the Evasion boosts. So not quite true.
Otherwise, nice point with everything else!
Nice job. Infernape seems pretty good, then.I think the best coverage is electric, flying, ground and fighting after searching the pokemon type coverage calculator. This hit for 612 types se, swamps hits for 605.
The fastest one of these with at least 1 STAB, is nape, with thunder punch, aerial ace, brick break/cc, earthquake
The whole "Choice Band doesn't work" thing basically boils down to the fact that everything which boost stats in general have no effect.It seems to me that you are making the rule set far more complex than it needs to be. It is better to have a simple rule set at first, and just ban things that are found to be broken. Otherwise, the tier becomes very complex and difficult to get into for newer players, filled with exceptions that detract from the creative potential of the meta and devalues the original concept. It seems that you are trying change things (like nerfing priority and rapid spin) just because that's what it's like in standard tiers, but once you start doing that, what's the point? Imo, the reason oms are fun is seeing how a simple mechanic change or the adding/removing of restrictions can change how the game is played. If you're nerfing priority, why not make set up moves actually do something? Maybe make Band and Specs function again? At this point, the decision of what to change and what not to change, and how, becomes arbitrary, and everything just gets messy. Note that all of the most successful oms have a very simple ruleset, and rather than manually nerfing the broken things, have just banned them. Especially seeing as nobody has actually played this meta, how can you possibly know what is or isn't broken without any experience with it?
That's really the biggest problem with this meta. Stall is basically the easy way out, and we should try to nerf it if it becomes to dominant (this is all theory, of course)Stall is probably the best play style in this meta, seeing as sweepers don't exist, and even super effective hits can be stalled with recover.
Regenerator seems amazing. Adding to the OP.Regenerator seems really good too: Amoonguss, Corsola, Tornadus-t, and Audino all have wide movepools and decent typing.
Nice catch for the paralysis.from op, Paralysis cuts speed to 1/4. not in half.
still, nerfed/banned everyting (including priority, multi-hit move or even rapid spin) made this om boring and unpleasant.
Scarf Ditto would probably be pretty terrible, since sweeping doesn't actually exist.anyone mention scarf ditto yet?
I just realised that Levitate isn't taken into account in the calculator. Probably doesn't matter, but still should be taken into consideration.I think the best coverage is electric, flying, ground and fighting after searching the pokemon type coverage calculator. This hit for 612 types se, swamps hits for 605.
The fastest one of these with at least 1 STAB, is nape, with thunder punch, aerial ace, brick break/cc, earthquake
According to the official description and base power, that is indeed what happens. I think we've finally found a move more broken than Rock Blast.triple kick + technician + stab hitmontop should OHKO everything that isn't ghost or double resistance
1st hit = 25*1.5*1.5 = 56.25%
2nd hit = 50*1.5*1.5 = 112.5%
3rd hit = 75*1.5*1.5 (technician should still boost due to base power of 3rd hit is 30) = 168.75
total 337.5% (also, can OHKO double resistance with life orb)
You could simply not make the power increase.According to the official description and base power, that is indeed what happens. I think we've finally found a move more broken than Rock Blast.
Even then, it would be pretty broken. I think that Multi-hit moves should be the first to be nerfed. We can worry about Technician later.You could simply not make the power increase.
Mathematically, that seems pretty much perfect. Should we make this official?Multi-hit moves should deal 8.3333...% damage per hit, so that they average 25% damage when neutral.
If Triple Kick hits all 3 times (72.9% chance), a technician Hitmontop could 2HKO a neutral hit.
Cincinno gains Bullet Speed not Icicle Crash, so it actual has four fewer Pokes who resist it. Your point still stands though and is actually better now...In that case, though, Cincinno is a powerful offensive threat. Skill Link means that Icicle Clash, Rock Blast, and Tail Slap deal about 42% damage when they hit neutrally.
You are correct in assuming that. This may be crucial, particularly since status will probably be very important.I'm assuming Toxic Boost doesn't work, but Facade will.