Flamestrike and Maxim 3v3 Singles in the coolest arena ever!!

Status
Not open for further replies.
RULES RULE:
3v3 Singles
Switch=OK
Infinite recovers/chills
3 day DQ
NFEs only (middlemons OK, single-stage are not)
The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

Swich=KO
Items=NOPE
Abilities=All

TEAM FLAMESTRIKEN:

Charmeleon - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Total Moves: 18

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower

Crunch
Flare Blitz
Focus Punch

Endure

Protect
Dig
Brick Break
Rock Slide
Substitute


Croconaw - Gatorstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50 (58/1.15v)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Total Moves: 20

EC: 7/9
MC: 4
DC: 5/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch
Superpower
Hydro Pump

Aqua Jet
Dragon Claw
Ice Punch

Protect
Dig
Rock Slide
Substitute
Waterfall


Staravia - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Total Moves: 16

EC: 7/9
MC: 4
DC: 5/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird

Double-Edge
Revenge
Roost

Protect
U-Turn
Substitute
Fly


TEEEEEEEEEEEAM MAXIM (wtf no rocks):

Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon

Protect
Psychic
Ice Beam
Psyshock
Hidden Power Fighting 7


Elekid [Zant] (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

Fire Punch
Ice Punch
Cross Chop

Protect
Thunder Wave
Psychic


Duskull [Dominos] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0

Attacks:
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Payback

Faint Attack
Imprison
Pain Split

Spite

Protect
Shadow Ball
Taunt


1. Flamestrike mon
2. Maxim mon + orders
3. Flamestrik orders
 
Well, I'm going to go for the type advantage, so sending out Zant the Elekid.

Thunder Punch~Thunder Wave~Thunderpunch
If Croconaw uses Dig and he is still underground when it is your turn, use Shock Wave directed into the hole instead of your current action.
 
Right, forgot to mention that Sheer Force is enabled.

Substitute (20 HP) -> Focus Punch -> Unown Earthquake
If you don't have a Substitute A2 replace your actions for A2 and A3 with Unown Earthquake -> Dig
 
Two trainer's, expecting the regular boring runnofthemill ASB arena, suddenly fall into a pit with UNOWN ALPHABET SOUP. The battle is now exciting. Flamestrike sends out Gatorstrike (not to be confused with GatorADE) to rage and snap at his enemies like the evil little alligator he is, while Maxim responds simply with a type advantage in the form of Zant the Walking Plug...I mean Elekid.

The speedy electric Zant begins by empowering his fist with his element and slamming it into his watery foe in a mighty Thunderpunch. Absolutely terrified of the incoming shocks, Gatorstrike sets up a handy-dandy Substitute to ward off attacks. It looks like it was well-timed too, as the inanimate doll easily absorbed a Thunder Wave. Zant seems a little confused at why his awesomely strong attack didn't work, but is knocked back into reality by an attempted invisible and impossible, yet somehow powerful Focus Punch from Gatorstrike? It appears the little dinosaur-alligator hybrid's arms were just to stubby, and it couldn't use it! But Zant angrily charges up another Thunderpunch but for some reason hits the substitute again! Why can't he see the real alligator right there?? It's rather unfortunate for the little Elekid as well, as Gatorstrike grabs an Unown E and pounds the innocent usually-useless psychic type into seismic dust, creating a massive Earthquake. Zant seems quite stricken by the attack, but this matchup could still go either way!


Zant
HP: 70
EN: 84
Stats: 3 / 2 / 4 / 1 / 95
Status: None


Gatorstrike
HP: 63
EN: 65
Stats: 4 / 3 / 2 / 3 / 50
Status: Substitute (3 HP)

Used Unowns: E
Elekid=Thunderpunch (5 EN) [(8+3+(3-3)]*1.5=17 Damage
Croconaw=Substitute 20 (18 EN) [-20 HP]

Elekid=Thunder Wave (6 EN) [Failed]
Croconaw=Focus Punch (10 EN) [Failed, doesn't know move]

Elekid=Thunderpunch (5 EN) [(8+3+(3-3)]*1.5=17 Damage to Substitute
Croconaw=Unown Earthquake (7 EN) [(10+(4-2)*1.5)*1.5]=20 Damage
 
Was thinking of Charmeleon's movepool when I ordered that *sigh*

Unown Focus Punch -> Dig -> Dig
If he uses Thunder Wave and you don't have a Substitute, use Protect and push actions down, but not twice in a row
 
Sorry, forgot about this is the short time I had to ref yesterday.

Anyways, Gatorstrike seems to be focusing for some massive attack from behind that little substitute of his. Even the doll being exploded in front of him by a rogue Thundershock from Zant. However, this time Gatorstrike remebered that he forgot how to use Focus Punch, and grabs an Unown F to help him beat the innocent Elekid, smashing the little plug-mon. Zant retaliates with a mighty Thunderpunch to strike the Croconaw super-effectively, while Gatorstrike dives underneath the ground (a little delayed) and hits his foe with a Dig attack. One Thunderpunch and one Dig later, both pokemon are looking tired and hurt.


Zant
HP: 16
EN: 68
Stats: 3 / 2 / 4 / 1 / 95
Status: None


Gatorstrike
HP: 29
EN: 31
Stats: 4 / 3 / 2 / 3 / 50
Status: None

Used Unowns: E, F
Elekid=Thundershock (2 EN) [(4+3)*1.5]= 11 Damage to Substitute
Croconaw=Unown F Focus Punch (10 EN) [(15+3)*1]=18 Damage

Elekid=Thunderpunch (5 EN) [(8+3+(3-3)]*1.5=17 Damage
Croconaw=Dig (10 EN) [(8+3)*1.5]=18 Damage

Elekid=Thunderpunch (9 EN) [(8+3+(3-3)]*1.5=17 Damage
Croconaw=Dig (14 EN) [(8+3)*1.5]=18 Damage
 
Oh wow, I completely forgot about this too.

Anyway, just thunderpunch till you die

Thunderpunch x3
 
Let's combine Waterfall and Aqua Jet to finish him off before he can hit us!

Summary:
Waterfall+Aqua Jet -> Waterfall -> Aqua Jet
 
Zant tries to charge up a mighty Thunderpunch, only to be rudely interrupted by an incoming Waterfall Jet that KO's the little plug!


Zant
HP: KO
EN: KO
Stats: 3 / 2 / 4 / 1 / 95
Status: KO


Gatorstrike
HP: 29
EN: 18
Stats: 4 / 3 / 2 / 3 / 50
Status: None

Used Unowns: E, F
Croconaw=Waterfall Jet ((6+3)*1.5-1=13 Energy) [8+(4/2)+3+3]=16 Damage


Maxim, next pokemon!
 
Start with an Unown Taunt to block its annoying crap, then chill to regain some much needed energy! Finish off with a Hydro Pump! If he successfully uses Protect, chill instead and push your actions back!

Summary:
Unown Taunt -> chill -> Hydro Pump
If he successfully uses Protect (ie it doesn't fail for consecutive use or because he tried to use it while Taunted etc) use chill on that action and push actions back
 
Well, actually, let's see if this works

Evasive Shadow Sneak~Shadow Ball~Shadow Sneak

If Shadow Sneak cannot be used evasively, use the following actions instead:

Shadow Ball~Shadow Ball~Payback
 
((According to some on IRC, evasive shadow sneak does not work.))

Now that Zant is down to that lightning-fast attack, Maxim sends out Dominos the Duskull to replace the fallen Elekid. Gatorstrike knows what those sneaky ghosts can do, so grabs an Unown T to waggle at his foe and Taunt Dominos. Dominos does not like this, so he just sends off an evil Shadow Ball. Gatorstrike is quite tired now, so takes a moment to relax and chill, but is rudely interrupted by another Shadow Ball. Finally, the water-type goes on the offensive with a mighty Hydro Pump blasting away at his foe, only to be finished off by a vengeful Payback attack.


Dominos
HP: 66
EN: 79
Stats: 3 / 3 / 2 / 3 / 21
Status: Taunt (3A)


Gatorstrike
HP: KO
EN: KO
Stats: 4 / 3 / 2 / 3 / 50
Status: KO

Used Unowns: E, F, T
Croconaw=Unown Taunt (10 EN)
Duskull=Shadow Ball (5 EN) [8+3-1.5]=10 Damage

Croconaw=chill (+12 EN)
Duskull=Shadow Ball (9 EN) [8+3-1.5]=10 Damage

Croconaw=Hydro Pump (7 EN) [12+3-1.5]=14 Damage
Duskull=Payback (7 EN) [5*2]=10 Damage


Flamestrike, next pokemon!
 
With Gatorstrike down, Flamestrike sends out Scorchstrike the Charmeleon to finish up Dominos. Strike strike strike strike. The speedy lizard begins by grabbing D for Dark Pulse tossing the evil energies at Dominos. Regardless, the little Duskull grabs an Unown S to swamp the entire arena with a brothy Surf, and Scorchstrike does not appreciate the improptu bath at all. After a viscous Crunch, Dominos is not looking very well, but still fires off a simple Shadow Ball to strike (lol) Scorchstrike. As the Charmaleon revs up for a powerful Flare Blitz, Dominos tries to throw up a Protective barrier, but is taunted! Therefore, Scorchstrike smashes into Dominos with incredible might!


Dominos
HP: 23
EN: 67
Stats: 3 / 3 / 2 / 3 / 21
Status: None


Scorchstrike
HP: 64
EN: 81
Stats: 4 / 2 / 3 / 2 / 80
Status: None

Used Unowns: D, E, F, S, T
Charmaleeison=Unown Dark Pulse (6 EN) [8*1.5]=12 Damage
Duskull=Unown Surf (7 EN) [10*1.5]=15 Damage

Charmelon=Crunch (6 EN) [(8+1.5)*1.5]=14 Damage
Duskull=Shadow Ball (5 EN) [8+3]=11 Damage

Charmaleon=Flare Blitz (7 EN) [10+2+3+1.5]=17 Damage, 6 Recoil
Duskull=Protect (Fail)
 
Scorchstrike immediately Digs underground, anticipating something nasty from his ghostly foe. Fortunately for Flamestrike, it looks like the Charmeleon dodged an evil and incredibly OP powerful Pain Split. Scorchstrike rises up to strike nothing, as Dominos safely levitates above the ground. A mighty Crunch from Scorchstrike brings Dominos down to its non-existant knees, but the little ghost sends out a Shadow Ball. Scorchstrike then grabs Unown B and stuffs it in his mouth, and then proceeds to Bite Dominos, finishing the ghost off!


Dominos
HP: KO
EN: KO
Stats: 3 / 3 / 2 / 3 / 21
Status: KO


Scorchstrike
HP: 64
EN: 61
Stats: 4 / 2 / 3 / 2 / 80
Status: None

Used Unowns: B, D, E, F, S, T
Charm=Dig (10 EN) [Leviatate]
Duskull=Pain Split (47 EN) [Epic Fail]

Charm=Crunch (6 EN) [14 Damage]
Duskull=Shadow Ball (5 EN) [11 Damage]

Charm=Unown Bite (4 EN) [11 Damage]
 
Prepare to be destroyed

Lock-On~Zap Cannon~Discharge
If Lock On is unsuccessful, use Psychic instead of Zap Cannon
 
Maxim is now on his last leg(less pokemon)! However, can something as boss as Matrix the Porygon 4/(√4) takes to the field. Scorchstrike however, according to Flamestrikes (he's right), does know Focus Punch and starts winding up a mighty blow to hit super-effectively. Matrix idly Locks On to his foe, ensuring his next attack will hit. Taking advantage of his foe's un-attackingness, Scorchstrike succesfully thwacks Matrix with a Focus Punch for epic damage. Scorchstrike switches to defensive-Charmeleon-mode, and creates a Substitute (25) to absorb the incoming Zap Cannon. As Matrix destroys the Substitute with a Discharge, Scorchstrike is unfazed and able to Focus Punch again.


Matrix
HP: 50
EN: 80
Stats: 2 / 3 / 5 / 3 / 60
Status: KO


Scorchstrike
HP: 39
EN: 18
Stats: 4 / 2 / 3 / 2 / 80
Status: None

Used Unowns: B, D, E, F, S, T
Porygon2=Lock-On (5 EN)
Charm=Focus Punch (10 EN) [25 Damage]

Charm=Substitute (25) (23 EN) [24 HP]
Porygon2=Zap Cannon (9 EN) [15 Damage]

Porygon2=Discharge (6 EN) [11 Damage]
Charm=Focus Punch (10 EN) [25 Damage]
 
Let's make things easy for Raptorstrike!

Brick Break -> chill -> Brick Break
If he uses Lock-On replace that action with Focus Punch
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top