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Completed Flamestrike and Maxim 3v3 Singles in the coolest arena ever!!

Discussion in 'ASB' started by Leethoof, Oct 4, 2011.

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  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    RULES RULE:
    3v3 Singles
    Switch=OK
    Infinite recovers/chills
    3 day DQ
    NFEs only (middlemons OK, single-stage are not)
    Arena: UNOWN SOUP (open)

    The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

    Swich=KO
    Items=NOPE
    Abilities=All

    TEAM FLAMESTRIKEN:
    Scorchstrike the Charmeleon (open)
    [​IMG][​IMG]
    Charmeleon - Scorchstrike (M)
    Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Total Moves: 18

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Flamethrower

    Crunch
    Flare Blitz
    Focus Punch

    Endure

    Protect
    Dig
    Brick Break
    Rock Slide
    Substitute

    Gatorstrike the Croconaw (open)
    [​IMG][​IMG]
    Croconaw - Gatorstrike (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50 (58/1.15v)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Total Moves: 20

    EC: 7/9
    MC: 4
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Crunch
    Superpower
    Hydro Pump

    Aqua Jet
    Dragon Claw
    Ice Punch

    Protect
    Dig
    Rock Slide
    Substitute
    Waterfall

    Raptorstrike the Staravia (open)
    [​IMG][​IMG]
    Staravia - Raptorstrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    Total Moves: 16

    EC: 7/9
    MC: 4
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Brave Bird

    Double-Edge
    Revenge
    Roost

    Protect
    U-Turn
    Substitute
    Fly


    TEEEEEEEEEEEAM MAXIM (wtf no rocks):
    Matrix (open)

    [​IMG]
    Porygon2 (Matrix)
    Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:
    (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:
    Conversion 2
    Tackle
    Sharpen
    Defense Curl
    Conversion
    Agility
    Recover
    Magnet Rise
    Psybeam
    _____________________
    Tri Attack
    Signal Beam
    Discharge
    Lock-On
    Zap Cannon

    Protect
    Psychic
    Ice Beam
    Psyshock
    Hidden Power Fighting 7

    Zant (open)

    [​IMG]
    Elekid [Zant] (M)
    Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 95
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack
    Leer
    Thunderpunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen

    Fire Punch
    Ice Punch
    Cross Chop

    Protect
    Thunder Wave
    Psychic

    Dominos (open)

    [​IMG]
    Duskull [Dominos] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 21 (-) (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0

    Attacks:
    Leer
    Nightshade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Payback

    Faint Attack
    Imprison
    Pain Split

    Spite

    Protect
    Shadow Ball
    Taunt


    1. Flamestrike mon
    2. Maxim mon + orders
    3. Flamestrik orders
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Gatorstrike is up first, I'm in class so I don't feel like typing a bunch
  3. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Well, I'm going to go for the type advantage, so sending out Zant the Elekid.

    Thunder Punch~Thunder Wave~Thunderpunch
    If Croconaw uses Dig and he is still underground when it is your turn, use Shock Wave directed into the hole instead of your current action.
  4. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Right, forgot to mention that Sheer Force is enabled.

    Substitute (20 HP) -> Focus Punch -> Unown Earthquake
    If you don't have a Substitute A2 replace your actions for A2 and A3 with Unown Earthquake -> Dig
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Two trainer's, expecting the regular boring runnofthemill ASB arena, suddenly fall into a pit with UNOWN ALPHABET SOUP. The battle is now exciting. Flamestrike sends out Gatorstrike (not to be confused with GatorADE) to rage and snap at his enemies like the evil little alligator he is, while Maxim responds simply with a type advantage in the form of Zant the Walking Plug...I mean Elekid.

    The speedy electric Zant begins by empowering his fist with his element and slamming it into his watery foe in a mighty Thunderpunch. Absolutely terrified of the incoming shocks, Gatorstrike sets up a handy-dandy Substitute to ward off attacks. It looks like it was well-timed too, as the inanimate doll easily absorbed a Thunder Wave. Zant seems a little confused at why his awesomely strong attack didn't work, but is knocked back into reality by an attempted invisible and impossible, yet somehow powerful Focus Punch from Gatorstrike? It appears the little dinosaur-alligator hybrid's arms were just to stubby, and it couldn't use it! But Zant angrily charges up another Thunderpunch but for some reason hits the substitute again! Why can't he see the real alligator right there?? It's rather unfortunate for the little Elekid as well, as Gatorstrike grabs an Unown E and pounds the innocent usually-useless psychic type into seismic dust, creating a massive Earthquake. Zant seems quite stricken by the attack, but this matchup could still go either way!

    [​IMG]
    Zant
    HP: 70
    EN: 84
    Stats: 3 / 2 / 4 / 1 / 95
    Status: None

    [​IMG]
    Gatorstrike
    HP: 63
    EN: 65
    Stats: 4 / 3 / 2 / 3 / 50
    Status: Substitute (3 HP)

    Used Unowns: E
    CALCULATIONS (open)

    Elekid=Thunderpunch (5 EN) [(8+3+(3-3)]*1.5=17 Damage
    Croconaw=Substitute 20 (18 EN) [-20 HP]

    Elekid=Thunder Wave (6 EN) [Failed]
    Croconaw=Focus Punch (10 EN) [Failed, doesn't know move]

    Elekid=Thunderpunch (5 EN) [(8+3+(3-3)]*1.5=17 Damage to Substitute
    Croconaw=Unown Earthquake (7 EN) [(10+(4-2)*1.5)*1.5]=20 Damage
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Was thinking of Charmeleon's movepool when I ordered that *sigh*

    Unown Focus Punch -> Dig -> Dig
    If he uses Thunder Wave and you don't have a Substitute, use Protect and push actions down, but not twice in a row
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Thundershock~Thunderpunch~Thunderpunch
  8. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Sorry, forgot about this is the short time I had to ref yesterday.

    Anyways, Gatorstrike seems to be focusing for some massive attack from behind that little substitute of his. Even the doll being exploded in front of him by a rogue Thundershock from Zant. However, this time Gatorstrike remebered that he forgot how to use Focus Punch, and grabs an Unown F to help him beat the innocent Elekid, smashing the little plug-mon. Zant retaliates with a mighty Thunderpunch to strike the Croconaw super-effectively, while Gatorstrike dives underneath the ground (a little delayed) and hits his foe with a Dig attack. One Thunderpunch and one Dig later, both pokemon are looking tired and hurt.

    [​IMG]
    Zant
    HP: 16
    EN: 68
    Stats: 3 / 2 / 4 / 1 / 95
    Status: None

    [​IMG]
    Gatorstrike
    HP: 29
    EN: 31
    Stats: 4 / 3 / 2 / 3 / 50
    Status: None

    Used Unowns: E, F
    CALCULATIONS (open)

    Elekid=Thundershock (2 EN) [(4+3)*1.5]= 11 Damage to Substitute
    Croconaw=Unown F Focus Punch (10 EN) [(15+3)*1]=18 Damage

    Elekid=Thunderpunch (5 EN) [(8+3+(3-3)]*1.5=17 Damage
    Croconaw=Dig (10 EN) [(8+3)*1.5]=18 Damage

    Elekid=Thunderpunch (9 EN) [(8+3+(3-3)]*1.5=17 Damage
    Croconaw=Dig (14 EN) [(8+3)*1.5]=18 Damage
  9. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Oh wow, I completely forgot about this too.

    Anyway, just thunderpunch till you die

    Thunderpunch x3
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Let's combine Waterfall and Aqua Jet to finish him off before he can hit us!

    Summary:
    Waterfall+Aqua Jet -> Waterfall -> Aqua Jet
  11. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Zant tries to charge up a mighty Thunderpunch, only to be rudely interrupted by an incoming Waterfall Jet that KO's the little plug!

    [​IMG]
    Zant
    HP: KO
    EN: KO
    Stats: 3 / 2 / 4 / 1 / 95
    Status: KO

    [​IMG]
    Gatorstrike
    HP: 29
    EN: 18
    Stats: 4 / 3 / 2 / 3 / 50
    Status: None

    Used Unowns: E, F
    CALCULATIONS (open)

    Croconaw=Waterfall Jet ((6+3)*1.5-1=13 Energy) [8+(4/2)+3+3]=16 Damage


    Maxim, next pokemon!
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Let's go with Dominos the Duskull next!
  13. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Start with an Unown Taunt to block its annoying crap, then chill to regain some much needed energy! Finish off with a Hydro Pump! If he successfully uses Protect, chill instead and push your actions back!

    Summary:
    Unown Taunt -> chill -> Hydro Pump
    If he successfully uses Protect (ie it doesn't fail for consecutive use or because he tried to use it while Taunted etc) use chill on that action and push actions back
  14. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Well, actually, let's see if this works

    Evasive Shadow Sneak~Shadow Ball~Shadow Sneak

    If Shadow Sneak cannot be used evasively, use the following actions instead:

    Shadow Ball~Shadow Ball~Payback
  15. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    ((According to some on IRC, evasive shadow sneak does not work.))

    Now that Zant is down to that lightning-fast attack, Maxim sends out Dominos the Duskull to replace the fallen Elekid. Gatorstrike knows what those sneaky ghosts can do, so grabs an Unown T to waggle at his foe and Taunt Dominos. Dominos does not like this, so he just sends off an evil Shadow Ball. Gatorstrike is quite tired now, so takes a moment to relax and chill, but is rudely interrupted by another Shadow Ball. Finally, the water-type goes on the offensive with a mighty Hydro Pump blasting away at his foe, only to be finished off by a vengeful Payback attack.

    [​IMG]
    Dominos
    HP: 66
    EN: 79
    Stats: 3 / 3 / 2 / 3 / 21
    Status: Taunt (3A)

    [​IMG]
    Gatorstrike
    HP: KO
    EN: KO
    Stats: 4 / 3 / 2 / 3 / 50
    Status: KO

    Used Unowns: E, F, T
    CALCULATIONS (open)

    Croconaw=Unown Taunt (10 EN)
    Duskull=Shadow Ball (5 EN) [8+3-1.5]=10 Damage

    Croconaw=chill (+12 EN)
    Duskull=Shadow Ball (9 EN) [8+3-1.5]=10 Damage

    Croconaw=Hydro Pump (7 EN) [12+3-1.5]=14 Damage
    Duskull=Payback (7 EN) [5*2]=10 Damage


    Flamestrike, next pokemon!
  16. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Let's go Scorchstrike! Burn him down (with Dark and Ghost type attacks)!

    Unown Dark Pulse -> Crunch -> Flare Blitz
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Unown S: Surf~Shadow Ball~Protect
    If Unown can't be used due to taunt, use Payback instead
  18. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    With Gatorstrike down, Flamestrike sends out Scorchstrike the Charmeleon to finish up Dominos. Strike strike strike strike. The speedy lizard begins by grabbing D for Dark Pulse tossing the evil energies at Dominos. Regardless, the little Duskull grabs an Unown S to swamp the entire arena with a brothy Surf, and Scorchstrike does not appreciate the improptu bath at all. After a viscous Crunch, Dominos is not looking very well, but still fires off a simple Shadow Ball to strike (lol) Scorchstrike. As the Charmaleon revs up for a powerful Flare Blitz, Dominos tries to throw up a Protective barrier, but is taunted! Therefore, Scorchstrike smashes into Dominos with incredible might!

    [​IMG]
    Dominos
    HP: 23
    EN: 67
    Stats: 3 / 3 / 2 / 3 / 21
    Status: None

    [​IMG]
    Scorchstrike
    HP: 64
    EN: 81
    Stats: 4 / 2 / 3 / 2 / 80
    Status: None

    Used Unowns: D, E, F, S, T
    CALCULATIONS (open)

    Charmaleeison=Unown Dark Pulse (6 EN) [8*1.5]=12 Damage
    Duskull=Unown Surf (7 EN) [10*1.5]=15 Damage

    Charmelon=Crunch (6 EN) [(8+1.5)*1.5]=14 Damage
    Duskull=Shadow Ball (5 EN) [8+3]=11 Damage

    Charmaleon=Flare Blitz (7 EN) [10+2+3+1.5]=17 Damage, 6 Recoil
    Duskull=Protect (Fail)
  19. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Derp.

    Pain Split~Shadow Ball~Shadow Ball
    If Protect is used A1, switch A2 and A1
  20. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Pain Split is the most annoying move ever.

    Dig -> Crunch -> Unown Bite
  21. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Scorchstrike immediately Digs underground, anticipating something nasty from his ghostly foe. Fortunately for Flamestrike, it looks like the Charmeleon dodged an evil and incredibly OP powerful Pain Split. Scorchstrike rises up to strike nothing, as Dominos safely levitates above the ground. A mighty Crunch from Scorchstrike brings Dominos down to its non-existant knees, but the little ghost sends out a Shadow Ball. Scorchstrike then grabs Unown B and stuffs it in his mouth, and then proceeds to Bite Dominos, finishing the ghost off!

    [​IMG]
    Dominos
    HP: KO
    EN: KO
    Stats: 3 / 3 / 2 / 3 / 21
    Status: KO

    [​IMG]
    Scorchstrike
    HP: 64
    EN: 61
    Stats: 4 / 2 / 3 / 2 / 80
    Status: None

    Used Unowns: B, D, E, F, S, T
    CALCULATIONS (open)

    Charm=Dig (10 EN) [Leviatate]
    Duskull=Pain Split (47 EN) [Epic Fail]

    Charm=Crunch (6 EN) [14 Damage]
    Duskull=Shadow Ball (5 EN) [11 Damage]

    Charm=Unown Bite (4 EN) [11 Damage]
  22. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Prepare to be destroyed

    Lock-On~Zap Cannon~Discharge
    If Lock On is unsuccessful, use Psychic instead of Zap Cannon
  23. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    This time I actually *do* know Focus Punch!

    Focus Punch -> Substitute (25 HP) -> Focus Punch
  24. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Maxim is now on his last leg(less pokemon)! However, can something as boss as Matrix the Porygon 4/(√4) takes to the field. Scorchstrike however, according to Flamestrikes (he's right), does know Focus Punch and starts winding up a mighty blow to hit super-effectively. Matrix idly Locks On to his foe, ensuring his next attack will hit. Taking advantage of his foe's un-attackingness, Scorchstrike succesfully thwacks Matrix with a Focus Punch for epic damage. Scorchstrike switches to defensive-Charmeleon-mode, and creates a Substitute (25) to absorb the incoming Zap Cannon. As Matrix destroys the Substitute with a Discharge, Scorchstrike is unfazed and able to Focus Punch again.

    [​IMG]
    Matrix
    HP: 50
    EN: 80
    Stats: 2 / 3 / 5 / 3 / 60
    Status: KO

    [​IMG]
    Scorchstrike
    HP: 39
    EN: 18
    Stats: 4 / 2 / 3 / 2 / 80
    Status: None

    Used Unowns: B, D, E, F, S, T
    CALCULATIONS (open)

    Porygon2=Lock-On (5 EN)
    Charm=Focus Punch (10 EN) [25 Damage]

    Charm=Substitute (25) (23 EN) [24 HP]
    Porygon2=Zap Cannon (9 EN) [15 Damage]

    Porygon2=Discharge (6 EN) [11 Damage]
    Charm=Focus Punch (10 EN) [25 Damage]
  25. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Let's make things easy for Raptorstrike!

    Brick Break -> chill -> Brick Break
    If he uses Lock-On replace that action with Focus Punch
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