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Completed Flamestrike takes on TRG

Discussion in 'ASB' started by Ragnarokalex, Apr 23, 2012.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Team Flamestrike:
    Shockstrike the Cyclohm @ Exp. Share (open)
    [​IMG]
    Cyclohm - Shockstrike (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 41

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Twister
    Double Hit
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hyper Beam
    Hurricane

    Heal Bell
    Hydro Pump
    Magnet Rise

    Draco Meteor

    Roar
    Hidden Power Grass (7)
    Sunny Day
    Ice Beam
    Light Screen
    Protect
    Thunderbolt
    Thunder
    Double Team
    Flamethrower
    Fire Blast
    Torment
    Volt Switch
    Thunder Wave
    Dragon Tail
    Substitute
    Trick Room
    Surf

    Dragon Pulse

    Flamestrike the Magmortar @ Exp. Share (open)
    [​IMG][​IMG]
    Magmortar - Flamestrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 72 (83/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 34

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Sunny Day
    Lava Plume
    Flamethrower
    Fire Blast
    Hyper Beam

    Cross Chop
    Mach Punch
    ThunderPunch

    Counter
    Endure
    Heat Wave
    Helping Hand
    Mimic

    Hidden Power Ice 7
    Taunt
    Protect
    SolarBeam
    Thunderbolt
    Earthquake
    Psychic
    Brick Break
    Torment
    Rest
    Will-O-Wisp
    Substitute

    Bide


    Team TRG:
    Sumvin the Blastoise (open)

    [​IMG]
    <Blastoise> [Sumvin] (Male)
    Nature: Rash
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 3(-)
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:(15)
    Tail Whip
    Water Gun
    Tackle
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Bubble
    Withdraw
    Hydro Pump
    Aqua Tail

    Water Spout
    Yawn
    Mirror Coat
    Muddy Water

    Scald
    Brick Break
    Blizzard
    Ice Beam

    Korlyam the Arcanine (open)

    [​IMG]
    *<Arcanine> [Korlyam] (Male)
    Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:(16)
    *Leer
    *Flame Wheel
    *Bite
    *Helping Hand
    *Take Down
    *Roar
    *Ember
    *Odor Sleuth
    *Reversal
    Fire Fang
    Thunder Fang
    Flare Blitz
    Crunch

    *Close Combat
    *Morning Sun
    *Heat Wave

    *Aerial Ace
    *Dig
    *Wild Charge
    *Flame Charge


    Flamestrike send out first mon, then TRG responds with mon and orders
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    [​IMG]
    "Alright Flamestrike, you're up first! This is our last chance to prepare for the tournament, so let's make it count!"
  3. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    "When water meets flame, the flame goes out!"

    GO Sumvin!

    Water Spout-Water Spout-Hydro Pump
    IF an action is Protected against switch that action to Withdraw
    IF Confuse Ray is used switch that action to Protect once
  4. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    [​IMG]
    "Perhaps the flame does go out, but you should be more careful that it doesn't strike back! Bide your time Flamestrike and show him just what fire can do against water!"

    Summary:
    Bide -> hold -> release
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Pre Round 1 (open)

    [​IMG]
    Magmortar [Flamestrike] Male
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 72

    [​IMG]
    Blastoise [Sumvin] Male
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 78


    Terrible internet means flavor comes later.

    Post Round 1 (open)

    [​IMG]
    Magmortar [Flamestrike] Male
    hp: 41
    energy: 42%
    status: none
    boosts: none
    Speed: 72

    [​IMG]
    Blastoise [Sumvin] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 78



    Calculations (open)

    Flamestrike begins storing energy!

    Sumvin uses Water Spout!

    To Crit <625, 4105 no
    (15+3+[4-3]*1.5)*1.5=29.25 Damage
    -9 Energy

    Flamestrike is storing energy!

    Sumvin uses Water Spout!

    To Crit <625, 4630 no
    (15+3+[4-3]*1.5)*1.5=29.25 Damage
    -13 Energy

    Flamestrike uses Bide!
    58.5*1.75=102.375
    -58 Energy

    Sumvin was KOed

    Magmortar: 29.25+29.25=58.5=59 Damage Taken


    Arcanine is sent out automatically, Flamestrike issue orders!!
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    [​IMG]
    "Great job Flamestrike, now we have a fellow Fire type to deal with. Nail it with a Psychic, follow up with an Earthquake, and finish off with another Psychic! If he uses Dig, then punish it with a Earthquake and push actions back, and if he Wild Charges you then just Counter it!"

    Summary:
    Psychic -> Earthquake -> Psychic
    If he uses Dig use Earthquake and push actions down
    If he uses Wild Charge use Counter and push actions down
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    posting for Kevin since our internet situation right now is bad and hes sitting right here

    Close Combat - Wild Charge - Close Combat

    Pre Round 2 (open)

    [​IMG]
    Magmortar [Flamestrike] Male
    hp: 41
    energy: 42%
    status: none
    boosts: none
    Speed: 72

    [​IMG]
    Arcanine [Korlyam] Male
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 95


    Terrible internet means flavor comes later.

    Post Round 2 (open)

    [​IMG]
    Magmortar [Flamestrike] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 72

    [​IMG]
    Arcanine [Korlyam] Male
    hp: 54
    energy: 76%
    status: none
    boosts: none
    Speed: 95



    Calculations (open)

    Round 1:
    Korlyam uses Close Combat!
    To Crit <625, 2343 no
    12+3=15 Damage
    Korlyam's defenses fell
    -8 Energy

    Flamestrike uses Psychic!
    To Crit <625, 4419 no
    Lower SpD <1000, 2572 no
    11+4.5+1.75=17.25 Damage
    -8 Energy

    Round 2:
    Korlyam uses Wild Charge!
    To Crit <625, 1411 no
    11+3=14 Damage
    -4 HP Recoil
    -8 Energy

    Flamestrike uses Counter!
    14*1.75=24.5 Damage
    -13 Energy

    Round 3:
    Korlyam uses Close Combat
    To Crit <625, 7716 no
    12+3=15 Damage
    Korlyam's defenses fell
    -8 Energy

    Flamestrike was KOed

    Arcanine: 17.25+24.5=41.75+4=46 Damage Taken
    Magmortar: 15+15+14=44 Damage


    TRG orders, then Flamestrike!!
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Posting for TRG again since he's right here and trying to swap accounts on a single laptop right now would be disastrous:

    Dig-Dig-Dig
    IF Protect is used, switch that action to Morning Sun, but only once
  9. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    [​IMG]
    "Alright, he thinks he can Dig his way to victory, but unfortunately for him he can't quite reach us after we Magnet Rise! After that, feel free use Trick Room to make yourself faster, then slam him with a Hydro Pump!"
    Summary:
    Magnet Rise -> Trick Room -> Hydro Pump
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Pre Round 3 (open)

    [​IMG]
    Cyclohm [Shockstrike] Male
    hp: 110
    energy: 100%
    status: none
    boosts: none
    Speed: 80

    [​IMG]
    Arcanine [Korlyam] Male
    hp: 54
    energy: 76%
    status: none
    boosts: none
    Speed: 95


    Magnet Rise actually specifies that Size Class 4 can hit through it. O.o

    Post Round 3 (open)

    [​IMG]
    Cyclohm [Shockstrike] Male
    hp: 64
    energy: 77%
    status: none
    boosts: none
    Speed: 80

    [​IMG]
    Arcanine [Korlyam] Male
    hp: 27
    energy: 32%
    status: none
    boosts: none
    Speed: 95



    Calculations (open)

    Round 1:
    Korlyam uses Dig!
    To Crit <625, 7427 no
    8+1.5*1.5=14.25 Damage
    -10 Energy

    Shockstrike uses Magnet Rise!
    Shockstrike began to float!
    -5 Energy

    Round 2:
    Korlyam uses Dig!
    To Crit <625, 1200 no
    8+1.5*1.5=14.25 Damage
    -14 Energy

    Shockstrike uses Trick Room!
    The dimensions were distorted!
    -10 Energy

    Round 3:
    Korlyam uses Dig!
    To Crit <625, 481 yes
    8+3+1.5*1.5=17.25 Damage
    -18 Energy

    Shockstrike uses Hydro Pump!
    To Hit <8500, 2323 yes
    To Crit <625, 1377 no
    12+4.5*1.5+1.75=26.5 Damage
    -8 Energy

    Cyclohm: 14.25+14.25+17.25=45.75=46 Damage Taken
    Arcanine: 26.5=27 Damage taken


    Flamestrike's Turn!!
  11. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    Actually, it specifies that above SC 4 can hit through it.
    [​IMG]
    "Great job Shockstrike, just finish him off with a Hydro Pump! If it misses or he saves himself with recovery, then nail him with a Surf and finish off with a Thunderbolt!"

    Summary:
    Hydro Pump -> Surf -> Thunderbolt
  12. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Alright....
    .....
    .......
    .........Welp lol, i'm fucked

    Close Combat Spam
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Pre Round 4 (open)

    [​IMG]
    Cyclohm [Shockstrike] Male
    hp: 64
    energy: 77%
    status: none
    boosts: none
    Speed: 80

    [​IMG]
    Arcanine [Korlyam] Male
    hp: 27
    energy: 32%
    status: none
    boosts: none
    Speed: 95


    Post Round 4 (open)

    [​IMG]
    Cyclohm [Shockstrike] Male
    hp: 49
    energy: 62%
    status: none
    boosts: none
    Speed: 80

    [​IMG]
    Arcanine [Korlyam] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 95



    Calculations (open)

    Round 1:

    Shockstrike uses Hydro Pump!
    To Hit <8500, 5423 yes
    To Crit <625, 7452 no
    12+4.5*1.5+1.75=26.5 Damage
    -8 Energy

    Korlyam uses Close Combat!
    To Crit <625, 5935 no
    12+3=15 Damage
    Korlyam's defenses fell
    -8 Energy


    Round 2:
    Shockstrike uses Surf!
    To Crit <625, 6823 no
    10+5*1.5=22.5 Damage
    -7 Energy

    Korlyam Faints!

    Cyclohm: 15=15 Damage Taken
    Arcanine: 26.5+22.5=49 Damage taken


    Thats it!

    Flamestrike Wins!

    Spoils
    Ragnarokalex-3 UC

    FlameStrike-2 CC
    FlameStrike-4 MC/1 KOC
    ShockStrike-4 MC/1 KOC

    The Royal Guard-2 CC
    Korlyam- 4 MC/1 KOC
    Sumvin- 2 MC/1 DC
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