Arena: The Colosseum. Yes, the one in Rome. If the emperor (ref) deems the battle too uneventful, wild pokemon may be released from their cages in order to add some oomph to the fight. Teams: Blue_Tornado Serene the Slowpoke (Move your mouse to reveal the content) Serene the Slowpoke (open) Serene the Slowpoke (close) Slowpoke(*) Serene (M) Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Stats: HP: 100 Atk: *** Def: **** (+1) SpA: ** SpD: ** Spe: 13 (15 / 1.15v) EC: 0/6 MC: 0 DC: 0/5 Attacks: Curse(*) Yawn(*) Tackle(*) Growl(*) Water Gun(*) Confusion(*) Disable(*) Headbutt(*) Future Sight(*) Me First(*) Mud Sport(*) Dive(*) Ice Beam(*) Toxic(*) Needle the Pawniard (Move your mouse to reveal the content) Needle the Pawniard (open) Needle the Pawniard (close) Pawniard(*) Needle (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Dark/Steel Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 90 Atk: **** (+) Def: *** SpA: * (-) SpD: ** Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch(*) Leer(*) Fury Cutter(*) Torment(*) Faint Attack(*) Scary Face(*) Metal Claw(*) Psycho Cut(*) Revenge(*) Sucker Punch(*) Dig(*) Brick Break(*) Taunt(*) Flamestrike Shockstrike the Monohm (Move your mouse to reveal the content) Shockstrike the Monohm (open) Shockstrike the Monohm (close) Monohm - Shockstrike (M) Nature: Modest (Adds * to Special Attack; Subtracts * from Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 EC: 2/9 MC: 0 DC: 1/5 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Slack Off Heal Bell Hydro Pump Magnet Rise Thunderbolt Dragon Pulse Volt Change Flamestrike the Magmar (Move your mouse to reveal the content) Flamestrike the Magmar (open) Flamestrike the Magmar (close) Magmar - Flamestrike (M) Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 (93/1.15v) EC: 5/9 MC: 0 DC: 1/5 Attacks: Ember Smog Leer Fire Punch SmokeScreen Faint Attack Fire Spin Confuse Ray Sunny Day Fire Blast Cross Chop Mach Punch ThunderPunch Psychic Will-O-Wisp Protect Skystrike the Rufflet (Move your mouse to reveal the content) Skystrike the Rufflet (open) Skystrike the Rufflet (close) Rufflet - Skystrike (M) Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Sheer Force: (Can Be Enables) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Attacks: Peck Leer Fury Attack Wing Attack Hone Claws Scary Face Aerial Ace Tailwind Crush Claw Brave Bird Shadow Claw Rock Slide U-Turn Blue_Tornado only sent me 2 mons, so I'll release them. Go Serene the Slowpoke and Needle the Pawniard! Flamestrike, mons and orders.