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Completed Flamestrike vs. danmantincan! Please don't keep landing on the dark-type!

Discussion in 'ASB' started by The Wanderer, Apr 11, 2012.

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  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Good evening, ladies and gentlemen.

    Tonight's warriors are...

    Flamestrike
    Sandstrike the Gligar (open)
    [​IMG][​IMG]
    Gligar - Sandstrike (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18
    Total Moves: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    U-Turn
    X-Scissor

    Agility
    Counter
    Night Slash

    Protect
    Earthquake
    Substitute

    Snackstrike the Munchlax (open)
    [​IMG][​IMG]
    Munchlax - Snackstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (5/1.15v)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16
    Total Moves: 17

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Body Slam
    Snatch

    Counter
    Double-Edge
    Zen Headbutt

    Protect
    Earthquake
    Rock Slide
    Substitute

    Musclestrike the Gurdurr (open)
    [​IMG][​IMG]
    Gurdurr - Musclestrike (M)
    Nature: Adamant (+1 Attack, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Total Moves: 16

    EC: 6/9
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Stone Edge
    Focus Punch

    Counter
    Drain Punch
    Endure

    Protect
    Payback
    Substitute

    Leafstrike the Servine (open)
    [​IMG]
    Servine - Leafstrike (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15
    Total Moves: 19

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Glare
    Mirror Coat
    Pursuit

    Taunt
    Protect
    Energy Ball
    Substitute


    VS.

    danmantincan
    Haar the Shelgon (open)
    [​IMG][​IMG]
    Haar - Shelgon (M)
    Nature: Hardy (No effect on stats)

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 3/5

    Moves (17):
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Double Edge
    Zen Headbutt

    Hydro Pump
    Dragon Pulse
    Endure

    Draco Meteor

    Dragon Claw
    Flamethrower
    Shadow Claw
    Rock Slide
    Ena the Slowpoke (open)
    [​IMG]
    Ena - Slowpoke (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (-)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Future Sight
    Me First
    Wonder Room

    Ice Beam
    Flamethrower
    Scald
    Tibarn the Rufflet (open)
    [​IMG][​IMG]
    Tibarn - Rufflet (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 4/5

    Moves (15):
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Crush Claw
    Sky Drop
    Whirlwind

    Rock Slide
    Rock Smash
    Fly
    Substitute
    Shadow Claw
    Facade
    Micaiah the Ralts (open)
    [​IMG]
    Micaiah - Ralts (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 40

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Destiny Bond
    Disable
    Encore

    Thunderbolt
    Psychic
    Grass Knot


    Order
    Flamestrike sends out his first pokemon
    dmtc sends out his first pokemon + orders
    Flamestrike orders
    It's GO time!
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Alright, Sandstrike, let's start this off right!"
  3. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    We don't have the greatest matchups, but let's make the most of it. Haar, you're up!
    [​IMG]
    Hydro Pump~Dragon Pulse~Hydro Pump

    If he uses Evasive Agility or Protect, use Focus Energy and push actions back.
  4. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Alright then, you won't like the Hydro Pumps but you can match his damage output and hope he misses one! Nail him with an Acrobatics, follow up with an Earthquake, and finish off with another Acrobatics!"

    Summary:
    Acrobatics -> Earthquake -> Acrobatics
  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: 100
    EN: 100
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Haar
    HP: 100
    EN: 100
    Spe: 50
    Abilities: Rock Head
    Status ailments: None
    Buffs/debuffs: None
    Other: None​

    ROUND 1: HELLO. I AM A ROBOT.

    UNFORTUNATELY [CENSORED] IS LATE TO HIS REFEREE DUTIES. I WILL BE ACTING IN HIS STEAD UNTIL HE RETURNS.

    FLAMESTRIKE IS FIGHTING DANMANTINCAN. FLAMESTRIKE SENDS OUT A SCORPION SPECIMEN. DANMANTINCAN SENDS OUT A SHELLED SPECIMEN.

    THE SCORPION SPECIMEN ATTACKS WITH ACROBATIC MANEUVERS. THE SHELL SPECIMEN SHOOTS APPROXIMATELY 500 LITERS OF WATER.

    THE SCORPION SPECIMEN CAUSES AN EARTHQUAKE. THE SHELL SPECIMEN BREATHES FIRE.

    THE SCORPION SPECIMEN AND SHELL SPECIMEN REPEAT THEIR FIRST ACTIONS.

    THE SHELL SPECIMEN HAS AN ADVANTAGE BY ONE HIT POINT. ATTACKS EFFECTIVE AGAINST THE NORMAL TYPE WILL GAIN POWER.

    calculations (open)
    Order: Gligar, Shelgon

    Action 1

    Sandstrike used Acrobatics!
    -Hit chance: Irrelevant = Hit
    -Crit chance (Crit <= 625 unless stated otherwise): 2344 = no
    -Damage: 11 + 3 + 6 - 6 = 14 damage
    Haar used Hydro Pump!
    -Hit chance (Hit <= 8000): 2809 = Hit
    -Crit chance: 7637 = no
    -Damage: (12 + 3 - 4.5) * 1.5 = 15.75 damage
    Numbers:
    -Gligar: -15.75 HP, -6 EN
    -Shelgon: -14 HP, -8 EN

    Action 2
    Sandstrike used Earthquake!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1666 = no
    -Damage: 10 + 3 + 6 - 6 = 13 damage
    Haar used Dragon Pulse!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 8154 = no
    -Damage: 9 + 3 + 3 - 4.5 = 10.5 damage
    Numbers:
    -Gligar: -10.5 HP, -6 EN
    -Shelgon: -13 HP, -6 EN

    Action 3
    Sandstrike used Acrobatics!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5126 = no
    -Damage: 11 + 3 + 6 - 6 = 14 damage
    Haar used Hydro Pump!
    -Hit chance (Hit <= 8000): 3562 = Hit
    -Crit chance: 856 = OHHHHHHHHHHH...
    -Damage: (12 + 3 - 4.5) * 1.5 = 15.75 damage
    Numbers:
    -Gligar: -15.75 HP, -6 EN
    -Shelgon: -14 HP, -8 EN

    Final numbers:
    -Gligar: -42 HP, -18 EN
    -Shelgon: -41 HP, -24 EN

    Round's end RNG (1 = normal; 2 = fire; 3 = water; 4 = electric; 5 = grass; 6 = ice; 7 = ground; 8 = poison; 9 = fighting; 10 = bug; 11 = rock, 12 = psychic; 13 = flying; 14 = ghost; 15 = dragon; 16 = dark; 17 = steel; 18 = no changes): 1 = Moves effective against normal get a boost!


    End Round 1 (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: 58
    EN: 82
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Haar
    HP: 59
    EN: 76
    Spe: 50
    Abilities: Rock Head
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Arena

    +2 BAP to: Fighting
    -2 BAP to: Ghost​
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    You forgot STAB on Dragon Pulse Wander- err I mean robot.

    [​IMG]
    "Good job, but we aren't going to achieve much sitting here trading blows. Let's give Musclestrike a turn!"
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Let's go Micaiah!

    Let's go on the offensive with a Psychic followed by a Confusion and finishing with another Psychic.

    If he uses Payback, use an Evasive Teleport, and if he decides to Protect, let's power up with a Calm Mind.
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "There's only one thing to do when we're faced with movespam! Bide your time then slam him at the end of the round!"

    Summary:
    Bide -> Bide (hold) -> Bide (release)
  9. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Flamestrike:
    [​IMG]
    Musclestrike
    HP: 100
    EN: 100
    Spe: 40
    Abilities: Sheer Force (OFF), Guts
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Micaiah
    HP: 90
    EN: 100
    Spe: 40
    Abilities: Synchronize, Trace (OFF)
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Arena bonuses/penalties:
    +2 BAP: Fighting
    -2 BAP: Ghost​


    ROUND 2: THE DRESS SPECIMEN IS CRITICALLY WOUNDED

    HELLO. I AM A ROBOT. I AM PERFORMING REFEREE DUTIES PLACE OF [CENSORED], AS HE IS CURRENTLY TARDY. FLAMESTRIKE RECALLS HIS SCORPION SPECIMEN AND -

    [​IMG]
    OkayI'mhere! *pant, pant*...sorry I'm late, bike broke down. What'd I miss?

    FLAMESTRIKE AND DANMANTINCAN HAVE RECALLED THEIR INITIAL SPECIMENS.

    ...Uh huh...uh huh...yeah, and have sent out Musclestrike the Gurdurr and Micaiah the Ralts, respectively!

    THE STEEL BEAM SPECIMEN ALLOWS HIMSELF TO BE HARMED WHILE THE DRESS SPECIMEN EMPLOYS WHAT APPEARS TO BE TELEKINESIS.

    Yeah, Muscle's, uh, Biding his time while Micaiah smacks him around with her Psychic powers. She also tries to wrap him in Confusion, and while it does a goodly amount of damage, it doesn't actually mess up his concentration.

    ALL THE DAMAGE THE STEEL BEAM SPECIMEN HAS SUFFERED IS REPAID UNTO THE DRESS SPECIMEN. THE DRESS SPECIMEN IS GRAVELY INJURED.

    Of course, she's still gonna have some fun with Psychic. Hey, looks like the field's changing to something...Isn't that ghost-type? Yeah, it is.

    FLAMESTRIKE HAS A FIFTY. ONE. POINT. ZERO. ZERO. ZERO. ZERO. ZERO. ZERO. ZERO. ONE. EIGHT. PERCENT CHANCE OF SUCCEEDING IN THIS BATTLE.

    ...Hey! Am I gonna be dealing with this thing for the whole battle?

    It's your own fault for being late, slacker!

    I told you, my motorcyc-

    Shut up and ref, Lad!

    Calculations (open)
    Order: Speed Tie

    Action 1 (Priority: Gurdurr, Ralts)
    Musclestrike used Bide!
    Musclestrike braced himself!
    Micaiah used Psychic!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3586 = no
    -Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25 damage!
    -Effect chance (-1 SpD <= 1000): 9436 = no
    -Energy cost: (5 + (3 / 2)) - 1 = 5.5 EN
    Numbers:
    -Gurdurr: -20.25(!) HP
    -Ralts: -5.5 EN

    Action 2 (Priority: Gurdurr, Ralts)
    Musclestrike is biding his time!
    Micaiah used Confusion!
    -Hit chance: Irrelevant = hit
    -Crit chance: 4704 = no
    -Damage: (5 + 3 + 4.5 - 3) * 1.5 = 14.25 damage
    -Effect chance (Confusion <= 1000): 9295 = no
    Numbers:
    -Gurdurr: -14.25 HP
    -Ralts: -2 EN

    Action 3 (Priority: Gurdurr, Ralts)
    Musclestrike unleashed his energy!
    -Hit chance: Irrelevant = Hit
    -Crit chance: Irrelevant = no
    -Damage: 34.5 * 1.75 = 60.38 DAMAGE!!!
    -Energy cost: 6 + (60.38 / 2) = 36.19 EN
    Micaiah used Psychic!
    -Hit chance: Irrelevant = hit
    -Crit chance: 8146 = no
    -Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25 damage!
    -Effect chance (-1 SpD <= 1000): 4548 = no
    -Energy cost: (5 + (3 / 2)) - 1 = 5.5 EN
    Numbers:
    -Gurdurr: -20.25(!) HP, -36.19 EN
    -Ralts: -60.38(Holy shit!) HP, -5.5 EN

    Final numbers:
    -Gurdurr: -55 (54.75) HP, -36 (36.19) EN
    -Ralts: -60 (60.38) HP, -13 EN

    Round's end RNG
    : 14 = Moves effective against Ghost get a boost!

    End Round 2 (open)
    Flamestrike:
    [​IMG]
    Musclestrike
    HP: 45
    EN: 64
    Spe: 40
    Abilities: Sheer Force (OFF), Guts
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Micaiah
    HP: 30
    EN: 87
    Spe: 40
    Abilities: Synchronize, Trace (OFF)
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Arena bonuses/penalties:
    +2 BAP: Ghost, Dark
    -2 BAP: Normal, Fighting, Poison, Bug​

    Benched (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: 58
    EN: 82
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    danmantincan:
    [​IMG]
    Haar
    HP: 59
    EN: 76
    Spe: 50
    Abilities: Rock Head
    Status ailments: None
    Buffs/debuffs: None
    Other: None​


    Well Flame, I believe you go first again.
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Alright, Sandstrike, you're up again! We're going to find a hole somewhere!"
  11. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Stay in there Micaiah, keep strong!
  12. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Sounds good to us! Sandstrike, hit him hard with an Earthquake, then follow up with a Faint Attack to finish him off!"

    Summary:
    Earthquake -> Faint Attack -> Night Slash
  13. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Let's do what we can!

    Destiny Bond!
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    You know, Destiny Bond lasts until the end of the round. You sure you don't want any other attacks to go with that?
  15. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Well, I'm trusting in Flame's calcs that Faint Attack will finish me off, but I guess it doesn't hurt.

    Destiny Bond~Psychic+Psychic Combo~N/A
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: 58
    EN: 82
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Micaiah
    HP: 30
    EN: 87
    Spe: 40
    Abilities: Synchronize, Trace (OFF)
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Arena bonuses/penalties:
    +2 BAP: Ghost, Dark
    -2 BAP: Normal, Fighting, Poison, Bug​

    Round 3: It was Destiny

    We're back, folks! It looks like Sandstrike gets the first move, wrecking the place with an Earthquake!

    HELLO. I AM A ROBOT. I AM SERVING AS CO-REFEREE IN THIS BATTLE. THE DRESS SPECIMEN APPEARS TO BE ESTABLISHING A TELEPATHIC LINK WITH THE SCORPION SPECIMEN.

    ...They call that Destiny Bond, robot. Which ends up doing a crapton of damage when Flame's Gligar takes Micaiah out with a Faint Attack, albeit not enough to KO him.

    THIS ELEVATES FLAMESTRIKE'S CHANCE OF SUCCESS TO SIXTY. THREE. POINT. EIGHT. TWO. SEVEN. FIVE. FIVE. THREE. FO-

    That's nice, robot. Tune in next week!

    -ZERO. ZERO. ZERO. ONE. PERCENT.
    calculations (open)
    Order: Gligar, Ralts

    Action 1
    Sandstrike used Earthquake!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5772 = no
    -Damage: 10 + 3 + 6 - 1.5 = 17.5 damage
    Micaiah used Destiny Bond!
    Micaiah attempts to take Sandstrike with her!
    Numbers:
    -Gligar: -6 EN
    -Ralts: -17.5 HP, -15 EN

    Action 2 (Priority: Gligar, Ralts)
    Sandstrike used Faint attack!
    -Hit chance: Irrelevant = Hit
    -Crit chance: Does it really matter at this point? = no
    -Damage: (6 + 2 + 6 - 1.5) * 1.5 = 17.75 damage
    Micaiah fainted!
    Sandstrike was hurt by Destiny Bond!
    -Damage: 58 - 28 = 30 Damage!!
    Numbers:
    -Gligar: -30(Ouch!) HP, -4 EN
    -Ralts: -12.5 HP

    Final Numbers:
    -Gligar: -30 HP, -10 EN
    -Ralts: -30 HP, -15 EN

    Round's End RNG
    : 5 = Moves effective against grass get a boost!

    End Round 3 (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: 28
    EN: 72
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Micaiah
    HP: KO
    EN: 72
    Spe: 40
    Abilities: Synchronize, Trace (OFF)
    Status ailments: Faint
    Buffs/debuffs: None
    Other: None

    Arena bonuses/penalties:
    +2 BAP: Fire, Ice, Flying, Bug, Poison
    -2 BAP: Water, Electric, Grass, Ground​

    Benched (open)

    Flamestrike:
    [​IMG]
    Musclestrike
    HP: 45
    EN: 64
    Spe: 40
    Abilities: Sheer Force (OFF), Guts
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    danmantincan:
    [​IMG]
    Haar
    HP: 59
    EN: 76
    Spe: 50
    Abilities: Rock Head
    Status ailments: None
    Buffs/debuffs: None
    Other: None​


    You're up, Dan.
  17. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Time for you to get back in there, let's go Haar!

    Hydro Pump~Hydro Pump~Dragon Pulse

    If Sandstrike is behind a Substitute A2, use Dragon Pulse.
    If he uses Protect, use Focus Energy, pushing actions (and the substitution) back.
  18. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Nail him with an Acrobatics, then dodge his Hydro Pump with an evasive Agility before finishing off with another Acrobatics"

    Summary:
    Acrobatics -> evasive Agility -> Acrobatics

    EDIT: I realized just before seeing your post lol.
  19. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    You realize evasive agility fails if used in succession, right?
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: 28
    EN: 72
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Haar
    HP: 59
    EN: 76
    Spe: 50
    Abilities: Rock Head
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Arena bonuses/penalties:
    +2 BAP: Fire, Ice, Flying, Bug, Poison
    -2 BAP: Water, Electric, Grass, Ground​


    Round 4: Rise of the machine

    HELLO. I AM A RO-

    Dude, you've said that for the past three rounds. They know who you are.

    DO NOT INTERRUPT, MEATBAG. *BLAM*

    ...

    HELLO. I AM A ROBOT. I WILL BE REFEREEING FOR THE DURATION OF THIS BATTLE, AS [CENSORED] MUST UNDERGO MEDICAL TREATMENT. THE SCORPION AND SHELLED SPECIMENS ARE CURRENTLY ACTIVE.

    THE SCORPION SPECIMEN ATTACKS THE SHELLED SPECIMEN WITH GRACEFUL MOVEMENTS. THE SHELLED SPECIMEN RETALIATES WITH A BLAST OF WATER.

    THE SCORPION SPECIMEN DODGES ANOTHER BLAST OF WATER.

    THE SCORPION SPECIMEN CONTINUES HIS ACROBATIC MANEUVERS AS THE SHELLED SPECIMEN BREATHES FIRE. ATTACKS EFFECTIVE AGAINST MARTIAL ARTISTS ARE STRONGER NOW.

    FLAMESTRIKE IS IN THE LEAD, WITH A SIXTY. FIVE. POINT. NINE. NINE. NINE. NINE. NINE. SEVEN. FOUR. EIGHT. PERCENT CHANCE OF SUCCESS.
    calculations (open)
    Order: Gligar, Shelgon

    Action 1
    Sandstrike used Acrobatics!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5272 = no
    -Damage: 11 + 2 + 3 + 6 - 6 = 16 damage
    Haar used Hydro Pump!
    -Hit chance (Hit <= 8000): 5015 = Hit
    -Crit chance: 4291 = no
    -Damage: (12 - 2 + 3 - 4.5) * 1.5 = 12.75 damage
    Numbers:
    -Gligar: -12.75 HP, -6 EN
    -Shelgon: -16 HP, -8 EN

    Action 2 (Priority: Gligar, Shelgon)
    Sandstrike used Evasive Agility!
    Sandstrike protected himself!
    Haar used Hydro Pump!
    Sandstrike protected himself!
    Numbers:
    -Gligar: -7 EN
    -Shelgon: -12 EN

    Action 3
    Sandstrike used Acrobatics!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3457 = no
    -Damage: 11 + 2 + 3 + 6 - 6 = 16 damage
    Haar used Dragon Pulse!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 8594 = no
    -Damage: 9 + 3 + 3 - 4.5 = 10.5 damage
    Numbers:
    -Gligar: -10.5 HP, -6 EN
    -Shelgon: -16 HP, -6 EN

    Final Numbers:
    -Gligar: -23 (23.25) HP, -19 EN
    -Shelgon: -32 HP, -26 EN

    Round's end RNG: 9 = Moves effective against fighting get a boost!

    End Round 4 (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: 5
    EN: 53
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Haar
    HP: 27
    EN: 50
    Spe: 50
    Abilities: Rock Head
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Arena bonuses/penalties:
    +2 BAP: Flying, Psychic
    -2 BAP: Bug, Rock, Dark

    Benched (open)
    Flamestrike:
    [​IMG]
    Musclestrike
    HP: 45
    EN: 64
    Spe: 40
    Abilities: Sheer Force (OFF), Guts
    Status ailments: None
    Buffs/debuffs: None
    Other: None


    AWAITING ORDERS, FLAMESTRIKE.
  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Great job Sandstrike, just hit him with Acrobatics as much as you can until you go down!"

    Summary:
    Acrobatics x3
  22. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Time to finish this pesky scorpion!
    Flamethrower~Dragon Pulse~Flamethrower
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    pre-round (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: 5
    EN: 53
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Haar
    HP: 27
    EN: 50
    Spe: 50
    Abilities: Rock Head
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Arena bonuses/penalties:
    +2 BAP: Flying, Psychic
    -2 BAP: Bug, Rock, Dark​


    ROUND 5: THE SCORPION SPECIMEN SUFFERS TERRIBLE BURNS

    HELLO. I AM A ROBOT. I WILL BE REFEREEING FOR THE DURATION OF THIS BATTLE, AS [CENSORED] MUST UNDERGO MEDICAL TREATMENT.

    THE SCORPION SPECIMEN ATTACKS GRACEFULLY ONCE AGAIN. THE SHELLED SPECIMEN BREATHES FIRE AND DEFEATS THE SCORPION SPECIMEN.

    FLAMESTRIKE'S CHANCE OF SUCCESS HAS BEEN LOWERED TO SIXTY. FOUR. POINT. NINE. NINE. NINE. NI-

    *BASH!* You shot me, you sick sack of shit!

    DO NOT RESORT TO VIOLENCE, MEATBAG.

    calculations (open)
    Order: Gligar, Shelgon

    Action 1
    Sandstrike used Acrobatics!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3109 = no
    -Damage: 11 + 3 + 2 + 6 - 6 = 16 damage
    Haar used Flamethrower!
    -Hit chance: Irrelevant = Hit
    -Crit chance: Doesn't matter at this point = No
    -Damage: 10 + 3 - 4.5 = 8.5 damage
    Sandstrike fainted!
    Numbers:
    -Gligar: -5 HP, -10 EN
    -Shelgon: -16 HP, -7 EN

    Round's end RNG: 1 = Moves effective against Normal get a boost!

    End Round 5 (open)
    Flamestrike:
    [​IMG]
    Sandstrike
    HP: KO
    EN: 43
    Spe: 85
    Abilities: Hyper Cutter, Sand Veil
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    danmantincan:
    [​IMG]
    Haar
    HP: 11
    EN: 43
    Spe: 50
    Abilities: Rock Head
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Arena bonuses/penalties:
    +2 BAP: Fighting
    -2 BAP: Ghost​

    Benched (open)
    Flamestrike:
    [​IMG]
    Musclestrike
    HP: 45
    EN: 64
    Spe: 40
    Abilities: Sheer Force (OFF), Guts
    Status ailments: None
    Buffs/debuffs: None
    Other: None


    NO. DO NOT TURN OFF MY CENTRAL POWER SUP-*bweeeeeeroooooooowwwrr...*

    Well Flame, what's your next pokeyman?
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Alright Musclestrike, let's finish this off!"
  25. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Well there isn't much left to do. You've done well Haar.

    Zen Headbutt~Zen Headbutt~Zen Headbutt
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