Flamestrike vs. danmantincan! Please don't keep landing on the dark-type!

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Good evening, ladies and gentlemen.

CHALLENGING DANMANTINCAN
4v4 NFE Singles
Infinite Recovers/chills
DQ: 48 Hours
Abilities: All
Switch: OK
Items: Off
Substitutions: 2
Arena: Type Changing Arena
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats

Restrictions: All moves are allowed.

Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.

Summary: Certain types get buffed every round.

No I most definitely did not steal this challenge from when Engineer challenged me. No siree.
Tonight's warriors are...

Flamestrike

Gligar - Sandstrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
Total Moves: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-Turn
X-Scissor

Agility
Counter
Night Slash

Protect
Earthquake
Substitute


Munchlax - Snackstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15v)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Total Moves: 17

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Body Slam
Snatch

Counter
Double-Edge
Zen Headbutt

Protect
Earthquake
Rock Slide
Substitute


Gurdurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 16

EC: 6/9
MC: 0
DC: 2/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Stone Edge
Focus Punch

Counter
Drain Punch
Endure

Protect
Payback
Substitute


Servine - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 19

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Mirror Coat
Pursuit

Taunt
Protect
Energy Ball
Substitute


VS.

danmantincan

Haar - Shelgon (M)
Nature: Hardy (No effect on stats)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 50

Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Moves (17):
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Double Edge
Zen Headbutt

Hydro Pump
Dragon Pulse
Endure

Draco Meteor

Dragon Claw
Flamethrower
Shadow Claw
Rock Slide

Ena - Slowpoke (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)

Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Future Sight
Me First
Wonder Room

Ice Beam
Flamethrower
Scald

Tibarn - Rufflet (M)
Nature: Adamant (+1 Atk, -1 SpA)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 4/5

Moves (15):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Crush Claw
Sky Drop
Whirlwind

Rock Slide
Rock Smash
Fly
Substitute
Shadow Claw
Facade

Micaiah - Ralts (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Destiny Bond
Disable
Encore

Thunderbolt
Psychic
Grass Knot


Order
Flamestrike sends out his first pokemon
dmtc sends out his first pokemon + orders
Flamestrike orders
It's GO time!
 
We don't have the greatest matchups, but let's make the most of it. Haar, you're up!

Hydro Pump~Dragon Pulse~Hydro Pump

If he uses Evasive Agility or Protect, use Focus Energy and push actions back.
 

"Alright then, you won't like the Hydro Pumps but you can match his damage output and hope he misses one! Nail him with an Acrobatics, follow up with an Earthquake, and finish off with another Acrobatics!"

Summary:
Acrobatics -> Earthquake -> Acrobatics
 
Flamestrike:

Sandstrike
HP: 100
EN: 100
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Haar
HP: 100
EN: 100
Spe: 50
Abilities: Rock Head
Status ailments: None
Buffs/debuffs: None
Other: None​

ROUND 1: HELLO. I AM A ROBOT.

UNFORTUNATELY [CENSORED] IS LATE TO HIS REFEREE DUTIES. I WILL BE ACTING IN HIS STEAD UNTIL HE RETURNS.

FLAMESTRIKE IS FIGHTING DANMANTINCAN. FLAMESTRIKE SENDS OUT A SCORPION SPECIMEN. DANMANTINCAN SENDS OUT A SHELLED SPECIMEN.

THE SCORPION SPECIMEN ATTACKS WITH ACROBATIC MANEUVERS. THE SHELL SPECIMEN SHOOTS APPROXIMATELY 500 LITERS OF WATER.

THE SCORPION SPECIMEN CAUSES AN EARTHQUAKE. THE SHELL SPECIMEN BREATHES FIRE.

THE SCORPION SPECIMEN AND SHELL SPECIMEN REPEAT THEIR FIRST ACTIONS.

THE SHELL SPECIMEN HAS AN ADVANTAGE BY ONE HIT POINT. ATTACKS EFFECTIVE AGAINST THE NORMAL TYPE WILL GAIN POWER.

Order: Gligar, Shelgon

Action 1

Sandstrike used Acrobatics!
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 2344 = no
-Damage: 11 + 3 + 6 - 6 = 14 damage
Haar used Hydro Pump!
-Hit chance (Hit <= 8000): 2809 = Hit
-Crit chance: 7637 = no
-Damage: (12 + 3 - 4.5) * 1.5 = 15.75 damage
Numbers:
-Gligar: -15.75 HP, -6 EN
-Shelgon: -14 HP, -8 EN

Action 2
Sandstrike used Earthquake!
-Hit chance: Irrelevant = Hit
-Crit chance: 1666 = no
-Damage: 10 + 3 + 6 - 6 = 13 damage
Haar used Dragon Pulse!
-Hit chance: Irrelevant = Hit
-Crit chance: 8154 = no
-Damage: 9 + 3 + 3 - 4.5 = 10.5 damage
Numbers:
-Gligar: -10.5 HP, -6 EN
-Shelgon: -13 HP, -6 EN

Action 3
Sandstrike used Acrobatics!
-Hit chance: Irrelevant = Hit
-Crit chance: 5126 = no
-Damage: 11 + 3 + 6 - 6 = 14 damage
Haar used Hydro Pump!
-Hit chance (Hit <= 8000): 3562 = Hit
-Crit chance: 856 = OHHHHHHHHHHH...
-Damage: (12 + 3 - 4.5) * 1.5 = 15.75 damage
Numbers:
-Gligar: -15.75 HP, -6 EN
-Shelgon: -14 HP, -8 EN

Final numbers:
-Gligar: -42 HP, -18 EN
-Shelgon: -41 HP, -24 EN

Round's end RNG (1 = normal; 2 = fire; 3 = water; 4 = electric; 5 = grass; 6 = ice; 7 = ground; 8 = poison; 9 = fighting; 10 = bug; 11 = rock, 12 = psychic; 13 = flying; 14 = ghost; 15 = dragon; 16 = dark; 17 = steel; 18 = no changes): 1 = Moves effective against normal get a boost!


Flamestrike:

Sandstrike
HP: 58
EN: 82
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Haar
HP: 59
EN: 76
Spe: 50
Abilities: Rock Head
Status ailments: None
Buffs/debuffs: None
Other: None

Arena

+2 BAP to: Fighting
-2 BAP to: Ghost​
 
You forgot STAB on Dragon Pulse Wander- err I mean robot.


"Good job, but we aren't going to achieve much sitting here trading blows. Let's give Musclestrike a turn!"
 
Let's go Micaiah!

Let's go on the offensive with a Psychic followed by a Confusion and finishing with another Psychic.

If he uses Payback, use an Evasive Teleport, and if he decides to Protect, let's power up with a Calm Mind.
 

"There's only one thing to do when we're faced with movespam! Bide your time then slam him at the end of the round!"

Summary:
Bide -> Bide (hold) -> Bide (release)
 
Flamestrike:

Musclestrike
HP: 100
EN: 100
Spe: 40
Abilities: Sheer Force (OFF), Guts
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Micaiah
HP: 90
EN: 100
Spe: 40
Abilities: Synchronize, Trace (OFF)
Status ailments: None
Buffs/debuffs: None
Other: None

Arena bonuses/penalties:
+2 BAP: Fighting
-2 BAP: Ghost​


ROUND 2: THE DRESS SPECIMEN IS CRITICALLY WOUNDED

HELLO. I AM A ROBOT. I AM PERFORMING REFEREE DUTIES PLACE OF [CENSORED], AS HE IS CURRENTLY TARDY. FLAMESTRIKE RECALLS HIS SCORPION SPECIMEN AND -


OkayI'mhere! *pant, pant*...sorry I'm late, bike broke down. What'd I miss?

FLAMESTRIKE AND DANMANTINCAN HAVE RECALLED THEIR INITIAL SPECIMENS.

...Uh huh...uh huh...yeah, and have sent out Musclestrike the Gurdurr and Micaiah the Ralts, respectively!

THE STEEL BEAM SPECIMEN ALLOWS HIMSELF TO BE HARMED WHILE THE DRESS SPECIMEN EMPLOYS WHAT APPEARS TO BE TELEKINESIS.

Yeah, Muscle's, uh, Biding his time while Micaiah smacks him around with her Psychic powers. She also tries to wrap him in Confusion, and while it does a goodly amount of damage, it doesn't actually mess up his concentration.

ALL THE DAMAGE THE STEEL BEAM SPECIMEN HAS SUFFERED IS REPAID UNTO THE DRESS SPECIMEN. THE DRESS SPECIMEN IS GRAVELY INJURED.

Of course, she's still gonna have some fun with Psychic. Hey, looks like the field's changing to something...Isn't that ghost-type? Yeah, it is.

FLAMESTRIKE HAS A FIFTY. ONE. POINT. ZERO. ZERO. ZERO. ZERO. ZERO. ZERO. ZERO. ONE. EIGHT. PERCENT CHANCE OF SUCCEEDING IN THIS BATTLE.

...Hey! Am I gonna be dealing with this thing for the whole battle?

It's your own fault for being late, slacker!

I told you, my motorcyc-

Shut up and ref, Lad!

Order: Speed Tie

Action 1 (Priority: Gurdurr, Ralts)
Musclestrike used Bide!
Musclestrike braced himself!
Micaiah used Psychic!
-Hit chance: Irrelevant = Hit
-Crit chance: 3586 = no
-Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25 damage!
-Effect chance (-1 SpD <= 1000): 9436 = no
-Energy cost: (5 + (3 / 2)) - 1 = 5.5 EN
Numbers:
-Gurdurr: -20.25(!) HP
-Ralts: -5.5 EN

Action 2 (Priority: Gurdurr, Ralts)
Musclestrike is biding his time!
Micaiah used Confusion!
-Hit chance: Irrelevant = hit
-Crit chance: 4704 = no
-Damage: (5 + 3 + 4.5 - 3) * 1.5 = 14.25 damage
-Effect chance (Confusion <= 1000): 9295 = no
Numbers:
-Gurdurr: -14.25 HP
-Ralts: -2 EN

Action 3 (Priority: Gurdurr, Ralts)
Musclestrike unleashed his energy!
-Hit chance: Irrelevant = Hit
-Crit chance: Irrelevant = no
-Damage: 34.5 * 1.75 = 60.38 DAMAGE!!!
-Energy cost: 6 + (60.38 / 2) = 36.19 EN
Micaiah used Psychic!
-Hit chance: Irrelevant = hit
-Crit chance: 8146 = no
-Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25 damage!
-Effect chance (-1 SpD <= 1000): 4548 = no
-Energy cost: (5 + (3 / 2)) - 1 = 5.5 EN
Numbers:
-Gurdurr: -20.25(!) HP, -36.19 EN
-Ralts: -60.38(Holy shit!) HP, -5.5 EN

Final numbers:
-Gurdurr: -55 (54.75) HP, -36 (36.19) EN
-Ralts: -60 (60.38) HP, -13 EN

Round's end RNG
: 14 = Moves effective against Ghost get a boost!

Flamestrike:

Musclestrike
HP: 45
EN: 64
Spe: 40
Abilities: Sheer Force (OFF), Guts
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Micaiah
HP: 30
EN: 87
Spe: 40
Abilities: Synchronize, Trace (OFF)
Status ailments: None
Buffs/debuffs: None
Other: None

Arena bonuses/penalties:
+2 BAP: Ghost, Dark
-2 BAP: Normal, Fighting, Poison, Bug​

Flamestrike:

Sandstrike
HP: 58
EN: 82
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

danmantincan:

Haar
HP: 59
EN: 76
Spe: 50
Abilities: Rock Head
Status ailments: None
Buffs/debuffs: None
Other: None​


Well Flame, I believe you go first again.
 

"Sounds good to us! Sandstrike, hit him hard with an Earthquake, then follow up with a Faint Attack to finish him off!"

Summary:
Earthquake -> Faint Attack -> Night Slash
 
Well, I'm trusting in Flame's calcs that Faint Attack will finish me off, but I guess it doesn't hurt.

Destiny Bond~Psychic+Psychic Combo~N/A
 
Flamestrike:

Sandstrike
HP: 58
EN: 82
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Micaiah
HP: 30
EN: 87
Spe: 40
Abilities: Synchronize, Trace (OFF)
Status ailments: None
Buffs/debuffs: None
Other: None

Arena bonuses/penalties:
+2 BAP: Ghost, Dark
-2 BAP: Normal, Fighting, Poison, Bug​

Round 3: It was Destiny

We're back, folks! It looks like Sandstrike gets the first move, wrecking the place with an Earthquake!

HELLO. I AM A ROBOT. I AM SERVING AS CO-REFEREE IN THIS BATTLE. THE DRESS SPECIMEN APPEARS TO BE ESTABLISHING A TELEPATHIC LINK WITH THE SCORPION SPECIMEN.

...They call that Destiny Bond, robot. Which ends up doing a crapton of damage when Flame's Gligar takes Micaiah out with a Faint Attack, albeit not enough to KO him.

THIS ELEVATES FLAMESTRIKE'S CHANCE OF SUCCESS TO SIXTY. THREE. POINT. EIGHT. TWO. SEVEN. FIVE. FIVE. THREE. FO-

That's nice, robot. Tune in next week!

-ZERO. ZERO. ZERO. ONE. PERCENT.
Order: Gligar, Ralts

Action 1
Sandstrike used Earthquake!
-Hit chance: Irrelevant = Hit
-Crit chance: 5772 = no
-Damage: 10 + 3 + 6 - 1.5 = 17.5 damage
Micaiah used Destiny Bond!
Micaiah attempts to take Sandstrike with her!
Numbers:
-Gligar: -6 EN
-Ralts: -17.5 HP, -15 EN

Action 2 (Priority: Gligar, Ralts)
Sandstrike used Faint attack!
-Hit chance: Irrelevant = Hit
-Crit chance: Does it really matter at this point? = no
-Damage: (6 + 2 + 6 - 1.5) * 1.5 = 17.75 damage
Micaiah fainted!
Sandstrike was hurt by Destiny Bond!
-Damage: 58 - 28 = 30 Damage!!
Numbers:
-Gligar: -30(Ouch!) HP, -4 EN
-Ralts: -12.5 HP

Final Numbers:
-Gligar: -30 HP, -10 EN
-Ralts: -30 HP, -15 EN

Round's End RNG
: 5 = Moves effective against grass get a boost!

Flamestrike:

Sandstrike
HP: 28
EN: 72
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Micaiah
HP: KO
EN: 72
Spe: 40
Abilities: Synchronize, Trace (OFF)
Status ailments: Faint
Buffs/debuffs: None
Other: None

Arena bonuses/penalties:
+2 BAP: Fire, Ice, Flying, Bug, Poison
-2 BAP: Water, Electric, Grass, Ground​

Flamestrike:

Musclestrike
HP: 45
EN: 64
Spe: 40
Abilities: Sheer Force (OFF), Guts
Status ailments: None
Buffs/debuffs: None
Other: None

danmantincan:

Haar
HP: 59
EN: 76
Spe: 50
Abilities: Rock Head
Status ailments: None
Buffs/debuffs: None
Other: None​


You're up, Dan.
 
Time for you to get back in there, let's go Haar!

Hydro Pump~Hydro Pump~Dragon Pulse

If Sandstrike is behind a Substitute A2, use Dragon Pulse.
If he uses Protect, use Focus Energy, pushing actions (and the substitution) back.
 

"Nail him with an Acrobatics, then dodge his Hydro Pump with an evasive Agility before finishing off with another Acrobatics"

Summary:
Acrobatics -> evasive Agility -> Acrobatics

EDIT: I realized just before seeing your post lol.
 
Flamestrike:

Sandstrike
HP: 28
EN: 72
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Haar
HP: 59
EN: 76
Spe: 50
Abilities: Rock Head
Status ailments: None
Buffs/debuffs: None
Other: None

Arena bonuses/penalties:
+2 BAP: Fire, Ice, Flying, Bug, Poison
-2 BAP: Water, Electric, Grass, Ground​


Round 4: Rise of the machine

HELLO. I AM A RO-

Dude, you've said that for the past three rounds. They know who you are.

DO NOT INTERRUPT, MEATBAG. *BLAM*

...

HELLO. I AM A ROBOT. I WILL BE REFEREEING FOR THE DURATION OF THIS BATTLE, AS [CENSORED] MUST UNDERGO MEDICAL TREATMENT. THE SCORPION AND SHELLED SPECIMENS ARE CURRENTLY ACTIVE.

THE SCORPION SPECIMEN ATTACKS THE SHELLED SPECIMEN WITH GRACEFUL MOVEMENTS. THE SHELLED SPECIMEN RETALIATES WITH A BLAST OF WATER.

THE SCORPION SPECIMEN DODGES ANOTHER BLAST OF WATER.

THE SCORPION SPECIMEN CONTINUES HIS ACROBATIC MANEUVERS AS THE SHELLED SPECIMEN BREATHES FIRE. ATTACKS EFFECTIVE AGAINST MARTIAL ARTISTS ARE STRONGER NOW.

FLAMESTRIKE IS IN THE LEAD, WITH A SIXTY. FIVE. POINT. NINE. NINE. NINE. NINE. NINE. SEVEN. FOUR. EIGHT. PERCENT CHANCE OF SUCCESS.
Order: Gligar, Shelgon

Action 1
Sandstrike used Acrobatics!
-Hit chance: Irrelevant = Hit
-Crit chance: 5272 = no
-Damage: 11 + 2 + 3 + 6 - 6 = 16 damage
Haar used Hydro Pump!
-Hit chance (Hit <= 8000): 5015 = Hit
-Crit chance: 4291 = no
-Damage: (12 - 2 + 3 - 4.5) * 1.5 = 12.75 damage
Numbers:
-Gligar: -12.75 HP, -6 EN
-Shelgon: -16 HP, -8 EN

Action 2 (Priority: Gligar, Shelgon)
Sandstrike used Evasive Agility!
Sandstrike protected himself!
Haar used Hydro Pump!
Sandstrike protected himself!
Numbers:
-Gligar: -7 EN
-Shelgon: -12 EN

Action 3
Sandstrike used Acrobatics!
-Hit chance: Irrelevant = Hit
-Crit chance: 3457 = no
-Damage: 11 + 2 + 3 + 6 - 6 = 16 damage
Haar used Dragon Pulse!
-Hit chance: Irrelevant = Hit
-Crit chance: 8594 = no
-Damage: 9 + 3 + 3 - 4.5 = 10.5 damage
Numbers:
-Gligar: -10.5 HP, -6 EN
-Shelgon: -16 HP, -6 EN

Final Numbers:
-Gligar: -23 (23.25) HP, -19 EN
-Shelgon: -32 HP, -26 EN

Round's end RNG: 9 = Moves effective against fighting get a boost!

Flamestrike:

Sandstrike
HP: 5
EN: 53
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Haar
HP: 27
EN: 50
Spe: 50
Abilities: Rock Head
Status ailments: None
Buffs/debuffs: None
Other: None

Arena bonuses/penalties:
+2 BAP: Flying, Psychic
-2 BAP: Bug, Rock, Dark

Flamestrike:

Musclestrike
HP: 45
EN: 64
Spe: 40
Abilities: Sheer Force (OFF), Guts
Status ailments: None
Buffs/debuffs: None
Other: None


AWAITING ORDERS, FLAMESTRIKE.
 
Flamestrike:

Sandstrike
HP: 5
EN: 53
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Haar
HP: 27
EN: 50
Spe: 50
Abilities: Rock Head
Status ailments: None
Buffs/debuffs: None
Other: None

Arena bonuses/penalties:
+2 BAP: Flying, Psychic
-2 BAP: Bug, Rock, Dark​


ROUND 5: THE SCORPION SPECIMEN SUFFERS TERRIBLE BURNS

HELLO. I AM A ROBOT. I WILL BE REFEREEING FOR THE DURATION OF THIS BATTLE, AS [CENSORED] MUST UNDERGO MEDICAL TREATMENT.

THE SCORPION SPECIMEN ATTACKS GRACEFULLY ONCE AGAIN. THE SHELLED SPECIMEN BREATHES FIRE AND DEFEATS THE SCORPION SPECIMEN.

FLAMESTRIKE'S CHANCE OF SUCCESS HAS BEEN LOWERED TO SIXTY. FOUR. POINT. NINE. NINE. NINE. NI-

*BASH!* You shot me, you sick sack of shit!

DO NOT RESORT TO VIOLENCE, MEATBAG.

Order: Gligar, Shelgon

Action 1
Sandstrike used Acrobatics!
-Hit chance: Irrelevant = Hit
-Crit chance: 3109 = no
-Damage: 11 + 3 + 2 + 6 - 6 = 16 damage
Haar used Flamethrower!
-Hit chance: Irrelevant = Hit
-Crit chance: Doesn't matter at this point = No
-Damage: 10 + 3 - 4.5 = 8.5 damage
Sandstrike fainted!
Numbers:
-Gligar: -5 HP, -10 EN
-Shelgon: -16 HP, -7 EN

Round's end RNG: 1 = Moves effective against Normal get a boost!

Flamestrike:

Sandstrike
HP: KO
EN: 43
Spe: 85
Abilities: Hyper Cutter, Sand Veil
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

danmantincan:

Haar
HP: 11
EN: 43
Spe: 50
Abilities: Rock Head
Status ailments: None
Buffs/debuffs: None
Other: None

Arena bonuses/penalties:
+2 BAP: Fighting
-2 BAP: Ghost​

Flamestrike:

Musclestrike
HP: 45
EN: 64
Spe: 40
Abilities: Sheer Force (OFF), Guts
Status ailments: None
Buffs/debuffs: None
Other: None


NO. DO NOT TURN OFF MY CENTRAL POWER SUP-*bweeeeeeroooooooowwwrr...*

Well Flame, what's your next pokeyman?
 
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