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Completed FlameStrike vs. Galladiator This should be interesting

Discussion in 'ASB' started by Blazikenmaster-Zeo, Aug 17, 2011.

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  1. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    I step out onto the pokemon ASB tournament arena field, by this point in my reffing career, it should be a normal feeling to step out and talk to the roaring crowd about how the next match is about to go down, but to be honest, it still makes me nervous everytime I do it. But anyways, here are the rules for the day's battle!

    4v4 Singles
    DQ 3 days for trainers/ 5 days for myself
    2 recovers/5 chills
    Only 1st stage pokemon can be used
    Switching=OK
    One ability
    No items


    Now, please look up at the screen for our two battler's teams.

    FlameStrike's Team

    ]
    Scorchstrike the Charmander (open)
    [​IMG]
    Charmander - Scorchstrike (M)
    Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65

    EC: 2/9
    MC: 1
    DC: 1/5

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Flamethrower

    Crunch
    Flare Blitz
    Focus Punch

    Dig
    Rock Slide
    Substitute

    Gatorstrike the Totodile (open)
    [​IMG]
    Totodile - Gatorstrike (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 37 (43/1.15v)

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Superpower

    Aqua Jet
    Dragon Claw
    Ice Punch

    Protect
    Dig
    Rock Slide
    Substitute
    Waterfall

    Tuskstrike the Phanpy (open)
    [​IMG]
    Phanpy - Tuskstrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Odor Sleuth
    Tackle
    Growl
    Defense Curl
    Flail
    Take Down
    Rollout
    Natural Gift
    Slam

    Counter
    Head Smash
    Ice Shard

    Toxic
    Earthquake
    Rest

    Raptorstrike the Starly (open)
    [​IMG]
    Starly - Raptorstrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 60

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Brave Bird

    Double-Edge
    Revenge
    Roost

    Protect
    U-Turn
    Substitute
    Fly


    Galladiator's Team

    Charmander (open)

    [​IMG]

    Charmander [Jack] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smoke Screen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Dragon Pulse
    Flare Blitz
    Crunch

    Dig
    Fire Blast
    Overheat

    Litwik (open)

    [​IMG]

    Litwick [Jean] (F)
    Nature: Modest (+ Sp. Atk, - Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison

    Acid Armor
    Clear Smog
    Heat Wave

    Shadow Ball
    Fire Blast
    Energy Ball

    Larvesta (open)

    [​IMG]

    Larvesta [Harvey] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Ember
    String Shot
    Leech Life
    Take Down

    Magnet Rise
    Morning Sun
    Zen Headbutt

    Toxic
    Fire Blast
    Acrobatics

    Darumaka (open)

    [​IMG]
    Darumaka [Charles] (M)
    Nature: Adamant (+ Atk, -Sp. Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 50

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Flare Blitz
    Superpower

    Flame Wheel
    Hammer Arm
    Take Down

    Dig
    Brick Break
    Flame Charge



    Have fun guys!
  2. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Yeah, I'm training a Gym team. Can you tell?

    Anyway, I think I know what FS wants to send out, so...I guess I'll go with Jean to start. I'll be using Flash Fire.
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Brandon entered the ASB Arena, ready for a training match against Galladiator, who already had a Litwick out on the field. Looking through his team, Brandon only had one good choice to fight it. "Alright, let's go Scorchstrike!" The Pokeball flashed and a Charmander stood in front of Brandon, ready to fight. "Let's do this! Start with a Crunch, then follow that up with a Rock Slide! Finish off with another Crunch! If he tries to use Confuse Ray, then make a 15 HP Substitute to block it!"

    Summary:
    Crunch -> Rock Slide -> Crunch
    Replace action with Substitute (15 HP) if he uses Confuse Ray that action
  4. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    That was rather unexpected. Guess he's saving Totodile for later...smart move. Perhaps.

    At any rate, let's try to shake it up a bit. Not much you can do about that first Crunch, but we can soften the rest of the blows with an Acid Armor + Acid Armor combo to boost your defenses in half the time! Then after cooling down, launch a Shadow Ball at him!
  5. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    HP: 90
    Energy:100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65

    vs.


    [​IMG]
    HP: 90
    Energy:100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    Round 1: Dinosaur/Dragon thing vs. the Purple Candle thing

    Both trainers waste no time sending out their pokemon, Flamestrike sends out Scorchstrike the Charmander, while Galladiator selects Jean the Litwik. Charmander wastes no time, and like Scrub Mcgrub, he takes a bite out of crime with a powerful Crunch, that can't taste good for him though. Litwik doesn't really mind, instead it decides to create THE EPIC ACID ARMOR COMBO OF EPICNESS, increasing its Defense by quite a bit. Charmander realizes this as his Slide of Rocks does little against Litwik, as it chills out and prepares to get back into the battle. Charmander attempts a second crunch hoping for a bit more damage, but fails, as he gets sent flying by a Shadow ball, this battle doesn't look good for Charmander


    [​IMG]
    HP: 74
    Energy:82
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65


    vs.


    [​IMG]
    HP: 62
    Energy:61
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    +3 defense


    Calcs (open)


    Charamander used Crunch
    14 damage, 6 energy

    Litwik used Acid armor combo
    34 energy, +4 defense

    Charmander used Rockslide
    7 damage, 6 energy

    Litwik is recharging

    Charmander used Crunch
    7 damage, 6 energy

    Litwik used Shadow ball
    16 damage, 5 energy
  6. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Shadow Ball, Chill, Shadow Ball. If he tries a Crunch, use Acid Armor to damage him as he bites.
  7. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Wondering how using Acid Armor would damage him, Brandon nonetheless gave his orders. "Great job Scorchstrike, you won't be doing much damage but we need to press our advantage! Start with a Dig, then follow up with a Crunch! Finish off with another Dig! If Dig would fail to avoid those Shadow Balls, then replace them with Rock Slide!"

    Summary:
    Dig -> Crunch -> Dig
    If Dig would fail to avoid Shadow Ball then replace the action with Rock Slide
  8. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    HP: 74
    Energy:82
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65


    vs.


    [​IMG]
    HP: 62
    Energy:61
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    +3 defense


    Round 2
    Alright folks, we stand now with one Armored up Candle, and a Dragon baby thing, still we head off into round 2! Charamander starts off by digging itself underground, by doing so it allows him to dodge an incoming Shadow ball from our Candle friend. Popping back up like a mole, Charamander smacks into Litwik from below for some good damage. Charmander misses the taste of Litwik, so decides to crunch on it some more, causing Litwik to boost his armor even more with more acid, how much acid can you put on yourself before it starts to hurt!? Charmander burrows underground once again, dodgin another Shadow ball like he's paid to do it. Finally, burrowing back up and BAM right into Litwik again, for super effective damage


    [​IMG]
    HP: 74
    Energy:64
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65


    vs.


    [​IMG]
    HP: 41
    Energy:44
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    +4 defense


    Calcs (open)


    Action 1

    Charmander used Dig
    9 damage, 6 energy

    Litwik used Shadow ball
    Missed, 5 energy


    Action 2

    Charmander used Crunch
    9 damage, 6 energy

    Litwik used Acid Armor
    +2 Defence, -7 energy

    Action 3

    Charmander used dig
    5 Damage, 6 energy

    Litwik used Shadow ball
    Missed, -5 energy
  9. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Brandon decided it was time to switch things up; Scorchstrike would take forever to break through those defense boosts. "Scorchstrike, return!" he called, and the Charmander was absorbed back into his Pokeball. Picking a new Pokeball, Brandon released his new Pokemon. "Let's go Raptorstrike!" There was a red flash, and Brandon's Starly appeared on the field. Brandon waited to see whether or not Galladiator would switch.
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    I'll switch as well.

    Come back, Jean! You've done well, but besides Fire Blast there isn't much you can do here.

    In her place, I'll send in my own Charmander, Jack!

    Let's start out with a Rock Slide, then a Dragon Pulse! Finish the round with Crunch! But if Starly tries to use Brave Bird, use Flare Blitz to intercept!
  11. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    "Huh, didn't think he'd give up all those defense boosts that easily," Brandon muttered as a new Charmander entered the field. "Alright Raptorstrike, not quite what I had in mind but we'll roll with it! Start with a 20 HP Substitute, then Brave Bird! Your Substitute will take the Flare Blitz for you! Finish off with a Double-Edge! If you get flinched by Rock Slide then push your actions down!"

    Summary:
    20 HP Substitute -> Brave Bird -> Double-Edge
    If Rock Slide flinches A1 then push actions down
  12. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    HP: 74
    Energy:64
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65


    vs.


    [​IMG]
    HP: 41
    Energy:44
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    +4 defense

    Round 3:

    Well folks, it seems as if we have a Chinese Fire Drill on our hands, as Flamestrike recalls his Charmander and sends out his Starly. While on the other hand, Litwik returns to Galladiator and Charmander is sent out. Lets see how these two fair against eachother. Charmander begins with a Rockslide attack for good damage against poor Starly, followed up by Starly retreating behind a 20 HP Substitute. Next, Charmander, fires up for a Flare Blitz attack, which is blocked by Starly's Substitute. Following up, Starly uses a powerful attack of its own. Brave Bird. Slamming into Charmander hard. Next, a Pulse of Charmander's Dragon energy is released into the field hitting Starly, Starly ending this off with a Double Edge.


    [​IMG]
    Hp:48
    Energy:73
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 60



    vs.



    [​IMG]
    Hp:55
    Energy:80
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65


    Calcs (open)


    Charamander used Rockslide
    12 damage, 6 energy

    Starly used Substitute
    12 energy, -20 hp

    Charmander used Flare blitz
    15 damage, 7 energy, 5 recoil damage

    Starly used Brave Bird
    15 damage, 7 energy, 5 recoil damage

    Charmander used Dragon Pulse
    9 damage, 7 energy

    Starly used Double Edge
    15 damage, 8 energy, 5 recoil
  13. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    "Alright Raptorstrike, this matchup isn't going too well for us so let's change it up a bit! Start with a Whirlwind, then U-Turn! Finish off with a Roost! If he uses Dig on A1 or A2, chill and push your actions back!"

    Summary:
    Whirlwind -> U-Turn -> Roost
    If he uses Dig A1 or A2, replace action with chill and push actions down
  14. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Okay, let's try something different! Build a shield of rocks using Rock Slide to block the Whirlwind! After that, combo Crunch and Fire Fang to fry that bird!
  15. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    Hp:48
    Energy:73
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 60



    vs.



    [​IMG]
    Hp:55
    Energy:80
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65

    Round 4:

    Starly begins flapping its wings very hard, it must be preparing to blow Charmander off the field with Whirlwind, but a Rock Slide blocks the winds path to hitting Charmander, but he takes damage from some of the rocks that flew into him (3 rocks, at 3 damage a piece). Next up, we have a U-Turn from Starly, while Charmander releases a powerful Fire Fang Crunch attack, for good damage to Starly. But while Charmander is resting from the combo, Starly uses Roost and heals all the damage off plus more.


    [​IMG]
    Hp:50
    Energy:51
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 60



    vs.



    [​IMG]
    Hp:39
    Energy:65
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65


    Calcs (open)


    Charmander used Rock Slide
    -7 energy

    Charmander took damage from flying rocks
    -9 hp

    Starly used Whirlwind
    -6 energy

    Charmander used Firefang and Crunch Combo
    18 damage, 15 energy

    Starly used Roost
    +20 Hp, -11 energy
  16. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Raptorstrike went back to his Pokeball due to the effects of U-Turn, and Brandon already had a replacement ready. "Good job Raptorstrike, now let's go Tuskstrike! Start with an Earthquake, then ram him with Head Smash! Finish off with another Earthquake! If he tries to use Dig to dodge a Head Smash use Earthquake for massive damage and push your actions down!"

    Summary:
    Earthquake -> Head Smash -> Earthquake
    If he uses Dig on an action where you're using Head Smash replace that action with Earthquake and push actions down
  17. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Let's chip away at that elephant! Start with a combo of Ember and Fire Blast, to boost FB's power as per the new combo rules! Then once you've cooled down, launch a Dragon Rage at it!
  18. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    Hp:39
    Energy:65
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65

    vs.

    [​IMG]
    Hp:50
    Energy:51
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 60


    Round 5:

    Flamestrike realizes that Starly isn't going to last long with Galladiator's Charamander so he calls it back and sends out Phanpy to deal with the Fire tailed pokemon. Managing to dodge an Ember Boosted Fire blast, Phanpy returns by smashing the ground with an Earthquake, and while Charmander was resting, finishes the job with a Head Smash.
    [​IMG]

    HP:88
    Energy:85
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40

    vs.



    [​IMG]
    Hp:0
    Energy:0
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65


    Calcs (open)


    Charmander used Emberboosted Fireblast
    Missed, 14 energy

    Phanpy used Earthquake
    20 damage, 6 energy

    Charmander is resting

    Phanpy used Head smash
    23 damage, 9 energy, 12 recoil
  19. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Go Harvey!

    Toxic...Acrobatics...Fire Blast
    IF Phanpy tries to use Earthquake, replace one action with Magnet Rise
  20. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    "Let's crush that little fire bug! Head Smash, then Counter the Acrobatics! Finish off with another Head Smash!"

    Summary:
    Head Smash -> Counter -> Head Smash
  21. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Soooo...is this going to be refereed?
  22. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]

    HP: 90
    Energy:100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60

    vs.

    [​IMG]

    HP:88
    Energy:85
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40


    Round 5

    A new pokemon enters the field on Galladiator's side, Larvesta. It seems ready to take on Panphy. It starts off by Throwing Toxic goo at Phanpy, poisoning it pretty badly, which will come back to hurt it in the later Rounds. Phanpy counters with a powerful head smash! Not wasting anytime of status effects, just going for all out offence. Next Larvesta tries to go offencive with an Acrobatics attack, but inreturn gets a powerful Counter in the face. Larvesta uses Fireblast next, but Phanpy manages to avoid the attack and finish the round off strong with a Head Smash


    [​IMG]

    HP: 6
    Energy:79
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60

    vs.

    [​IMG]

    HP:72
    Energy:52
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40


    Calcs (open)


    Larvesta used Toxic
    -7 energy

    Phanpy used Head Smash
    32 damage, 10 energy

    -1 Hp Phanpy

    Larvesta used Acrobatics
    13 damage, 7 energy

    Phanpy used Counter
    20 damage -13 energy

    -1 hp Phanpy

    Larvest used Fire Blast
    Missed, 7 energy

    Phanpy used head Smash
    32 damage 10 energy

    -1 Hp Phanpy
  23. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    "Alright, great job Tuskstrike, now let's finish it off with an Earthquake! If he tries to use Magnet Rise to dodge then just go for Take Down instead!"

    Summary:
    Earthquake x3
    If he uses Magnet Rise replace all remaining actions with Take Down
  24. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Why couldn't I have gone for the Water-type Gym instead?

    Fire Blast...faint...whatever
  25. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]

    HP: 6
    Energy:79
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60

    vs.

    [​IMG]

    HP:72
    Energy:52
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40


    Round 6

    Larvesta, on its final legs, attempts to atleast do a little bit of damage with a Fire Blast, but once again, Phanpy manages to avoid the attack! Phanpy's Earthquake, however is unavoidable, and Larvesta is Knocked out


    [​IMG]

    HP: 0
    Energy:0
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60

    vs.

    [​IMG]

    HP:72
    Energy:52
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40


    Calcs (open)


    Larvesta used Fire Blast
    Missed. 11 energy

    Phanpy used Earthquake
    20 damage, 7 energy
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