nyttyn
From Now On, We'll...
1v1 LC Singles
1 Hour DQ
ASB Arena
One Sub
Switch = OK
Items Training
Abilities = All
"A MALE RALTS!??!?!?!
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE"
1 Hour DQ
ASB Arena
One Sub
Switch = OK
Items Training
Abilities = All
VStypon77 said:
Monohm [Mainstream] (M)
Nature: Modest (+1 SpAtk, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [LOCKED]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/9
MC: 0
DC: 3/5
Attacks: (24)
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Weather Ball
Hurricane
Shock Wave
Heal Bell
Hydro Pump
Signal Beam
Draco Meteor
Thunderbolt
Flamethrower
Surf
Torment
Protect
Substitute
Thunder Wave
Volt Switch
Dratini [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
-10% Evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks: (15)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Aqua Jet
Dragon Pulse
ExtremeSpeed
Ice Beam
Thunderbolt
Flamethrower
Surf
Horsea [Typhon] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW) [LOCKED]: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (13)
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Disable
Muddy Water
Razor Wind
Ice Beam
Rain Dance
Scald
THANK YOU SO MUCH FOR REFFING!!!!!!!!!!!!!
EspyOwner said:[box]
Ralts [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (Dream World):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Change
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Shadow Sneak
Taunt
Torment
Will-O-Wisp[/box]
Timburr [Gabriel Gray] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
EC: 0/9
MC: 0
DC: 5/5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Hammer Arm
Drain Punch
Mach Punch
Endure
Ice Punch
ThunderPunch
Fire Punch
Payback
Stone Edge
Taunt[/box]
[box]
Riolu [Jimmy Jean-Louis] (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +16% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Dream World):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Blaze Kick
Hi Jump Kick
Crunch
Ice Punch
Thunder Punch
Drain Punch
Earthquake
Shadow Claw
Focus Blast[/box]
"A MALE RALTS!??!?!?!
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE"