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Completed Flashmatch Espyowner V Waterwarrior

Discussion in 'ASB' started by Aweshucks, May 14, 2012.

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  1. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Okey-Dokey!
    1v1 Singles
    ASB arena
    2 Subs
    One ability
    0 Recovery/Chills
    1 HR DQ (As the ref, I'm going to say that if it gets to the point where I need to go to sleep, which won't be for a while, I'm going to do that rather than ref. You can either get a subref or wait til tomorrow afternoon)

    WaterWarrior
    von Karma the Elekid (open)

    [​IMG]
    Elekid (von Karma) Male
    Nature: Rash (+SpA, -SpD)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW ability- LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 95
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/9
    MC: 0
    DC: 1/6

    Attacks: (14 total)
    Physical:
    Cross Chop
    Fire Punch
    Ice Punch
    Low Kick
    Quick Attack
    Return
    Thunderpunch
    Wild Charge

    Special:
    Shock Wave
    Swift
    Thunderbolt
    Thundershock

    Status:
    Leer
    Protect

    Godot the Anorith (open)

    [​IMG]
    Help me, my sprite is awful!
    Anorith (Godot) Male
    Nature: Adamant (+ Atk, -SpA)
    Type: Rock / Bug
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim (DW ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks: (16 total)
    Physical:
    Cross Poison
    Crush Claw
    Dig
    Fury Cutter
    Metal Claw
    Rapid Spin
    Rock Blast
    Rock Slide
    Scratch
    Slash
    X-Scissor

    Special:
    Water Gun

    Status:
    Harden
    Mud Sport
    Protect
    Screech

    Apollo the Whismur (open)

    [​IMG]
    Whismur (Apollo) Male
    Nature: Brave (+Atk, -Spe)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Rattled (DW ability- LOCKED): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 24 (28/1.15)
    -10% Evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 10

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks: (14 total)
    Physical:
    Astonish
    Frustration
    Hammer Arm
    Pound
    Stomp
    Take Down

    Special:
    Extrasensory
    Fire Blast
    Hyper Voice
    Uproar

    Status:
    Howl
    Roar
    Substitute
    Supersonic


    EspyOwner
    Deino (Hercules) (open)

    [​IMG]
    Deino [Hercules] (M)
    Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (+)
    Size Class: 1
    Weight Class: 2

    EC: 1/9
    MC: 0
    DC: N/A

    Abilities:

    Hustle:

    Type: Can be Enabled

    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Rush

    Ice Fang
    Fire Fang
    Earth Power

    Draco Meteor

    Taunt
    Torment
    Protect
    Thunder Wave

    Golett (Rockem) (open)

    [​IMG]
    Golett [Rockem]
    Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
    Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Iron Fist:
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz:
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    No Guard (DW):
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 4

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Pound
    Astonish
    Defense Curl
    Mud Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude

    Ice Beam
    Shadow Ball
    Psychic
    Gyro Ball
    Grass Knot
    Rock Slide

    Teddiursa (Street Fighter) (open)

    [​IMG]
    Teddiursa [Street Fighter] (Female)
    Nature: Adamant: (+1 Attack, -1 Special Attack)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.


    Quick Feet:
    Type: Innate
    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Honey Gather (DW):
    Type: Innate
    This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1

    Attacks:

    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent

    Crunch
    Close Combat
    Yawn

    Earthquake
    Return
    Rock Slide


    Espy sends out, the ww sends out and orders, then espy orders, then I ref. gogogogogogo
  2. EspyOwner

    EspyOwner

    Joined:
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    Messages:
    1,936
    let's go Rockem !_!
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Hmm.... Godot! Get out there and take this Exp. Share!

    Cross Poison -> Dig -> Cross Poison

  4. EspyOwner

    EspyOwner

    Joined:
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    Messages:
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    I uhh... What? Okay then... :| two 4x resisted attacks, and I can use Magnitude to hit your dig. :|

    using Klutz, on.

    Rock Slide - Magnitude - Rock Slide
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Wow. I hate life.

    Also, this is a training battle. Because I said so. K thnx bai.
  6. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    That was... quite the round
    Beginning of Round (open)

    [​IMG]
    Anorith
    HP: 90
    EN: 100
    Other: None

    [​IMG]
    Golett
    HP: 90
    EN: 100
    Other: None

    Calcs (open)

    Action 1

    Anorith used.... Cross Poison?
    Crit(<1250): 66 (Yup)
    Effect(<1000): 7662 (No)
    (7+3+6-3)*.44~5.75
    -5 EN

    Golett used Rock Slide
    Hit(<9000): 4696 (Yes)
    Crit(<625): 385 (Yes)
    (8+3+4.5-3)*1.5=18.75
    -6 EN

    Action 2

    Anorith dug a hole

    Golett used Magnitude
    Power: .... LOL 9612 (15 BAP)
    Crit(<625): 4605 (No)
    (30+3+4.5-3)=34.5
    -5 EN

    Anorith used dig
    Crit(<625): 4847 (No)
    (8+6-3)=11
    -10 EN

    Action 3

    Anorith used Cross poison
    Crit(<1250): 3151 (No)
    Effect(<1000): 5222 (No)
    (7+6-3)*.44~4.5
    -5 EN

    Golett used Rock Slide
    Hit(<9000): 2546 (Yes)
    Crit(<625): 1454 (No)
    (8+4.5-3)*1.5=14.75
    -6 EN

    End of Round (open)

    [​IMG]
    Anorith
    HP: 22
    EN: 80
    Other: None

    [​IMG]
    Golett
    HP: 69
    EN: 83
    Other: None
  7. EspyOwner

    EspyOwner

    Joined:
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    Messages:
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    Gyro Ball - Rock Slide - Gyro Ball
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    NOW its not stupid!
    ...well, at least not as stupid as last round...

    Dig x3

    FUCK MY EN LEVELS
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Sooo I'm guessing this is being extended to a 1 Day DQ? :S
  10. EspyOwner

    EspyOwner

    Joined:
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  11. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Sorry about that... I won't be able to ref until tonight. feel free to get a subref if you want
  12. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    End of Round (open)

    [​IMG]
    Anorith
    HP: 22
    EN: 80
    Other: None

    [​IMG]
    Golett
    HP: 69
    EN: 83
    Other: None

    Calcs (open)

    Action 1

    Anorith dug a hole

    Golett used Gyro Ball
    nope
    -7 EN

    Anorith used Dig
    Crit(<625): 4442 (No)
    (8+6-3)=11
    -10 EN

    Action 2

    Anorith dug a hole

    Golett used Rock Slide
    nope
    -6 EN

    Anorith used Dig
    Crit(<625): 2292 (No)
    (8+6-3)=11
    -14 EN

    Action 3

    Anorith dug a hole

    Golett used Gyro Ball
    nope
    -7 EN

    Anorith used Dig
    Crit(<625): 196 (Yes)
    (8+3+6-3)=14
    -18 EN

    End of Round (open)

    [​IMG]
    Anorith
    HP: 22
    EN: 38
    Other: None

    [​IMG]
    Golett
    HP: 33
    EN: 63
    Other: None
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Sorry about delaying this. So yeah, I lost, but well... At least its not a humiliating one anymore.

    X-Scissor -> Dig -> X-Scissor
  14. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    Gyro Ball - Magnitude - Gyro Ball
  15. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Espy wins. I'm not doing all the cals. just... trust me on this one.

    +3 UC to me

    +2 CC to both of y'all

    +1 EC, +1 DC, +2 MC to anorith and golett, as well as 1 KOC to golett

    EDIT: forgot exp. share. anoright gets another MC
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