Flashmatch Espyowner V Waterwarrior

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Okey-Dokey!
1v1 Singles
ASB arena
2 Subs
One ability
0 Recovery/Chills
1 HR DQ (As the ref, I'm going to say that if it gets to the point where I need to go to sleep, which won't be for a while, I'm going to do that rather than ref. You can either get a subref or wait til tomorrow afternoon)

WaterWarrior

Elekid (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW ability- LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/6

Attacks: (14 total)
Physical:
Cross Chop
Fire Punch
Ice Punch
Low Kick
Quick Attack
Return
Thunderpunch
Wild Charge

Special:
Shock Wave
Swift
Thunderbolt
Thundershock

Status:
Leer
Protect


Help me, my sprite is awful!
Anorith (Godot) Male
Nature: Adamant (+ Atk, -SpA)
Type: Rock / Bug
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks: (16 total)
Physical:
Cross Poison
Crush Claw
Dig
Fury Cutter
Metal Claw
Rapid Spin
Rock Blast
Rock Slide
Scratch
Slash
X-Scissor

Special:
Water Gun

Status:
Harden
Mud Sport
Protect
Screech


Whismur (Apollo) Male
Nature: Brave (+Atk, -Spe)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled (DW ability- LOCKED): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 24 (28/1.15)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Attacks: (14 total)
Physical:
Astonish
Frustration
Hammer Arm
Pound
Stomp
Take Down

Special:
Extrasensory
Fire Blast
Hyper Voice
Uproar

Status:
Howl
Roar
Substitute
Supersonic


EspyOwner

Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 1/9
MC: 0
DC: N/A

Abilities:

Hustle:

Type: Can be Enabled

This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush

Ice Fang
Fire Fang
Earth Power

Draco Meteor

Taunt
Torment
Protect
Thunder Wave


Golett [Rockem]
Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Ice Beam
Shadow Ball
Psychic
Gyro Ball
Grass Knot
Rock Slide


Teddiursa [Street Fighter] (Female)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.


Quick Feet:
Type: Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Honey Gather (DW):
Type: Innate
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1

Attacks:

Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Crunch
Close Combat
Yawn

Earthquake
Return
Rock Slide


Espy sends out, the ww sends out and orders, then espy orders, then I ref. gogogogogogo
 
I uhh... What? Okay then... :| two 4x resisted attacks, and I can use Magnitude to hit your dig. :|

using Klutz, on.

Rock Slide - Magnitude - Rock Slide
 
That was... quite the round

Anorith
HP: 90
EN: 100
Other: None


Golett
HP: 90
EN: 100
Other: None

Action 1

Anorith used.... Cross Poison?
Crit(<1250): 66 (Yup)
Effect(<1000): 7662 (No)
(7+3+6-3)*.44~5.75
-5 EN

Golett used Rock Slide
Hit(<9000): 4696 (Yes)
Crit(<625): 385 (Yes)
(8+3+4.5-3)*1.5=18.75
-6 EN

Action 2

Anorith dug a hole

Golett used Magnitude
Power: .... LOL 9612 (15 BAP)
Crit(<625): 4605 (No)
(30+3+4.5-3)=34.5
-5 EN

Anorith used dig
Crit(<625): 4847 (No)
(8+6-3)=11
-10 EN

Action 3

Anorith used Cross poison
Crit(<1250): 3151 (No)
Effect(<1000): 5222 (No)
(7+6-3)*.44~4.5
-5 EN

Golett used Rock Slide
Hit(<9000): 2546 (Yes)
Crit(<625): 1454 (No)
(8+4.5-3)*1.5=14.75
-6 EN


Anorith
HP: 22
EN: 80
Other: None


Golett
HP: 69
EN: 83
Other: None
 

Anorith
HP: 22
EN: 80
Other: None


Golett
HP: 69
EN: 83
Other: None

Action 1

Anorith dug a hole

Golett used Gyro Ball
nope
-7 EN

Anorith used Dig
Crit(<625): 4442 (No)
(8+6-3)=11
-10 EN

Action 2

Anorith dug a hole

Golett used Rock Slide
nope
-6 EN

Anorith used Dig
Crit(<625): 2292 (No)
(8+6-3)=11
-14 EN

Action 3

Anorith dug a hole

Golett used Gyro Ball
nope
-7 EN

Anorith used Dig
Crit(<625): 196 (Yes)
(8+3+6-3)=14
-18 EN


Anorith
HP: 22
EN: 38
Other: None


Golett
HP: 33
EN: 63
Other: None
 
Espy wins. I'm not doing all the cals. just... trust me on this one.

+3 UC to me

+2 CC to both of y'all

+1 EC, +1 DC, +2 MC to anorith and golett, as well as 1 KOC to golett

EDIT: forgot exp. share. anoright gets another MC
 
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