Floatzel (BW2 Revamp) [QC: 3/3] [GP: 1/2]

Governess

A Beautiful Blossom Waiting to Bloom
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Just a small nitpick:

Your format:
move 1:
move 2:
move 3:
move 4:
item:
nature:
ability:
evs:

Correct format:
name: Set Name
move 1: Most Important
move 2: Second Most Important
move 3: Third Most Important
move 4: Least Important
item: Item
ability: Ability
nature: Nature
evs: EVs
(c/ped from Formatting Guide)

Tl;dr The ability and nature portions should be switched in your analysis.

Ik, may not be that big a deal, but yeah, should be fixed. .3.
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Meet the fastest Water-type in NU, who has complete with usable enough offensive stats and a movepool to present itself as a threat. After it Having acquired Hydro Pump and resolved some move illegalities with Water Veil, namely most importantly Ice Punch, Floatzel can now combat numerous threats at once without sacrificing its effectiveness. Sporting good coverage on the tier with its access to Water, Ice, Dark and Fighting moves, Floatzel can take on a wide variety of Pokemon by itself, blasting them before they can move. Unfortunately, its frailty means it often loses to most neutral matchups and bulky walls. It also faces competition with Simipour and Basculin for teams wanting a fast, hard-hitting Water-type, and its awkward mix of higher physical Attack but and stronger special movepool doesn't help it in that regard.</p>


[SET]
name: Mixed Attacker
move 1: Hydro Pump
move 2: Ice Beam / Ice Punch
move 3: Crunch
move 4: Hidden Power Grass / Low Kick
item: Life Orb
ability: Water Veil / Swift Swim
nature: Naive
evs: 4 Atk / 252 SAtk / 252 Spe

[SET COMMENTS]

<p>Floatzel's Speed is a major selling point over Simipour, who can pull off a similar set. (moving to AC) A For Floatzel, a mixed set offers the best overall combination of power and coverage against threats due to the its ability to hit from both ends of the spectrum, physical or special hard both physically and specially. Hydro Pump is Floatzel's strongest move against neutral targets, striking down Pokemon that Waterfall would fail to KO, (remove comma) namely such as Piloswine, Torkoal, and Scolipede, (remove comma) among others. Ice Beam is stronger than Ice Punch against targets of equal defenses, (remove comma) as well as hitting and hits Tangela, Torterra, and Exeggutor much harder; however, Ice Punch still has its uses, as it 2HKOes Roselia and +1 Calm Mind Serperior even with no investment, which Ice Beam fails to do. Crunch maims Jynx and specially bulky Psychics Psychic-types such as Gardevoir and Grumpig that can easily take Floatzel's other attacks. Hidden Power Grass is used for opposing Water-types that would otherwise wall Floatzel, such as Seismitoad, Wartortle, and Alomomola, whereas Low Kick dents specially bulky Pokemon such as Licklicky, Munchlax, Lapras,and Regice for solid damage.
</p>

[ADDITIONAL COMMENTS]

<p>Maximum Special Attack investment is necessary to give Floatzel the power it needs to hit threats hard, while max Speed takes advantage of Floatzel's greatest quality and major selling point over Simipour, who can pull off a similar set. The last 4 EVs go into Attack to give its physical attack(s) a bit more bite. Floatzel's better Attack stat means it can still opt for a physically inclined set, which can be more consistent but is much easier to wall. If you choose to go that route, Return should go over Crunch if fully invested in Attack, as a Life Orb-boosted Return easily OHKOes Jynx anyway and is its Floatzel's best attack against opposing Water-types, though Crunch can still be used to combat Misdreavus better while it cannot burn you. Physical Floatzel can also make use of STAB Aqua Jet to pick off faster foes. Swift Swim is an option to allows allow Floatzel to combat Rain rain, but the problem is that it doesn't do too good at that job and Water Veil gives Floatzel free switch-ins to burn-inducing moves. Physical Floatzel can also make use of STAB Aqua Jet to pick off faster foes. Teammates that can handle special walls, such as Mantine and Regice, for mixed Floatzel and physical walls for physical Floatzel, such as Alomomola and Tangela, for physical Floatzel are highly recommended. Floatzel's susceptibility to revenge killing and priority prompts the use of a bulky teammate such as Gurdurr, which deals with priority users in such as Kangaskhan or and Skuntank very well. Floatzel highly appreciates Grass-type partners, such as Tangela, Vileplume, Serperior, and Sawsbuck, as they resist its weaknesses and either support it passively with Sleep Powder, dual screens, or Aromatherapy, or offensively by weakening problem Pokemon with offensive pressure.</p>


[SET]
name: Choice Band
move 1: Waterfall
move 2: Ice Punch
move 3: Return
move 4: Switcheroo / Aqua Jet
item: Choice Band
ability: Water Veil / Swift Swim
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Choice Band, Floatzel's Attack gets boosted to very high levels. While this set looks to be competing with suffer significant competition from the stronger Basculin, Floatzel has higher Speed and access to Switcheroo, which is one of this set's major selling points to set itself apart. Waterfall is Floatzel's main STAB and can strike down numerous targets when boosted. Ice Punch nails Grass-types and Dragon-types wanting to resist switch in on a resisted Waterfall and retaliate. Return is Floatzel's strongest attack against opposing Water-types and has more than enough power to take down Jynx. The coverage of Water, Ice and Normal provides unresisted coverage bar Frillish and Shedinja (add comma) who which are so rare that hitting them is irrelevant. Switcheroo, a unique move Floatzel has among Water-types, can steal the items of walls and lock them into one move via your Choice item to render (add comma) rendering them useless or to simply ditch the item for the freedom to switch moves, making Floatzel a good Choice Band user. This allows for free reign for your set-up setup sweepers free reign to boost, unhindered by the crippled wall's efforts to retaliate or survive. On the other hand, Choice Banded Aqua Jet packs a punch and can pick off fast foes, although one must be wary about being locked into it or and consider if Basculin is a better alternative for this due to its access to Adaptability.</p>

[ADDITIONAL COMMENTS]

<p>Since Because Choice Band Return destroys Jynx, Crunch's only real use would be against to hit Frillish or and Shedinja, (remove comma) or a and land a stronger hit on Exeggutor and Misdreavus, and thus is unneccesary.Choice Scarf Floatzel could outrun other Choice Scarfers Scarf users bar Zebstrika and run an Adamant nature, but Floatzel's already immense Speed and need for power makes this not as effective as it could be. Choice Floatzel, like other Choice Pokemon, tends to switch out a lot, so having teammates that can deal with opponents that resist Floatzel's moves is ideal. For example, Jynx can deal with Water-, Grass- and Dragon-types all at once, (remove comma) and greatly appreciates setup opportunities granted by Floatzel's Switcheroo. Again, Grass-types make for fantastic partners, as they provide a good safety buffer in case Floatzel screws up a prediction: dual screens Serperior or and Meganium can improve Floatzel's durability to prolong its rampage, Leech Seed and/or Aromatherapy from Tangela or and Vileplume alleviates can alleviate health or and status issues, while and Spikes Roselia and Cacturne can provide Spikes, which help to nab certain OHKOes and 2HKOes which could not be achieved without their setup. A possible route to take would be to employ Rain Dance on the team, allowing Floatzel the freedom to run Adamant, thanks to Swift Swim, to further augment its rain-boosted STAB attacks.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Baton Pass
move 3: Waterfall
move 4: Taunt / Return / Ice Punch
item: Leftovers
ability: Water Veil
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

<p>While its frailty may might indicate Bulk Up won't help Floatzel much at all, Floatzel it has the tools it needs to make it this work. Bulk Up not only raises Floatzel's respectable Attack, (remove comma) but also beefs up its Defense so that it can better take physical hits, which is important for the set to function. Baton Pass is also vital to Bulk Up Floatzel's success, allowing Floatzel it to bestow the its boosts to a fellow sweeper to initiate a sweep, (remove comma) or just to get away from danger without losing momentum by wasting the boosts. Waterfall is Floatzel's STAB move and thus is its most reliable move. Floatzel also holds the distinction of being the only fully evolved Pokemon in NU that can Baton Pass Bulk Ups, so it can help out a variety of physical sweepers that either cannot boost for themselves or appreciate the defense boost to prolong their rampage. Floatzel also has access to Taunt, which is incredibly useful to prevent status, phazing, healing, or opposing boosting. The main selling point of Taunt is how it turns the tables on bulky Waters Water-types that would wall Floatzel really well otherwise, notably defensive Seismitoad with Scald + Earthquake + Toxic, that would have walled Floatzel really well Scald, Earthquake, and Toxic, meaning Bulk Up Floatzel can actually lure in opponents for it to set up on. Other Pokemon such as Wartortle, Alomomola, Misdreavus, and Torkoal are fair game to start setting up Bulk Up on and pass the boosts away. Note that Floatzel can take a good deal of damage from the likes of Scolipede's Megahorn even with Bulk Up boosts, which is usually your cue to pass the boost to a teammate that can handle the threat better.</p>

[ADDITIONAL COMMENTS]

<p>With max HP investment and a respectable base 85 HP, Floatzel can set up Bulk Up on foes such as Samurott, Scolipede, Piloswine (add comma) and Kangaskhan with health to spare, (start new sentence) while Bulk Up makes up for the lack of Attack investment, reaching as Floatzel reaches 370 Attack after just one boost, the equivalent of fully invested positive natured base 119 Attack, so Floatzel can still fight back if need be. Leftovers allow allows Floatzel to accumulate more boosts, though usually not more than two. Water Veil has significant use on this set, as it prevents Scald or and Lava Plume burns, further easing its setup. Obviously, teammates that appreciate the boosts are welcome teammates for Floatzel. Scolipede and Drifblim resist Grass for Floatzel, and can even learn Baton Pass as a way to double back to Floatzel in case they encounter roadblocks in such as Torkoal or and Misdreavus (add comma) which can burn them; Golurk takes Electric attacks for Floatzel, and can hurt things with its boost even more while being harder to bring down with physical attacks if passed to, or and can even stack boosts with Rock Polish. In terms of defensive synergy, Grass-types are still there, but this time Grass-types that can take advantage of the Bulk Up boosts are preferred, such as Swords Dance Jumpluff, Rock Polish Torterra, and Sawsbuck (add comma) are excellent. Sweeping with Floatzel itself is a perfectly viable option, though you'll need to sacrifice Floatzel's its great utility in Taunt. The usual EV spread of 4 HP / 252 Atk / 252 Spe is best for optimum sweeping, (remove comma) but as a result, Floatzel would be leaves Floatzel too frail to set up more than one Bulk Up most of the time, (remove comma) due to no bulk investment. Return offers great neutral coverage alongside Water with very few Pokemon resisting both; Ice Punch can hit Grass and Dragons Grass- and Dragon-types hard at the cost of being walled by Water-types, though with Baton Pass this is less of an issue. Note that even with Taunt, moves such as Dragon Tail, Circle Throw (add comma) and Clear Smog can still remove the boosts, so a powerful offensive partner, such as Golurk, Jynx, or Sawk, can should generally be used to quickly dispatch these threats.</p>

[Other Options]

<p>Me First is situationally useful for reflecting back certain moves of from slower opponents with 1.5 times the power (the equivalent of STAB), occasionally outdamaging Floatzel's own attacks, but is useless against moves its counters use and fails against faster opponents / and attacks. Focus Blast is an option, but most of its targets are specially defensive or are hit harder by Hydro Pump anyway, limiting its usefulness. Aqua Tail can go over Waterfall on anywhere it is mentioned, but trading flinching and accuracy just for power is generally not worth it, especially when Floatzel can easily make use of the flinch chance with its good speed Speed. Pursuit can be used to trap pokemon Pokemon such as Jynx, but Sneasel does this better due to STAB and resists resisting its targets' STABs. Rain Dance can be used to power up Floatzel's STAB while doubling its speed Speed, but Floatzel doesn't have the bulk to set up Rain rain for itself and must rely on teammates for the job. Agility should hardly be considered as it is usually outclassed by Rain Dance + Swift Swim, and there are Ninjask is a better Pokemon for Baton Passing speed Speed boosts, namely Ninjask. Floatzel has the movepool to try a specially offensive set, but that is outclassed by Simipour's Simipour with its greater Special Attack, coverage, and Nasty Plot. Aqua Ring is a possible option on the Baton Pass set, but Floatzel usually prefers Taunt or the extra coverage in that last moveslot. Flame Orb + Switcheroo is a gimmick, as it only burns once and at the end of the turn to boot, meaning Floatzel isn't taking weakened damage on the turn it Switcheroos.</p>

[Checks and Counters]

<p>Floatzel relies mostly relies on quick clean KOes, KOs or a setup opportunity in Bulk Up's case. Water-types with strong neutral / or super effective moves, such as Ludicolo, Samurott, and Earth Power Seismitoad, generally make for the best counters, provided they can take Floatzel's other attacks well. Be warned that the same defensive Water-types that wall offensive Floatzel to hell and back, such as Alomomola, Earthquake Seismitoad, Frillish, and Wartortle (add comma) risk being turned into setup fodder for Bulk Up Floatzel. Grass-types and Electric-types can easily dispatch Floatzel, but the only issue is that all Grass-types are slower than Floatzel, (remove comma) whereas and only one Electric-type two Electric-types in Zebstrika outspeeds Floatzel and Electrode outspeed it. Grass-types with more balanced defenses that can tank Ice-type attacks, such as Meganium, Ludicolo, and Cradily, are considered considerably better answers than Tangela and Roselia, who fears fear Ice Beam and Ice Punch, respectively. All other Electric-types bar Zebstrika and Electrode usually have to take at least one unresisted hit (which they usually can if at good health) before KOing Floatzel, (remove comma) or utilize Choice Scarf to outspeed it, making them better checks than counters. Eviolite Electabuzz can take a strong hit relatively well and OHKO with Thunderbolt.</p>

<p>Bulk Up sets are a bit trickier to stop since as their incredible speed Speed means stopping them with Taunt, status, or a KO before Baton Pass is difficult. Simply weakening Floatzel to the point where it can no longer set up can be considered sufficient though. Choice Scarfers Scarf users can threaten Floatzel with powerful neutral STAB or coverage moves (add comma) whereas and priority can whittle down Floatzel greatly, but though note that Bulk Up Floatzel is more resilient to this harder to take down this way. Floatzel cannot be burned thanks to Water Veil, (remove comma) but absolutely despises paralysis from Pokemon such as Stun Spore Vileplume, Thunder Wave Audino / and Liepard, and Body Slam Lickilicky, which neuters its greatest advantage in Speed and makes Floatzel it dead weight.</p>

 

Arkian

this is the state of grace
is a Contributor Alumnus
I'm not GPing this right now, but please change the title to "GP 1/2". It'll confuse GP checkers otherwise.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hihi, amcheck!

Sorry, at the end, I was rushed for time, so it wasn't bolded. Good job!

Additions
Removes
Comments


[Overview]

<p>Meet the fastest Water-type in NU, complete with usable enough offensive stats and a movepool to present itself as a threat. Having acquired Hydro Pump and resolved some move illegalities with Water Veil, most importantly Ice Punch, Floatzel can now combat numerous threats at once without sacrificing its effectiveness. Sporting good coverage with its access to Water, Ice, Dark and Fighting a plethora of coverage moves, Floatzel can take on a wide variety of Pokemon by itself, blasting through them before they can move. Unfortunately, its frailty means it often loses to most neutral matchups and bulky walls. It also faces competition with Simipour and Basculin for teams wanting a fast, hard-hitting Water-type, and its awkward mix of higher physical Attack and stronger special movepool doesn't help it in that regard.</p>

(Remove a line of space)
[SET]
name: Mixed Attacker
move 1: Hydro Pump
move 2: Ice Beam / Ice Punch
move 3: Crunch
move 4: Hidden Power Grass / Low Kick
item: Life Orb
ability: Water Veil / Swift Swim
nature: Naive
evs: 4 Atk / 252 SAtk SpA / 252 Spe

[SET COMMENTS]

<p>For Floatzel, a mixed set offers the best overall combination of power and coverage against threats due to the its ability to hit hard both physically and specially. Hydro Pump is Floatzel's strongest move against neutral targets, striking down Pokemon that Waterfall would fail to KO, such as Piloswine, Torkoal, and Scolipede among others. Ice Beam is stronger than Ice Punch against targets of equal defenses and hits Tangela, Torterra, and Exeggutor much harder; however, Ice Punch still has its uses, as it 2HKOes Roselia and +1 Calm Mind Serperior even with no investment, which Ice Beam fails to do. Crunch maims Jynx and specially bulky Psychic-types such as Gardevoir and Grumpig that can easily take Floatzel's other attacks. Hidden Power Grass is used for opposing Water-types that would otherwise wall Floatzel, such as Seismitoad, Wartortle, and Alomomola, whereas Low Kick dents specially bulky Pokemon such as Licklicky, Munchlax, Lapras, (space)and Regice.(remove line of space)</p>

[ADDITIONAL COMMENTS]

<p>Maximum Special Attack investment is necessary to give Floatzel the power it needs to hit threats hard, while max Speed takes advantage of Floatzel's greatest quality and major selling point over Simipour, who which can pull off a similar set. The last 4 EVs go into Attack to give its physical attack(s) a bit more bite. (Idk if you really need that sentence explaining the last 4 EVs; it is sort of self-explanatory.) Floatzel's better higher Attack stat means it can still opt for a physically inclined set, which can be more consistent but is much easier to wall. If you choose to go that route, Return should go over Crunch if Floatzel is fully invested in Attack, as a Life Orb-boosted Return easily OHKOes Jynx anyway and is Floatzel's best attack against opposing Water-types, though Crunch can still be used to combat deal with Misdreavus better much easier. Physical Floatzel can also make use of STAB Aqua Jet to pick off faster foes. Swift Swim is an option to allow Floatzel to combat battle in rain, but it doesn't do too good at that job, (AC) and Water Veil gives Floatzel free switch-ins to burn-inducing moves. (when you say combat rain, do you mean against it or when Floatzel is in it? If it is the former, you probably should say 'combat rain teams. If it is the latter, take my change. Either way, it probably should be more specific.) Teammates that can handle special walls, such as Mantine and Regice, for mixed Floatzel and physical walls, such as Alomomola and Tangela, for physical Floatzel are highly recommended. (this needs to be re-woreded; when I first read it, I thought you meant that Martine and Regice were the partners, not the example. This sentence is really confusing me because I don't really know what you are implying the examples are; are they partners, or the example?) Floatzel's susceptibility to revenge killing killers and priority prompts the use of a bulky teammate such as Gurdurr, which deals with priority users such as Kangaskhan and Skuntank very well. Floatzel highly appreciates Grass-type partners, such as Tangela, Vileplume, Serperior, and Sawsbuck, as they resist its weaknesses and either support it passively with Sleep Powder, dual screens, or Aromatherapy, or offensively by weakening problem Pokemon with offensive pressure. their respective properties.</p>


[SET]
name: Choice Band
move 1: Waterfall
move 2: Ice Punch
move 3: Return
move 4: Switcheroo / Aqua Jet
item: Choice Band
ability: Water Veil / Swift Swim
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Choice Band, Floatzel's Attack gets is boosted to very high levels. While this set looks to like it suffers significant competition from the stronger Basculin, Floatzel has higher Speed and access to Switcheroo, (RC) to set itself apart. Waterfall is Floatzel's main STAB and can strike down numerous targets when boosted. Ice Punch nails Grass-types and Dragon-types wanting to switch in on a resisted Waterfall and retaliate. Return is Floatzel's strongest attack against opposing Water-types and has more than enough power to take down Jynx. Water, Ice and Normal Floatzel's moves provides unresisted coverage bar Frillish and Shedinja, which are so rare that hitting them is irrelevant. Switcheroo, a unique move Floatzel has among Water-types, can steal the items of walls and lock them into one move, rendering them useless. This allows your set-up sweepers free reign to boost to set up freely, unhindered by the crippled wall's efforts to retaliate or survive. On the other hand, a Choice Banded Aqua Jet packs a punch and can pick off fast foes, although one must be wary about being locked into it and consider if Basculin is a better alternative for this due to its access to Adaptability.</p>

[ADDITIONAL COMMENTS]

<p>Because a Choice Band-boosted Return destroys Jynx, Crunch's only real use would be to hit Frillish and Shedinja and land a stronger hit on Exeggutor and Misdreavus, and thus is unneccesary. Choice Scarf Floatzel could outrun other Choice Scarf users bar Zebstrika and run an Adamant nature, but Floatzel's already immense Speed and need for power makes this not as effective as it could be. Choice Floatzel, like other Choice Pokemon, tends to switch out a lot, so having teammates that can deal with opponents that resist Floatzel's moves is ideal. For example, Jynx can deal with Water-, Grass- and Dragon-types all at once and greatly appreciates setup opportunities granted by Floatzel's Switcheroo. Grass-types make for fantastic partners, as they provide a good safety buffer in case Floatzel screws up a prediction: dual screens Serperior and Meganium can improve Floatzel's durability to prolong its rampage, Leech Seed and Aromatherapy from Tangela and Vileplume can alleviate health and status issues, ans and Spikes Roselia and Cacturne help to nab certain OHKOes and 2HKOes OHKOs and 2HKOs. A possible route to take would be to employ Rain Dance on the team, allowing Floatzel the freedom to run Adamant, thanks to Swift Swim, to further augment its STAB attacks.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Baton Pass
move 3: Waterfall
move 4: Taunt / Return / Ice Punch
item: Leftovers
ability: Water Veil
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

<p>While its frailty might indicate Bulk Up won't help Floatzel much at all, it has the tools it needs to make this work. Bulk Up not only raises Floatzel's respectable Attack but beefs up its Defense so that it can better take physical hits better, which is important for the set to function. Baton Pass is also vital to Bulk Up Floatzel's success, allowing it to bestow its boosts to a fellow sweeper to initiate a sweep or just get away from danger without losing momentum. Waterfall is Floatzel's STAB move and thus is its most reliable move. Floatzel also holds the distinction of being the only fully evolved Pokemon in NU that can Baton Pass Bulk Ups, so it can help out a variety of physical sweepers that either cannot boost for themselves or appreciate the dDefense boost to prolong their rampage. Floatzel also has access to Taunt, which is incredibly useful to prevent status, phazing, healing, or opposing boosting setup users. The main selling point of Taunt is how it turns the tables on bulky Water-types that would wall Floatzsl really well otherwise, notably defensive Seismitoad with Scald, Earthquake, (AC) and Toxic, meaning Bulk Up Floatzel can actually lure in opponents for it to set up on. Other Pokemon such as Wartortle, Alomomola, Misdreavus, and Torkoal are fair game (idk if i would use 'fair game' to describe them, maybe setup fodder?) to start setting up Bulk Up on and pass the boosts away. Note that Floatzel can take a good deal of damage from the likes of Scolipede's Megahorn even with Bulk Up boosts, which is usually your cue to pass the boost to a teammate that can handle the threat better.</p>

[ADDITIONAL COMMENTS]

<p>With max HP investment and a respectable base HP, Floatzel can set up Bulk Up on foes such as Samurott, Scolipede, Piloswine, and Kangaskhan with health to spare. Bulk Up makes up for the lack of Attack investment, as Floatzel reaches 370 Attack after just one boost, the equivalent of a fully invested positive-natured base 119 Pokemon. Leftovers allows Floatzel to accumulate more boosts, though it's usually not more than two. Water Veil has significant use on this set, as it prevents Scald and Lava Plume burns, further easing its setup. Obviously, teammates that appreciate the boosts are welcome for Floatzel. Scolipede and Drifblim resist Grass-types for Floatzel, (AC) and can even learn Baton Pass as a way to double backup to Floatzel in case they encounter roadblocks such as Torkoal and Misdreavus, which can burn them; Golurk takes Electric attacks for Floatzel, hurt things even more while being harder to bring down with physical attacks if passed to, and even stack boosts with Rock Polish. In terms of defensive synergy, Grass-types are still there,; Grass-types that can take advantage of the Bulk Up boosts, such as Swords Dance Jumpluff, Rock Polish Torterra, and Sawsbuck, are excellent. Sweeping with Floatzel itself is a perfectly viable option, though you'll need to sacrifice its great utility in Taunt. The usual EV spread of 4 HP / 252 Atk / 252 Spe is best for optimum sweeping but leaves Floatzel too frail to set up more than one Bulk Up most of the time due to no bulk investment. Return offers great neutral coverage alongside Water with very few Pokemon resisting both; Ice Punch can hit Grass- and Dragon-types hard at the cost of being walled by Water-types, though with Baton Pass, (AC) this is less of an issue. Note that even with Taunt, moves such as Dragon Tail, Circle Throw, and Clear Smog can still remove the boosts, so a powerful offensive partner, such as Golurk, Jynx, or Sawk, should generally be used to quickly dispatch these threats.</p>

[Other Options]

<p>Me First is situationally useful for reflecting back certain moves of slower opponents, occasionally outdamaging Floatzel's own attacks, but it is useless against moves its counters use and fails against faster opponents and attacks. Focus Blast is an option, but most of its targets are specially defensive or are hit harder by Hydro Pump anyway, limiting its usefulness. Aqua Tail can go be used over Waterfall anywhere it is mentioned, but trading flinching and accuracy just for power is generally not worth it, especially when Floatzel can easily make use of the flinch chance with its good Speed. Pursuit can be used to trap Pokemon such as Jynx, but Sneasel does this better due to STAB and resisting its targets' STABs. Rain Dance can be used to power up Floatzel's STAB while doubling its Speed, but Floatzel doesn't have the bulk to set up rain for itself and must rely on teammates for the job. Agility should hardly be considered, (AC) as it is usually outclassed by Rain Dance + and Swift Swim, and Ninjask is a better Pokemon for Baton Passing Speed boosts. Floatzel has the movepool to try a specially offensive set, but that is outclassed by Simipour with its greater Special Attack, coverage, and Nasty Plot. Aqua Ring is a possible option on the Baton Pass set, but Floatzel usually prefers Taunt or extra coverage in that last moveslot. Flame Orb + and Switcheroo is a gimmick, as it only burns once and at the end of the turn to boot, meaning Floatzel isn't taking weakened damage on the turn it Switcheroos.</p>

[Checks and Counters]

<p>Floatzel mostly relies on quick clean KOs or a setup opportunity in Bulk Up's case. Water-types with strong neutral or super effective moves, such as Ludicolo, Samurott, and Earth Power Seismitoad, generally make for the best counters, provided they can take Floatzel's other attacks well. Be warned that the same defensive Water-types that wall offensive Floatzel to hell and back, such as Alomomola, Earthquake Seismitoad, Frillish, and Wartortle, risk being turned into setup fodder for Bulk Up Floatzel. Grass-types and Electric-types can easily dispatch Floatzel, but all Grass-types are slower than Floatzel, whereas only two Electric-type in Zebstrika and Electrode outspeeds Floatzel. Grass-types with more balanced defenses that can tank Ice-type attacks, such as Meganium, Ludicolo, and Cradily, are considerably better answers than Tangela and Roselia, who fear Ice Beam and Ice Punch, respectively. All other Electric-types bar Zebstrika and Electrode usually have to take at least one unresisted hit (which they usually can if at good health) before KOing Floatzel or utilize Choice Scarf to outspeed it, making them better checks than counters. Eviolite Electabuzz can take a strong hit relatively well and OHKO with Thunderbolt.</p>

<p>Bulk Up sets are a bit trickier to stop, as their incredible Speed means stopping them with Taunt, status, or a KO before Baton Pass is difficult. However, Simply weakening Floatzel to the point where it can no longer set up can be considered sufficient though. Choice Scarf users can threaten Floatzel with powerful neutral STAB or coverage moves, and priority can whittle down Floatzel greatly, though note that Bulk Up Floatzel is harder to take down this way. Floatzel cannot be burned thanks to Water Veil but absolutely despises paralysis from Pokemon such as Stun Spore Vileplume, Thunder Wave Audino and Liepard, and Body Slam Lickilicky, which neuters its greatest advantage in Speed and makes it dead weight.</p>
 
Gah, I so wanted to do a Floatzel revamp but I didn't think the subforum was even doing anymore for now. Still, well done.

The one minor note I'd have about Me First is that it's actually a surprisingly effective move against Samurott - it's either throwing out a boosted Megahorn, a Surf/Hydro Pump more powerful than its own due to the boosted power, or more hilariously, a Grass Knot.

I do agree Toxic could merit an option as a surprise move especially against Alomomola, but it is really rare. I've also played with a pinch or Lum berry in place of Leftovers on the BU set since Leftovers doesn't really seem to do enough to save Floatzel from a potential KO and the pinch berry either makes it more effective at passing or the Lum berry can save it from a nasty sleep or paralysis.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
Me First is fun to use on occasion, but otherwise LO sets prefer coverage and Choice sets prefer not getting locked into it, making it difficult to make room.

Considering every Floatzel set has some way of handling Alomo (HP Grass, Switcheroo, Taunt), there is really little benefit for Toxic on it. However, pinch berries are a very nice idea for BU Floatzel so I will put that in AC.

Edit: Intereesting you'd suggest the fossils as possible teammates. However, using Carra alongside Floatzel is incredibly redundant despite the apparent synergy in boosting, whereas Cradily manages fine with Curse or Swords Dance (not that it'd sweep thanks to Jynx, Scolipede and Primeape around). Also, that is one of the reasons what Taunt is for: stopping status attempts from crippling Floatzel and the receiver.
 
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For teammate options for the BU set, I find that Carracosta is potentially useful - it shares Floatzel's weakness but it greatly appreciates both of the Bulk Up boosts in conjunction with Shell Smash and Solid Rock. Cradily is another potential partner that's neutral to Grass and resistant to Electric, and can either drain Water or be immune to phazing, and doesn't really mind opponents attempting to Thunder Wave what they think might be a fast sweeper. However if the opponent tries to Will-O-Wisp at the wrong time it could mean doom. I'd recommend taking out strong Fighters before trying to pass to Cradily, however.
 

Arkian

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Sorry for taking so long, but GPing this now :]

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[Overview]

<p>Meet the fastest Water-type in NU, complete with usable offensive stats and a movepool to present itself as a threat. Having acquired Hydro Pump and resolved some move illegalities with Water Veil, most importantly that of Ice Punch, Floatzel can now combat numerous threats at once without sacrificing its effectiveness. Sporting good coverage wWith its access to a plethora of coverage moves, Floatzel can take on a wide variety of Pokemon by itself, blasting through them before they can move. Unfortunately, its frailty means it often loses to most neutral match-(hyphen)ups and bulky walls. ItFloatzel also faces competition withfrom Simipour and Basculin for teams wanting a fast, hard-hitting Water-type, and its awkward mix of higher physical Attack and stronger special movepool doesn't help it in that regard.</p>

[SET]
name: Mixed Attacker
move 1: Hydro Pump
move 2: Ice Beam / Ice Punch
move 3: Crunch
move 4: Hidden Power Grass / Low Kick
item: Life Orb
ability: Water Veil / Swift Swim
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>For Floatzel, aA mixed set offers the best overall combination of power and coverage against threats due to its ability to hit hard both physically and specially. Hydro Pump is Floatzel's strongest move against neutral targets, striking down Pokemon that Waterfall would fail to KO, such as Piloswine, Torkoal, and Scolipede. Ice Beam is stronger than Ice Punch against targets of equal defenses and hits Tangela, Torterra, and Exeggutor much harder; however, Ice Punch still has its uses, as it 2HKOes Roselia and +1 Calm Mind Serperior even with no investment, which Ice Beam fails to do. Crunch maims Jynx and specially bulkydefensive (I prefer to say "specially defensive" because it sounds more appropriate in this situation, keep it as it is if you disagree.) Psychic-types,(AC) such as Gardevoir and Grumpig,(AC) that can easily take Floatzel's other attacks. Hidden Power Grass is used for opposing Water-types that would otherwise wall Floatzel, such as Seismitoad, Wartortle, and Alomomola, whereas Low Kick dents specially bulkydefensive Pokemon such as Licklicky, Munchlax, Lapras, and Regice.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Special Attack investment is necessary to give Floatzel the power it needs to hit threats hard, while max Speed takes advantage of Floatzel's greatest quality and major selling point over Simipour, which can pull off a similar set. Floatzel's higher Attack stat means it can still opt for a physically inclined set, which can be more consistent but is much easier to wall. If you choose to go that route, Return should go over Crunch if fully invested in Attack, as a Life Orb-boosted Return easily OHKOes Jynx anyway and is Floatzel's best attack against opposing Water-types, though Crunch can still be used to have a much easier time dealing with Misdreavus much easier (Flows better imo). Physical Floatzel can also make use of STAB Aqua Jet to pick off faster foes. Swift Swim is an option to allow Floatzel to combat rain teams, but it doesn't do too good at that job, and Water Veil gives Floatzel free switch-ins againsto burn-inducing moves. Teammates that can handle special walls such as Mantine and Regice for mixed Floatzel (such as mixed Eelektross), and physical walls such as Alomomola and Tangela for physical Floatzel (such as LumRest Exeggutor) are highly recommended. Floatzel's susceptibility to revenge killers and priority prompts the use of a bulky teammate such as Gurdurr, which deals with priority users such as Kangaskhan and Skuntank very well. Floatzel highly appreciates Grass-type partners, such as Tangela, Vileplume, Serperior, and Sawsbuck, as they resist its weaknesses and support it passively with their respective properties.</p>

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[SET]
name: Choice Band
move 1: Waterfall
move 2: Ice Punch
move 3: Return
move 4: Switcheroo / Aqua Jet
item: Choice Band
ability: Water Veil / Swift Swim
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Choice Band, Floatzel's Attack is boosted to very high levels. While this set looks like it suffers significant competition from the stronger Basculin, Floatzel has higher Speed and access to Switcheroo to set itself apart. Waterfall is Floatzel's main STAB and can strike down numerous targets when boosted. Ice Punch nails Grass-types and Dragon-types wanting to switch in on a resisted Waterfall and retaliate. Return is Floatzel's strongest attack against opposing Water-types and has more than enough power to take down Jynx. Floatzel's moves provides(Remove "s") unresisted coverage bar Frillish and Shedinja, which are so rare that hitting them is irrelevant. Switcheroo, a unique move Floatzel has among Water-types, can steal the items of walls and lock them into one move, rendering them useless. This allows your set-up sweepers to set up freely, unhindered by the crippled wall's efforts to retaliate or survive. On the other hand, a Choice Band-boosted Aqua Jet packs a punch and can pick off fast foes, although one must be wary about being locked into it and consider if Basculin is a better alternative for this due to its access to Adaptability.</p>

[ADDITIONAL COMMENTS]

<p>Because a Choice Band-boosted Return destroys Jynx, Crunch's only real use would be to hit Frillish and Shedinja and land a stronger hit on Exeggutor and Misdreavus, and thuwhich isn't nearly as important as unneccesarywhat Floatzel's other moves accomplish. Choice Scarf Floatzel could outrun other Choice Scarf users bar Zebstrika and run an Adamant nature, but Floatzel's already has immense Speed,(AC) and its need for power makes this not as n ineffective as it could bestrategy. Choice Band Floatzel, like other Choiced(Add "d") Pokemon, tends to switch out a lot, so having teammates that can deal with opponents that resist Floatzel's moves is ideal. For example, Jynx can deal with Water-, Grass-,(AC) and Dragon-types all at once and greatly appreciates setup opportunities granted by Floatzel's Switcheroo. Grass-types make for fantastic partners, as they provide a good safety buffer in case Floatzel screws up a prediction:;(semi) dual screens Serperior and Meganium can improve Floatzel's durability to prolong its rampage, Leech Seed and Aromatherapy from Tangela and Vileplume can alleviate health and status issues, and Spikes Roselia and Cacturne help to nab certain OHKOs and 2HKOs. A possible route to take would be to employ Rain Dance on the team, allowing Floatzel the freedom to run Adamant, thanks to Swift Swim, to further augment its STAB attacks.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Baton Pass
move 3: Waterfall
move 4: Taunt / Return / Ice Punch
item: Leftovers
ability: Water Veil
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

<p>While its frailty might indicate Bulk Up won't help Floatzel much at all, it has the tools it needs to make this work. Bulk Up not only raises Floatzel's respectable Attack,(AC) but also beefs up its Defense so that it can take physical hits better, which is important for theis set to function. Baton Pass is also vital to Bulk Up Floatzel's success, allowing it to bestow its boosts to a fellow sweeper to initiate a sweep or just get away from danger without losing momentum. Waterfall is Floatzel's STAB move and thus iof choice, as its most is very reliable move (Here, you imply that a Pokemon's STAB move is its most reliable option, which is often not the case with moves like Hydro Pump and Stone Edge; however, feel free to reword it if you don't like the way I did it.). Floatzel also holds the distinction of being the only fully evolved Pokemon in NU that can Baton Pass Bulk Ups, so it can help out a variety of physical sweepers that either cannot boost for themselves or appreciate the Defense boost to prolong their rampage. Floatzel also has access to Taunt, which is incredibly useful to prevent status, phazing, healing, or opposing setup usweepers. The main selling point of Taunt is how it turns the tables on bulky Water-types that would severely wall Floatzsl really well otherwise, notably defensive Seismitoad with Scald, Earthquake, and Toxic, meaning Bulk Up Floatzel can actually lure in opponents for it to set up on. Other Pokemon such as Wartortle, Alomomola, Misdreavus, and Torkoal are easy targets to start setting up Bulk Up on and pass the boosts. Note that Floatzel can take a good deal of damage from the likes of Scolipede's Megahorn even with Bulk Up boosts, which is usually your cue to pass the boost to a teammate that can handle the threat better.</p>

[ADDITIONAL COMMENTS]

<p>With max HP investment and a respectable base HP, Floatzel can set up Bulk Up on foes such as Samurott, Scolipede, Piloswine, and Kangaskhan with health to spare. Bulk Up makes up for the lack of Attack investment, as Floatzel reaches 370 Attack after just one boost, the equivalent of fully invested positive-natured base 119 Pokemon. Leftovers allows(Remove "s") Floatzel to accumulate more boosts, though it's usually not more than two. However, pinch bBerries, notably Salac Berry, can be used to grant an additional boost for teammates to receive, though Floatzel would be near dead if it does pass the berry boost. Water Veil has significant use on this set, as it prevents Scald and Lava Plume burns, further easing its setup. Obviously, teammates that appreciate the boosts are welcome. Scolipede and Drifblim resist Grass for Floatzel, and can even learnuse Baton Pass as a way to backup to Floatzel in case they encounter roadblocks such as Torkoal and Misdreavus, which can burn them; Golurk takes Electric-type attacks for Floatzel, hurts(Add "s") things even more while being harder to bring down with physical attacks if passed to, and even stacks(Add "s") boosts with Rock Polish. In terms of defensive synergy, Grass-types are still there; Grass-types that can take advantage of the Bulk Up boosts, such as Swords Dance Jumpluff, Rock Polish Torterra, and Sawsbuck, are excellent partners. Sweeping with Floatzel itself is a perfectly viable option, though you'll need to sacrifice its great utility in Taunt. The usual EV spread of 4 HP / 252 Atk / 252 Spe is best for optimum sweeping but leaves Floatzel too frail to set up more than one Bulk Up most of the time due to no bulk investment. Return offers great neutral coverage alongside Waterfall with very few Pokemon resisting both; Ice Punch can hit Grass- and Dragon-types hard at the cost of being walled by Water-types, though with Baton Pass, this is less of an issue. Note that even with Taunt, moves such as Dragon Tail, Circle Throw, and Clear Smog can still remove the boosts, so a powerful offensive partner, such as Golurk, Jynx, or Sawk, should generally be used to quickly dispatch these threats.</p>

[Other Options]

<p>Me First is situationally useful for reflecting back certain moves of slower opponents, occasionally outdamaging Floatzel's own attacks, but is useless against moves its counters use and fails against faster opponents and attacks. Focus Blast is an option, but most of its targets are specially defensive or are hit harder by Hydro Pump anyway, limiting its usefulness. Aqua Tail can be used over Waterfall anywhere it is mentioned, but trading flinching and accuracy just for pan increased 10 Base Power is generally not worth it, especially when Floatzel can easily make use of the flinch chance with its good Speed. Pursuit can be used to trap Pokemon such as Jynx, but Sneasel does this better due to STAB and resisting its targets' STABs. Rain Dance can be used to power up Floatzel's STAB while doubling its Speed, but Floatzel doesn't have the bulk to set up rain for itself and must rely on teammates for the job. Agility should hardly be considered, as it is usually outclassed by Rain Dance and Swift Swim, and Ninjask is a better Pokemon for Baton Passing Speed boosts. Floatzel has the movepool to try a specially offensive set, but that is outclassed by Simipour,(AC) with itshich has access to a greater Special Attack, better coverage, and Nasty Plot. Aqua Ring is a possible option on the Baton Pass set, but Floatzel usually prefers Taunt or extra coverage in that last moveslot. Flame Orb and Switcheroo is a gimmick, as it only burns once and at the end of the turn to boot, meaning Floatzel isn't taking weakened damage on the turn it Switcheroos.</p>

[Checks and Counters]

<p>Floatzel mostly relies on quick clean KOs or a setup opportunity in Bulk Up's case. Water-types with strong neutral or super effective moves, such as Ludicolo, Samurott, and Earth Power Seismitoad, generally make for the best counters, provided they can take Floatzel's other attacks well. Be warned that the same defensive Water-types that wall offensive Floatzel to hell and back, such as Alomomola, Earthquake Seismitoad, Frillish, and Wartortle, risk being turned into setup fodder for Bulk Up Floatzel. Grass-types and Electric-types can easily dispatch Floatzel, but all Grass-types are slower than Floatzel, whereas only two Electric-type in (Zebstrika and Electrode)<parentheses> outspeeds(Remove "s") Floatzel. Grass-types with more balanced defenses that can tank Ice-type attacks, such as Meganium, Ludicolo, and Cradily, are considerably better answers than Tangela and Roselia, who fear Ice Beam and Ice Punch, respectively. All other Electric-types bar Zebstrika and Electrode usually have to take at least one unresisted hit (which they usually can if at goodhigh health) before KOing Floatzel or utilize Choice Scarf to outspeed it, making them bettermore of checks than counters. Eviolite Electabuzz can take a strong hit relatively well and OHKO back with Thunderbolt. (Very random example but okay....)</p>

<p>Bulk Up sets are a bit trickier to stop as their incredible Speed means stopping them with Taunt, status, or a KO before Baton Pass is difficult. However, simply weakening Floatzel to the point where it can no longer set up can be considered sufficient. Choice Scarf users can threaten Floatzel with powerful neutral STAB or coverage moves, and priority can greatly whittle down Floatzel greatly, thoughdown, do note that Bulk Up Floatzel is harder to take down this way. Floatzel cannot be burned thanks to Water Veil,(AC) but absolutely despises paralysis from Pokemon such as Stun Spore Vileplume, Thunder Wave Audino and Liepard, and Body Slam Lickilicky, which neuters its greatest advantage in Speed and makes it dead weight.</p>


@Punchshroom: you did a great job, I just had a few minor nitpicks :]


GP Approved 2/2
 
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