Floatzel [QC 3/3] [GP 2/2]

Komodo

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http://www.smogon.com/bw/pokemon/floatzel

[Overview]

<p>What makes Floatzel so special is its amazing Speed stat, which allows it to set up, attack, or cripple an opponent before they have a chance to do anything. Swift Swim is a great, but unnecessary, ability, though Floatzel becomes the fastest Pokemon in the tier when it's raining. In addition to its decent offensive movepool, Floazel has access to some interesting support options: Taunt cripples an opponent that attempts to set up, Baton Pass can be used alongside Agility and Bulk Up, and Switcheroo can give a useless Choice item to a wall. Floatzel's type coverage is also pretty good with Water-, Dark-, Ice-, and Fighting-type moves, and it can take advantage of a decent Special Attack stat with Hidden Power and Ice Beam. Unfortunately, Floatzel is pretty frail without a Bulk Up boost, and its attacking stats aren't too impressive compared to other Pokemon in the tier, either. Nonetheless, Floatzel is a potent threat in RU, and it shouldn't be taken lightly.</p>

[SET]
name: Mixed Rain Dance
move 1: Waterfall
move 2: Ice Beam
move 3: Brick Break / Crunch
move 4: Rain Dance / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Naive
evs: 196 Atk / 252 SpA / 60 Spe

[SET COMMENTS]

<p>This set is designed to wipe out Floatzel's number one nemesis: Tangrowth. With Ice Beam, Floatzel can take on Dragon-, Grass-, and Flying-types, and it will always OHKO enemy Tangrowth. This set is outclassed by Omastar and Gorebyss as a whole, but Floatzel has higher Speed and only has two weaknesses,while Omastar has four. Waterfall provides reliable physical STAB, and it deals a lot of damage when the weather is rainy. Brick Break hits Steel-types, and Crunch can be used to hit Ghost-types super effectively—note that Waterfall will deal more damage to Ghost-types in the rain. Rain Dance speaks for itself, and Hidden Power Grass can OHKO Omastar and Quagsire. While this set lacks the raw power of other sweepers in the tier, Floatzel's surprise value and unpredictability make it effective.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are fairly specialized: the Speed EVs enable Floatzel to outrun Timid Rotom outside of rain, maximum Special Attack EVs are used to raise Floatzel's lower attacking stat, and the remaining EVs are placed in Attack, giving Waterfall and Brick Break more power. Surf can be used in the last slot to deal more damage to Cofagrigus, Steelix, and Pokemon with lower Special Defense, and it's surprisingly powerful in the rain. Taunt is another option to shut down walls such as Clefable, but it isn't great on an offensive set.</p>

<p>Support from entry hazards is helpful, as they make it easier to weaken and KO threatening Pokemon—not to mention they work great with Floatzel's ability to force switches. Ferroseed can set up Spikes and Stealth Rock, and it can also switch into Grass- and Electric-type moves aimed at Floatzel. Claydol is another good choice, as it sports a useful Electric-type immunity and can support its teammates with Rapid Spin.</p>

<p>If you choose Hidden Power Grass in the last slot, it's recommended that you partner Floatzel with a teammate that can set up Rain Dance. Defensive Pokemon, such as Uxie, are great choices as they are difficult to KO, and therefore can set up rain multiple times. Furthermore, if you decide to use Rain Dance in the last slot, Water-types completely wall this set. Using a Grass- or Electric-type, such as Lilligant, Sceptile, or Galvantula, is recommended to power your way through opposing Water-types; in addition, they can switch into one or more of Floatzel's weaknesses. Alternatively, Clefable can take on most Grass- and Water-types, as the majority of them are special attackers.</p>

<p>Due to Floatzel's frailty, most priority moves will severely weaken it. A wall such as Uxie can switch into most common priority moves, and it doesn't have to fear Sucker Punch either, as it can cripple physical attackers with Thunder Wave or Yawn. Aggron is another decent choice, as it can switch into ExtremeSpeed, and takes a pittance from Sucker Punch. Ground-types also make good teammates, especially since Choice Scarf Rotom and Timid Galvantula are pretty common.</p>

[SET]
name: Choice Band
move 1: Waterfall
move 2: Return / Ice Beam
move 3: Crunch
move 4: Switcheroo
item: Choice Band
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Thanks to its high Speed and usable Attack stats, Floatzel is an ideal candidate for a Choice Band set. The idea is to switch into a weak or resisted move, then proceed with Switcheroo or an attacking move to cripple or deal huge damage to the opponent, respectively. Waterfall is used for reliable STAB, and it receives a helpful power boost in the rain. Return provides excellent neutral coverage alongside Waterfall, but Ice Beam will OHKO Tangrowth, Floatzel's biggest enemy. Crunch is mainly a filler, though it allows Floatzel to hit Water-types should it use Ice Beam in the second slot, and it deals more damage to the likes of Cofagrigus and Uxie outside of rain. Switcheroo is the main reason to use Floatzel over Sharpedo, as it allows Floatzel to cripple a wall, such as Cofagrigus, Uxie, or Crustle.</p>

[ADDITIONAL COMMENTS]

<p>Floatzel can utilize both of its abilities on this set, as both of them have their own merits. Swift Swim can be used alongside a Rain Dance partner, making Floatzel one of the fastest Pokemon in the tier, while Water Veil blocks any attempt to burn Floatzel. Water Veil works excellently alongside Switcheroo as it completely shuts down Cofagrigus, one of Floatzel's biggest counters. It also beats common Scald users, such as Slowking.</p>

<p>Pokemon that can set up entry hazards are helpful, as they weaken the opponent into Floatzel's KO range. Ferroseed is an excellent choice, as it can switch into Floatzel's weaknesses, and has access to Spikes, Stealth Rock, Leech Seed, and Thunder Wave. Uxie is another good choice, as it can switch in easily thanks to its great defenses, and proceed with a combination of Stealth Rock, U-turn, and Thunder Wave. Scolipede can set up Toxic Spikes, which are helpful to cripple physical walls; however, be careful when using Toxic Spikes, as a Guts user may take advantage of them. As always, carry a spinblocker to keep these hazards on the field.</p>

<p>A way to break through physical walls is helpful. Porygon-Z can destroy most physical walls—Shadow Ball hits Cofagrigus and Dusknoir super effectively, Ice Beam hits Tangrowth and Claydol, Hidden Power Fighting will destroy Steelix and Omastar, and Tri Attack will hit everything else pretty hard. Honchkrow is another good example; Superpower hits Aggron 4x super effectively, Heat Wave does a lot to Steelix, Night Slash and Sucker Punch will dent Cofagrigus and Uxie, and Brave Bird will decimate Tangrowth and Throh.</p>

[SET]
name: Baton Pass
move 1: Bulk Up / Agility
move 2: Taunt
move 3: Baton Pass
move 4: Waterfall
item: Leftovers
ability: Water Veil
nature: Jolly
evs: 252 HP / 40 Def / 216 Spe

[SET COMMENTS]

<p>With its massive Speed and access to Taunt, Floatzel makes an excellent Baton Pass user. What sets it apart from Gligar, however, is its higher Speed, absence of a nasty weakness to Ice-type moves, and more offensive power. Bulk Up and Agility are used to aid Floatzel's teammates in sweeping—Bulk Up raises its Attack and Defense, which is good for physical sweepers, while Agility is helpful for slow, powerful sweepers, such as Bouffalant and Entei. Taunt will stop any phazer that attempts to erase Floatzel's stat boosts, and it stops any opponent that attempts to set up alongside Floatzel. Waterfall is mainly a filler, but it gives Floatzel something to do should it be the last Pokemon on your team.</p>

[ADDITIONAL COMMENTS]

<p>216 Speed EVs ensure Floatzel is fast enough to outrun base 110 Speed Pokemon such as Archeops. Maximum HP investment provides extra bulk, while the remaining EVs are placed in Defense. If you desire more power, the additional EVs can be placed in Attack, giving Waterfall more of a kick. Water Veil is the preferred ability, as a burned Floatzel will be drained of its health, and it won't survive long enough to pass its boosts. Swift Swim is usable, however, as it allows Floatzel to function on a Rain Dance team. Aqua Tail can be used over Waterfall if you prefer the extra power, but its lower accuracy may be an issue.</p>

<p>Pokemon that can receive Floatzel's stat boosts are obvious choices for teammates. Aggron appreciates an Attack boost from Bulk Up, Honchkrow and Bouffalant appreciate a Speed boost, and Gallade can take advantage of a Defense boost, giving it more opportunities to switch in. Tangrowth is a more obscure option, but it appreciates both Speed and Attack boosts, and it can switch into Floatzel's weaknesses. Finally, Floatzel can be used as part of a dedicated Baton Pass team—Gligar, Durant, and Drifblim are all suitable teammates if you decide to go down that route.</p>

[Other Options]

<p>Besides the moves already listed, Floatzel can take advantage of a few more moves. Pursuit can catch a fleeing Ghost- or Psychic-type on the switch, though due to the lack of STAB and its measly 40 Base Power, it won't be dealing a lot of damage. Scald is an alternative STAB option with a nifty 30% burn rate, though it's outclassed by Surf for the most part, and it's better left to defensive Pokemon, such as Lanturn. Focus Blast has a higher Base Power than Brick Break, and it hits physical walls harder. Me First is very gimmicky, though it can catch a Ghost- or Dragon-type off-guard, potentially KOing them with their own move. Quick Attack is another priority move, but Aqua Jet is superior in every way. Roar can be used to rack up entry hazard damage, though Floatzel is usually too frail to use it. Finally, Subtitute can be used to block status moves, it can be passed to a teammate, and it can also help ease prediction.</p>

[Checks and Counters]

<p>Most Water- and Grass-types can take on Floatzel, but they need to watch out for Hidden Power Grass and Ice Beam, respectively. Ferroseed can set up entry hazards and cripple Floatzel with Thunder Wave, provided the latter doesn't carry Taunt. Tangrowth can defeat any set which lacks Ice Beam, Rotom-C can switch into Water-type moves and KO Floatzel with Volt Switch, and Ludicolo is only hit neutrally by Ice-, Water-, and Grass-type moves, KOing Floatzel back with its STAB moves. Omastar doesn't take a lot of damage from anything bar Hidden Power Grass, and it has enough power to KO Floatzel with its own Hidden Power Grass. Poliwrath can switch into Water-, Ice-, and Dark-type moves with ease, and proceed with Subtitute and Focus Punch. Dusknoir, Cofagrigus, and Uxie are bulky enough to survive a hit or two, but they must watch out for Taunt, and repeated hits from Crunch will wear them down as well. If all else fails, try and KO Floatzel with priority moves, as its defenses are pretty low.</p>
 

Komodo

Huff
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I got permission to take over this analysis. Rather than posting a new thread, I just edited myself into the op and deleted the other posts. I'll create a new skeleton, and I'll ask QC to check it once again. Thank you.
 

JockeMS

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I advise you to move the Mixed sweeper first. It's much better than the other sets and can easily beat Tangrowth, unlike the CB one. I would also deslash Aqua Tail, as Floatzel can't afford to miss.

And speaking of the CB set, slash Ice Fang before Ice Punch, or just remove Ice Punch entirely. It's illegal with Switcheroo, a much better move in this case. And Water Veil is superior on this set.
 
Komodo, on the mixed set, how about slashing Naughty nature with Rash, or even making it the primary option. A naughty, max SpA floatzel does 86.6% - 102% to standard physical wall tangrowth, so with some previous damage or SR it can be taken out. Naughty also benefits Waterfall and BB/Crunch more
 

Honko

he of many honks
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I don't really like running no Speed on the rain set. Obviously he's fast enough when Rain is up, but when it's not you're losing to so much that you could beat. Rain Dance ran out, and the opponent has a Rotom/Moltres/Lilligant/Hitmonlee out. It would be nice if you could bring in Floatzel, OHKO them, and set Rain Dance back up, but you can't because you didn't invest in Speed so you're slower and get OHKOed first. He doesn't have to be useless outside of Rain, but he will be if you completely neglect his Speed. 196 Atk / 252 SpA / 60 Spe with a Naive nature lets you outspeed Timid Rotom outside of Rain. You still OHKO Tangrowth after SR, and the drop in physical power isn't that much (you could make up for it almost entirely just by using Aqua Tail over Waterfall, although I don't recommend doing that). I would prefer it to be the main spread, but at the very least mention it in AC.

Aqua Jet shouldn't be slashed with Waterfall on the CB set. Floatzel's biggest problem is his lack of power (105 base Attack is not bad, but all his moves have very low BP), so going without a main STAB move is a terrible idea. Also, Ice Fang is not very useful; it's never even going to 3HKO Tangrowth, and Dragons are rare, so it's only really good for Sceptile and Lilligant. Return might even be better.

The BP set looks fine, except Aqua Jet should be deslashed.
 

Komodo

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Okay, I've made your changes Honko, but I think Ice beam deserves a slash on the Choice Band set, to hit Tangrowth harder than anything else. It's not a bad choice, because after you Switcheroo, Floatzel can switch attacks anyway.
 

Honko

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Okay, I've made your changes Honko, but I think Ice beam deserves a slash on the Choice Band set, to hit Tangrowth harder than anything else. It's not a bad choice, because after you Switcheroo, Floatzel can switch attacks anyway.
Sounds good to me.

QC APPROVED 3/3
 
Deletions
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Comments

[Overview]

<p>What makes Floatzel so special is its amazing Speed stat, which allows it to set up, attack, or cripple an opponent before they have a chance to do anything. Swift Swim is a great, but unnecessary, ability, though Floatzel becomes the fastest Pokemon in the tier when it's raining. In addition to its decent offensive movepool, Floazel has access to some interesting support options: (colon) Taunt cripples an opponent that attempts to set up, Baton Pass can be used alongside Agility and Bulk Up, and Switcheroo can give a useless Choice item to a wall. Floatzel's type coverage is also pretty good with Water-, Dark-, Ice-, and Fighting-type moves, and it can take advantage of a decent Special Attack stat with Hidden Power and Ice Beam. Unfortunately, Floatzel is pretty frail without a Bulk Up boost, and its attacking stats aren't too impressive compared to other Pokemon in the tier, either. Nonetheless, Floatzel is a potent threat in RU, and it shouldn't be taken lightly.</p>

[SET]
name: Mixed Rain Dance
move 1: Waterfall
move 2: Ice Beam
move 3: Brick Break / Crunch
move 4: Rain Dance / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Naive
evs: 196 Atk / 252 SpA / 60 Spe

[SET COMMENTS]

<p>This set is designed to wipe out Floatzel's number one nemesis: Tangrowth. With Ice Beam, Floatzel can take on Dragon-types, Grass-types, and Flying-types, and it will always OHKO enemy Tangrowth. This set is outclassed by Omastar and Gorebyss as a whole, but Floatzel has higher Speed, and it only has two weaknesses, compared to Omastar's four. Waterfall provides reliable physical STAB, and it deals a lot of damage when the weather is rainy. Brick Break hits Steel-types, and Crunch can be used to hit Ghost-types super effectively—note that Waterfall will deal more damage to Ghost-types in the rain. Rain Dance speaks for itself, and Hidden Power Grass can OHKO Omastar and Quagsire. While this set lacks the raw power of other sweepers in the tier, Floatzel's surprise value and unpredictability make it effective.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are fairly specialized: the Speed EVs enable Floatzel to outrun Timid Rotom outside of rain, maximum Special Attack EVs are used to raise Floatzel's lower attacking stat, and the remaining EVs are placed in Attack, giving Waterfall and Brick Break more power. Surf can be used in the last slot to deal more damage to Cofagrigus, Steelix, and Pokemon with lower Special Defense, and it works nicely with a boost in the rain. Taunt is another option to shut down walls, such as Clefable, but it isn't great on an offensive set.</p>

<p>Support from entry hazards is helpful, as they make it easier to weaken and KO threatening Pokemon—not to mention they work great with Floatzel's ability to force switches. Ferroseed can set up Spikes and Stealth Rock, and it can also switch into Grass- and Electric-type moves aimed at Floatzel. Claydol is another good choice, as it can switch into Electric-type moves with an immunity, sports a useful Electric-type immunity (I phrased it differently to avoid repetition of the ''switch into Electric-type moves'' phrase) and it can support its teammates with Rapid Spin.</p>

<p>If you choose Hidden Power Grass in the last slot, it's recommended that you partner Floatzel with a teammate that can set up Rain Dance. Defensive Pokemon, such as Uxie, are great choices as they are difficult to KO, and they can set up rain multiple times. Furthermore, if you decide to use Rain Dance in the last slot, Water-types completely wall this set. Using a Grass- or Electric-type, such as Lilligant, Sceptile, or Galvantula, is recommended to power your way through the opposing Water-types; in addition, they can switch into one or more of Floatzel's weaknesses. Alternatively, Clefable can take on most Grass- and Water-types, as the majority of them are special attackers.</p>

<p>Due to Floatzel's frailty, most priority moves will deal a number to it. A defensive Pokemon, wall such as Uxie, (you use the exact same phrase ''defensive Pokemon such as Uxie'') can switch into most common priority moves, and it doesn't have to fear Sucker Punch either, as it can cripple physical attackers with Thunder Wave or Yawn. Aggron is another decent choice as it can switch into ExtremeSpeed, and it takes a pittance from Sucker Punch. Ground-types also make good teammates, especially since Choice Scarf Rotom and Timid Galvantula are pretty common.</p>

[SET]
name: Choice Band
move 1: Waterfall
move 2: Return / Ice Beam
move 3: Crunch
move 4: Switcheroo
item: Choice Band
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Thanks to its high Speed and usable Attack stats, Floatzel is an ideal candidate for a Choice Band set. The idea is to switch into a weak or resisted move, then proceed with Switcheroo or an attacking move to cripple, or deal huge damage to the opponent, respectively. Waterfall is used for reliable STAB, and it receives a decent power boost in the rain. Return provides excellent neutral type coverage alongside Waterfall, but Ice Beam will OHKO Tangrowth, Floatzel's biggest enemy. Crunch is mainly a filler, though it allows Floatzel to hit Water-types should it use Ice Beam in the second slot, and it deals more damage to the likes of Cofagrigus and Uxie outside of rain. Switcheroo is the main reason to use Floatzel over Sharpedo, as it allows Floatzel to cripple a wall, such as Cofagrigus, Uxie, or Crustle.</p>

[ADDITIONAL COMMENTS]

<p>Floatzel can utilize both of its abilities on this set, as both of them have their own merits. Swift Swim can be used alongside a Rain Dance partner—making Floatzel one of the fastest Pokemon in the tier, while Water Veil blocks any attempt to burn Floatzel. Water Veil works excellently alongside Switcheroo as it completely shuts down Cofagrigus—one of Floatzel's biggest counters, and it beats common Scald users, such as Slowking.</p>

<p>Pokemon that can set up entry hazards are helpful, as they weaken the opponent into Floatzel's KO range. Ferroseed is an excellent choice as it can switch into Floatzel's weaknesses, and it has access to Spikes, Stealth Rock, Leech Seed, and Thunder Wave. Uxie is another good choice as it can switch in easily, thanks to its great defenses, and proceed with a combination of Stealth Rock, U-turn, and Thunder Wave. Scolipede can set up Toxic Spikes, which are helpful to cripple physical walls; be careful when using Toxic Spikes, as a Guts user may take advantage of them. As always, carry a spinblocker to keep them on the field.</p>

<p>A way to break through physical walls is helpful. Porygon-Z can deal a number on most physical walls—Shadow Ball hits Cofagrigus and Dusknoir super effectively, Ice Beam hits Tangrowth and Claydol, Hidden Power Fighting will destroy Steelix and Omastar, and Tri Attack will hit everything else pretty hard. Honchkrow is another good example: Superpower hits Aggron 4x super effectively, Heat Wave does a lot to Steelix, Night Slash and Sucker Punch will dent Cofagrigus and Uxie, and Brave Bird will decimate Tangrowth and Throh.</p>

[SET]
name: Baton Pass
move 1: Bulk Up / Agility
move 2: Taunt
move 3: Baton Pass
move 4: Waterfall
item: Leftovers
ability: Water Veil
nature: Jolly
evs: 252 HP / 40 Def / 216 Spe

[SET COMMENTS]

<p>What makes Floatzel such a great Baton Passer is (Once again, I had to rephrase this to avoid beginning both sentences with ''What ...'') With its massive Speed, and access to Taunt, Floatzel makes a fantastic Baton Pass user. What sets Floatzel it apart from Gligar, however, is its higher Speed, and it doesn't have absence of a nasty weakness to Ice-type moves, and it has more offensive power. Bulk Up and Agility are used to aid Floatzel's teammates in sweeping—Bulk Up raises its Attack and Defense, which is good for physical sweepers, while Agility is helpful for slow, powerful sweepers, such as Bouffalant and Entei. Taunt will stop any phazer that attempts to erase Floatzel's stat boosts, and it stops any opponent that attempts to set up alongside Floatzel. Waterfall is mainly a filler, but it gives Floatzel something to do should it be the last Pokemon on your team.</p>

[ADDITIONAL COMMENTS]

<p>216 Speed EVs ensure Floatzel is fast enough to outrun base 110 Speed Pokemon, such as Archeops. Maximum HP investment provides extra bulk, while the remaining EVs are placed in Defense. If you desire more power, the additional EVs can be placed in Attack, giving Waterfall more of a kick. Water Veil is the preferred ability, as a burned Floatzel will be drained of its health, and it won't survive long enough to pass its boosts. Swift Swim is usable, however, as it allows Floatzel to function on a Rain Dance team. Aqua Tail can be used over Waterfall if you prefer the extra power, but its lower accuracy may be an issue.</p>

<p>Pokemon that can receive Floatzel's stat boosts are an obvious choices for teammates. Aggron appreciates an Attack boost from Bulk Up, Honchkrow and Bouffalant appreciate a Speed boost, and Gallade can take advantage of a Defense boost, giving it an easier more opportunities to switch in. Tangrowth is a more obscure option, but it appreciates both Speed and Attack boosts, and it can switch into Floatzel's weaknesses. Finally, Floatzel can be used as part of a dedicated Baton Pass team—Gligar, Durant, and Drifblim are all suitable teammates.</p>

[Other Options]

<p>Besides the moves already listed, Floatzel can take advantage of a few more moves. Pursuit can catch a fleeing Ghost- or Psychic-type on the switch, though without STAB, and its measly 40 Base Power, it won't be dealing a lot of damage. Scald is an alternative STAB option with a nifty 30% burn rate, though it's outclassed by Surf for the most part, and it's better left to defensive Pokemon, such as Lanturn. Focus Blast is a special-based Fighting-type move; it (this is stating the obvious; everyone knows what Focus Blast is :]) has a higher Base Power than Brick Break, and it hits physically-defensive physical walls harder. Me First is very gimmicky, though it can catch a Ghost- or Dragon-type off-guard, and KO them with their own move. Quick Attack is another priority move, but Aqua Jet is superior in every way. Roar can be used to rack up entry hazard damage, though Floatzel is usually too frail to use it. Finally, Subtitute can be used to block status moves, it can be passed to a teammate, and it can also help ease prediction.</p>

[Checks and Counters]

<p>Most Water- and Grass-types can take on Floatzel, but they need to watch out for Hidden Power Grass and Ice Beam, respectively. Ferroseed can set up entry hazards and cripple Floatzel with Thunder Wave, provided it the latter (''it'' refers to the subject of this sentence, which is Ferroseed; Floatzel is the object) doesn't carry Taunt. Tangrowth can defeat any set which lacks Ice Beam, Rotom-C can switch into Water-type moves and KO Floatzel with Volt Switch, and Ludicolo is only hit neutrally by Ice-, Water-, and Grass-type moves, and it can KOing Floatzel back with its STAB moves. Omastar doesn't take a lot of damage from anything bar Hidden Power Grass, and it has enough power to KO Floatzel with Hidden Power Grass. Poliwrath can switch into Water-, Ice-, and Dark-type moves with ease, and it can proceed with Subtitute and Focus Punch. Dusknoir, Cofagrigus, and Uxie are bulky enough to survive a hit or two, but they must watch out for Taunt, and repeated hits from Crunch will wear them down. If all else fails, try and knock Floatzel out with priority moves, as its defenses are pretty low.</p>


There were several instances of clunky prose and repetition, but good job otherwise.



GP 1 / 2
 

Snorlaxe

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is a Top Contributor Alumnus
GP CHECK 2/2

additions
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[Overview]

<p>What makes Floatzel so special is its amazing Speed stat, which allows it to set up, attack, or cripple an opponent before they have a chance to do anything. Swift Swim is a great, but unnecessary, ability, though Floatzel becomes the fastest Pokemon in the tier when it's raining. In addition to its decent offensive movepool, Floazel has access to some interesting support options: Taunt cripples an opponent that attempts to set up, Baton Pass can be used alongside Agility and Bulk Up, and Switcheroo can give a useless Choice item to a wall. Floatzel's type coverage is also pretty good with Water-, Dark-, Ice-, and Fighting-type moves, and it can take advantage of a decent Special Attack stat with Hidden Power and Ice Beam. Unfortunately, Floatzel is pretty frail without a Bulk Up boost, and its attacking stats aren't too impressive compared to other Pokemon in the tier, either. Nonetheless, Floatzel is a potent threat in RU, and it shouldn't be taken lightly.</p>

[SET]
name: Mixed Rain Dance
move 1: Waterfall
move 2: Ice Beam
move 3: Brick Break / Crunch
move 4: Rain Dance / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Naive
evs: 196 Atk / 252 SpA / 60 Spe

[SET COMMENTS]

<p>This set is designed to wipe out Floatzel's number one nemesis: Tangrowth. With Ice Beam, Floatzel can take on Dragon-, Grass-, and Flying-types, and it will always OHKO enemy Tangrowth. This set is outclassed by Omastar and Gorebyss as a whole, but Floatzel has higher Speed and only has two weaknesses, compared to Omastar's while Omastar has four. Waterfall provides reliable physical STAB, and it deals a lot of damage when the weather is rainy. Brick Break hits Steel-types, and Crunch can be used to hit Ghost-types super effectively—however, note that Waterfall will deal more damage to Ghost-types in the rain. Rain Dance speaks for itself, and Hidden Power Grass can OHKO Omastar and Quagsire. While this set lacks the raw power of other sweepers in the tier, Floatzel's surprise value and unpredictability make it effective.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are fairly specialized: the Speed EVs enable Floatzel to outrun Timid Rotom outside of rain, maximum Special Attack EVs are used to raise Floatzel's lower attacking stat, and the remaining EVs are placed in Attack, giving Waterfall and Brick Break more power. Surf can be used in the last slot to deal more damage to Cofagrigus, Steelix, and Pokemon with lower Special Defense, and it works nicely with a boost in becomes surprisingly powerful with a boost from the rain. Taunt is another option to shut down walls such as Clefable, but it isn't great on an offensive set.</p>

<p>Support from entry hazards is helpful, as they make it easier to weaken and KO threatening Pokemon—not to mention they work great with Floatzel's ability to force switches. Ferroseed can set up Spikes and Stealth Rock, and it can also switch into Grass- and Electric-type moves aimed at Floatzel. Claydol is another good choice, as it sports a useful Electric-type immunity and can support its teammates with Rapid Spin.</p>

<p>If you choose Hidden Power Grass in the last slot, it's recommended that you partner Floatzel with a teammate that can set up Rain Dance. Defensive Pokemon, such as Uxie, are great choices as they are difficult to KO, and they therefore can set up rain multiple times. Furthermore, if you decide to use Rain Dance in the last slot, Water-types completely wall this set. Using a Grass- or Electric-type, such as Lilligant, Sceptile, or Galvantula, is recommended to power your way through the opposing Water-types; in addition, they can switch into one or more of Floatzel's weaknesses. Alternatively, Clefable can take on most Grass- and Water-types, as the majority of them are special attackers.</p>

<p>Due to Floatzel's frailty, most priority moves will deal a number to severely weaken it. A wall such as Uxie can switch into most common priority moves, and it doesn't have to fear Sucker Punch either, as it can cripple physical attackers with Thunder Wave or Yawn. Aggron is another decent choice, as it can switch into ExtremeSpeed, and it takes a pittance from Sucker Punch. Ground-types also make good teammates, especially since Choice Scarf Rotom and Timid Galvantula are pretty common.</p>

[SET]
name: Choice Band
move 1: Waterfall
move 2: Return / Ice Beam
move 3: Crunch
move 4: Switcheroo
item: Choice Band
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Thanks to its high Speed and usable Attack stats, Floatzel is an ideal candidate for a Choice Band set. The idea is to switch into a weak or resisted move, then proceed with Switcheroo or an attacking move to cripple or deal huge damage to the opponent, respectively. Waterfall is used for reliable STAB, and it receives a decent helpful power boost in the rain. Return provides excellent neutral coverage alongside Waterfall, but Ice Beam will OHKO Tangrowth, Floatzel's biggest enemy. Crunch is mainly a filler, though it allows Floatzel to hit Water-types should it use Ice Beam in the second slot, and it deals more damage to the likes of Cofagrigus and Uxie outside of rain. Switcheroo is the main reason to use Floatzel over Sharpedo, as it allows Floatzel to cripple a wall, such as Cofagrigus, Uxie, or Crustle.</p>

[ADDITIONAL COMMENTS]

<p>Floatzel can utilize both of its abilities on this set, as both of them have their own merits. Swift Swim can be used alongside a Rain Dance partner— partner, making Floatzel one of the fastest Pokemon in the tier, while Water Veil blocks any attempt to burn Floatzel. Water Veil works excellently alongside Switcheroo, as it completely shuts down Cofagrigus— Cofagrigus, one of Floatzel's biggest counters, and it beats counters. It also allows Floatzel to beat common Scald users, such as Slowking.</p>

<p>Pokemon that can set up entry hazards are helpful, as they weaken the opponent into Floatzel's KO range. Ferroseed is an excellent choice, as it can switch into Floatzel's weaknesses, and has access to Spikes, Stealth Rock, Leech Seed, and Thunder Wave. Uxie is another good choice, as it can switch in easily thanks to its great defenses, and proceed with a combination of Stealth Rock, U-turn, and Thunder Wave. Scolipede can set up Toxic Spikes, which are helpful to cripple physical walls; however, be careful when using Toxic Spikes, as a Guts user may take advantage of them. As always, carry a spinblocker to keep them these hazards on the field.</p>

<p>A way to break through physical walls is helpful. Porygon-Z can deal a number on absolutely wreck most physical walls—Shadow Ball hits Cofagrigus and Dusknoir super effectively, Ice Beam hits Tangrowth and Claydol, Hidden Power Fighting will destroy Steelix and Omastar, and Tri Attack will hit everything else pretty hard. Honchkrow is another good example; Superpower hits Aggron 4x super effectively, Heat Wave does a lot to Steelix, Night Slash and Sucker Punch will dent Cofagrigus and Uxie, and Brave Bird will decimate Tangrowth and Throh.</p>

[SET]
name: Baton Pass
move 1: Bulk Up / Agility
move 2: Taunt
move 3: Baton Pass
move 4: Waterfall
item: Leftovers
ability: Water Veil
nature: Jolly
evs: 252 HP / 40 Def / 216 Spe

[SET COMMENTS]

<p>With its massive Speed and access to Taunt, Floatzel makes an excellent Baton Pass user. What sets it apart from Gligar, however, is its higher Speed, absence of a nasty weakness to Ice-type moves, and more offensive power. Bulk Up and Agility are used to aid Floatzel's teammates in sweeping—Bulk Up raises its Attack and Defense, which is good for physical sweepers, while Agility is helpful for slow, powerful sweepers, such as Bouffalant and Entei. Taunt will stop any phazer that attempts to erase Floatzel's stat boosts, and it stops any opponent that attempts to set up alongside Floatzel. Waterfall is mainly a filler, but it gives Floatzel something to do should it be the last Pokemon on your team.</p>

[ADDITIONAL COMMENTS]

<p>216 Speed EVs ensure Floatzel is fast enough to outrun base 110 Speed Pokemon, Pokemon such as Archeops. Maximum HP investment provides extra bulk, while the remaining EVs are placed in Defense. If you desire more power, the additional EVs can be placed in Attack, giving Waterfall more of a kick. Water Veil is the preferred ability, as a burned Floatzel will be drained of its health, and it won't survive long enough to pass its boosts. Swift Swim is usable, however, as it allows Floatzel to function on a Rain Dance team. Aqua Tail can be used over Waterfall if you prefer the extra power, but its lower accuracy may be an issue.</p>

<p>Pokemon that can receive Floatzel's stat boosts are obvious choices for teammates. Aggron appreciates an Attack boost from Bulk Up, Honchkrow and Bouffalant appreciate a Speed boost, and Gallade can take advantage of a Defense boost, giving it more opportunities to switch in. Tangrowth is a more obscure option, but it appreciates both Speed and Attack boosts, and it can switch into Floatzel's weaknesses. Finally, Floatzel can be used as part of a dedicated Baton Pass team—Gligar, Durant, and Drifblim are all suitable teammates should you choose to go down this route.</p>

[Other Options]

<p>Besides the moves already listed, Floatzel can take advantage of a few more moves. Pursuit can catch a fleeing Ghost- or Psychic-type on the switch, though without due to the lack of STAB and its measly 40 Base Power, it won't be dealing a lot of damage. Scald is an alternative STAB option with a nifty 30% burn rate, though it's outclassed by Surf for the most part, and it's better left to defensive Pokemon, such as Lanturn. Focus Blast has a higher Base Power than Brick Break, and it hits physical walls harder. Me First is very gimmicky, though it can catch a Ghost- or Dragon-type off-guard, and KO potentially KOing them with their own move. Quick Attack is another priority move, but Aqua Jet is superior in every way. Roar can be used to rack up entry hazard damage, though Floatzel is usually too frail to use it. Finally, Subtitute can be used to block status moves, it can be passed to a teammate, and it can also help ease prediction.</p>

[Checks and Counters]

<p>Most Water- and Grass-types can take on Floatzel, but they need to watch out for Hidden Power Grass and Ice Beam, respectively. Ferroseed can set up entry hazards and cripple Floatzel with Thunder Wave, provided the latter doesn't carry Taunt. Tangrowth can defeat any set which lacks Ice Beam, Rotom-C can switch into Water-type moves and KO Floatzel with Volt Switch, and Ludicolo is only hit neutrally by Ice-, Water-, and Grass-type moves, KOing Floatzel back with its STAB moves. Omastar doesn't take a lot of damage from anything bar Hidden Power Grass, and it has enough power to KO Floatzel with its own Hidden Power Grass. Poliwrath can switch into Water-, Ice-, and Dark-type moves with ease, and proceed with Subtitute and Focus Punch. Dusknoir, Cofagrigus, and Uxie are bulky enough to survive a hit or two, but they must watch out for Taunt, and repeated hits from Crunch will wear them down as well. If all else fails, try and knock Floatzel out to KO Floatzel with priority moves, as its defenses are pretty low.</p>


nice shit as usual

 

PK Gaming

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An offensive Bulk Up set is pretty weak to be honest. Floatzel is pretty weak after a boost, and it doesn't provide it with any specific KOs. I don't see much merit to adding it. On top of that, its a bit late to suggest a bulk up set, considering Komodo's been done for a while.

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