Flora vs Albinoloon (ref Coolking49)

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1v1 singles
DQ: 3 days
2 rest/ recovery moves/ 5 chills
Switch = KO (but 1v1 anyway)
1 ability
no items

Arena: Dead Marsh

A plot of soggy, wet land with the occasional dead tree. Any plants that are in here are dead. There is a relatively large swampy pool in the center. If you're unlucky, yanma and yanmega are encountered, but they only launch a single bug buzz to protect their territory. There are also several poliwag in here, but they don't bother anyone. If you stay in the marsh too long, you may get badly poisoned. If you do attempt to dig, you are in danger of being flooded. There is a forecast of impending rain.
In both your first posts, specify which ability you want to use.

The order of the battle is as follows:
Albinoloon sends out first pokemon (with ability)
Flora Sends in first pokemon (with ability) and chooses attacks
Albinoloon chooses attacks
I do my ref thing
Albinoloon chooses attacks
Flora Chooses attacks
I do my ref thing
Flora chooses attacks
Albinoloon chooses attacks
etc, etc, etc.

Albinoloon is up first.
 
Raff, this is not good. I know you won't like brave bird, you have to brave it and, while it's coming in, release a cloud of stun spores just as it hits you- it can't miss. And as it attempts to night shade you, pull off a growth. Lastly, hit it with a venom shock.

Stun Spore - Growth - Venom Shock

( Btw, Flora- nice to meet you- I'm also scared of Murkrow >_> )
 
Sorry for the delay, I was feeling ill for the past couple days.


Murkrow(*) Missidian (F)
Nature: Hasty (Adds .15% to Speed; Subtracts * from Defense).

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
Murkrow
HP: 100
Atk: ***
Def: *(-)
SpA: ***
SpD: **
Spe: 104(+)


Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)
Brave Bird(*)
Roost(*)
FeatherDance(*)
Hidden Power Fighting 7(*)
Bark Out(*)
Calm Mind(*)


vs


Amoongus * (Raff) M
Nature: Bold (Attack reduced by *; defence raised by *)

Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ** (-)
Def: ** (+)
SpA: **
SpD: **
Spe: 15


Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Attacks:
Absorb (*)
Growth (*)
Astonish (*)
Bide (*)
Ingrain (*)
Faint Attack (*)
Sweet Scent (*)
Toxic (*)
Venom Shock (*)
Energy Ball (*)
Stun Spore (*)
Gastro Acid (*)
Rollout (*)


Albinoloon confidently sends out a mushroom. Meanwhile, Flora sends out a hungry mushroom eating bird. This can't go well, can it? well, who knows?

Missidian moves quickly, charging at Raff. The Brave Bird smashes into the mushroom, sending it back about 10 feet. However, Murkrow didn't realize that Raff had spit out a stun spore, which caused the bird to be paralyzed. Murkrow shoots a death stare (night shade) at raff for that, However Raff is too manly to cry. He just grows up. He then shoots up some venom, into the air. Missidian, not noticing the venom, hits Raff hard with a Brave Bird. However, the venom comes down hard or murkrow, shocking him. Ouch. Missidian skids to a halt about a yard away from Raff, about half way between the edge of the stadium (dense trees) and the pool of swampy stuff. The nearest tree is about 5 yards behind Raff, directly in front of Missidian.




Murkrow(*) Missidian (F)
Nature: Hasty (Adds .15% to Speed; Subtracts * from Defense).

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
Murkrow
HP: 73
Atk: ***
Def: *(-)
SpA: ***
SpD: **
Spe: 104(+)
energy: 81
25% paralyzed

vs


Amoongus * (Raff) M
Nature: Bold (Attack reduced by *; defence raised by *)

Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 51
Atk: ** (-)
Def: ** (+)
SpA: **
SpD: **
Spe: 15
energy: 77
+1 att +1 SpA


Albinoloon, you're up to bat now.
 
...This could be very short....

Raff, level Missadian with a rollout, then, come off with another. And lastly, a third rollout.

rollout-rollout-rollout
 

Flora

Yep, that tasted purple!
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--------------

Flora's personal Wants (fleshed out):


Goldeen (Dahlia) (F)
Nature: Serious (No changes)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
LightningRod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks (13):
Peck
Tail Whip
Water Sport
Supersonic
Horn Attack
Water Pulse
Flail

Aqua Tail
Body Slam
Mud Sport

Ice Beam
Rain Dance
Poison Jab




Corphish (Garnet) (F)
Nature: Sassy (+1 SpD | Spe/1.15 | -10% Eva)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks (13):
Bubble
Harden
ViceGrip
Leer
BubbleBeam
Protect
Knock Off

Body Slam
Mud Sport
Superpower

Ice Beam
Waterfall
Surf



Torchic (Hazel) (F)
Nature: Serious (No changes)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks (13):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Agility
Counter
Endure

Fire Blast
Rock Slide
Dig




Chikorita (Buttercup) (F)
Nature: Quiet (+SpA | Spe/1.15 | -10% Eva)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks (15):
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Reflect
Magical Leaf
Natural Gift

Aromatherapy
Counter
Leech Seed

Hidden Power Rock (7)
Energy Ball
Protect


 
The Amoongus begins to curl up and spin quickly, while Murkrow crashes into him, doing damage to himself and the mushroom. Man, thats a brave bird. However, Raff rolls out into Murkrow. This repeats once again, with Raff picking up momentum, but very close to fainting. Raff is very skilled at this, it seems, each time hitting him before the bird can get to the tree so far away. Once Murkrow does get to the tree, the mushroom just rolls around it. Hitting him hard, but at the same time, murkrow blasts into right back into him, sending him into the marshland, fainted.

Murkrow(*) Missidian (F)
Nature: Hasty (Adds .15% to Speed; Subtracts * from Defense).

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
Murkrow
HP: 16
Atk: ***
Def: *(-)
SpA: ***
SpD: **
Spe: 104(+)
energy: 64
25% paralyzed

vs


Amoongus * (Raff) M
Nature: Bold (Attack reduced by *; defence raised by *)

Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 0
Atk: ** (-)
Def: ** (+)
SpA: **
SpD: **
Spe: 15
energy: 67


I didn't bother calculating energy for the last turn.


Missidian wins a KO counter, as well as one MC, DC, and EC.
Raff gets a MC, DC, and EC.
Both trainers get 2 TC.
I get one Ref Token.

GG to both of you. the last roll out did 17 damage, so had murkrow been struck by parahax twice, Foongus could have won. Well played.
 
Well... HOORAY!!! NEW POKEMON WAS THE ONLY PURPOSE OF THIS YAY!!!! lol sorry for caps abuse. :3 Gg flora. Raff- you were amazing. the only misplay i saw is NOT spamming rollout on the first turn! lol
 
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