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Completed Flora vs Orcinus Duo: Unkown Soup!

Discussion in 'ASB' started by rewindman, Sep 19, 2011.

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  1. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Finally got this up. First time reffing unkown soup, so should be fun!

    Flora:
    Flora's team (open)

    [​IMG]
    Monohm (Snapdragon) (F) (OT Metal_Bagon)
    Nature: Modest (+SpA, -Atk).

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (18):
    Tackle
    Growl
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Sonicboom
    Twister
    Dragon Pulse
    Hurricane
    Discharge
    Slack Off

    Hydro Pump
    Magnet Rise
    Power Gem

    Hyper Beam
    Flamethrower
    Thunder

    [​IMG]
    Frillish (Juniper) (F)
    Nature: Modest (+SpA | -Atk).

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks (14):
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse

    Acid Armor
    Confuse Ray
    Pain Split

    Scald
    Taunt
    Ice Beam
    Shadow Ball

    Orcinus Duo:
    Team Orcinus (open)
    Scraggy(*) Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW):
    Type: Can be Activated, locked
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15


    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Moves: 16
    Gastly(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 2/9
    MC: 0
    DC: 0/5

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Total Moves: 16


    Alright, for simplicity all pokemon are already sent out so:
    Battle Order:
    Flora orders
    Orcinus orders
    I ref
  2. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
    7,660
    Alright, gl hf Orcinus Duo! Your team seems to be at advantageous, but let's see if I can lessen that advantage down somehow.

    Snapdragon:
    Hurricane (Pants) - Thunder (Purple Boss) - Dragon Pulse (Pants)
    If Gastly uses Unown Taunt, use Magic Coat on that action unless you're already Taunted

    Juniper:
    Scald (Purple Boss)
    - Unown A (Aeroblast Pants) - Shadow Ball (Purple Boss)
    If Unown A is taken, use Ice Beam (Purple Boss) on Action 2

    lol yeah i'm screwed on round 1 i bet.
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Pants: E for Earthquake, Dig and stay underground, attack juniper with Dig. If juniper isn't still alive on A3, attack snap.

    PB: Shadow ball, Thunderbolt, Shadow Ball, all on juniper. If Juniper isn't still alive on any action, switch all remaining attack targets to snap.
  4. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    [​IMG]
    Monohm (Snapdragon) (F)
    HP: 90
    Energy: 100
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Frillish (Juniper) (F)
    HP: 90
    Energy: 100
    Stats/Status: n/a
    Other: n/a
    vs.

    [​IMG]
    Scraggy(*) Pants (M)
    HP: 90
    Energy: 100
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Gastly(*) Purple Boss (M)
    HP: 90
    Energy: 100
    Stats/Status: n/a
    Other: n/a

    Sorry guys, I don't have time for flavor right now, maybe I can get it up later today but no promises. Also, I did this in a rush, so point out any mistakes I may have made.
    Damage and Energy (open)
    Monohm:
    Hurricane: 18 Damage, 8 Energy (confusion success, 3a)
    Thunder: Miss, 7 Energy
    Dragon Pulse: 12 Damage, 7 Energy

    Frillish:
    Scald: 11 Damage, 5 Energy
    Aeroblast: 15 Damage, 7 Energy
    Shadow Ball: 19 Damage, 5 Energy

    Scraggy:
    Earthquake: 10 Damage(Frillish), 15 Damage (Monahm), 7 Energy
    Hurt self: 6 Damage, 3 Energy
    Dig: 12 Damage, 10 Energy

    Gastly:
    Shadow ball: 19 Damage, 5 Energy
    Thunderbolt: 17 Damage, 7 Energy
    Shadow Ball (Crit): 23 Damage, 5 Energy


    Letters used: A, E

    [​IMG]
    Monohm (Snapdragon) (F)
    HP: 76
    Energy: 78
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Frillish (Juniper) (F)
    HP: 9
    Energy: 83
    Stats/Status: n/a
    Other: n/a
    vs.

    [​IMG]
    Scraggy(*) Pants (M)
    HP: 33
    Energy: 80
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Gastly(*) Purple Boss (M)
    HP: 60
    Energy: 83
    Stats/Status: n/a
    Other: n/a​
    Battle Order:
    Orcinus orders
    Flora orders
    I ref ​
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    -.- juniper survived?
    Gastly, unown D for draco meteor snap, then shadow ball snap twice. If juniper isnt dead on a2 or a3 replace that action with shadow ball juniper
    Scraggy, thunderpunch juniper, then H for Hail, and ice punch snap. If unown H is taken on a2, change to drain punch snap.
  6. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,660
    Juniper, I assure you. YOU ARE NOT GOING DOWN JUST YET! Live another day! We have this in our hands! Snapdragon, take the draconic hit of 26 damage and grab a Unown T out of the soup for Trick Room! Juniper defend yourself with Unown P's Protect! The fact that Pants will be at -2 SpA will be cool.

    Lovely Juniper, you should still be alive, and now faster! Recover HP as fast as possible by Pain Splitting with your fellow ghost Purple Boss. That should put you at 35 HP alongside Purple Boss, which is awesome. Pants will set up Hail for us, thanks. :) Snapdragon, after the hail, weaken Purple Boss down with a strong Dragon Pulse to the face. Purple Boss will wrap this action up by smacking Juniper with -2 SpA Shadow Ball, dealing 15 damage. Hail strikes everyone for 2 damage, so you, Juniper, will be at 18 HP. Purple Boss will be at 18 HP as well, since the Dragon Pulse also did 15 damage.

    And now, Juniper, you shall deliver the finishing blow to Purple Boss with a Shadow Ball. This deals 21 damage, just over enough to whip that ghost into fainting! Pants will smack Snapdragon for 14 damage, but don't worry about that - she'll heal herself up no problem. K girls, go forth and prosper!

    Snapdragon:
    Unown T (Trick Room) - Dragon Pulse (Purple Boss) - Slack Off

    Juniper:
    Unown P (Protect) - Pain Split (Purple Boss) - Shadow Ball (Purple Boss)


    (a match that made me think, thank you Orcinus Duo. :D)

    edit: being a nitpicky bastard because i can. monohm's dragon pulse does (9+3+1.5) = 13.5 ~ 14 damage to scraggy but it doesn't really matter that much. you said point out mistakes though so yeah. ^_^ oh i get (12+1.5) x 1.5 = 20.25 ~ 20 damage for hurricane against scraggy.

    o.o frillish section. scald does (8+3+3) = 14 damage to gastly. aeroblast does (10+1.5) x 1.5 = 17.25 ~ 17 damage to scraggy. shadow ball does (8+3+3) x 1.5 = 21 damage to gastly.

    scraggy section. earthquake does (7.5+3) = 10.5 ~ 11 damage to frillish. monohm takes (7.5+1.5) x 1.5 = 13.5 ~ 14 damage. dig does (8+3) = 11 damage to frillish.

    gastly is somehow all fine.

    so if all these changes go into effect, we got a 76 hp monohm, 9 hp frillish (huh wait that's the same thing you have lol i guess the damage is divided strangely), 33 hp scraggy (whoa really?), and 60 hp gastly (what you got).

    reviewing this, my actions shall be the same. it was mostly my damage against his mons. actually, i think you messed up in your own calculations when subtracting scraggy's hp har har. ^^
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  8. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Wow, that's a lot of mistakes lol. I'll take your word on them and try my best to ref this by the end of today. It's just been really hectic with school starting and settling into my own place and whatnot
  9. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    [​IMG]
    Monohm (Snapdragon) (F)
    HP: 76
    Energy: 78
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Frillish (Juniper) (F)
    HP: 9
    Energy: 83
    Stats/Status: n/a
    Other: n/a
    vs.

    [​IMG]
    Scraggy(*) Pants (M)
    HP: 33
    Energy: 80
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Gastly(*) Purple Boss (M)
    HP: 60
    Energy: 83
    Stats/Status: n/a
    Other: n/a

    Damage and Energy (open)
    Monohm:
    Trick Room: 10 Energy
    Dragon Pulse: 14 Damage, 6 Energy
    -2 hp (hail)
    Slack Off: 11 Energy
    +20 HP
    -2 hp (hail)

    Frillish:
    Protect: 13 Energy
    Pain Split: 23 Energy
    -2 hp (hail)
    Shadow Ball: 21 Damage, 5 Energy
    (8+3+3)*1.5
    -2 hp (hail)

    Scraggy:
    Thunder Punch: 0 Damage, 6 Energy
    (8+3)*1.5
    Hail: 10 Energy
    -2 hp (hail)
    Ice Punch: 14 Damage, 6 Energy
    (8+1.5)*1.5
    -2 hp (hail)

    Gastly:
    Draco Meteor: 26 Damage, 10 Energy
    (14+3)*1.5
    Shadow Ball: 15 Damage, 5 Energy
    (8+3+1.5)*1.5-3.5


    This time I added some calcs, so hopefully its more accurate. Point out mistakes as usual, however

    Letters used: A, D, E, H, T
    [​IMG]
    Monohm (Snapdragon) (F)
    HP: 32
    Energy: 51
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Frillish (Juniper) (F)
    HP: 16
    Energy: 42
    Stats/Status: n/a
    Other: n/a
    vs.

    [​IMG]
    Scraggy(*) Pants (M)
    HP: 29
    Energy: 68
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Gastly(*) Purple Boss (M)
    HP: KO
    Energy: 59
    Stats/Status: n/a
    Other: n/a​
    Battle Order:
    Flora orders
    Orcinus Duo


  10. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Messages:
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    I think I can count on Orcinus Duo to KO my Frillish... hopefully.

    Both of you, spam attacks until Pants falls! Both of you have done very well.

    Juniper:
    Unown S (Secret Sword) - Scald x2
    If Pants uses Detect successfully, chill on that action and move actions back

    Snapdragon:
    Unown R (Roar of Time) - Dragon Pulse - Hyper Beam
    If Pants uses Dig, use Magnet Rise on that action once and move actions back, unless Taunted
  11. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
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    Thunderpunch Frillish~thunderpunch a probably fainted frillish~And chill in the face of death.

    Flora is amazing. :)
  12. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    [​IMG]
    Monohm (Snapdragon) (F)
    HP: 32
    Energy: 51
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Frillish (Juniper) (F)
    HP: 16
    Energy: 42
    Stats/Status: n/a
    Other: n/a
    vs.

    [​IMG]
    Scraggy(*) Pants (M)
    HP: 29
    Energy: 68
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Gastly(*) Purple Boss (M)
    HP: KO
    Energy: 59
    Stats/Status: n/a
    Other: n/a​

    Yay, done!

    Monohm:
    Roar of Time: 20 Damage, 9 Energy
    (15+3+1.5)

    Frillish:
    Secret Sword: 16 Damage, 6 Energy
    (9+1.5)*1.5

    Thunder Punch: 17 Damage, 6 Energy
    (8+3)*1.5

    [​IMG]
    Monohm (Snapdragon) (F)
    HP: 32
    Energy: 51
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Frillish (Juniper) (F)
    HP: KO
    Energy: 42
    Stats/Status: n/a
    Other: n/a
    vs.

    [​IMG]
    Scraggy(*) Pants (M)
    HP: KO
    Energy: 68
    Stats/Status: n/a
    Other: n/a

    [​IMG]
    Gastly(*) Purple Boss (M)
    HP: KO
    Energy: 59
    Stats/Status: n/a
    Other: n/a
    OK, prizes:
    I get 4 RT

    Flora: 2 TC
    Monohm: 1 EC, 2 MC, 1 DC, 1 KO
    Frillish: 1 EC, 2 MC, 1 DC, 1 KO

    Orcinus Duo:
    Gastly: 1 EC, 2 MC
    Scraggy: 1 EC, 2 MC, 1 DC, 1 KO
  13. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Good game Orcinus Duo! That was pretty fun!
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