Gym [FLYING] A Warrior of Water Braves the Jazzer Winds (2)

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#1
Flight Regulations said:
4v4 Doubles
3 Day DQ
Switch = KO
Abilities = All
Items = Off
2 Recoveries / 5 Chills
2 Substitutions

Arena:
A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena.

First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily.

But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible.

However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as.

Summary:

  • No Sandstorm or Hail
  • The thin battle platform prevents Dig.
    • Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle.
    • Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything.
    • Seriously though, this is the flying gym. Why would you be using Dig anyways?
    • All other attacks are allowed.
  • Energy Cost of Roost reduced by 1.
  • Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost). This effect lasts for 4 rounds from the beginning of the battle.
  • Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100%
  • Wind Based attacks have base power increased by 2
  • Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting)
  • Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion.
  • All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects.
Gym Leader jas61292 said:

Swanna(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)


Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks (32 Moves):

Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Air Slash
Roost
Rain Dance
Tailwind
Brave Bird
Hurricane


Me First (*)
Mirror Move (*)
Steel Wing (*)
Brine
Gust


Facade (*)
Ice Beam (*)
Scald (*)
Toxic
Hidden Power Ground (7)
Substitute
Double Team
Protect
Fly
Surf
Dive
Hyper Beam


Sky Attack
Icy Wind

Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (58 Moves):

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Hyper Voice
Sky Drop
Superpower
Rest
Hurricane
Healing Wish
Retaliate


Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento
Baton Pass


Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice
Grass Knot
Hyper Beam
Snatch
Safeguard
Rock Slide
Swagger
Quash
SolarBeam
Attract
Brick Break
Incinerate
Fly


Tailwind
After You
Bounce
Sleep Talk
Sky Attack
Snatch
Drain Punch

Honchkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)


Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.



HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (51 Moves):


Faint Attack
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch
Torment
Nasty Plot
Night Slash
Dark Pulse
Foul Play


Roost
Psycho Shift
Confuse Ray
Sky Attack
Brave Bird
Perish Song
Quick Attack
Drill Peck
Mirror Move
Quash
Tailwind


Calm Mind
Thunder Wave
Snarl
Shadow Ball
Psychic
Protect
Substitute
Payback
Fly
Hidden Power Grass
Double Team
Psych Up
Toxic
Embargo
Hyper Beam
Double Team


Heat Wave
Icy Wind
Superpower
Endure
Snatch
Detect
Double-Edge
Twister
-This pokemon was caught in a Heal Ball during the Fog of War-

Ledian (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)


Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)


Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 73 (85/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 15


EC: 6/6
MC: 0
DC: 5/5


Attacks (35 Moves):
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Swift
Bug Buzz
Agility


Bide
Drain Punch
Encore
Focus Punch
Endure
Screech


Toxic
Protect
Substitute
Dig
Acrobatics
Swords Dance
Focus Blast
U-Turn
Double Team
Hidden Power (Psychic)
Brick Break

Tailwind
String Shot

Ice Punch
Thunder Punch
Roost
Air Cutter

Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)


Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5


Attacks (49 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail
Dragonbreath
Scary Face


Dragon Dance
Dragon Pulse
Hydro Pump
Endure
Dragon Rush


Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)
Protect
Bulldoze
Swagger
Flamethrower
Double Team


Draco Meteor
Tailwind
Sleep Talk
Iron Defense


Outrage
Ominous Wind
Heat Wave
Iron Tail
Steel Wing
Roost
Air Cutter
Mimic


Defog

Gliscor (Ground) (M)
Nature: Careful (+ SpD, -SpA)


Type: Ground/Flying
Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5


Attacks (32 Moves):
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Sky Uppercut
Guillotine
X-Scissor


Counter
Feint
Night Slash


Protect
U-Turn
Earthquake
Taunt
Dig
Stone Edge
Rock Slide
Substitute
Toxic


Aqua Tail
Sky Attack
Roost
Stealth Rock


Endure
Challenger waterwarrior said:

Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks: (53 total)
Physical:
Avalanche
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Flail
Frustration
Fury Attack
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Knock Off
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Amnesia
Block
Double Team
Endure
Hail
Light Screen
Mist
Mud Sport
Odor Sleuth
Protect
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

Jynx (Chell) Female
Nature: Timid (+Spe, -Atk, +14% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Attacks: (35/ 110 total moves)
Physical:
Avalanche
Bide
Counter
Fake Out
Heart Stamp
Ice Punch
Lick
Pound

Special:
Blizzard
Confusion
Focus Blast
Ice Beam
Shadow Ball
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Copycat
Endure
Fake Tears
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Perish Song
Protect
Reflect
Sing
Substitute
Sweet Kiss
Taunt
Teleport
Toxic
Wish

Electivire (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit (DW ability- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (40/ 96 total moves)
Physical:
Cross Chop
Dig
Dual Chop
Earthquake
Fire Punch
Giga Impact
Ice Punch
Low Kick
Quick Attack
Return
Rock Slide
Thunderpunch
Wild Charge

Special:
Discharge
Electro Ball
Flamethrower
Focus Blast
Hidden Power Grass (7)
Hyper Beam
Psychic
Shock Wave
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch

Status:
Double Team
Endure
Helping Hand
Leer
Light Screen
Magnet Rise
Protect
Substitute
Taunt
Torment
Toxic

Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (83/95 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
DynamicPunch
Earthquake
Endeavor
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Outrage
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Echoed Voice
Focus Blast
Hidden Power Grass (7)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Snore
Surf
Uproar
Water Gun*
Water Pledge
Water Pulse
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Hail
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*
For the second time, waterwarrior ascends the pillar that jas61292 calls his "office where I have to work whenever the CAP HQ gives me holidays". This time, telekinesed up by Chell-Jynx, he marched not with confidence, but purpose - to avenge his defeat at the hands of what people call "one of the easiest gym leaders to beat", an insult that jas is indifferent to - after all, he had achieved far greater prominence in other career fields, so why should he care? Still, it is not jas' nature to take anything nonchalantly.

A snort from a Mamoswine had waterwarrior's attention for a bit. "Relax, Mr. Freeze," he chided, "You could take a leaf out of Kippy's book." And then jas flew in on his Swanna. Muttering an excuse about traffic jams in the clouds (apparently a lot of trainers are using Fly today), he takes a moment to compose himself, and let the winds land the tossed coin...

RNG Roll (LEAD) [<=5000 JAS; >5000 WW]: 9099/10000 (WW)

So it begins again.


jas specifies Ability Clause
waterwarrior leads without items
jas sends in with orders
waterwarrior responds
I put up my hood
 
#3
A difficult battle lies ahead of us... However, I know that we can win this! Bring it on, jas! I've been waiting for this rematch!

Kippy, von Karma, get on out there! We may have the disadvantage of not knowing what we'll be facing, but we're ready for whatever he can throw at us!
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#4
Tomohawk, Ledian, lets do this.

Ledian: Safeguard - Reflect - Light Screen
If Brick Break is used, Encore it the next action
If targeted by a damaging rock move, use Dig (Electivire) that action and push back

Tomohawk: Grass Knot (Swampert) x3
If Swampert uses Protect, Substitute (25 HP) that action, but no more than once
 
#5
I've been waiting for you, Jas. We meet again, at last. The circle is now complete. When I left you, I was but the learner, who had no idea how badly Tomohawk would screw him up; now I am the master, and that Tomohawk will soon be dead.

Kippy: Mirror Coat x3
von Karma: Taunt (Ledian) -> Thunderbolt (Ledian) -> ThunderPunch (Tomo)

Kippy, I know that this will be hard on you, but you gotta push it to your limit!
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#7
Note that Ledian will do nothing A2 and Struggle at a random opponent A3.

jas61292’s team: AA--
|

HP: 110 | HP: 90
En: 100 | En: 100
Spe: {113} 85 | Spe: {97} 73 (-)
Ranks: 1/4/4/3 | Ranks: 2/3/2/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

waterwarrior's team: OOAA
|

HP: 110 | HP: 100
En: 100 | En: 100
Spe: 60 | Spe: 95
Ranks: 5/3/2/3 | Ranks: 5/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: Pillar of the Jas (4 rounds before Tailwind dies)


A bit out of breath, Jas played an ace early, calling out Hatchet-Tomohawk and Lucas-Ledian to hopefully put an end to Kippy-Swampert with strangling Grass Knots. But while VK-Electivire Taunted Lucas-Ledian on the sidelines, enraging him beyond all Safeguard, Kippy-Swampert reflected all that pain and hurt right back with Mirror Coat. In two lightning flashes (courtesy of VK-Electivire's Bolt and Punch), Jas is lamenting an early loss in lead.

Coming at an edge against him in terms of HP, Jas realised that he might have acted too rashly, after all. Had VK-Electivire been focused upon and taken out, perhaps BP-Swanna can come in and start some pirrouttes. But it's too early in the match to decide - what will happen next, I wonder?

Action 1:
Tomohawk used Grass Knot!
RNG Roll (CRIT) [<=625 CRIT]: 4355/10000 (NO)
[8+(6-4.5)]*2.25 = 21.375 damage (Swampert)
-6 energy]

Ledian used Safeguard!
Tomohawk and Ledian are protected from status effects!
Other changes: Safeguard 4r (Tomohawk, Ledian)
-10 energy
Electivire used Taunt!
Ledian is taunted into a fury!
Other changes: Taunt 6a (Ledian)
-10 energy
Swampert used Mirror Coat!
(-5 Priority)
21.375*1.5 = 32.063 damage (Tomohawk)
-16.688 energy

Action 2:
Tomohawk used Grass Knot!
RNG Roll (CRIT) [<=625 CRIT]: 4471/10000 (NO)
[8+(6-4.5)]*2.25 = 21.375 damage (Swampert)
-10 energy
Ledian used Reflect!
But it failed!
Electivire used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 5964/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9194/10000 (NO)
[10+3+(6-6)]*1.5 = 19.5 damage (Ledian)
-6 energy
Swampert used Mirror Coat!
(-5 Priority)
21.375*1.5 = 32.063 damage (Tomohawk)
-20.688 energy

Action 3:
Tomohawk used Grass Knot!
RNG Roll (CRIT) [<=625 CRIT]: 4471/10000 (NO)
[8+(6-4.5)]*2.25 = 21.375 damage (Swampert)
-14 energy
Ledian used Struggle!
RNG Roll (TARGET) [1 SWAMPERT ; 2 ELECTIVIRE]: 2 (ELECTIVIRE)
RNG Roll (CRIT) [<=625 CRIT]: 6682/10000 (NO)
5+(3-4.5) = 3.5 damage (Electivire) ~ -2.8 HP (Ledian)
-5 energy
Electivire used Thunderpunch!
RNG Roll (CRIT) [<=625 CRIT]: 862/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1459/10000 (NO)
[8+3+(7.5-6)]*1.5 = 18.75 damage (Tomohawk)
-5 energy
Swampert used Mirror Coat!
(-5 Priority)
21.375*1.5 = 32.063 damage (Tomohawk)
Tomohawk is KO'ed!
-24.688 energy

Post Action:
Other changes: Safeguard 3r (Tomohawk, Ledian)
Other changes: Taunt 4a (Ledian)

Post Round:
Tomohawk: -114.938 HP, -30 EN, KO'ed
Ledian: -22.3 HP, -15 EN
Swampert: -64.125 HP, -62.063 EN
Electivire: -3.5 HP, -21 EN


jas61292’s team: XA--
|

HP: KO | HP: 68
En: 70 | En: 85
Spe: {113} 85 | Spe: {97} 73 (-)
Ranks: 1/4/4/3 | Ranks: 2/3/2/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 3r | Other: Safeguard 3r, Taunt 4a

waterwarrior's team: OOAA
|

HP: 46 | HP: 96
En: 38 | En: 79
Spe: 60 | Spe: 95
Ranks: 5/3/2/3 | Ranks: 5/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: Pillar of the Jas (3)



Jas replaces Tomohawk
ww rolls on
jas flies out of reach
I push against the winds
 
#9
One down, three to go! We may have a massive lead right now, but you two can not let your guards down for even a second! Both of you, our job is to KO that Ledian next, but don't let that Honchkrow fly under the radar! Kippy, you gotta be careful out there. You're in a bit of trouble after taking those Grass Knots, but I know you can hang in there! von Karma, you're doing just fine, so give them hell out there!


"Right!"

Kippy: Stone Edge (Ledian) -> Rock Slide -> Chill
If targeted with Hidden Power Grass A2 or A3 AND you are not Tormented, change that action to Mirror Coat. Only activate once.
If Ledian faints, change A2 to Ice Punch (Honchkrow)

von Karma: Rock Slide -> Discharge -> Rock Slide
If Kippy's Stone Edge misses A1, change A2 to ThunderPunch (Ledian)
If Ledian faints, change remaining actions to Thunderbolt -> Thunder -> Thunderbolt (all Honchkrow)

Now let's just hope the same fate that befell jas last round doesn't happen to me this round...
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#11
Taunt. Ledian's mortal enemy. Luckily, we have a fix for that.


Honchkrow: Hidden Power Grass 7 (Swampert) - Hidden Power Grass 7 (Swampert) - Torment (Electivire)

Ledian: U-Turn (Swampert) - Reflect - Roost
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#12
EDIT: Fixed Stone Edge.

jas61292’s team: XAA-
|

HP: 110 | HP: 68
En: 100 | En: 85
Spe: 95 | Spe: {97} 73 (-)
Ranks: 5/2/5/1 | Ranks: 2/3/2/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 3r | Other: Safeguard 3r, Taunt 4a

waterwarrior's team: OOAA
|

HP: 46 | HP: 96
En: 38 | En: 79
Spe: 60 | Spe: 95
Ranks: 5/3/2/3 | Ranks: 5/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: Pillar of the Jas (3)


It is ironic how the winds are not with the Flying Gym Leader, of all people, today. VK-Electivire rained down Rock Slides that flinched Lafayette-Honchkrow, while Kippy-Swampert remained very much Chilled alive. Jas' only consolation lies in Lucas-Ledian's swift U-turn, buying him some time to think and Reflect while they weathered the Discharge. Even so, Jas cannot afford to be burdened by another mistake, lest it be the final straw that break the Swanna's wings. With Lucas-Ledian gone...

RNG Roll (SPEED-TIE) [1 HONCHKROW ; 2 ELECTIVIRE]: 2, 2, 2 (ELECTIVIRE)

Action 1:

Ledian used U-Turn!
RNG Roll (CRIT) [<=625 CRIT]: 5243/10000 (NO)
7+3+(3-4.5) = 8.5 damage (Swampert)
Other changes: Taunt 0a (Ledian)
-4 energy]
Electivire used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 7167/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2203/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 280/10000 (CRIT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 2755/10000 (EFFECT)
[(8*0.75)+(7.5-3)]*1.5 = 15.75 damage (Honchkrow)
[(8*0.75)+3+(7.5-4.5)]*2.25 = 27 damage (Ledian)
Honchkrow flinched due to Rock Slide!
-6 energy
Honchkrow flinched!
Flinched (Rock Slide)
Swampert used Stone Edge!
RNG Roll (HIT) [<=9000 HIT]: 6016/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 5744/10000 (NO)

[10+(7.5-4.5)]*2.25 = 29.25 damage (Ledian)
-7 energy

Action 2:
Ledian used Reflect!
Ledian defended its team against physical attack!
Other changes: Reflect 6a (Honchkrow, Ledian)
-10 energy
Electivire used Discharge!
It doesn't affect Swampert!
RNG Roll (CRIT) [<=625 CRIT]: 4237/10000 (NO)

RNG Roll (CRIT) [<=625 CRIT]: 5805/10000 (NO)
[(8*0.75)+3+(6-1.5)]*1.5 = 20.25 damage (Honchkrow)
[(8*0.75)+3+(6-6)]*1.5 = 13.5 damage (Ledian)
Ledian is KO'ed!
-5 energy
Honchkrow used Hidden Power!
RNG Roll (CRIT) [<=625 CRIT]: 2440/10000 (NO)
[7+(6-4.5)]*2.25 = 19.125 damage (Swampert)
-5 energy
Swampert Mirror Coat!
But it failed!
-15.563 energy

Action 3:
Electivire used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 6684/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9312/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9356/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 4536/10000 (EFFECT)
[(8*0.75/2)+(7.5-3)]*1.5 = 11.25 damage (Honchkrow)
-6 energy
Honchkrow used Torment!
Electivre is tormented into despair!
Other changes: Torment 6a (Electivire)
-9 energy

Swampert used Chill!
Swampert recovered some lost energy!
+12 energy

Post Action:
Other changes: Safeguard 2r, Reflect 4a (Honchkrow, Ledian)

Post Round:
Honchkrow: -47.25 HP, -14 EN
Ledian: -69.75 HP, -14 EN
Swampert: -27.625 HP, -11.563 EN
Electivire: -17 EN


jas61292’s team: XXA-
|

HP: 63 | HP: KO
En: 86 | En: 71
Spe: 95 | Spe: {97} 73 (-)
Ranks: 5/2/5/1 | Ranks: 2/3/2/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 2r, Reflect 4a | Other: Safeguard 2r, Reflect 4a

waterwarrior's team: OOAA
|

HP: 18 | HP: 96
En: 26 | En: 62
Spe: 60 | Spe: 95
Ranks: 5/3/2/3 | Ranks: 5/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Torment 6a

Arena: Pillar of the Jas (2)



Jas reads the winds
ww pushes on
I reff
 
#13
ZT, I think you misread my sub. You had it activate A1 when it was specified to activate A2 or A3. Kippy's actions should have been Stone Edge -> Mirror Coat -> Chill, not Mirror Coat -> Rock Slide -> Chill.
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#16
OK Salamence go.

Salamence: Earthquake - Bulldoze - Earthquake
If Swampert Endures, HP Grass it instead and push back
If Swampert uses a protective move action 1, switch actions one and two

Honchkrow: Icy Wind - Dark Pulse (Electivire) - Night Slash (Electivire)
If Swampert Endures, Toxic it instead
If Swampert uses a protective move action 1, Dark Pulse (Electivire) and push back
 
#17
von Karma, I believe it is time to say goodbye to our good friend Lafayette here. Kippy, you've done well, but it is now time for you to leave here so that Mr. Freeze or Chell can come in to finish the Salamence off without breaking a sweat!

von Karma: Volt Switch (Honchkrow) -> Thunderbolt + Thunderbolt (Honchkrow) -> cooldown (ThunderPunch Honchkrow)

Kippy: Endure -> Blizzard -> Blizzard
 
#18
Yay for looking like a hypocrite?

I'm leaving for camp tomorrow, so please excuse my lateness for the rest of the battle. I don't think (or at least sincerely hope) that the battle won't be lasting more than 2 more rounds anyway, and I'll try to post whenever possible.

Yeah, this was why I was bugging you so much to post, jas. sorry about all that :(
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#19
jas61292’s team: XXAA
|

HP: 63 | HP: 100
En: 86 | En: 100
Spe: {95} 71 | Spe: {133} 100
Ranks: 5/2/5/1 | Ranks: 6/2/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 2r, Reflect 4a |
Other: Safeguard 2r, Reflect 4a

waterwarrior's team: OOAA
|

HP: 18 | HP: 96
En: 26 | En: 62
Spe: 60 | Spe: 95
Ranks: 5/3/2/3 | Ranks: 5/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Torment 6a


Arena: Pillar of the Jas (2)


Just as Roosevelt-Salamence came out, roaring in displeasure to Intimidate his foes and avenge his comrades, Jas took a call from you-know-where. "Alright, Doug, I promise I'll be there ASAP. Send my congratulations to Cape, too. Bye." On the field, Kippy-Swampert finally took a last stand, Enduring the Hidden Power shot out from Roosevelt-Salamence's maw before succumbing to Toxic poison, thanks to Lafayette-Honchkrow. But it did well to buy it's teammate the time it needs. VK-Electivire had the supercharged bolt of energy ready by then, hurled towards the mobster raven and scoring the third knockout on waterwarrior's side of the field. With onnly one left to go, against it's very nemeses, Roosevelt-Salamence is in a tight spot. And with jas' lack of will to drag the match, this will perhaps be one of those matches where the challenger walks away with an unbelievably powerful victory...

jas61292’s team: XXAA
|

HP: KO | HP: 100
En: 74 | En: 83
Spe: {95} 71 | Spe: {133} 100
Ranks: 5/2/5/1 | Ranks: 6/2/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Safeguard 1r, Reflect 1a |
Other: Safeguard 1r, Reflect 1a

waterwarrior's team: OOSX
|

HP: KO | HP: 34
En: 11 | En: 27
Spe: 60 | Spe: 95
Ranks: 5/3/2/3 | Ranks: 5/3/4/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A


Arena: Pillar of the Jas (1)


Waterwarrior declares items and orders on both Mamoswine and Jynx
Jas counters
I reff
 
Last edited:
#20
Oh, didn't see that ZT posted until now. Sorry about that. Also, von Karma is still very much alive, so I think I'll keep him out for now. Chell, get in there. Both of you, just hurl a crapton of ice at him, k? (Also, there should only be 1a of Reflect left is there was 4 at the beginning of the round)

von Karma: Ice Punch -> Rock Slide -> Ice Punch (All Mence)
If successful P/E move, change that action to Chill
If Fly, change that action to Thunder

Chell: Blizzard -> Ice Beam -> Blizzard (All Mence)
If successful P/E move, change that action to Reflect the first time and Light Screen the second
If Fly is used without suspension, change that action to Avalanche
BONUS SUB: If Fly is used with suspension, change that action to Pound
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#23
jas61292’s team: XXXA

HP: 100
En: 83
Spe: {133} 100
Ranks: 6/2/4/3
Status: N/
Stats: N/A
Other: Safeguard 1r, Reflect 1a


waterwarrior's team: OAAX
|

HP: 34 | HP: 100
En: 27 | En: 100
Spe: 95 | Spe: 110 (+14%)
Ranks: 5/3/4/2 | Ranks: 1/2/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A


Arena: Pillar of the Jas (1)


At such a tense moment, Jas' phone rings again. Picking it up, he listened briefly, then replied, "Got it. Ask Korski to cover for me and I'll head over this instant."

Without so much of a wave, he just left on BP-Swanna, leaving Roosevelt-Salamence to fend for himself, weaving between the freezing attacks that came from VK-Electivire and Chell-Jynx as the pillar shakes in tandem with the Earthquake caused by Roosevelt-Salamence's roar. And as soon as his form was naught but a speck in the sky, all traces of the tailwind upon the sky pillar vanish - greatly hampering Roosevelt-Salamence's speed and unable to dodge the incoming Blizzard. The resulting wind froze him solid, and he crash back down, a block of ice. But waterwarrior didn't stop there, no he didn't. Another spray of Ice Beam from Chell-Jynx sent the frozen Roosevelt-Salamence towards the edge, whereby VK-Electivire crashed it with a fist of Ice, letting the dragon fall, a block of brilliant white amidst the Rocks, plummeting thousands of feet down.

Such is a sight I could not bear. So I did what I could - I flipped off waterwarrior's condescending smirk at the last of his opponent, and I dove after the dragon.

Salamence > Jynx > Electivire

Action 1:
Salamence used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4974/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 8969/10000 (NO)
[(10*0.75)+(8.5-4.5)]*1.5 = 17.25 damage (Electivire)
(10*0.75)+(8.5-3) = 13 damage (Jynx)
-7 energy
Jynx used Blizzard!
RNG Roll (HIT) [<=8400 HIT]: 2662/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2668/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 166/10000 (EFFECT)
RNG Roll (FRZ) [1 LIGHT ; 2 DEEP]: 2 (DEEP)
[12+3+(6-4.5)]*2.25 = 37.125 damage (Salamence)
Salamence is frozen!
Status changes: FRZ 2a (Salamence)
-7 energy
Electivire used Ice Punch!
RNG Roll (CRIT) [<=625 CRIT]: 6715/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 3407/10000 (NO)
[8+(7.5-3)]*2.25 = 28.125 damage (Salamence)
-6 energy

Post Action:
Other changes: Reflect 0a (Salamence)

Action 2:
Salamence is frozen solid!
Salamence can't move at all!
Status changes: FRZ 1a (Salamence)
Jynx used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 745/10000 (NO)
[10+3+(6-4.5)]*2.25 = 32.625 damage (Salamence)
-6 energy
Electivire used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 3941/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6185/10000 (NO)
[8+(7.5-3)]*1.5 = 14.25 damage (Salamence)
Salamence is KO'ed!
-6 energy

Post Action:
Other changes: Safeguard 0r (Salamence)

Post Round:
Salamence: -112.125 HP, -7 EN, KO'ed
Electivire: -17.25 HP, -12 EN
Jynx: -13 HP, -13 EN


jas61292’s team: XXXX

HP: KO
En: 76
Spe: 100
Ranks: 6/2/4/3
Status: N/A
Stats: N/A
Other:
N/A

waterwarrior's team: OAAX
|

HP: 17 | HP: 87
En: 15 | En: 87
Spe: 95 | Spe: 110 (+14%)
Ranks: 5/3/4/2 | Ranks: 1/2/4/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A


Arena: Pillar of the Jas (0)


Rewards Bank said:
jas61292: 3 CC
Tomohawk: 3 MC
Honchkrow: 3 MC, 1 KOC
Ledian: 3 MC
Salamence: 3 MC

waterwarrior: 3 CC
Mamoswine: 3 MC
Jynx: 3 MC
Electivire: 3 MC, 3 KOC
Swampert: 3 MC, 1 KOC

ZhengTann: 9+(5/2)+(8*0.5) = 14 UC
 
Last edited: