Flying Arceus (Analysis)

Furai

we will become who we are meant to be
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#1
Taken over from GtM.


Code:
[B]QC checks:[/B] trickroom, Fireburn
[B]GP checks:[/B] NixHex, V0x (+ November Blue, and barry4ever)
[B]AF Checks:[/B] shrang, barry4ever, bojangles
[Overview]

<p>In this forme, The Creator descends from the heavens itself to smite the evil and unjust with His extraordinarily powerful Judgment. Flying Arceus is not common due to two major downfalls. The first one is a weakness to Stealth Rock; taking 25% each time Arceus switches in is not pleasant. However, Arceus doesn't take any damage from Spikes or get poisoned by Toxic Spikes, which makes Him an efficient stall-breaker. The second one is that Flying is a poor defensive typing, having no real resistances besides Fighting and an immunity to Ground. However, Arceus's STAB Flying-type attacks are only resisted by a few Pokemon in this metagame; the common ones are Dialga, Zekrom, Tyranitar, and Jirachi. Whilst other Flying-types, such as Ho-Oh and Shaymin-S, might seem to outclass Arceus in the role of an offensive Flying-type due to their abilities and better STAB combinations, Flying Arceus is the only Flying-type that can reliably boost His offenses to tremendous levels. Furthermore, Arceus possesses great overall bulk. After a Calm Mind or two, even super effective moves will fail to dent Him, and few Pokemon will be able to stand up before His wrath.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Refresh / Earth Power
move 4: Recover
item: Sky Plate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>The main advantages of using Flying Arceus over other Arceus formes, or other Flying-types for that matter, are its excellent mono-attacking STAB and the ability to further boost its power. Many of the Steel-types in the tier, such as Ferrothorn, Forretress, and Scizor, have a secondary typing that makes them vulnerable to Judgment and allows Arceus to capitalize on its Flying-type STAB quite effectively. Arceus outspeeds the vast majority of the Uber tier and has great power and coverage with a single move, so it can easily wreak havoc if left unchallenged.</p>

<p>Unfortunately, Arceus's Flying typing gives it an unfortunate Stealth Rock weakness. However, thanks to its incredible overall bulk and access to Recover, this problem is somewhat mitigated. Arceus can augment its bulk further by using Refresh to prevent opponents from crippling it with status, and subsequently outstalling it. However, if you prefer better offensive coverage to the ability to alleviate status, Earth Power is a viable option that can score a neutral hit on almost every Pokemon in the tier that resists Flying-type attacks. Foes that resist this Flying / Ground combination, such as Skarmory and Thundurus, are both outsped and 2HKOed by Arceus's +1 Judgment.</p>

[ADDITIONAL COMMENTS]

<p>Arceus has a fairly poor defensive typing but an excellent offensive STAB, and the given set of EVs complement this by maximizing Arceus's Special Attack and Speed, which allows it to outspeed the majority of the metagame. A Modest nature can also be used, which leaves Arceus enough Speed to Speed-tie with positive natured base 105 Speed Pokemon whilst giving a buff to Arceus's Special Attacks. However, Speed-tying with other Arceus variants can be very important depending on your team, so a Timid nature is the primary option.</p>

<p>Flying Arceus can also use various coverage moves to complement its STAB. Focus Blast deals more damage to Dialga and Tyranitar than Earth Power, OHKOes offensive Dialga, and, with a Calm mind boost, manages the OHKO on specially defensive Tyranitar in Sandstorm. However, the low accuracy and inability to hit Zekrom hard make it a somewhat inferior option. Surf and Fire Blast can also be useful options when supported by rain or sun, respectively. Both moves sport impressive base power, but don't have exceptional coverage. If you are comfortable using Judgment as Arceus's sole offensive move, Will-O-Wisp can be a useful support option, as it enables Arceus to deal with physically based threats, such as Groudon and Zekrom, more effectively. It also prevents Tyranitar from doing much to Arceus, as the former almost never runs Stone Edge.</p>

<p>In terms of team support, Flying Arceus appreciates Rapid Spin support from the likes of Forretress and Excadrill, as Stealth Rock strips off 25% of Arceus's health every time it switches in and can hamper its ability to tank hits while boosting. If you're running a mono-attacking set, Groudon can be a very helpful teammate, as it can check all the Pokemon that give Flying Arceus trouble with its STAB Earthquake. Stealth Rock support from Groudon also helps Arceus secure some 2HKOs and OHKOs. In addition, the sun that Groudon summons reduces the accuracy of Thunder, which might otherwise deal significant damage to Arceus.</p>

[Other Options]

<p>Flying Arceus can also run a Swords Dance set somewhat effectively, using Fly and Earthquake for coverage, but this is largely outclassed by Normal Arceus and its STAB ExtremeSpeed. Furthermore, the fact that Fly takes two turns to execute makes it much easier for opponents to switch in checks, such as Dialga and Skarmory, and neutralize Arceus's efforts. With Toxic Spikes support, however, Arceus can stall for more residual damage while it is up in the sky, which causes the opponent to lose health much faster. Otherwise, shoehorning Flying Arceus into other roles simply highlights its poor defensive typing; if you're looking for a bulky supporter that deals with Groudon, Grass Arceus is far superior.</p>

[Checks and Counters]

<p>The mono-attacking set is wrecked by Zekrom, who can take even a +4 Judgment if necessary and OHKO Arceus with Bolt Strike or Fusion Bolt. Tyranitar can wall this set to infinity and beyond, although it can't do much in return to Arceus if it lacks Stone Edge. A +6 Judgment can 2HKO specially defensive Tyranitar, however, so if you want to counter Flying Arceus successfully, Stone Edge is mandatory. Skarmory takes 58% maximum from a +2 Judgment, which allows it to Toxic or phaze Flying Arceus, out and then Roost off the damage. Bronzong falls into the same category. It can set up Light Screen in front of Arceus and Toxic it while shrugging off hits with ease. Unfortunately, Bronzong is not capable of phazing. Jirachi can shrug off as well most of Arceus's attack, paralyze it, and proceed to hit it with Iron Head or recover health by using Wish. However, it has to be wary of Earth Power. Chansey and Blissey can also wall Arceus, but it can set up on them if it has Refresh. A +6 Judgment comes close to OHKOing physically defensive Blissey, and will 2HKO specially defensive Chansey. It's only wise to use these as checks should Arceus lack Refresh, or should you be using Snatch or Calm Mind. Choice Scarf Terrakion outspeeds Flying Arceus and has a 79.49% chance to OHKO with Stone Edge, Stealth Rock taken into account. Ho-Oh needs Stealth Rock off the field in order to reliably counter Flying Arceus, as the rainbow phoenix is 2HKOed by +1 Judgment, and can only OHKO with sun-boosted Sacred Fire if Stealth Rock is down. Choice Scarf Palkia can 2HKO Flying Arceus with rain-boosted Surf and the aid of Stealth Rock, even if Arceus sets up a Calm Mind as Palkia uses Surf. Thundurus can take a +1 Judgment and OHKO back with a super effective Thunder, but again, only with Stealth Rock damage. Steel, Electric, and Rock Arceus also pose significant threats, taking little damage from Judgment, using Flying Arceus as set up bait, and threatening to KO with their own STAB Judgment.</p>
 

Lemonade

betwixt the threads of fates untold
is a Site Staff Alumnusis a Team Rater Alumnusis a Smogon Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
#2
flying is lovely

add etc.

[Overview]

<p>In this form, the creator descends from the heavens itself to smite the evil and unjust with its extraordinarily powerful Judgment. Flying type Flying-type attacks are resisted by few Pokemon at all in this metagame; the only common ones are Dialga, Zekrom, Tyranitar, and Jirachi. , with the only common resistors being Dialga, Zekrom, Tyranitar, and Jirachi. Whilst other Flying-types such as Ho-Oh and Shaymin-S might seem to outclass Arceus in the role of an offensive Flying-type due to their abilities and better STAB combinations, Flying Arceus is the only Flying-type that who can reliably boost its offenses to tremendous levels. Furthermore, Arceus possesses great overall,[remove comma] bulk and is relatively bulkier than Groudon. After a Calm Mind or two, even super effective moves will fail to dent Arceus,[comma] and few Pokemon will be able to stand up before its wrath.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Refresh / Earth Power
move 4: Recover
item: Sky Plate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
space
<p>The main advantage of using Flying Arceus over other Arceus formes, or other Flying-types for that matter, is its excellent mono-attacking STAB and the ability to further boost its power. Many of the Steel-types in the tier, such as Ferrothorn, Forretress, and Scizor,[comma] have secondary typings that which make them vulnerable to Judgment and allows allow Arceus to capitalize capitalise on its Flying-type STAB quite effectively. Since Arceus outspeeds a the vast majority of Ubers and has great attacking power and coverage with a single move, it can easily wreak havoc with its powerful Judgments if left unchallenged.</p>

<p>Flying is a horrible defensive typing and makes Arceus weak to Stealth Rock. However, thanks to its incredible overall bulk and access to Recover, this problem is somewhat mitigated. Arceus can augment its bulk further by using Recover for reliable recovery, and can use Refresh to prevent opponents such as Chansey from crippling it with status and subsequently outstalling it. However, if you'd you prefer better offensive coverage to over the ability to negate status, then Earth Power is a viable option over Refresh, hitting almost every Pokemon in the tier that resists Flying attacks. Opponents such as Skarmory and Thundurus who resist the combination are specially frail anyways, and both are outsped and 2HKOed by +1 Judgment.</p>

[ADDITIONAL COMMENTS]
space
<p>Since Arceus has a fairly poor defensive typing and but excellent offensive STAB, the given set of EVs complement this by maximizing his Special Attack and Speed, letting him outspeed the majority of the metagame. A Modest nature can also be used, still letting Arceus speed-tie with positive-[hyphen]natured base 105 Speed Pokemon whilst giving a buff to Arceus's[add s] Special Attacks. However, Speed-tying with other Arceus variants can be very important depending on your team, making a Timid nature the primary option.</p>

<p>Flying Arceus can also use various coverage moves to complement his its STAB. Focus Blast deals more damage than Earth Power to on Dialga and Tyranitar, OHKOing offensive Dialga, as well as, at +1, specially defensive Tyranitar in Sandstorm at +1. However, the low accuracy and inability to hit Zekrom hard make it a somewhat inferior option. Surf and Fire Blast can also be useful options when supported by rain or sun, Rain or Sun respectively, sporting impressive base power, but don't have exceptional coverage. If you are comfortable with using Judgment as your only offensive option, Will-O-Wisp can be a useful support option, and it lets you deal with threats such as Groudon and Zekrom more effectively. It also prevents Tyranitar from doing much to Arceus you, since the formerit almost never runs Stone Edge.</p>

<p>In terms of team support, Flying Arceus appreciates Rapid Spin support from the likes of Forretress and Excadrill, since Stealth Rock strips off 25% of Arceus's health every time it switches in,[remove comma] and can hamper its ability to tank hits while boosting. If you're running the mono-attacking set, Groudon can be a very helpful teammate, since it can check all the Pokemon that who give Flying Arceus trouble with its STAB Earthquake. Stealth Rock support from Groudon also helps Arceus secure 2HKOs and OHKOs more effectively. In addition, the sun that Groudon brings also reduces the accuracy of Thunder, that which might otherwise deal significant damage to Arceus.</p>

[Other Options]
space
<p>Flying Arceus can also run a Swords Dance set somewhat effectively, using Fly and Earthquake for coverage, but this largely outclassed by Normal Arceus and its STAB ExtremeSpeed. Furthermore, the fact that Fly takes two turns to execute makes it much easier for opponents to switch in into checks such as Dialga and Skarmory and negate Arceus's efforts. However, by using Toxic Spikes, you can stack more damage on your opponent while you are up in the sky, causing the opponent to lose health faster and putting him under a lot of pressure. Otherwise, shoehorning Flying Arceus into other roles simply highlights its poor defensive typing; if you're looking for a bulky supporter that deals with Groudon, Grass Arceus is far superior.</p>

[CHECKS AND COUNTERS]
space
<p>The mono-attacking set is wrecked by Zekrom, who which can take even a +4 Judgment if necessary and OHKO with Lightning Strike or Fusion Bolt. Tyranitar can also walls this set to infinity and beyond, although if it lacks Stone Edge it can't do much in return to Arceus. A +6 Judgment can 2HKO specially defensive Tyranitar, however, so if you want to counter Flying Arceus successfully, using Stone Edge is mandatory. Skarmory takes 58.7% maximum from +2 Judgment, allowing it to Toxic or Phaze phaze Flying Arceus out and then roost Roost off the damage. Bronzong falls in the same category. It can set up Light Screen in front of Arceus Flying and Toxic it. Unfortunately, Bronzong is not capable of phazing Phazing. Chansey and Blissey can also wall Arceus, but if it has you have Refresh, you it can set up on them. A +6 Judgment comes close to OHKOing physically defensive Blissey, and will 2HKO specially defensive Chansey. It's only wise to use these as checks should Arceus lack Refresh, or should you be using Snatch or Calm Mind. Scarf Terrakion outspeeds Flying Arceus and has 79.49% chance to OHKO with Flying Arceus with Stone Edge, with Stealth Rock taken into account laid down. Ho-Oh needs Stealth Rock out of the field in order to counter reliably Flying Arceus, has as it is 2HKOed by +1 Judgment, and can only OHKO with Sun-boosted Sacred Fire and Stealth Rock damage on Arceus recoil. Scarf Palkia can 2HKO Flying Arceus with Rain-boosted Surf and the aid of or Stealth Rock, even if Arceus sets up a Calm Mind as Palkia uses Surf Surfs. Thundurus can take a +1 Judgment and OHKO back with a super effective Thunder, along with SR damage. Steel, Electric, and Rock Arceus also pose significant threats, taking little from Judgment,[comma] and uses using Flying Arceus as set up bait, and threatening to KO with their STAB Judgment. whilst being able to threaten a KO with their STAB Judgment.</p>

phew, should have gotten most everything
2/2
 
#4
Surf. Thundurus can take a +1 Judgment and OHKO back with a super effective Thunder, along with SR damage.
Should be Stealth Rock.

EDIT: Also you should include in the overview why Flying Arceus is one of the lesser used Arceus formes, i.e weakness to SR, Flying is a bad STAB type etc, weakness to Electric and Ice-type moves and no real resistances apart from a Ground immune. Currently, the overview does not include this but it should.
 

SJCrew

Believer, going on a journey...
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#5
Flying is a bad STAB type etc,
Actually, this is wrong. Flying STAB has great neutral coverage in Ubers because nothing really resists it besides Zekrom and Dialga. Being Stealth Rock weak is a major flaw though. There are other forms that take advantage of that bulk and neutral coverage without automatically losing 25% of their HP.
 
#7
Actually, this is wrong. Flying STAB has great neutral coverage in Ubers because nothing really resists it besides Zekrom and Dialga. Being Stealth Rock weak is a major flaw though. There are other forms that take advantage of that bulk and neutral coverage without automatically losing 25% of their HP.
You misinterpret my statement, I meant Flying is poor relative to the other STAB types Arceus gets from its various plates. By itself Flying is good no doubt, but better STAB types like Ghost, Fighting, Ground obviously outclass Flying. Though i admit, i worded my post in a weird way.
 

shrang

Kylowole is shredded
is a Community Contributoris a Contributor to Smogonis a Battle Server Moderatoris a Tiering Contributor Alumnus
#8
You misinterpret my statement, I meant Flying is poor relative to the other STAB types Arceus gets from its various plates. By itself Flying is good no doubt, but better STAB types like Ghost, Fighting, Ground obviously outclass Flying. Though i admit, i worded my post in a weird way.
I think you mean that Flying is a poor defensive typing. In terms of STAB, it's one of the best (See Ho-Oh and Brave Bird).
 

Lemonade

betwixt the threads of fates untold
is a Site Staff Alumnusis a Team Rater Alumnusis a Smogon Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
#10
"The first one being weak to Stealth Rock; taking 25% each time it switches-in is not pleasant. The second one is Flying being a poor Defensive typing, no real resistances besides Fighting and immunity to Ground."

Should be changed to (no fancy add/remove colors since iPods always mess them up)

"The first one is a weakness to Stealth Rock; taking 25% each time it switches-in is not pleasant. The second one is that Flying is a poor Defensive typing, having no real resistances besides to Fighting and one immunity to Ground."

The original version uses the awkward word "being," and it doesn't have a complete sentences in the right places.
 

Furai

we will become who we are meant to be
is a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
#12
Corrected the wording. And yeah Nix I was wondering about that, was about to check at Grammar standards. Thanks both of you!
 
#13
I think its worth noting that even though it has that nasty stealth rock weakness, it's immune to spikes and toxic spikes, often making switching in less of a burden then it is for other arceus forms when facing stall teams.
 

Furai

we will become who we are meant to be
is a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
#15
Just bumping to say that I noticed a few wrong moves such as "Lightning Strike".

I don't even know all the English names to the new Pokemon so if you guys could help me with that, I'd be thankful.
 
#17
I think Grass should be mentioned as a nice resistance next to Fighting in the overview since Grass Arceus is at least seeing some decent usage and of course theres Ferrothorn and its Power Whip on every second team.
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
#18
Guys, I am disappoint.

AMATEUR GP CHEQUE INCOMING!

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[Overview]

<p>In this form, the creator The Creator (it's a title) descends from the heavens itself (themselves? It's not that clear what "itself" refers to) to smite the evil and unjust with its extraordinarily powerful Judgment. Flying Arceus is not common due to two major downfalls. The first one is a weakness to Stealth Rock; taking 25% each time it switches in is not pleasant. However, Arceus doesn't take any damage from Spikes or get poisoned by Toxic Spikes, which makes him it an efficient stall-breaker. The second one is that Flying is a poor Defensive defensive typing, having no real resistances besides to Fighting and one an immunity to Ground. However, Arceus's STAB, Flying-type attacks, (< Remove commas) are only resisted by a few Pokemon at all in this metagame; the common ones are Dialga, Zekrom, Tyranitar, and Jirachi. Whilst other Flying-types, such as Ho-Oh and Shaymin-S, (< Add commas) might seem to outclass Arceus in the role of an offensive Flying-type due to their abilities and better STAB combinations, Flying Arceus is the only Flying-type that can reliably boost its offenses to tremendous levels. Furthermore, Arceus possesses great overall bulk. After a Calm Mind or two, even super effective moves will fail to dent Arceus it, and few Pokemon will be able to stand up before its wrath.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Refresh / Earth Power
move 4: Recover
item: Sky Plate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>The main advantages of using Flying Arceus over other Arceus formes, or other Flying-types for that matter, is are its excellent mono-attacking STAB and the ability to further boost its power. Many of the Steel-types in the tier, such as Ferrothorn, Forretress, and Scizor, have a secondary typings that makes them vulnerable to Judgment and allows Arceus to capitalize on its Flying-type STAB quite effectively. Since Arceus outspeeds the vast majority of the Ubers tier and has great attacking power and coverage with a single move, so it can easily wreak havoc if left unchallenged.</p>

<p>Flying is a horrible defensive typing and makes Arceus weak to Stealth Rock. Unfortunately, Arceus's Flying typing gives it an unfortunate Stealth Rock weakness. However, thanks to its incredible overall bulk and access to Recover, this problem is somewhat mitigated. Arceus can augment its bulk further by using Refresh to prevent opponents such as Chansey from crippling it with status, (< Comma) and subsequently outstalling it. However, if you prefer better offensive coverage over to the ability to negate alleviate status, then Earth Power is a viable option over Refresh, hitting that can score a neutral hit on almost every Pokemon in the tier that resists Flying-type attacks. Opponents such as Skarmory and Thundurus who resist the combination are specially frail anyways, Foes that resist this Flying / Ground combination, such as Skarmory and Thundurus, and both are both outsped and 2HKOed by Arceus's +1 Judgment.</p>

[ADDITIONAL COMMENTS]

<p>Since Arceus has a fairly poor defensive typing but an excellent offensive STAB, and the given set of EVs complement this by maximizing his Arceus's Special Attack and Speed, letting him which allows it tooutspeed the majority of the metagame. A Modest nature can also be used, still letting which leaves Arceus enough Speed to sSpeed-tie with positive-natured positive natured base 105 Speed Pokemon whilst giving a buff to Arceus's Special Attacks. However, Speed-tying with other Arceus variants can be very important depending on your team, making so a Timid nature is the primary option.</p>

<p>Flying Arceus can also use various coverage moves to complement its STAB. Focus Blast deals more damage than Earth Power to Dialga and Tyranitar than Earth Power, OHKOing OHKOes offensive Dialga, as well as, at +1, and, with a Calm mind boost, manages the OHKO on specially defensive Tyranitar in Sandstorm. However, the low accuracy and inability to hit Zekrom hard make it a somewhat inferior option. Surf and Fire Blast can also be useful options when supported by rain or sun, respectively, . (< Period) Both moves sporting sport impressive base power, but don't have exceptional coverage. If you are comfortable with using Judgment as your only offensive option Arceus's sole offensive move, Will-O-Wisp can be a useful support option, and it lets you as it enables Arceus to deal with physically based threats, (< Comma) such as Groudon and Zekrom, (< Comma) more effectively. It also prevents Tyranitar from doing much to Arceus, since as the former almost never runs Stone Edge.</p>

<p>In terms of team support, Flying Arceus appreciates Rapid Spin support from the likes of Forretress and Excadrill, (< Preferential. I hate using "the likes of" when referring to allies.) since as Stealth Rock strips off 25% of Arceus's health every time it switches in and can hamper its ability to tank hits while boosting. If you're running the a mono-attacking set, Groudon can be a very helpful teammate, since as it can check all of the Pokemon that give Flying Arceus trouble with its STAB Earthquake. Stealth Rock support from Groudon also helps Arceus secure some 2HKOs and OHKOs more effectively. In addition, the sun that Groudon brings summons reduces the accuracy of Thunder, which might otherwise deal significant damage to Arceus.</p>

[Other Options]

<p>Flying Arceus can also run a Swords Dance set somewhat effectively, using Fly and Earthquake for coverage, but this is largely outclassed by Normal Arceus and its STAB ExtremeSpeed. Furthermore, the fact that Fly takes two turns to execute makes it much easier for opponents to switch in checks, (< Comma) such as Dialga and Skarmory, (< Comma) and negate neutralize Arceus's (< Remove break >)
efforts. However, by using Toxic Spikes, you can stack more damage on your opponent while you are up in the sky, With Toxic Spikes support, however, Arceus can stall for more residual damage while it is up in the sky, causing which causes the opponent to lose health much faster and putting him under a lot of pressure. Otherwise, shoehorning Flying Arceus into other roles simply highlights its poor defensive typing; if you're looking for a bulky supporter that deals with Groudon, Grass Arceus is far superior.</p>

[Checks and Counters]

<p>The mono-attacking set is wrecked by Zekrom, which who can take even a +4 Judgment if necessary and OHKO Arceus with Bolt Strike or Fusion Bolt. Tyranitar can also walls this set to infinity and beyond, although if it lacks Stone Edge it can't do much in return to Arceus if it lacks Stone Edge. A +6 Judgment can 2HKO specially defensive Tyranitar, however, so if you want to counter Flying Arceus successfully, using Stone Edge is mandatory. Skarmory takes 58.7% maximum from a +2 Judgment, allowing which alliws it to Toxic or phaze Flying Arceus, (< Comma) out and then Roost off the damage. Bronzong falls into the same category. It can set up Light Screen in front of Arceus and Toxic it while shrugging off hits with ease. Unfortunately, Bronzong is not capable of phazing. Chansey and Blissey can also wall Arceus, but if it has Refresh, it can set up on them if it has Refresh. A +6 Judgment comes close to OHKOing physically defensive Blissey, and will 2HKO specially defensive Chansey. It's only wise to use these as checks should Arceus lack Refresh, or should you be using Snatch or Calm Mind. Scarf Terrakion outspeeds Flying Arceus and has a 79.49% chance to OHKO Flying with Stone Edge, Stealth Rock taken into account. Ho-Oh needs Stealth Rock out of off the field in order to counter reliably reliably counter Flying Arceus, as it the rainbow phoenix is 2HKOed by +1 Judgment, and can only OHKO with Ssun-boosted Sacred Fire and if Stealth Rock damage on Arceus is down. Scarf Palkia can 2HKO Flying Arceus with Rrain-boosted Surf and the aid of Stealth Rock, even if Arceus sets up a Calm Mind as Palkia uses Surf. Thundurus can take a +1 Judgment and OHKO back with a super effective Thunder, along but again, only with Stealth Rock damage. Steel, Electric, and Rock Arceus also pose significant threats, taking little damage from Judgment, using Flying Arceus as set up bait, and threatening to KO with their own STAB Judgment.</p>

You mentioned Jirachi in the Overview, but not here?
Proofreading...

finalized.
 

Furai

we will become who we are meant to be
is a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
#19
Implemented, though most other Arceus analyses use 'Him' when they relate to Arceus. I have no idea how to change all of the 'it's to 'Him', I'll need a GP help with that. Sorry :x Thanks barry!