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Gym [FLYING] jas61292 vs. Glacier Knight

Discussion in 'ASB' started by Texas Cloverleaf, Jan 9, 2013.

  1. Texas Cloverleaf

    Texas Cloverleaf meh
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    Welcome one and all to the continuing escapades of the Flaying Gym and its leader, jas61292! Jas has been a popular target for challengers, being aong the most challenged gym leaders, many of these battlers walking away with the badge. Jas is no slouch, however, with convincing wins against users such as waterwarrior and a strong team to back him up. In particular, his Tomohawk, Salamence and Honchkrow are always devastating towards his opponent. His choices of Ledian and Unfezant are unconventional, and perhaps ill-advised, but while his Swanna is rather hit and miss, his Gliscor is sure to develop into a top Gym pokemon.

    Today Jas faces off against noted flavour guru and Ice Pokemon fanatic Glacier Knight, who predictably brought along a contingent of mostly Ice type Pokemon. Will the challenger clip the gym leaders wings and walk away with his first badge? Or will the gym leader use the favourable conditions to his advantage to soar above the chilly conditions and dash his opponents hopes of victory? Let's find out!

    Arena (open)

    A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena.

    First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily.

    But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible.

    However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as.

    Summary:
    No Sandstorm or Hail
    The thin battle platform prevents Dig.
    Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle.
    Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything.
    Seriously though, this is the flying gym. Why would you be using Dig anyways?
    All other attacks are allowed.
    Energy Cost of Roost reduced by 1.
    Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost)
    Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100%
    Wind Based attacks have base power increased by 2
    Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting)
    Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion.
    All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects.


    Now that we know the rules of engagement, let's take a look at the teams each of these trainers have brought with them.

    Leader jas61292
    Swanna (open)

    [​IMG]
    Swanna(*) BigPecks (F)
    Nature: Quirky (No Effect on Stats)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (32 Moves):

    Water Gun (*)
    Water Sport (*)
    Defog (*)
    Wing Attack (*)
    Water Pulse (*)
    Aerial Ace (*)
    BubbleBeam (*)
    Feather Dance (*)
    Aqua Ring (*)
    Air Slash
    Roost
    Rain Dance
    Tailwind
    Brave Bird
    Hurricane

    Me First (*)
    Mirror Move (*)
    Steel Wing (*)
    Brine
    Gust

    Facade (*)
    Ice Beam (*)
    Scald (*)
    Toxic
    Hidden Power Ground (7)
    Substitute
    Double Team
    Protect
    Fly
    Surf
    Dive
    Hyper Beam

    Sky Attack
    Icy Wind

    Tomohawk (open)

    [​IMG]
    Tomohawk (Hatchet) (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Normal/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks (52 Moves):

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Hyper Voice@~
    Sky Drop
    Superpower
    Rest@
    Hurricane
    Healing Wish

    Roost
    Nature Power
    Haze
    Yawn
    Confuse Ray
    Rapid Spin
    Stealth Rock
    Memento
    Baton Pass@

    Taunt
    Toxic
    Protect
    Double Team
    Substitute
    Reflect
    Hidden Power Ice
    Grass Knot
    Hyper Beam@
    Snatch@
    Safeguard@
    Rock Slide@
    Swagger@
    Quash~
    Fly~

    Tailwind@
    After You@
    Bounce@
    Sleep Talk@
    Sky Attack@

    Drain Punch~

    ~ = In Tournament Only
    @ = Out of Tournament Only

    Honchkrow (open)

    [​IMG]
    Honchkrow [Lafayette] (M)

    Nature:
    Rash (+1 SpA, -1 SpD)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks (47 Moves):

    Faint Attack
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Swagger
    Sucker Punch
    Torment
    Nasty Plot
    Night Slash
    Dark Pulse

    Roost
    Psycho Shift
    Confuse Ray
    Sky Attack
    Brave Bird
    Perish Song
    Quick Attack
    Drill Peck
    Mirror Move@
    Quash~
    Tailwind~

    Calm Mind
    Thunder Wave
    Snarl
    Shadow Ball
    Psychic
    Protect
    Substitute
    Payback
    Fly
    Hidden Power Grass
    Double Team
    Psych Up
    Toxic
    Embargo@
    Hyper Beam@
    Double Team~

    Heat Wave
    Icy Wind
    Superpower
    Endure
    Snatch
    Detect
    Double-Edge


    ~ = In Tournament Only
    @ = Out of Tournament Only

    -This pokemon was caught in a Heal Ball during the Fog of War-

    Ledian (open)

    [​IMG]
    Ledian (Lucas) (M)
    Nature: Relaxed (+ Def, -Spe, -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 73 (85/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks (32 Moves):
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Swift
    Bug Buzz
    Agility

    Bide
    Drain Punch
    Encore
    Focus Punch
    Endure
    Screech

    Toxic
    Protect
    Substitute
    Dig
    Acrobatics
    Swords Dance
    Focus Blast
    U-Turn
    Double Team
    Hidden Power (Psychic)
    Brick Break

    Tailwind

    Ice Punch
    Thunder Punch
    Roost
    Air Cutter

    Salamence (open)

    [​IMG]
    Salamence (Roosevelt) (M)
    Nature: Lonely (+ Atk, -Def)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 4
    DC: 5/5

    Attacks (41 Moves):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Crunch
    Dragon Claw
    Double-Edge
    Fly
    Dragon Tail

    Dragon Dance
    Dragon Pulse
    Hydro Pump
    Endure

    Fire Blast
    Shadow Claw
    Rock Slide
    Earthquake
    Substitute
    Brick Break
    Toxic
    Roar
    Stone Edge
    Hidden Power (Grass)
    Protect~
    Bulldoze~
    Swagger@

    Draco Meteor
    Tailwind@
    Sleep Talk@

    Outrage
    Ominous Wind
    Heat Wave
    Iron Tail
    Steel Wing
    Roost@
    Air Cutter@
    Mimic@

    Defog@

    ~ = In Tournament Only
    @ = Out of Tournament Only

    Gliscor (open)


    [​IMG]
    Gliscor (Ground) (M)
    Nature: Careful (+ SpD, -SpA)

    Type: Ground/Flying
    Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (30 Moves):
    Thunder Fang
    Fire Fang
    Ice Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Sky Uppercut
    Guillotine

    Counter
    Feint
    Night Slash

    Protect
    U-Turn
    Earthquake
    Taunt
    Dig
    Stone Edge
    Rock Slide
    Substitute
    Toxic

    Aqua Tail
    Sky Attack
    Roost

    Endure


    Glacier Knight
    Weavile (open)

    [​IMG]
    Weavile [Gavin, "The King"] (Male)
    Nature: Jolly (+speed and accuracy, -spa)

    Info on Gavin:

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)


    EC: 6/6
    MC: 3
    DC: 5/5 DW UNLOCKED

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash
    Metal Claw
    Slash
    Icy Wind
    Fling
    Punishment

    Crush Claw
    Ice Punch
    Fake Out
    Counter
    Feint

    Snarl
    Swords Dance
    Brick Break
    Aerial Ace
    Dig
    Protect
    Snatch
    Poison Jab
    Strength
    Endure
    Avalanche
    Substitute
    X-Scissor

    Hail
    Shadow Claw
    Reflect
    Surf
    Strength
    Cut

    42 Moves
    Mr. Mime (open)

    [​IMG]
    Mr. Mime [Angela Petrelli] (Female) (OT: Espy Owner)
    Nature: Bold: (+1 Defense, -1 Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    Soundproof:
    Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Filter:
    Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

    Technician (DW):
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 90
    Size Class: 1
    Weight Class: 2

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:

    Barrier
    Confusion
    Copycat
    Doubleslap
    Encore
    Guard Swap
    Light Screen
    Magical Leaf
    Meditate
    Mimic
    Power Swap
    Psybeam
    Psychic
    Quick Guard
    Reflect
    Safeguard
    Substitute
    Tickle
    Wide Guard

    Fake Out
    Future Sight
    Icy Wind
    Teeter Dance

    Counter
    Magic Coat
    Skill Swap

    Bide
    Hidden Power (Fire) (6)
    Protect
    Psyshock
    Snatch
    Taunt
    Teleport
    Thunder Wave
    Thunderbolt
    Torment
    Trick Room
    Krilowatt (open)


    [​IMG]
    Krillowatt [Reginald] (male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC:6/6
    MC: 4
    DC:5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Imprison
    Discharge
    Thunder
    Bubble Beam
    Muddy Water
    Shock Wave
    Volt Switch
    Heart Swap
    Hydro Pump
    Copy Cat

    Counter
    Mirror Coat
    Metronome (:D)
    Signal Beam
    Earth Power
    Me First

    Thunderbolt
    Ice Beam
    Scald
    Safeguard
    Toxic
    Protect
    Substitute
    Thunder Wave
    Facade
    Double Team

    34 Moves
    Syclant (open)
    [​IMG]

    Syclant [Kelvin, "The Recluse"] (Male)
    Nature: Mild (+spa, -def)

    Info on Sub-Zero:

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Icicle Crash
    Bug Buzz
    Hail
    Icy Wind
    Ice Punch
    X-Scissor
    Avalanche

    Tail Glow
    Earth Power
    Super Power
    Counter
    Water Pulse
    Signal Beam
    Giga Drain
    Knock Off
    Electro Web

    Ice Beam
    Brick Break
    Dig
    Protect
    Blizzard
    Acrobatics
    Venoshock
    Aerial Ace
    Earthquake
    Substitute
    U-Turn
    Rock Slide
    Endure
    Taunt
    Toxic
    Quash
    Focus Blast
    Solar Beam
    Swords Dance


    43 Moves


    What strong teams they have! With that out of the way the only formality that remains is the distinction of turn order, which will be determined by the toss of a Canadian Penny.
    Heads=jas; Tails=glacier
    [​IMG]

    Jas sends out his first two Pokemon!
    Glacier sends out and orders!
    Jas orders!
  2. jas61292

    jas61292 used substitute
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    Ledian and Swanna. Lets go.
  3. Glacier Knight

    Glacier Knight

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    [​IMG]
    "Defeat is a distinctly bitter flavor. Unfortunately, my gym challenge has left me twice tasting this horrid meal. But, I am back. My pokemon are stronger, and so is my will. Third time's the charm, is it not? Good luck to you, Gym Leader Jas, and I hope we have a good battle!"


    Sending out two of my trusty companions, Reginald the Krilowatt and Kelvin the Syclant

    Reginald: Thunder (Swanna)~Thunderbolt (Swanna)~Thunder (Swanna)
    -If Swanna uses a Damaging Evasive, Use Protect (Syclant) that action, but not in a row
    -If Swanna uses a protective/evasive, use Thunderbolt (Ledian) that action


    Kelvin: Rock Slide x3
    -If Ledian uses Light Screen a1, taunt (Ledian) that action
    -Use Icy Wind A1 if Swanna does not have a substitute up AND is not in the invulnerable stage of a damaging evasive

    Kelvin's first sub takes priority over the second
  4. jas61292

    jas61292 used substitute
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    That Icy Wind sub is annoying. But doing a shit ton of damage to Kril is good enough.


    Swanna: Fly (Krilowatt) - Protect - Hidden Power Ground (Krillowatt)
    Ledian: Bide - Hold - Release
  5. Texas Cloverleaf

    Texas Cloverleaf meh
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    Recommending a subref as I do not believe I have the time to consistently ref this punctually at this point
  6. Texas Cloverleaf

    Texas Cloverleaf meh
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    Pre-Round Information

    Leader jas61292
    [​IMG]|[​IMG]
    Pokemon: Swanna | Ledian
    Abilities: Keen Eye / Big Pecks / Hydration | Swarm / Early Bird / Iron Fist
    Health: 100 | 100
    Energy: 100 | 100
    Status: None | None
    Stats: 3/3/3/3/98 2/2 | 2/3/2/4/72 3/3
    Field: Permanent Tailwind (1.33x Speed)

    Challenger Glacier Knight
    [​IMG]|[​IMG]
    Pokemon: Krillowatt | Syclant
    Abilities: Trace / Magic Guard / Shed Skin | Mountaineer / Compoundeyes / Technician
    Health: 125 | 100
    Energy: 100 |100
    Status: None | None
    Stats: 2/3/4/3/105 1/2 | 4/2/5/3/121 3/4
    Field: Empty

    Speed Order: Swanna>Syclant>Krillowatt>Ledian

    Calculations (open)


    Ledian used Bide!
    Ledian is storing energy!

    Swanna flew up high!

    Syclant used Rock Slide! (-6 EN)
    no flinch (78)
    no crit (16)
    misses Swanna
    (8*.75+1.5)*2.25=16.875

    Krillowatt used Protect on Syclant! (-7 EN)

    Swanna used Fly on Krillowatt! (-10 EN)
    crit (1)
    (9+3+3)/1.5=10

    Ledian is storing energy!

    Swanna used Protect! (-11 EN)

    Syclant used Rock Slide! (-10 EN)
    no crit (2)
    vs swanna
    (8*.75+1.5)*1.5=11.25
    vs ledian
    (8*.75+1.5)*2.25=16.875

    Krillowatt used Thunderbolt on Ledian! (-6 EN)
    no para (54)
    no crits (9)
    (10+3)*1.5=19.5

    Ledian unleashed energy! (-52 EN)
    (16.875*2+19.5=53.25*1.75=93.1875 damage/2=46.6+6=52EN
    Krillowatt took 93 damage

    Swanna used Hidden Power Ground in Krillowatt! (-5 EN)
    no crit (16)
    (7)*1.5=10.5

    Syclant used Rock Slide! (-14 EN)
    1 crit (13, 1)
    vs swanna
    (8*.75+1.5)*1.5=11.25
    vs ledian
    (8*.75+1.5+3)*2.25=23.625

    Krillowatt used Thunder on Swanna! (-8 EN)
    miss (77)




    Rushed to get one round up of this for you guys, check over the calcs to make sure they're right, still recommending a subref.


    Post-Round Summary

    Leader jas61292
    [​IMG]|[​IMG]
    Pokemon: Swanna | Ledian
    Abilities: Keen Eye / Big Pecks / Hydration | Swarm / Early Bird / Iron Fist
    Health: 89 | 23
    Energy: 74 | 48
    Status: None | None
    Stats: 3/3/3/3/98 2/2 | 2/3/2/4/72 3/3
    Field: Permanent Tailwind (1.33x Speed)

    Challenger Glacier Knight
    [​IMG]|[​IMG]
    Pokemon: Krillowatt | Syclant
    Abilities: Trace / Magic Guard / Shed Skin | Mountaineer / Compoundeyes / Technician
    Health: 11 | 100
    Energy: 79 | 70
    Status: None | None
    Stats: 2/3/4/3/105 1/2 | 4/2/5/3/121 3/4
    Field: Empty

    Speed Order: Swanna>Syclant>Krillowatt>Ledian
  7. jas61292

    jas61292 used substitute
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    Swanna: Hidden Power Ground 7 (Krilowatt) - Hurricane (Syclant) - Brave Bird (Syclant)
    If Krilowatt uses a protective move action 1, Hurricane Syclant and push back.
    If Syclant uses Brick Break action 3, Fly (Syclant) that action

    Ledian: Acrobatics (Syclant) - Light Screen - Acrobatics (Syclant)
    If Krilowatt uses Ice Shard on you action 1, Endure and push back
    If Swanna hits with Hidden Power and Krilowatt is not KOd, use Silver Wind that action.
  8. Glacier Knight

    Glacier Knight

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    Krilowatt: Volt Switch +Aqua Jet Ledian ~Cooldown (Thunderbolt Swanna)~Thunderbolt Swanna

    Syclant: Ice Shard Ledian~Electroweb Swanna~Counter+Counter Swanna

    Ok so i discussed Volt Switch+Aqua Jet on IRC. Even though its special, in-game the graphics of Volt-Switch make it look like the pokemon makes contact. The way i see the combo working is that Krilowatt is using aqua jet to propel himself into Ledian, and Volt Switch is used in the Krilowatt is releasing the electricity from its body into the concentrated aqua jet, and it intensifies. Basically Krilowatt is an Electrified pulsing jet of watery/shocky doom. And since Krilowatt is Electric/Water, the combo should be fine to use. Makes sense.

    If the combo won't cut it, i'd like to reorder please.
  9. Texas Cloverleaf

    Texas Cloverleaf meh
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    Pre-Round Information

    Leader jas61292
    [​IMG]|[​IMG]
    Pokemon: Swanna | Ledian
    Abilities: Keen Eye / Big Pecks / Hydration | Swarm / Early Bird / Iron Fist
    Health: 89 | 23
    Energy: 74 | 48
    Status: None | None
    Stats: 3/3/3/3/98 2/2 | 2/3/2/4/72 3/3
    Field: Permanent Tailwind (1.33x Speed)

    Challenger Glacier Knight
    [​IMG]|[​IMG]
    Pokemon: Krillowatt | Syclant
    Abilities: Trace / Magic Guard / Shed Skin | Mountaineer / Compoundeyes / Technician
    Health: 11 | 100
    Energy: 79 | 70
    Status: None | None
    Stats: 2/3/4/3/105 1/2 | 4/2/5/3/121 3/4
    Field: Empty

    Speed Order: Swanna>Syclant>Krillowatt>Ledian

    Calculations (open)


    Syclant used Ice Shard on Ledian! (-3 EN)
    no crit (5)
    (4+3+1.5)*1.5=12.75

    Krillowatt used Aqua Jet+Volt Switch on Ledian! (-13.5 EN)
    no crit (10)
    It did more than enough
    Ledian fainted!

    Swanna used Hidden Power Ground on Krillowatt! (-5 EN)
    no crit (4)
    (7)*1.5=10.5
    (rounds to 11 end of action)
    Krillowatt fainted

    Swanna used Hurricane on Syclant! (-7 EN)
    hit (41)
    no effect (65)
    no crit (2)
    (12+3)*1.5=22.5

    Syclant used Electroweb! (-7 EN)
    no crit (5)
    (9+3)*2.25=27

    Swanna used Brave Bird! (-7 EN)
    no crit (16)
    (12+3+1.5)*1.5=24.75
    Swanna took 8.25 damage in recoil

    Syclant used Counter combo! (-70 EN)
    24.75*2.25=55.6875

    Syclant fainted of exhaustion!




    Everything died lolololol


    Post-Round Summary

    Leader jas61292
    [​IMG]|[​IMG]
    Pokemon: Swanna | Ledian
    Abilities: Keen Eye / Big Pecks / Hydration | Swarm / Early Bird / Iron Fist
    Health: 0 | 0
    Energy: KO | KO
    Status: None | None
    Stats: 3/3/3/3/98 2/2 | 2/3/2/4/72 3/3
    Field: Permanent Tailwind (1.33x Speed)

    Challenger Glacier Knight
    [​IMG]|[​IMG]
    Pokemon: Krillowatt | Syclant
    Abilities: Trace / Magic Guard / Shed Skin | Mountaineer / Compoundeyes / Technician
    Health: 0 | KO
    Energy: KO | 0
    Status: None | None
    Stats: 2/3/4/3/105 1/2 | 4/2/5/3/121 3/4
    Field: Empty

    Speed Order: lolololol all ded

    Jas sends out two new mons
    Glacier sends out his last two and orders
    Jas orders
    I ref
  10. jas61292

    jas61292 used substitute
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    Tomohawk and Honchkrow will come out.
  11. Glacier Knight

    Glacier Knight

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    Gym Tailwind boost might make you fast BUT YOU WILL NEVER BE +SPE WEAVILE FAST.

    (just wanted to post that. Weavile and Mr. Mime coming out obviously. posting actions later.)
  12. Glacier Knight

    Glacier Knight

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    Oops. I might be a tad late but here we go... onwards!

    Weavile: Ice Punch (Tomo)~Icy Wind~Ice Punch (Tomo)
    -
    If targeted by a Damaging Fighting move, use Protect that action, BUT not twice in a row, and push the queue down
    -if tomohawk uses protect, use feint (Tomo) that action and push the queue down
    (Second sub takes priority)

    Mr. Mime: Skill Swap (Tomohawk's Prankster <> Mr. Mime's Soundproof)~Psychic (Tomo)~Thunderbolt (Tomo)
    -if tomohawk uses a Healing move, AND you arent taunted, use taunt (tomo) that action
    -if you are the target of taunt a1, use magic coat that and push the queue down
    (First sub takes priority)
  13. jas61292

    jas61292 used substitute
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    As much as I hate to give it up.... fine, have my Prankster. It will cost you one Weavile.

    Tomohawk: Aura Sphere (Weavile) - Focus Blast + Aura Sphere (Weavile) - Cool Down
    Honchkrow: Night Slash (Mr. Mime) - Superpower + Wing Attack (Weavile) - Cool Down
  14. Texas Cloverleaf

    Texas Cloverleaf meh
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    Pre-Round Information

    Leader jas61292
    Tomohawk | Honchkrow
    [​IMG][​IMG]
    Abilities: Intimidate, Prankster, Justified | Super Luck, Insomnia, Moxie
    Health: 110 | 110
    Energy: 100 | 100
    Status: None | None
    Stats: 1/4/4/3/85 2/3 | 5/2/5/1/71 2/3
    Field: Permanent Tailwind (1.33x Speed)

    Challenger Glacier Knight
    Weavile | Mr. Mime
    [​IMG][​IMG]
    Abilities: Pressure, Pickpocket | Soundproof, Filter, Technician
    Health: 100 | 100
    Energy: 100 | 100
    Status: None | None
    Stats: 5/3/1/3/44 2/3 | 1/4/4/5/90 1/2
    Field: Empty

    Speed Order: Weavile>Tomohawk>Honchkrow>Mr.Mime

    Calculations (open)


    Tomohawk Intimidated shit

    Weavile used Protect! (-who cares EN)

    Tomohawk used Aura Sphere on Weavile! (-6 EN)
    blocked

    Honchkrow used Night Slash on Mr. Mime! (-4 EN)
    no crit (8)
    (7+3+1.5-2)*1.5=14.25

    Mr.Mime used Skill Swap (Prankster:Soundproof)! (-7 EN)

    Weavile used Ice Punch on Tomohawk! (-5 EN)
    no freeze (38)
    no crit (7)
    (8+3+1.5)*1.5=18.75

    Mr.Mime used Psychic on Tomohawk! (-6 EN)
    no effect (29)
    no crit (6)
    (9+3+3)*1.5=22.5

    Tomohawk used Aura Sphere+Focus Blast on Weavile! (-27.5 EN)
    no crit (16)
    (9+12+3+1.5)*2.25=57.375

    Honchkrow used Wing Attack+Superpower on Weavile! (-18 EN)
    no crit (9)
    (6+12+3)*2.25=47.25

    Weavile fainted!

    Tomo and Krow are cooling down!

    Mr. Mime used Thunderbolt on Tomohawk! (-7 EN)
    no effect (99)
    no crit (8)
    (10+3)*1.5=19.5




    After a lengthy delay we return to this match to find each trainers final two Pokemon squaring off, Jas' trusty Tomohawk and Honchkrow against Glacier's faithful Weavile and Mr. Mime. Weavile quickly starts out by Protecting against any incoming attacks, which prove useful as Tomohawk fires off an Aura Sphere which is absorbed by the shield. Honchkrow moves ahead to slash Mr. Mime with a darkness imbued force, while the Psychic Pokemon swaps its Soundproof skill for Tomohawk's Prankster.

    Jas' Pokemon then appear to being biding their energy as Glacier goes after the Tomohawk, hitting it with an Ice Punch and Psychic form Weavile and Tomohawk respectively. Having waited patiently Jas' Birds go Ham on Weavile, Tomohawk unleashing a devastating Aura Blast combination that decimates the Ice/Dark Pokemon, with Honchkrow quickly following up with a Super Wing Power to KO the bedazzled Weavile.

    Both Pokemon then take a breather from their exertions while Mr. Mime soldiers on, zapping Tomohawk with a thundery bolt of lightning.


    Post-Round Summary

    Leader jas61292
    Tomohawk | Honchkrow
    [​IMG][​IMG]
    Abilities: Intimidate, Prankster, Justified, Soundproof | Super Luck, Insomnia, Moxie
    Health: 49 | 110
    Energy: 66 | 78
    Status: None | +1 Atk (Perm.)
    Stats: 1/4/4/3/85 2/3 | 5/2/5/1/71 2/3
    Field: Permanent Tailwind (1.33x Speed)

    Challenger Glacier Knight
    Weavile | Mr. Mime
    [​IMG][​IMG]
    Abilities: Pressure, Pickpocket | Soundproof, Filter, Technician, Prankster
    Health: 0 | 86
    Energy: KO | 80
    Status: None | None
    Stats: 5/3/1/3/44 2/3 | 1/4/4/5/90 1/2
    Field: Empty
  15. jas61292

    jas61292 used substitute
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    Well, umm... lets kill it.

    Honchkrow: Night Slash - Dark Pulse - Night Slash
    If Counter is used action 1 or 3, Dark Pulse that action instead
    If Bide action 1, Detect action 3

    Tomohawk: Air Slash x3
    If Protect, Roost
    If Teleport, Aerial Ace
  16. Glacier Knight

    Glacier Knight

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    Thunderbolt (Tomohawk)~Psychic+Psychic Combo (Tomohawk)~Cooldown (Thunderbolt Honchkrow)
    -if flinched, push actions down
  17. Texas Cloverleaf

    Texas Cloverleaf meh
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    Pre-Round Information

    Leader jas61292
    Tomohawk | Honchkrow
    [​IMG][​IMG]
    Abilities: Intimidate, Prankster, Justified, Soundproof | Super Luck, Insomnia, Moxie
    Health: 49 | 110
    Energy: 66 | 78
    Status: None | +1 Atk (Perm.)
    Stats: 1/4/4/3/85 2/3 | 5/2/5/1/71 2/3
    Field: Permanent Tailwind (1.33x Speed)

    Challenger Glacier Knight
    Weavile | Mr. Mime
    [​IMG][​IMG]
    Abilities: Pressure, Pickpocket | Soundproof, Filter, Technician, Prankster
    Health: 0 | 86
    Energy: KO | 80
    Status: None | None
    Stats: 5/3/1/3/44 2/3 | 1/4/4/5/90 1/2
    Field: Empty

    Speed Order: Tomohawk>Honchkrow>Mr.Mime

    Calculations (open)


    Tomohawk used Air Slash! (-5 EN)
    hit (76)
    effect (9)
    no crit (16)
    8+3-1.5=9.5

    Honchkrow used Night Slash! (-4 EN)
    no crit (3)
    (7+3+1.5)*1.5=17.25

    Mr. Mime flinched!

    Tomohawk used Air Slash! (-9 EN)
    hit (50)
    effect (3)
    no crit (14)
    8+3-1.5=9.5

    Honchkrow used Dark Pulse! (-5 EN)
    no effect (79)
    no crit (3)
    (8+3)*1.5=16.5

    Mr.Mime flinched!

    Tomohawk used Air Slash! (-13 EN)
    hit (68)
    effect (18)
    crit (1)
    8+3+3-1.5=12.5

    Honchkrow used Night Slash! (-4 EN)
    no crit (4)
    (7+3+1.5)*1.5=17.25

    Mr. Mime flinched!

    +3.5 damage from Moxie

    Mr.Mime fainted!




    And in a comical conclusion to this battle, Glacier's Mr.Mime gets flinched three times consecutively, failing to get off a single attack before fallnig to the gym leader.

    jas61292 wins!


    Post-Round Summary

    Leader jas61292
    Tomohawk | Honchkrow
    [​IMG][​IMG]
    Abilities: Intimidate, Prankster, Justified, Soundproof | Super Luck, Insomnia, Moxie
    Health: 49 | 110
    Energy: 66 | 78
    Status: None | +1 Atk (Perm.)
    Stats: 1/4/4/3/85 2/3 | 5/2/5/1/71 2/3
    Field: Permanent Tailwind (1.33x Speed)

    Challenger Glacier Knight
    Weavile | Mr. Mime
    [​IMG][​IMG]
    Abilities: Pressure, Pickpocket | Soundproof, Filter, Technician, Prankster
    Health: 0 | KO
    Energy: KO | 80
    Status: None | None
    Stats: 5/3/1/3/44 2/3 | 1/4/4/5/90 1/2
    Field: Empty

    Prizes
    10 UC for me
    2 CC to each battler
    3 MC for each participating Pokemon
    KOC for Honchkrow (2), Swanna (2), Krilowatt, Syclant

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