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Gym [FLYING] - Leader Jas61292 vs Challenger Son_of_Shadoo

Discussion in 'ASB' started by Frosty, Mar 19, 2013.

  1. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Arena (open)

    A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena.

    First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily.

    But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible.

    However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as.

    Summary:

    • No Sandstorm or Hail
    • The thin battle platform prevents Dig.
      • Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle.
      • Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything.
      • Seriously though, this is the flying gym. Why would you be using Dig anyways?
      • All other attacks are allowed.
    • Energy Cost of Roost reduced by 1.
    • Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost)
    • Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100%
    • Wind Based attacks have base power increased by 2
    • Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting)
    • Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion.
    • All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects.


    Gym Leader Team
    Swanna (open)

    [​IMG]
    Swanna(*) BigPecks (F)
    Nature: Quirky (No Effect on Stats)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (32 Moves):

    Water Gun (*)
    Water Sport (*)
    Defog (*)
    Wing Attack (*)
    Water Pulse (*)
    Aerial Ace (*)
    BubbleBeam (*)
    Feather Dance (*)
    Aqua Ring (*)
    Air Slash
    Roost
    Rain Dance
    Tailwind
    Brave Bird
    Hurricane

    Me First (*)
    Mirror Move (*)
    Steel Wing (*)
    Brine
    Gust

    Facade (*)
    Ice Beam (*)
    Scald (*)
    Toxic
    Hidden Power Ground (7)
    Substitute
    Double Team
    Protect
    Fly
    Surf
    Dive
    Hyper Beam

    Sky Attack
    Icy Wind

    Tomohawk (open)

    [​IMG]
    Tomohawk (Hatchet) (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Normal/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (58 Moves):

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Hyper Voice
    Sky Drop
    Superpower
    Rest
    Hurricane
    Healing Wish
    Retaliate

    Roost
    Nature Power
    Haze
    Yawn
    Confuse Ray
    Rapid Spin
    Stealth Rock
    Memento
    Baton Pass

    Taunt
    Toxic
    Protect
    Double Team
    Substitute
    Reflect
    Hidden Power Ice
    Grass Knot
    Hyper Beam
    Snatch
    Safeguard
    Rock Slide
    Swagger
    Quash
    SolarBeam
    Attract
    Brick Break
    Incinerate
    Fly

    Tailwind
    After You
    Bounce
    Sleep Talk
    Sky Attack
    Snatch
    Drain Punch

    Honchkrow (open)

    [​IMG]
    Honchkrow [Lafayette] (M)

    Nature:
    Rash (+1 SpA, -1 SpD)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (51 Moves):

    Faint Attack
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Swagger
    Sucker Punch
    Torment
    Nasty Plot
    Night Slash
    Dark Pulse
    Foul Play

    Roost
    Psycho Shift
    Confuse Ray
    Sky Attack
    Brave Bird
    Perish Song
    Quick Attack
    Drill Peck
    Mirror Move
    Quash
    Tailwind

    Calm Mind
    Thunder Wave
    Snarl
    Shadow Ball
    Psychic
    Protect
    Substitute
    Payback
    Fly
    Hidden Power Grass
    Double Team
    Psych Up
    Toxic
    Embargo
    Hyper Beam
    Double Team

    Heat Wave
    Icy Wind
    Superpower
    Endure
    Snatch
    Detect
    Double-Edge
    Twister
    -This pokemon was caught in a Heal Ball during the Fog of War-

    Unfezant (open)

    [​IMG]
    Unfezant (Bird) (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks:
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (30 Moves):
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind
    Featherdance
    Facade
    Tailwind
    Sky Attack

    Hypnosis
    Steel Wing
    Uproar
    Wish

    Toxic
    Protect
    Hidden Power Ground (7)
    Hyper Beam
    Double Team
    Psych Up
    Giga Impact
    U-Turn
    Substitute
    Swagger
    Fly


    Heat Wave

    Ledian (open)

    [​IMG]
    Ledian (Lucas) (M)
    Nature: Relaxed (+ Def, -Spe, -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 73 (85/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (35 Moves):
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Swift
    Bug Buzz
    Agility

    Bide
    Drain Punch
    Encore
    Focus Punch
    Endure
    Screech

    Toxic
    Protect
    Substitute
    Dig
    Acrobatics
    Swords Dance
    Focus Blast
    U-Turn
    Double Team
    Hidden Power (Psychic)
    Brick Break

    Tailwind
    String Shot

    Ice Punch
    Thunder Punch
    Roost
    Air Cutter

    Salamence (open)

    [​IMG]
    Salamence (Roosevelt) (M)
    Nature: Lonely (+ Atk, -Def)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (49 Moves):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Crunch
    Dragon Claw
    Double-Edge
    Fly
    Dragon Tail
    Dragonbreath
    Scary Face

    Dragon Dance
    Dragon Pulse
    Hydro Pump
    Endure
    Dragon Rush

    Fire Blast
    Shadow Claw
    Rock Slide
    Earthquake
    Substitute
    Brick Break
    Toxic
    Roar
    Stone Edge
    Hidden Power (Grass)
    Protect
    Bulldoze
    Swagger
    Flamethrower
    Double Team

    Draco Meteor
    Tailwind
    Sleep Talk
    Iron Defense

    Outrage
    Ominous Wind
    Heat Wave
    Iron Tail
    Steel Wing
    Roost
    Air Cutter
    Mimic

    Defog

    Gliscor (open)


    [​IMG]
    Gliscor (Ground) (M)
    Nature: Careful (+ SpD, -SpA)

    Type: Ground/Flying
    Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (32 Moves):
    Thunder Fang
    Fire Fang
    Ice Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Sky Uppercut
    Guillotine
    X-Scissor

    Counter
    Feint
    Night Slash

    Protect
    U-Turn
    Earthquake
    Taunt
    Dig
    Stone Edge
    Rock Slide
    Substitute
    Toxic

    Aqua Tail
    Sky Attack
    Roost
    Stealth Rock

    Endure


    Challenger Team

    Cyclohm (open)
    [​IMG]
    Cyclohm (Spiffy) (F)
    Nature: Modest - adds * to Special Attack, subtracts * from Attack.
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5 (UNLOCKED!)

    Attacks:
    Levelup:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Slack Off
    Hurricane
    Double Hit
    Weather Ball
    Whirlwind
    Bide
    Discharge
    Tri Attack
    Dragon Tail
    Zap Cannon

    TM:
    Thunderbolt
    Dragon Pulse
    Flamethrower
    Volt Switch
    Protect
    Toxic
    Ice Beam
    Thunder
    Endure
    Trick Room
    Torment
    Rest
    Hyper Beam
    Sleep Talk
    Bulldoze

    Egg:
    Heal Bell
    Hydro Pump
    Spark

    Tutor:
    Draco Meteor
    Signal Beam
    Mud Slap

    Move Total: 40

    Dusknoir (open)
    [​IMG]
    Dusknoir "Mia" (F)
    Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15, rounded down)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 12
    DC: N/A

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

    Attacks:
    Levelup:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    TM:
    Toxic
    Shadow Ball
    Ice Beam
    Protect
    Brick Break
    Trick Room
    Earthquake
    Telekinesis
    Psychic
    Rock Slide
    Charge Beam
    Torment
    Swagger
    Substitute
    Focus Blast
    Giga Impact

    Egg:
    Destiny Bond
    Pain Split
    Imprison

    Tutor:
    DynamicPunch
    Mud Slap
    Sucker Punch

    Move Total: 38

    Nidoqueen (open)
    [​IMG]
    Nidoqueen (*) [Amélie] (Female)
    Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 66 (76/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 8
    DC: 5/5

    Abilities:
    Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

    Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

    Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Growl*
    Scratch*
    Tail Whip*
    Double Kick*
    Poison Sting*
    Fury Swipes*
    Bite*
    Helping Hand*
    Poison Tail*
    Disable*
    Supersonic*
    Venoshock*
    Thunderbolt*
    Dig*
    Crunch
    Ice Beam
    Toxic
    Chip Away
    Body Slam
    Earth Power
    Rock Slide
    Protect
    Charm
    Lovely Kiss
    Moonlight
    Bide
    Superpower
    Earthquake
    Sludge Wave
    Surf
    Stone Edge
    Flamethrower

    Move Total: 33

    Krillowatt (open)
    [​IMG]
    Krilowatt "Hijinks" (F)
    Nature: Timid - multiples speed by 1.15, adds 16% to accuracy, subtracts rank from Atk.

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    EC: 6/6
    MC: 1
    DC: 5/5

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 120 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    Attacks:
    Levelup:
    Ice Shard
    Aqua Jet
    Imprison
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Heart Swap
    Hydro Pump
    Discharge
    Copycat
    Volt Switch
    BubbleBeam
    Thunder
    Guillotine

    TM:
    Scald
    Toxic
    Ice Beam
    Protect
    Thunderbolt
    Dive
    Surf
    Substitute
    Attract
    Torment
    Endure
    Thunder Wave
    Blizzard
    Double Team
    Sleep Talk
    Rest

    Tutor:
    Earth Power
    Low Kick
    Electroweb

    Egg:
    Me First
    Counter
    Mirror Coat
    Signal Beam

    Move Total: 39

    So like, Gym battles, right?

    After sometime doing important stuff elsewhere, Son_of_Shadoo finally got bored and returned to the ASB. And as his debut, he challenged the Flying Gym Leader! While some may consider this a bold maybe even risky move, SoS has every tool necessary to make this...interesting, as we will see now as we analyse the teams...and the players.

    The Challenged Gym Leader is Jas61292. Jas here just came from a redemptive victory in the finale of the first ASB Team Tournament against, look at the irony here, Dogfish44 aka the first dude to use Cyclohm to get an easy victory and badge. Aside from the UC and the Master Ball he will probably use eventually on a fearsome Pelipper given his past record; Jas got confidence enough to keep going as the Flying Gym Leader, hopefully getting victories for a change haha.

    Pay special attention to Hatchet the Tomohawk. Hatchet is Jas's signature pokemon and always proved to be very useful regardless the enemies around. Also, half the challenger's team is tricky and having a prankster around is always good for that.

    The Challenger Son_of_Shadoo is an ASB veteran really active back in the day. He was runner-up for Electric Gym Leader, so you see why this challenge isn't at all surprising. During the last months SoS was MIA, so maybe the blade has dulled a bit. Or not.

    On all of the Gym Leader's losses, the opponent's team had either Cyclohm or Krillowatt. Son_of_Shadoo has both and in good conditions, so the one the watch is probably a coinflip from there. My bet in on Cyclohm, as its power always made the difference.

    But enough of this, let us begin!

    Order of Operations:
    Heads: Gym Leader begins
    Tails: Challenger begins

    [​IMG]
    (tails)

    Son_of_Shadoo sends out pokemon
    Jas61292 sends out pokemon with orders
    Son_of_Shadoo gives orders
    I Ref
  2. Son_of_Shadoo

    Son_of_Shadoo

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    Take a wild guess. Dusknoir, Krillowatt, start this one strong.
  3. Son_of_Shadoo

    Son_of_Shadoo

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    jas, I realise I'm absolutely terrifying, but do feel free to make orders... Unless there's circumstances I'm unaware of, in which case, call me an asshole, do whatever it is you need to and forget I said anything.
  4. jas61292

    jas61292 used substitute
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    Ok, Ok, lets get down to business. I've kinda been away from asb for a bit, so lets hope I don't suck (any more than normal).

    Ledian, Honchkrow. Lets go.

    Ledian: Toxic (Dusknoir) - Light Screen - Reflect
    If Dusknoir uses Brick Break on you action 2 or 3, Protect once and Dig (Krilowatt) on any further Brick Breaks.

    Honchkrow: Snarl - Foul Play (Dusknoir) - Snarl
    If Dusknoir uses Brick Break on you action 2 or 3, Detect once and Fly (Dusknoir) on any further Brick Breaks.
    If Dusknoir uses Protect, Tailwind that action and push back, but only once.
  5. Son_of_Shadoo

    Son_of_Shadoo

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    Sorry, but that won't quite work on me, my friend.

    Mia: Imprison (Ledian) >>> Rock Slide >>> Brick Break (Ledian)
    IF Rock Slide is disallowed because of the arena (which it shouldn't, as there's no mention of it being banned), use ThunderPunch (Ledian) A2.

    Hijinks: Bodyblock (Mia) >>> Thunder (Ledian) >>> Blizzard
  6. Frosty

    Frosty ._.
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    son_of_Shadoo, I need you to specify which moves you are gonna imprison.

    For reference:

    Imprison: The Pokemon binds itself mentally to all opponents momentarily, sealing off up to three moves shared between the Pokemon and any of its foes (a move shared between only one foe and the user will be blocked, e.g. if Opponent A and user have Psychic and Opponent B and user have Disable, both moves will be blocked even if Opponent A lacks Disable and Opponent B lacks Psychic) for six (6) actions. The relevant opponent may not use those sealed moves; however, the user of Imprison can.
  7. Son_of_Shadoo

    Son_of_Shadoo

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    Oh, derp. Toxic, Protect and Substitute, sorry.
  8. Frosty

    Frosty ._.
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    Team Gym Leader
    [​IMG]
    Hp: 90
    En: 100
    2/3/2/4/97.3(-10eva)
    Other:

    [​IMG]
    Hp: 110
    En: 100
    5/2/5/1/94.6
    Other:

    [​IMG]
    Hp: 90
    En: 100
    5/5/3/5/39 (-10eva)
    Other:

    [​IMG]
    Hp: 125
    En: 100
    2/3/3/3/121 (+16% acc.)
    Other:​

    Round 1!​


    And now we begin!

    The challenger begins by sending out Mia the Dusknoir and Hijinks the Krillowatt. Personally I am surprised that Amelie wasn't sent out, but there should be a reason. Regardless, that is a strong and sturdy pair that should be enough to kick the match in a high gear.

    The Gym Leader sends out Lafayette the Honchkrow and Lucas the Ledian. Unlike previous matches, when the Leader went all-out from the get-go (and lost precious pokemon due to ordering first), now he opts for a safer approach, with a combination of support and power.

    Hijinks begins the match by trying to Bodyblock Mia...but the Dusknoir is so big and Krillowatt so small that it just failed! Because of that, Lucas Toxic'd Mia as planned, and Lafayette damaged both with Snarl, while reducing their special attack. Finally, Mia Imprisons Protect, Substitute and Toxic, bringing great joy to your ref, since this means that the match will end faster!

    On the second turn, Hijinks manages to strike Lucas with Thunder right before the Ledian sets up Light Screen. Lafayette focuses on the Dusknoir and uses Foul Play to deal quite some damage...but not as much as Mia dealt with Rock Slide, especially considering how it hit Honchkrow on its weak spot!

    Finally, Hijinks attacks from the special side of the spectrum once again with Blizzard, but Light Screen + Snarl made it weak as...something very weak. Lucas sensed danger and tried to Protect, but the move was imprisioned!, Lafayette attacked again with Snarl and Mia ended the round for shattering Light Screen with Brick Break.

    And this wraps up round 1. Both Battlers are pretty much on equal grounds. The Challenger has a very small lead on HP, but the Leader will order last next round so anything can happen!


    data (open)

    Krillowatt: Bodyblock (Dusknoir): fails for 5 energy
    NOTE: Would totally work if it weren't for Krillowatt's small smallness and Dusknoir's big bigness. In other words the blocker must be of the same size as the blocked dude, and

    Ledian: Toxic (Dusknoir) for 9 energy

    Honchkrow: Snarl for 6 energy
    vs Dusknoir: (6*0.75+3)*1.5= 11.25 damage
    vs Krillowatt: (6*0.75+3+3)= 10.5 damage
    Hit: 54/100 (yes)
    Crit: 16, 6/16 (no no)

    Dusknoir and Krillowatt's Special Attacks were lowered by 1 stage!

    Dusknoir: Imprison (Protect, Substitute and Toxic) for 8 energy
    NOTE: Imprison is a self target move that affects all opponents.
    -1hp due to toxic

    Krillowatt: Thunder (Ledian): (12+3-1.5)*1.5-1.75= 18.5 damage for 7 energy
    Hit: 12 (yes)
    Crit: 14 (no)
    Paralysis: 8/10 (no)

    Ledian: Light Screen for 10 energy

    Honchkrow: Foul Play (Dusknoir): (10+3)*1.5= 19.5 damage for 8 energy
    Crit: 13 (no)

    Dusknoir: Rock Slide for 6 energy
    vs Ledian: (8*0.75+3)*2.25= 20.25 damage
    vs Honchkrow: (8*0.75+4.5+3)*1.5= 20.25 damage
    Hit: 45, 16 (yes yes)
    Crit: 12, 1 (honch)
    -1hp due to toxic

    Krillowatt: Blizzard for 8 energy
    vs Ledian: (12*0.75*0.5-1.5)*1.5-1.75= 2.75 damage
    vs Honchkrow: (12*0.75*0.5+3)*1.5-1.75= 9.5 damage
    Hit: 64, 72 (yes yes)
    Crit: 16, 13 (no no)
    Effect: 10, 4 (no no)

    Ledian: Protect: no can't do it due to imprison.

    Honchkrow: Snarl for 6 energy
    vs Dusknoir: (6*0.75+3)*1.5= 11.25 damage
    vs Krillowatt: (6*0.75+3+3)= 10.5 damage
    Hit: 13 (yes)
    Crit: 6, 4 (no no)

    Dusknoir and Krillowatt's Special Attacks were lowered by 1 stage!

    Dusknoir: Brick Break (Ledian): (8+3)*0.44= 4.84 damage for 6 energy
    Screens are gone!
    Crit: 10 (no)
    -1hp due to toxic


    Team Gym Leader
    Protect, Substitute and Toxic Imprisioned for 4a
    [​IMG]
    Hp: 44
    En: 81
    2/3/2/4/97.3(-10eva)
    Other:

    [​IMG]
    Hp: 80
    En: 80
    5/2/5/1/94.6
    Other:

    [​IMG]
    Hp: 45
    En: 80
    5/5/3/5/39 (-10eva)
    Other: -2SpA, Toxic (-2hp)

    [​IMG]
    Hp: 104
    En: 80
    2/3/3/3/121 (+16% acc.)
    Other: -2SpA

    Son_of_Shadoo's turn!
  9. Son_of_Shadoo

    Son_of_Shadoo

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    So I forgot how Bodyblock worked and did pitiful damage. Great.

    Hijinks: Heart Swap (Honchkrow) >>> Thunderbolt (Ledian) >>> Thunder (Honchkrow)
    If Ledian uses Encore A1, use Protect (self) and push actions down.
    If Honchkrow uses Protect A1, use Substitute (15) A1 and Heart Swap (Krow) A2.

    Mia: Will-O-Wisp (Honchkrow) >>> Rock Slide >>> Fire Punch (Ledian)
    If Ledian uses Light Screen, and it is not Protected, use Brick Break that action and push actions down.
    If Honchkrow is behind a Substitute A1, use Rock Slide A1 and WoW (Krow) A2.

    As a side note, I'm away this weekend, so I won't be able to order again til afterwards. Sorry for any inconvenience.
  10. jas61292

    jas61292 used substitute
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    Lets take a different approach here. Status will do our work.

    Honchkrow: Thunder Wave (Kril) - Psycho Shift (Dusknoir) - Roost

    Ledian: Substitute (20) - Evasive Agility - Dig (Krilowatt)
  11. Frosty

    Frosty ._.
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    Substitute is imprisoned. Please reorder, jas.
  12. jas61292

    jas61292 used substitute
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    I'm a dumb.

    Honchkrow: Thunder Wave (Kril) - Psycho Shift (Dusknoir) - Roost

    Ledian: Roost - Evasive Agility - Dig (Krilowatt)
  13. Son_of_Shadoo

    Son_of_Shadoo

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    You are a terrible person and I hate you.
  14. Frosty

    Frosty ._.
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    Team Gym Leader
    Protect, Substitute and Toxic Imprisioned for 4a
    [​IMG]
    Hp: 44
    En: 81
    2/3/2/4/97.3(-10eva)
    Other:

    [​IMG]
    Hp: 80
    En: 80
    5/2/5/1/94.6
    Other:

    [​IMG]
    Hp: 45
    En: 80
    5/5/3/5/39 (-10eva)
    Other: -2SpA, Toxic (-2hp)

    [​IMG]
    Hp: 104
    En: 80
    2/3/3/3/121 (+16% acc.)
    Other: -2SpA

    Round 2!​


    Ran out of time...flavor comes later.

    data (open)

    Krillowatt: Heart Swap (Honch) for 8 energy

    Honchkrow's special attack was sharply lowered!

    Ledian: Roost for 9 energy

    Honchkrow: Thunderwave (Krillowatt) for 7 energy
    Electric Type Barrier (1=paralysed): 1 (paralysed)

    Krillowatt was paralysed!

    Dusknoir: Will-o-Wisp (Honch): miss for 7 energy
    Hit: 97/100 (nope)
    -2hp due to toxic

    Ledian: Evasive Agility for 7 energy

    Honchkrow: Psycho Shift (Dusknoir): nothing to shift for 7 energy

    Dusknoir: Rock Slide for 6 energy
    vs Ledian: (8*0.75+3)*2.25= 20.25 damage
    vs Honchkrow: (8*0.75+4.5)*1.5= 15.75 damage
    Hit: 90 (yes)
    Crit: 4, 13 (no no)
    -2hp due to toxic

    Full Paralysis: 10/100 (yes)
    Krillowatt: fully paralysed

    Ledian: Dig

    Honchkrow: Roost for 11 energy

    Dusknoir: Fire Punch (Ledian): (8+3)*1.5 = 16.5 damage for 6 energy
    Crit: 5 (no)
    Burn: 8 (no)
    -2hp due to toxic

    Krillowatt: Thunder (Honch): 12+3+3-3.5 = 14.5 damage for 7 energy
    Hit: 70 (yes)
    Crit: 3 (no)

    Ledian: Dig (Krill): (8-1.5)*1.5= 9.75 damage for 10 energy



    Team Gym Leader
    Protect, Substitute and Toxic Imprisioned for 1a
    [​IMG]
    Hp: 27
    En: 55
    2/3/2/4/97.3(-10eva)
    Other:

    [​IMG]
    Hp: 70
    En: 55
    5/2/5/1/94.6
    Other: -1SpA

    Team Challenger
    [​IMG]
    Hp: 39
    En: 61
    5/5/3/5/39 (-10eva)
    Other: Toxic (-3hp)

    [​IMG]
    Hp: 94
    En: 65
    2/3/3/3/121 (+16% acc.)
    Other: -1SpA, paralysed (15%)

    Jas61292's turn!
  15. jas61292

    jas61292 used substitute
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    Ledian: Safeguard - Roost - Dig (Krilowatt)
    If tormented, change action 2 and 3 to Drain Punch (Kril) - Supersonic (Kril)
    If Kril protects action 3 and you are not tormented and Dusk is not KOd, target Dusknoir instead

    Honchkrow: Foul Play (Dusknoir) - Night Slash (Dusknoir) - Foul Play (Dusknoir)
    If burned and not tormented, Psycho Shift it to Dusknoir
    If Dusknoir uses protective move, Dark Pulse (Kril)
    If Dusknoir is KOd, Dark Pulse (Kril)
  16. Son_of_Shadoo

    Son_of_Shadoo

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    Ledian learns Dig? Huh. Learn something new every day I suppose.

    Dusknoir: Rock Slide >>> ThunderPunch (Honchkrow) >>> Ice Beam (Krow)

    Krillowatt: Ice Shardx2 (Ledian) >>> cooldown >>> Thunderbolt (Krow)
    If you are fully paralysed A1, then use the combo A2.

    EDIT: Ice Shard combo target entered. I am a dumb.
  17. Frosty

    Frosty ._.
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    Team Gym Leader
    Protect, Substitute and Toxic Imprisioned for 1a
    [​IMG]
    Hp: 27
    En: 55
    2/3/2/4/97.3(-10eva)
    Other:

    [​IMG]
    Hp: 70
    En: 55
    5/2/5/1/94.6
    Other: -1SpA

    Team Challenger
    [​IMG]
    Hp: 39
    En: 61
    5/5/3/5/39 (-10eva)
    Other: Toxic (-3hp)

    [​IMG]
    Hp: 94
    En: 65
    2/3/3/3/121 (+16% acc.)
    Other: -1SpA, paralysed (15%)

    Round 3​


    First Stuff happens

    Then more stuff happens

    then Ledian faints

    then even more stuff happens

    then dusknoir faints

    and finally some more stuff happens.

    data (open)

    Full Paralysis (1-15=yes): 90/100 (no)
    Krillowatt: Ice Shard + Ice Shard: (4*2.25-1.5)*1.5= 11.25 damage for 15.75 energy
    Crit: 9 (no)

    Ledian: Safeguard for 10 energy

    Honchkrow: Foul Play (Dusknoir): (10+3)*1.5 = 19.5 damage for 6 energy
    Crit: 5 (no)

    Dusknoir: Rock Slide for 6 energy
    vs Ledian: (8*0.67+3)*2.25= 18.81hp
    vs Honchkrow: (8*0.67+4.5)*1.5= 14.79hp
    Hit: 2 (yes)
    Crit: 13 (no)
    -3hp due to toxic

    Ledian fainted!

    Honchkrow: Night Slash (Dusknoir): (7+3)*1.5 = 15 damage for 4 energy
    Crit: 15 (no)

    Dusknoir: Thunderpunch (Krow): (8+4.5)*1.5= 18.75 damage for 6 energy
    Crit: 12 (no)
    Paralysis: 7 (no)

    Krillowatt: cooldown

    Dusknoir lost 3 hp due to toxic!

    Dusknoir fainted!

    Honchkrow: Dark Pulse (Krillowatt): 8+3+3-1.75 = 12.25 damage for 5 energy
    Crit: 2 (no)
    Effect: 4 (no)

    Full Paralysis: 87 (no)
    Krillowatt: Thunderbolt (Honchkrow): (10+3+3)*1.5 -1.75= 22.25 damage for 6 energy
    Crit: 7 (no)
    Effect: 5 (no)


    Team Gym Leader
    Protect, Substitute and Toxic Imprisioned for 1a
    [​IMG]
    Hp: KO
    En: ko
    2/3/2/4/97.3(-10eva)
    Other:

    [​IMG]
    Hp: 14
    En: 40
    5/2/5/1/94.6
    Other:

    Team Challenger
    [​IMG]
    Hp: KO
    En: KO
    5/5/3/5/39 (-10eva)
    Other: Toxic (-3hp)

    [​IMG]
    Hp: 82
    En: 43
    2/3/3/3/121 (+16% acc.)
    Other: paralysed (10%)

    Jas61292 sends out pokemon
    Son_of_Shadoo sends out pokemon with orders
    Jas61292 gives orders
    I Ref
  18. jas61292

    jas61292 used substitute
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    Time to give Gliscor a chance. Lets see if adding it to this team payed off.
  19. Son_of_Shadoo

    Son_of_Shadoo

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    Dat flavour. Literary genius.

    Nidoqueen will be a suitable match, I hope. Let's see if we can't push him into a corner. Seems like the best thing to do is pour on the pressure. Also, jas, just noticed, your Honchkrow has Double Team listed in its moveset twice.

    Nidoqueen (Enable Sheer Force, disable Poison Point): Ice Beam >>> Flamethrower >>> Ice Beam (all Gliscor)
    If Gliscor uses Protect non-consecutively AND you are not Taunted, Chill and use Disable (Protect) the following action.

    Krillowatt: Ice Shard x2 (Honchkrow) >>> Cooldown >>> Blizzard
    If fully paralysed A1, use the combo A2 and push actions down.
    If Honckrow uses Protect A1, use Ice Beam (Gliscor) and push actions down.

    Sorry for the wait. Been a busy few days.
  20. Son_of_Shadoo

    Son_of_Shadoo

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    It's now been two weeks. This is somewhat unacceptable to me without some kind of explanation.
  21. jas61292

    jas61292 used substitute
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    Yeah, ummm... sorry about that....

    Gliscor: Earthquake - Earthquake - Protect
    Honchkrow: Endure - Sky Attack (Nidoqueen) - Sky Attack (Nidoqueen)
  22. Son_of_Shadoo

    Son_of_Shadoo

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    Oh fuck, forgot Endure. WELP.
  23. Frosty

    Frosty ._.
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    Team Gym Leader
    Protect, Substitute and Toxic Imprisioned for 1a
    [​IMG]
    Hp: 100
    En: 100
    3/5/1/4/123.7
    Other:

    [​IMG]
    Hp: 14
    En: 40
    5/2/5/1/94.6
    Other:

    Team Challenger
    [​IMG]
    Hp: 100
    En: 100
    3/3/4/3/66 (-10eva)
    Other:

    [​IMG]
    Hp: 82
    En: 43
    2/3/3/3/121 (+16% acc.)
    Other: paralysed (10%)

    Round 4




    data (open)

    Honchkrow: Endure for 15 energy

    Full paralysis: 62/100 (no)
    Krillowatt: Ice Shard + Ice Shard (Honch): (4*2.25)*1.5 = 13.5 damage for 21 energy
    Crit: doesn't matter

    Honchkrow endured the hit!

    Gliscor: Earthquake for 6 energy
    vs Nidoqueen: (10*0.75+3)*1.5= 15.75hp
    vs Krillowatt: (10*0.75+3)*1.5= 15.75hp
    Crit: 8, 6 (no no)

    Nidoqueen: Ice Beam (Gliscor): (10+2)*2.25= 27 damage for 7 energy
    Crit: 7 (no)

    Gliscor: Earthquake for 10 energy
    vs Nidoqueen: (10*0.75+3)*1.5= 15.75hp
    vs Krillowatt: (10*0.75+3)*1.5= 15.75hp
    Crit: 16, 14 (no no)

    Nidoqueen: Flamethrower (Gliscor): 10+2 = 12 damage for 7 energy
    Crit: 4 (no)

    Krillowatt: cooldown

    Honchkrow: Sky Attack (Nidoqueen): 14+3+3 = 20 damage for 13 energy
    Crit: 10 (no)

    Gliscor: Protect for 25 energy

    Nidoqueen: Ice Beam (Gliscor): 27 protected damage for 7 energy

    Full Paralysis: 43/100 (no)
    Krillowatt: Blizzard for 8 energy
    vs Gliscor: (12*0.75-1.5)*2.25= 16.87 protected damage
    vs Honchkrow: (12*0.75+3)*1.5= endured the hit
    Hit: 55 (yes)
    Crit: doesn't matter
    Effect: 7 (no)

    Honchkrow: Sky Attack (Nidoqueen): 20+3 = 23 damage for 13 energy
    Crit: 1 (yes)


    Team Gym Leader
    [​IMG]
    Hp: 61
    En: 59
    3/5/1/4/123.7
    Other:

    [​IMG]
    Hp: 1
    En: 3
    5/2/5/1/94.6
    Other:

    Team Challenger
    [​IMG]
    Hp: 25
    En: 79
    3/3/4/3/66 (-10eva)
    Other:

    [​IMG]
    Hp: 50
    En: 14
    2/3/3/3/121 (+16% acc.)
    Other: paralysed (5%)

    Jas61292's turn!
  24. jas61292

    jas61292 used substitute
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    So, umm... yeah.

    "Switch = KO Pokemon cannot be switched out during battle or they will be KOed." -the rules

    So, if I switch out Honchkrow, it will be KOd. Totally worth it. Honckrow, you did a great job, but its time to let Unfezant show its stuff for once.

    Anyways, since I'm not actually sure the mechanics of this, I'll assume it is like any other switch in that you can counter it, if you want to KO one of your own guys.
  25. Son_of_Shadoo

    Son_of_Shadoo

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