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Gym [FLYING] Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Doubles) - IAR Refs

Discussion in 'ASB' started by Its_A_Random, Nov 4, 2012.

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  1. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    Anyone not involved in this battle should not be posting in this thread until the completion of this battle. Ignoring this will result in your post being deleted & possibly moderated. Thank you.

    Whee, It is a Gym Match up in the sky between our Flying Gym Leader: jas61292, & the Challenger: Texas Cloverleaf. How will this match go? Let us find out!

    RULES & REGULATIONS

    4v4 Doubles
    2 Day DQ
    5 Chills / 2 Recovery
    Switch: KO
    Items: Off
    Abilities: All
    2 Substitutions
    Flying Gym (open)
    A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena.

    First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily.

    But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible.

    However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as.

    Summary:

    • No Sandstorm or Hail
    • The thin battle platform prevents Dig.
      • Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle.
      • Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything.
      • Seriously though, this is the flying gym. Why would you be using Dig anyways?
      • All other attacks are allowed.
    • Energy Cost of Roost reduced by 1.
    • Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost)
    • Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100%
    • Wind Based attacks have base power increased by 2
    • Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting)
    • Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion.
    • All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects.


    TEAMS

    TEAM LEADER JAS61292
    Hatchet (M) (open)
    [​IMG]
    Tomohawk (Hatchet) (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Normal/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (47 Moves):

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Hyper Voice@~
    Sky Drop
    Superpower
    Rest@
    Hurricane
    Healing Wish

    Roost
    Nature Power
    Haze
    Yawn
    Confuse Ray
    Rapid Spin
    Stealth Rock
    Memento
    Baton Pass@

    Taunt
    Toxic
    Protect
    Double Team
    Substitute
    Reflect
    Hidden Power Ice 7
    Grass Knot
    Hyper Beam@
    Snatch@
    Safeguard@
    Rock Slide@
    Swagger@
    Quash~
    Fly~

    Tailwind@
    After You@
    Bounce@
    Sleep Talk@
    Sky Attack@

    Drain Punch~

    ~ = In Tournament Only
    @ = Out of Tournament Only
    Lafayette (M) (open)
    [​IMG]
    Honchkrow [Lafayette] (M)

    Nature:
    Rash (+1 SpA, -1 SpD)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (47 Moves):

    Faint Attack
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Swagger
    Sucker Punch
    Torment
    Nasty Plot
    Night Slash
    Dark Pulse

    Roost
    Psycho Shift
    Confuse Ray
    Sky Attack
    Brave Bird
    Perish Song
    Quick Attack
    Drill Peck
    Mirror Move@
    Quash~
    Tailwind~

    Calm Mind
    Thunder Wave
    Snarl
    Shadow Ball
    Psychic
    Protect
    Substitute
    Payback
    Fly
    Hidden Power Grass
    Double Team
    Psych Up
    Toxic
    Embargo@
    Hyper Beam@
    Double Team~

    Heat Wave
    Icy Wind
    Superpower
    Endure
    Snatch
    Detect
    Double-Edge


    ~ = In Tournament Only
    @ = Out of Tournament Only

    -This pokemon was caught in a Heal Ball during the Fog of War-
    Bird (F) (open)
    [​IMG]
    Unfezant (Bird) (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks:
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (30 Moves):
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind
    Featherdance
    Facade
    Tailwind
    Sky Attack

    Hypnosis
    Steel Wing
    Uproar
    Wish

    Toxic
    Protect
    Hidden Power Ground (7)
    Hyper Beam
    Double Team
    Psych Up
    Giga Impact
    U-Turn
    Substitute
    Swagger
    Fly

    Heat Wave
    Lucas (M) (open)
    [​IMG]
    Ledian (Lucas) (M)
    Nature: Relaxed (+ Def, -Spe, -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 73 (85/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (32 Moves):
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Swift
    Bug Buzz
    Agility

    Bide
    Drain Punch
    Encore
    Focus Punch
    Endure
    Screech

    Toxic
    Protect
    Substitute
    Dig
    Acrobatics
    Swords Dance
    Focus Blast
    U-Turn
    Double Team
    Hidden Power (Psychic)
    Brick Break

    Tailwind

    Ice Punch
    Thunder Punch
    Roost
    Air Cutter
    Roosevelt (M) (open)
    [​IMG]
    Salamence (Roosevelt) (M)
    Nature: Lonely (+ Atk, -Def)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (41 Moves):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Crunch
    Dragon Claw
    Double-Edge
    Fly
    Dragon Tail

    Dragon Dance
    Dragon Pulse
    Hydro Pump
    Endure

    Fire Blast
    Shadow Claw
    Rock Slide
    Earthquake
    Substitute
    Brick Break
    Toxic
    Roar
    Stone Edge
    Hidden Power (Grass)
    Protect~
    Bulldoze~
    Swagger@

    Draco Meteor
    Tailwind@
    Sleep Talk@

    Outrage
    Ominous Wind
    Heat Wave
    Iron Tail
    Steel Wing
    Roost@
    Air Cutter@
    Mimic@

    Defog@

    ~ = In Tournament Only
    @ = Out of Tournament Only
    Ground (M) (open)
    [​IMG]
    Gliscor (Ground) (M)
    Nature: Careful (+ SpD, -SpA)

    Type: Ground/Flying
    Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (30 Moves):
    Thunder Fang
    Fire Fang
    Ice Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Sky Uppercut
    Guillotine

    Counter
    Feint
    Night Slash

    Protect
    U-Turn
    Earthquake
    Taunt
    Dig
    Stone Edge
    Rock Slide
    Substitute
    Toxic

    Aqua Tail
    Sky Attack
    Roost

    Endure

    TEAM CHALLENGER TEXAS CLOVERLEAF
    Behemoth (F) (open)
    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail
    Discharge
    Slack Off
    Hurricane
    Zap Cannon
    Thrash
    Outrage

    Dragon Dance
    Dragonbreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Spark

    Draco Meteor
    Electroweb
    Mud-Slap
    Signal Beam
    Swift
    Water Pulse

    Attract
    Charge Beam
    Blizzard
    Double Team
    Dragon Pulse
    Endure
    Fire Blast
    Flamethrower
    Hail
    Hidden Power Grass 7
    Hyper Beam
    Ice Beam
    Light Screen
    Protect
    Sandstorm
    Sleep Talk
    Shock Wave
    Substitute
    Sunny Day
    Surf
    Rest
    Roar
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Volt Switch
    Total Moves: 64/85

    Yet to get:
    3 MC (Egg/4th Gen Tutor/Past-Gen TM): Dragon Rush, Headbutt, Secret Power, Captivate, Natural Gift (Subtotal: 15)
    2 MC (Tutor): Snore (Subtotal: 2)
    2 MC (TM): Hone Claws, Dragon Claw, Frustration, Earthquake, Return, Aerial Ace, Facade, Round, Incinerate, Giga Impact, Flash, Bulldoze, Wild Charge, Strength, Waterfall (Subtotal: 32)
    Tempest (F) (open)
    [​IMG]
    Dragonite, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Dragonite
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Fire Punch
    Thunderpunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Agility
    Dragon Rage
    Slam
    Aqua Tail
    Dragon Rush
    Dragon Tail
    Safeguard
    Dragon Dance
    Wing Attack
    Outrage
    Hyper Beam
    Hurricane

    Aqua Jet
    Dragon Pulse
    Extremespeed
    Light Screen

    Aerial Ace
    Bide
    Blizzard
    Detect
    Dive
    Draco Meteor
    Endure
    Flamethrower
    Fly
    Heal Bell
    Heat Wave
    Hydro Pump
    Ice Beam
    Ice Punch
    Icy Wind
    Protect
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Roar
    Sky Drop
    Sleep Talk
    Stone Edge
    Substitute
    Superpower
    Surf
    Tailwind
    Thunderbolt
    Waterfall
    Whirlpool
    Total Moves: 54/116

    Yet To Get:
    Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
    Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
    BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
    BW TM (2 MC): Hone Claws, Dragon Claw, Toxic, Hail, Hidden Power Grass (7), Sunny Day, Frustration, Thunder, Earthquake, Return, Brick Break, Double Team, Sandstorm, Fire Blast, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Rock Slide, Swagger, Rock Smash, Cut, Strength (Subtotal: 56)
    Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Defog, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 45)
    Stratagem (-) (open)
    [​IMG]
    Stratagem, M
    Nature: Modest(+1 S. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Magnet Rise
    Acupressure
    Mud Shot
    Power Gem
    Earth Power
    Metal Sound
    Paleo Wave
    Ancientpower
    Head Smash
    Electro Ball

    Protect
    Fire Blast
    Energy Ball
    Toxic
    Endure
    Volt Switch
    Hidden Power Ice (6)
    Heat Wave
    Hyper Beam
    Stealth Rock
    Calm Mind
    Rest
    Sleep Talk
    Explosion
    Sandstorm
    Rain Dance
    Total Moves: 33
    IceBug (M) (open)
    [​IMG]
    Syclant, IceBug (M)
    Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Syclant
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Ice Punch
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Icicle Crash
    Sheer Cold
    Bug Buzz
    X-Scissor
    Avalanche

    Tail Glow
    Earth Power
    Spikes
    Counter
    Superpower
    Electroweb

    Double Team
    Protect
    U-turn
    Blizzard
    Frost Breath
    Solarbeam
    Substitute
    Taunt
    Total Moves: 28


    And with that, it is time to flip the Coin!
    Heads = Leader jas61292 sends out first.
    Tails = Challenger Texas Cloverleaf sends out first.
    [​IMG]
    It is Heads! And with that, Battle Begin!

    TURN ORDER
    Leader jas61292 sends out Two Pokemon.
    Challenger Texas Cloverleaf sends out Two Pokemon.
    Challenger Texas Cloverleaf issues actions.
    Leader jas61292 Issues actions.
    Its_A_Random refs.
  2. jas61292

    jas61292 used substitute
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    Well.... ummm.... Hatchet and Lafayette, you are my two most trusted Pokemon. Lets show this challenger what we can do.
  3. Texas Cloverleaf

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    Behemoth. Tempest. Let's do it.

    Cyclohm: Rain Dance ~ Thunder Tomohawk ~ Thunder Tomohawk
    If Cyclohm is Taunted a1, change action string to Thunder Tomohawk ~ Electroweb~ Thunderbolt Tomohawk
    If Cyclohm is Taunted a3 AND the weather is not Rain AND Tomohawk does not have a Substitute up THEN Rain Dance+Twister that actions
    Dragonite: Hurricane Tomocock ~ Icy Wind ~ Hurricane Tomohawk
    If the weather is not Rain when you are set to use Hurricane, use Ice Beam and Thunderbolt, alternating the two moves for each instance of this
    If the weather is rain a3 when you are set to act AND Tomohawk does not have a Substitute AND tomohawk has not used Protect THEN Hurricane+Hurricane Tomohawk that action
  4. jas61292

    jas61292 used substitute
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    Well... this is scary. So lets try our best to be disruptive. I mean, I honestly don't know a way to stop this assault without relying on luck, and we certainly can't power through, so lets hope the RNG likes us.

    Tomohawk: Confuse Ray (Dragonite) - Substitute 15 - Toxic (Cyclohm)

    Honchkrow: Thunder Wave (Dragonite) - Torment (Cyclohm) - Icy Wind
  5. Its_A_Random

    Its_A_Random The imitated
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    Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Double) - IAR Refs - Round 1

    LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

    Round One - Luck & Offence...

    And so, our Gym Leader: jas61292 opens with Hatchet the Tomohawk, & Lafayette the Honchkrow! Our Challenger: Texas Cloverleaf, responds with Behemoth the Cyclohm & Tempest the Dragonite! looking at the summary at the start of the battle...

    Battle Begin! (open)
    Leader jas61292 AAOO [Tailwind (×1.33 Speed)]
    [​IMG] | [​IMG]
    Hatchet (M) | Lafayette (M)
    Abilities: Intimidate/Prankster/Justified | Insomnia/Super Luck/Moxie
    HP/EN: 110 / 100 | 110 / 100
    Stats: 1 / 4 / 4 / 3 / 85 | 5 / 2 / 5 / 1 / 71
    SC/WC/BRT: 2 / 3 / 19 | 2 / 3 / 20
    Boosts: N/A | N/A
    Status: N/A | N/A

    Challenger Texas Cloverleaf AAOO
    [​IMG] | [​IMG]
    Behemoth (F) | Tempest (F)
    Abilities: Shield Dust/Static/Overcoat | Inner Focus/Multiscale
    HP/EN: 110 / 100 | 100 / 100
    Stats: 1 / 4 / 5 / 3 / 80 | 5 / 3 / 5 / 4 / 69
    SC/WC/BRT: 4 / 4 / 20 | 4 / 6 / 22
    Boosts: N/A | -10% Evasion
    Status: N/A | N/A


    Hatchet starts the battle by shrieking at the opposition, before firing a strange beam at Tempest, which ends up confusing Tempest, as Lafayette fires a pulse of electricity at Tempest, Paralysing it. Behemoth then does the team thing & lets out a roar, summoning the rain, as Tempest tries to do something, but ends up slapping herself in her confused state. Hatchet then senses danger, & summons a stuffed doll to take his place, as Lafayette torments Behemoth into a mental state where he cannot repeat attacks! Behemoth then fires a bolt of lightning that crushes Hatchet's doll, as Tempest tries to do something again, but slaps herself, & snaps herself out of confusion! Hatchet then continues by hurling poisonous sludge at Behemoth, badly poisoning her, whilst Lafayette blasts chilled air at the opposing team, striking the two, with Tempest struck critically! Behemoth tries to do something, but cannot due to her mental state, as Tempest finally does something for Texas, firing a super blast of wind that pummels Hatchet for massive damage, & confusing him in the process!

    While Texas was haxxed badly this round, he does, however, take a decent lead heading into the next round! What will happen next round? We will find out soon enough!

    ROUND END

    RAIN CONTINUES TO FALL... (3r)

    Leader jas61292 AAOO [Tailwind (×1.33 Speed)]
    [​IMG] | [​IMG]
    Hatchet (M) | Lafayette (M)
    Abilities: Intimidate/Prankster/Justified | Insomnia/Super Luck/Moxie
    HP/EN: 42 / 76 | 110 / 79
    Stats: 1 / 4 / 4 / 3 / 85 | 5 / 2 / 5 / 1 / 71
    SC/WC/BRT: 2 / 3 / 19 | 2 / 3 / 20
    Boosts: N/A | N/A
    Status: Confusion (3a) | N/A

    Challenger Texas Cloverleaf AAOO
    [​IMG] | [​IMG]
    Behemoth (F) | Tempest (F)
    Abilities: Shield Dust/Static/Overcoat | Inner Focus/Multiscale
    HP/EN: 95 / 83 | 74 / 60
    Stats: 1 / 4 / 5 / 3 / 80 | 5 / 3 / 5 / 4 / 69
    SC/WC/BRT: 4 / 4 / 20 | 4 / 6 / 22
    Boosts: -1 Attack | -10% Evasion, -1 Attack, -1 Speed
    Status: Torment (4a), Toxic Poison (2 DPA) | Paralysis (20%), Cooldown (1a)
    Calculations (open)
    BEGIN ROUND
    Hatchet's Intimidate cut Behemoth's attack!
    Hatchet's Intimidate cut Tempest's attack!
    ---
    ACTION ONE
    Hatchet used Confuse Ray (Tempest)!
    (Confusion Lv. Roll [2a/3a/4a]: 5525/10000; 3 Actions)
    Tempest became Confused (3a)!
    Hatchet used 5 Energy!

    Lafayette used Thunder Wave (Tempest)!
    Tempest became Paralysed (25%)!
    Lafayette used 7 Energy!

    Behemoth used Rain Dance!
    It started to Rain!
    Behemoth used 10 Energy!

    Tempest is Confused!
    (Self Hit Roll [<=5000]: 3279/10000; Self Hit)
    Tempest hit herself in her Confusion!
    Tempest took (4+3)=7 Damage!
    Tempest's Confusion Level degraded (1a)!
    Tempest used 3 Energy!

    Rain continues to fall...
    ---
    ACTION TWO
    Hatchet used Substitute (15 HP)!
    Hatchet created a 15 HP Substitute!
    Hatchet used 12 Energy!

    Lafayette used Torment (Behemoth)!
    Behemoth was subjected to Torment (6a)!
    Lafayette used 9 Energy!

    Behemoth used Thunder (Hatchet)!
    (Crit Roll [<=625]: 3049/10000; No Crit)
    It is Super Effective!
    Hatchet's Substitute took ((12+3+3)×1.5)=27 Damage!
    Hatchet's Substitute faded!
    Behemoth used 7 Energy!

    Tempest is Confused!
    (Self Hit Roll [<=5000]: 2197/10000; Self Hit)
    Tempest hit herself in her Confusion!
    Tempest took (4+3)=7 Damage!
    Tempest snapped out of her confusion!
    Tempest used 3 Energy!

    Rain continues to fall...
    ---
    ACTION THREE
    Hatchet used Toxic (Behemoth)!
    (Hit Roll [<=9000]: 2197/10000; Hit)
    Behemoth became Badly Poisoned!
    Hatchet used 7 Energy!

    Lafayette used Icy Wind (Behemoth, Tempest)!
    (Crit Rolls [<=1250/10000]: 3198, 540; Crit on Tempest)
    It is Super Effective!
    Behemoth took ((6.5+3)×1.5)=14.25 Damage!
    A Critical Hit!
    It is Super Effective!
    Tempest took ((6.5+3+1.5)×1.125)=12.375 Damage!
    Tempest's Speed dropped 1 Stage!
    Lafayette used 5 Energy!

    Behemoth cannot use Thunder after the Torment!

    (Paralysis Roll [<=2500]: 3596/10000; No Paralysis)
    Tempest used a Hurricane + Hurricane combo (Hatchet)!
    (BEC=20, 94 > 20; Combo works)
    (Crit Roll [<=625]: 2185/10000; No Crit)
    (Effect Roll {Confusion} [<=6000]: 3125/10000; Confusion)
    (Confusion Lv. Roll [2a/3a/4a]: 5034/10000; 3 Actions)
    It is Super Effective!
    Hatchet took ((29+3+3)×1.5)=52.5 Damage!
    Tempest used ((8+2)×3.5-1)=34 Energy!

    Rain continues to fall...

    Behemoth was hurt by his Poison!
    Behemoth took 1 Damage!

    Behemoth's Toxic Poison worsened (1 DPA)!

    Tempest's Paralysis degraded (5%)!

    Tempest's Multiscale broke!
    ---
    END ROUND


    TURN ORDER
    Leader jas61292 Issues actions.
    Challenger Texas Cloverleaf issues actions.
    Its_A_Random refs.
  6. jas61292

    jas61292 used substitute
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    I really meant to get to this earlier, but I was busy. God I don't like Cyclohm. And Dragonite isn't cool either. Someone remind me why I do this again, please.

    Honchkrow: Torment (Dragonite) - Icy Wind - Icy Wind
    If Dragonite is veiled by a protective move and Cyclohm is not Confused, use Confuse Ray (Cyclohm) that action and push back, but only once
    If Dragonite uses an evasive move and Cyclohm is not Confused, use Confuse Ray (Cyclohm) that action and push back, but only once

    Tomohawk: Hidden Power Ice (Dragonite) - Roost - Hidden Power Ice (Dragonite)
    If Dragonite is veiled by a protective move action 3, use Earth Power (Cyclohm) that action instead
    If Dragonite uses an evasive move action 3, use Earth Power (Cyclohm) that action instead
  7. Texas Cloverleaf

    Texas Cloverleaf meh
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    Hmm, Confusion in favour would be rather helpful here... (note switch=ko)

    Cyclohm: Volt Switch Tomohawk, Hurricane Tomohawk, Thunder Tomohawk
    If Tomohawk is fainted, target Honchkrow
    Dragonite: cooldown, Fly Tomohawk, Heal Bell
    If Tomohawk is fainted when you would attack it, Light Screen
  8. Its_A_Random

    Its_A_Random The imitated
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    Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Double) - IAR Refs - Round 2

    LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

    Round Two - The Challenger Strikes Back...

    Hatchet begins the round in a bedazzled state, but manages to fire off powerful orbs of ice that chill Tempest for plenty of damage, as Lafayette mentally harassed Tempest, putting her into a state where she cannot repeat actions. The Cyclohm then fires herself at Hatchet, striking before reverting back to her Trainer, curing herself of her mental state & weakening her poison, as well as snapping Hatchet out of her state. Meanwhile, Tempest simply cools down, tired from her previous attack. The Tomohawk, sensing danger, then proceeds to drop to the arena floor, roosting & recovering some health, as Lafayette sprays another bout of offence, letting off a cold wind of ice at Texas' team, striking both Behemoth & Tempest whilst slowing Tempest down, but that then results in Behemoth letting off a powerful gust of wind that batters Hatchet for intense damage, before tempest flies into the air, before crashing into Hatchet & knocking him out! 4-3 Texas! Suddenly left on his own, Lafayette blasts off another cold gust of ice, battering Texas' team once more, as Behemoth takes advantage of the rain to let off a massive bolt of lightning that shocks Lafayette to the core! To make matters worse for the Gym Leader, Tempest then manages to get off a bell chime that cures her & Behemoth of their status afflictions!

    Round end, & it seems like the Challenger is on his way to getting his first badge! Will Texas continue his march? Or will jas61292 fight back? We will find out next time in this match...

    ROUND END

    RAIN CONTINUES TO FALL... (2r)

    Leader jas61292 XAOO [Tailwind (×1.33 Speed)]
    [​IMG] | [​IMG]
    Hatchet (M) | Lafayette (M)
    Abilities: Intimidate/Prankster/Justified | Insomnia/Super Luck/Moxie
    HP/EN: KO / 59 | 78 / 56
    Stats: 1 / 4 / 4 / 3 / 85 | 5 / 2 / 5 / 1 / 71
    SC/WC/BRT: 2 / 3 / 19 | 2 / 3 / 20
    Boosts: N/A | N/A
    Status: 1/2 Recoveries used, Grounded (1a) | N/A

    Challenger Texas Cloverleaf AAOO
    [​IMG] | [​IMG]
    Behemoth (F) | Tempest (F)
    Abilities: Shield Dust/Static/Overcoat | Inner Focus/Multiscale
    HP/EN: 64 / 64 | 22 / 41
    Stats: 1 / 4 / 5 / 3 / 80 | 5 / 3 / 5 / 4 / 69
    SC/WC/BRT: 4 / 4 / 20 | 4 / 6 / 22
    Boosts: -1 Attack | -10% Evasion, -1 Attack, -3 Speed
    Status: N/A | Torment (4a)
    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    Hatchet is confused!
    (Self Hit Roll [<=5000]: 6060/10000; No Self Hit)
    Hatchet used Hidden Power (Tempest)!
    (Crit Roll [<=625]: 9906/10000; No Crit)
    It is Super Effective!
    Tempest took (7×2.25)=15.75 Damage!
    Hatchet used 5 Energy!

    Lafayette used Torment (Tempest)!
    Tempest was subjected to Torment (6a)!
    Lafayette used 9 Energy!

    Behemoth used Volt Switch (Hatchet)!
    (Crit Roll [<=625]: 6123/10000; No Crit)
    It is Super Effective!
    Hatchet took ((7+3+3)×1.5)=19.5 Damage!
    Hatchet's Confusion Level dropped to minimum levels!
    Behemoth's Status reset!
    Behemoth used 4 Energy!

    Tempest must recharge!

    Rain continues to fall...

    Behemoth was hurt by his Poison!
    Behemoth took 1 Damage!
    ---
    ACTION TWO
    Hatchet snapped out of his Confusion!
    Hatchet used Roost!
    Hatchet recovered 20 HP!
    Hatchet became Grounded (1a)!
    Hatchet used ((110÷10)+1)=12 Energy!

    Lafayette used Icy Wind (Behemoth, Tempest)!
    (Crit Rolls [<=1250/10000]: 2355, 3557; No Crits)
    It is Super Effective!
    Behemoth took ((6.5+3)×1.5)=14.25 Damage!
    It is Super Effective!
    Tempest took ((6.5+1.5)×2.25)=18 Damage!
    Tempest's Speed dropped 1 Stage!
    Lafayette used 5 Energy!

    Behemoth used Hurricane (Hatchet)!
    (Crit Roll [<=625]: 3992/10000; No Crit)
    (Effect Roll {Confusion} [<=3000]: 5944/10000; No Confusion)
    It is Super Effective!
    Hatchet took ((14+3)×1.5)=25.5 Damage!
    Behemoth used 8 Energy!

    (Paralysis Roll [<=2000]: 5340/10000; No Paralysis)
    Tempest flew up high!

    Tempest used Fly (Hatchet)!
    (Hit Roll [<=9500]: 3723/10000; Hit)
    (Crit Roll [<=625]: 6020/10000; No Crit)
    It is Super Effective!
    Hatchet took ((9+3+1.5)×1.5-1.75)=18.75 Damage!
    Tempest used 10 Energy!

    Hatchet Fainted!
    Tempest gained 1 KO Counter!

    Rain continues to fall...

    Behemoth was hurt by his Poison!
    Behemoth took 1 Damage!
    ---
    ACTION THREE
    Lafayette used Icy Wind (Behemoth, Tempest)!
    (Crit Rolls [<=1250/10000]: 3047, 4781; No Crits)
    It is Super Effective!
    Behemoth took ((6.5+3)×1.5)=14.25 Damage!
    It is Super Effective!
    Tempest took ((6.5+1.5)×2.25)=18 Damage!
    Tempest's Speed dropped 1 Stage!
    Lafayette used 9 Energy!

    Behemoth used Thunder (Lafayette)!
    (Crit Roll [<=625]: 8571/10000; No Crit)
    (Effect Roll {Paralysis} [<=3000]: 4956/10000; No Paralysis)
    It is Super Effective!
    Lafayette took ((12+3+6)×1.5)=31.5 Damage!
    Behemoth used 7 Energy!

    (Paralysis Roll [<=2000]: 8323/10000; No Paralysis)
    Tempest used Heal Bell!
    A bell chimed!
    Behemoth's status was cured!
    Tempest's status was cured!
    Behemoth used 9 Energy!

    Rain continues to fall...
    ---
    END ROUND


    TURN ORDER
    Leader jas61292 sends out One Pokemon.
    Challenger Texas Cloverleaf issues actions.
    Leader jas61292 Issues actions.
    Its_A_Random refs.
  9. jas61292

    jas61292 used substitute
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    Two weakened Dragons? Sounds like the perfect time for Roosevelt to come in.
  10. Texas Cloverleaf

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    Dragonite: Blizzard, Ice Beam Sala, Blizzard
    If targeted by a damaging ice type or damaging dragon type move, (2 subs), then Extremespeed+Dragon Rush salamence
    Cyclohm: Electroweb, Blizzard, Thunder Honchkrow
  11. jas61292

    jas61292 used substitute
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    Good thing Dragonite is weak and slow and I don't need SE moves to KO.

    Honchkrow: Sucker Punch (Dragonite) - Mirror Move (Blizzard) - Detect

    Salamence: Crunch (Dragonite) - Dragon Pulse (Cyclohm) - Draco Meteor (Cyclohm)
  12. Its_A_Random

    Its_A_Random The imitated
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    Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Double) - IAR Refs - Round 3

    LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

    Round Three - Fightback?

    Well, it appears the leader is in trouble at the moment, so he sends in Roosevelt to replace Hatchet! Can the Salamence help salvage the situation for the leader?

    Roosevelt (M) (open)
    [​IMG]
    Roosevelt (M)
    Abilities: Intimidate/Moxie
    HP/EN: 100 / 100
    Stats: 6 / 2 / 4 / 3 / 100
    SC/WC/BRT: 4 / 5 / 22
    Boosts: N/A
    Status: N/A


    Not so soon as the round begins, Roosevelt lets off a shrieking cry, before combining with Lafayette to take out Tempest in a series of dark blows! 3-3 All! Roosevelt's confidence grows from this, as he becomes a bit stronger! Behemoth then spurts an electric web from her mouth, zapping Roosevelt & Lafayette, whilst slowing the two down. Behemoth then gets the jump, casting off a chilling wave of ice which deals intense damage to the two Flying-Types, as Roosevelt fires a wave of draconic energy at Behemoth, whilst Lafayette uses Behemoth's own attack against her, using mirrors to strike Behemoth with an ice wave. Lafayette then starts making an evasive measure, managing to just dodge Behemoth's electric beam, only for Roosevelt to strike Behemoth with meteors, & taking out the Cyclohm! 3-2 jas61292!

    Round end, & while the leader has scoreboard advantage, it appears that Texas Cloverleaf's final two Pokemon do not look friendly for the leader...What will happen next? Find out soon.

    ROUND END

    RAIN CONTINUES TO FALL... (1r)

    Leader jas61292 XAAO [Tailwind (×1.33 Speed)]
    [​IMG] | [​IMG]
    Roosevelt (M) | Lafayette (M)
    Abilities: Intimidate/Moxie | Insomnia/Super Luck/Moxie
    HP/EN: 62 / 79 | 35 / 21
    Stats: 6 / 2 / 4 / 3 / 100 | 5 / 2 / 5 / 1 / 71
    SC/WC/BRT: 4 / 5 / 22 | 2 / 3 / 20
    Boosts: +2 Attack, -1 Speed, -2 Sp. Attack | -1 Speed
    Status: N/A | N/A

    Challenger Texas Cloverleaf XXOO
    [​IMG] | [​IMG]
    Behemoth (F) | Tempest (F)
    Abilities: Shield Dust/Static/Overcoat | Inner Focus/Multiscale
    HP/EN: KO / 44 | KO / 41
    Stats: 1 / 4 / 5 / 3 / 80 | 5 / 3 / 5 / 4 / 69
    SC/WC/BRT: 4 / 4 / 20 | 4 / 6 / 22
    Boosts: -2 Attack | -10% Evasion, -2 Attack, -3 Speed
    Status: N/A | Torment (4a)
    Calculations (open)
    BEGIN ROUND
    Roosevelt's Intimidate cut Behemoth's attack!
    Roosevelt's Intimidate cut Tempest's attack!
    ---
    ACTION ONE
    Lafayette used Sucker Punch (Tempest)!
    (Crit Roll [<=1250]: 5739/10000; No Crit)
    Tempest took (8+3+3)=14 Damage!
    Lafayette used 5 Energy!

    Roosevelt used Crunch (Tempest)!
    (Crit Roll [<=625]: 1433/10000; No Crit)
    (Effect Roll {-1 Defence} [<=2000]: 7159/10000; No Defence drop)
    Tempest took (8+4)=12 Damage!
    Roosevelt used 6 Energy!

    Tempest Fainted!
    Roosevelt gained 1 KO Counter!

    Roosevelt's Moxie Activated!
    Roosevelt's Attack rose 1 Stage!

    Behemoth used Electroweb (Roosevelt, Lafayette)!
    (Hit Rolls [<=9500/10000]: 1046, 9044; Hit Both)
    (Crit Rolls [<=625/10000]: 2077, 5549; No Crits)
    Roosevelt took (4.5+3+3)=10.5 Damage!
    Roosevelt's Speed dropped 1 Stage!
    It is Super Effective!
    Lafayette took ((4.5+3+6)×1.5)=20.25 Damage!
    Lafayette's Speed dropped 1 Stage!
    Behemoth used 4 Energy!

    Rain continues to fall...
    ---
    ACTION TWO
    Behemoth used Blizzard (Roosevelt, Lafayette)!
    (Hit Rolls [<=9500/10000]: 5557, 6269; Hit Both)
    (Crit Rolls [<=625/10000]: 5046, 9952; No Crits)
    (Effect Rolls {Freeze} [<=1000/10000]: 6575, 9654; No Freezes)
    It is Super Effective!
    Roosevelt took ((9+3)×2.25)=27 Damage!
    It is Super Effective!
    Lafayette took ((9+6)×1.5)=22.5 Damage!
    Behemoth used 8 Energy!

    Roosevelt used Dragon Pulse (Behemoth)!
    (Crit Roll [<=625]: 3573/10000; No Crit)
    It is Super Effective!
    Behemoth took ((9+3+1.5)×1.5)=20.25 Damage!
    Roosevelt used 6 Energy!

    Lafayette used Mirror Move (Blizzard)!
    Lafayette used Blizzard (Behemoth)!
    (Hit Roll [<=7000]: 4608/10000; Hit)
    (Crit Roll [<=625]: 5678/10000; No Crit)
    It is Super Effective!
    Behemoth took ((12+3)×1.5)=22.5 Damage!
    Lafayette used (2+8)=10 Energy!

    Rain continues to fall...
    ---
    ACTION THREE
    Lafayette used Detect!
    Lafayette protected himself!
    Lafayette used (7+(31.5÷2.5))=19.6 Energy!

    Behemoth used Thunder (Lafayette)!
    (Detect Break Roll [<=3000]: 6085/10000; No Break)
    Lafayette protected herself!
    Lafayette blocked ((12+3+6)×1.5)=31.5 Damage!
    Behemoth used 7 Energy!

    Roosevelt used Draco Meteor (Behemoth)!
    (Hit Roll [<=9000]: 2951/10000; Hit)
    (Crit Roll [<=625]: 9914/10000; No Crit)
    It is Super Effective!
    Behemoth took ((14+3+1.5)×1.5)=27.75 Damage!
    Roosevelt's Special Attack dropped 2 Stages!
    Roosevelt used 9 Energy!

    Behemoth Fainted!
    Roosevelt gained 1 KO Counter!

    Roosevelt's Moxie Activated!
    Roosevelt's Attack rose 1 Stage!

    Rain continues to fall...
    ---
    END ROUND


    TURN ORDER
    Challenger Texas Cloverleaf sends out Stratagem & IceBug (Automatic).
    Leader jas61292 Issues actions.
    Challenger Texas Cloverleaf issues actions.
    Its_A_Random refs.
  13. jas61292

    jas61292 used substitute
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    Salamence: Fire Fang (Syclant) - Fire Fang (Syclant) - Fire Fang (Syclant)
    If Protective move is used by Syclant, Aqua Tail (Stratagem)
    If Protective move is used by Stratagem when the above sub is in effect, Dragon Dance

    Honchkrow: Endure - Thunder Wave (Syclant) - Thunder Wave (Stratagem)
    If your target is using a protective move action 2 or 3, swap action 2 and 3.
    If both opponents are using a protective move action 2 or 3, use Tailwind that action instead
  14. Texas Cloverleaf

    Texas Cloverleaf meh
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    Stratagem: Toxic Honchkrow, Heat Wave, HP Ice Salamence
    Syclant: Blizzard, Double Team (4), Blizzard
    Both: If both targets are KOd before an action set would finish, Substitute (15) instead of attacking
  15. Its_A_Random

    Its_A_Random The imitated
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    Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Doubles) - IAR Refs - Round 4

    LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

    Round Four - When The Leader Falls From Grace...

    And so, down 3-2, Texas sends out his final two Pokemon: Stratagem & IceBug the Syclant!

    Stratagem (-) &amp; IceBug (M) (open)
    [​IMG] | [​IMG]
    Stratagem (-) | IceBug (M)
    Abilities: Levitate/Technician/Mould Breaker | Compoundeyes/Mountaineer/Technician
    HP/EN: 100 / 100 | 100 / 100
    Stats: 1 / 3 / 6 / 3 / 130 | 4 / 2 / 4 / 3 / 140
    SC/WC/BRT: 2 / 3 / 21 | 3 / 4 / 21
    Boosts: N/A | +23% Accuracy
    Status: N/A | N/A


    Lafayette opens by bracing himself for impact, as jas61292's team is battered by a wave of ice from IceBug for massive damage! Stratagem then hurls poisonous sludge at Lafayette, poisoning him, as Roosevelt chows down on IceBug with a fiery fang for lots of damage. IceBug then moves quickly & creates 4 clones of himself, as Stratagem fires of a wave of fire at jas61292's team, dealing more damage, as Lafayette endures the hit! Roosevelt then goes for another bite IceBug, only to miss everything, & Lafayette fires a pulse of electricity that hits one of IceBug's clones! At this point, the poisonous sludge ends up killing Lafayette, as he falls to his doom. 2-2 All! As Lafayette fell, Roosevelt could do nothing as IceBug then finished him off as well with an ice wave! 2-1 Texas Cloverleaf! Finally, to cap off the round, Stratagem sets up a stuffed doll, & the skies start to clear up, signalling the end of the rain!

    Round End, & for the Gym Leader, it is all up to his final Pokemon! Can he make as comeback, or was this round too costly? Find out next time.

    ROUND END

    Leader jas61292 XXXO [Tailwind (×1.33 Speed)]
    [​IMG] | [​IMG]
    Roosevelt (M) | Lafayette (M)
    Abilities: Intimidate/Moxie | Insomnia/Super Luck/Moxie
    HP/EN: KO / 65 | KO / 1
    Stats: 6 / 2 / 4 / 3 / 100 | 5 / 2 / 5 / 1 / 71
    SC/WC/BRT: 4 / 5 / 22 | 2 / 3 / 20
    Boosts: +2 Attack, -1 Speed, -2 Sp. Attack | -1 Speed
    Status: N/A | Endure (1r), Toxic Poison (1 DPA)

    Challenger Texas Cloverleaf XXAA
    [​IMG] | [​IMG]
    Stratagem (-) | IceBug (M)
    Abilities: Levitate/Technician/Mould Breaker | Compoundeyes/Mountaineer/Technician
    HP/EN: 85 / 74 | 68 / 70
    Stats: 1 / 3 / 6 / 3 / 130 | 4 / 2 / 4 / 3 / 140
    SC/WC/BRT: 2 / 3 / 21 | 3 / 4 / 21
    Boosts: N/A | +23% Accuracy
    Status: Substitute (15 HP) | Double Team (3c)
    Calculations (open)
    BEGIN ROUND
    IceBug has Mountaineer!

    Stratagem breaks the mould!
    ---
    ACTION ONE
    Lafayette used Endure!
    Lafayette braced himself!
    Lafayette used 15 Energy!

    IceBug used Blizzard (Roosevelt, Lafayette)!
    (Crit Rolls [<=625/10000]: 1967, 5131; No Crits)
    (Effect Rolls {Freeze} [<=1000/10000]: 2874, 1239; No Freezes)
    It is Super Effective!
    Roosevelt took ((9+3+1.5)×2.25)=30.375 Damage!
    It is Super Effective!
    Lafayette took ((9+3+4.5)×1.5)=24.75 Damage!
    IceBug used 7 Energy!

    Stratagem used Toxic (Lafayette)!
    (Hit Roll [<=9000]: 3609/10000; Hit)
    Lafayette became Badly Poisoned!
    Stratagem used 7 Energy!

    Roosevelt used Fire Fang (IceBug)!
    (Hit Roll [<=9500]: 1022/10000; Hit)
    (Crit Roll [<=625]: 7994/10000; No Crit)
    (Effect Roll {Burn} [<=1000]: 1993/10000; No Burn)
    It is Super Effective!
    IceBug took ((7+5.5)×2.25+3.5)=31.625 Damage!
    Roosevelt used 5 Energy!

    Rain continues to fall...

    Lafayette is hurt by his Poison!
    Lafayette took 1 Damage!
    ---
    ACTION TWO
    IceBug used Double Team (4c)!
    IceBug created 4 clones of himself!
    IceBug used (4×4)=16 Energy!

    Stratagem used Heat Wave (Roosevelt, Lafayette)!
    (Crit Rolls [<=625/10000]: 5396, 5043; No Crits)
    (Effect Rolls {Burn} [<=1000/10000]: 4985, 3205; No Burns)
    It is not very effective...
    Roosevelt took ((9.5+4)÷1.5)=9 Damage!
    Lafayette took (9.5+7)=16.5 Damage!
    Lafayette endured the hit!
    Stratagem used 7 Energy!

    Roosevelt used Fire Fang (IceBug)!
    (Hit Roll [<=1900 & <=9500]: 9638/10000; Miss)
    Roosevelt's attack missed!
    Roosevelt used 9 Energy!

    Lafayette used Thunder Wave (IceBug)!
    (Hit Roll [<=2000]: 4160/10000; Clone Hit)
    One of IceBug's clones dissipated!
    Lafayette used 7 Energy!

    Rain continues to fall...

    Lafayette is hurt by his Poison!
    Lafayette took 1 Damage!

    Lafayette Fainted!
    Stratagem gained 1 KO Counter!
    ---
    ACTION THREE
    IceBug used Blizzard (Roosevelt)!
    (Crit Roll [<=625]: 8169/10000; No Crit)
    (Effect Roll {Freeze} [<=1000]: 4750/10000; No Freeze)
    It is Super Effective!
    Roosevelt took ((12+3+1.5)×2.25)=37.125 Damage!
    IceBug used 7 Energy!

    Roosevelt Fainted!
    IceBug gained 1 KO Counter!

    Stratagem used Substitute (15 HP)!
    Stratagem created a 15 HP Substitute!
    Stratagem used 12 Energy!

    The Rain stopped...

    IceBug's Mountaineer ended!
    ---
    END ROUND


    TURN ORDER
    Leader jas61292 sends out One Pokemon.
    Challenger Texas Cloverleaf issues actions.
    Leader jas61292 Issues actions.
    Its_A_Random refs.
  16. jas61292

    jas61292 used substitute
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    So, after thinking long and hard about how to make me look least fucked, I have decided to go with Bird.

    Remember, I just said "least fucked". Not "not fucked". Cause I'm totally fucked.
  17. Texas Cloverleaf

    Texas Cloverleaf meh
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    Stratagem: Paleo Wave, Ancientpower, Paleo Wave

    Syclant: Blizzard, Icicle Crash, Blizzard

    If Detect, Chill
    If Fly AND you are slower AND not in a combo, use that actions move in a combo
  18. jas61292

    jas61292 used substitute
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    Time to play the "lets hope I can get one KOC" game. Oh wait, double team clones...Oh well. Maybe we'll get lucky.


    Sky Attack (Syclant) - Sky Attack (Syclant) - Quick Attack + Fly (Syclant)
  19. Its_A_Random

    Its_A_Random The imitated
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    Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Doubles) - IAR Refs - Round 5

    LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

    Round Five - Slaughter

    And with all hope seemingly lost for the leader, jas61292 sends out Bird the Unfezant as a last line of defence!

    Bird (F) (open)
    [​IMG]
    Bird (F)
    Abilities: Big Pecks/Super Luck/Rivalry
    HP/EN: 100 / 100
    Stats: 4 / 2 / 4 / 2 / 93
    SC/WC/BRT: 2 / 3 / 18
    Boosts: N/A
    Status: N/A


    And the leader could do little to stop Texas Cloverleaf's assault, as two attacks from both opponents ends up taking out the Unfezant, though Bird did manage to wipe out IceBug's clones with her only attack...But nevertheless, the challenger has prevailed today & walks home with the Flying Badge after a comfortable 2-0 victory!

    BATTLE END

    Leader jas61292 XXXX [Tailwind (×1.33 Speed)]
    [​IMG]
    Bird (F)
    Abilities: Big Pecks/Super Luck/Rivalry
    HP/EN: KO / 91
    Stats: 4 / 2 / 4 / 2 / 93
    SC/WC/BRT: 2 / 3 / 18
    Boosts: N/A
    Status: N/A

    Challenger Texas Cloverleaf XXAA
    [​IMG] | [​IMG]
    Stratagem (-) | IceBug (M)
    Abilities Levitate/Technician/Mould Breaker | Compoundeyes/Mountaineer/Technician
    HP/EN: 85 / 64 | 41 / 57
    Stats: 1 / 3 / 6 / 3 / 130 | 4 / 2 / 4 / 3 / 140
    SC/WC/BRT: 2 / 3 / 21 | 3 / 4 / 21
    Boosts: N/A | +23% Accuracy
    Status: Substitute (15 HP) | N/A
    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    Bird is glowing!

    IceBug used Blizzard (Bird)!
    (Crit Roll [<=625]: 3700/10000; No)
    (Effect Roll {Freeze} [<=1000]: 8945/10000; No)
    It is Super Effective!
    Bird took ((12+3+3)×1.5)=27 Damage!
    IceBug used 7 Energy!

    Stratagem used Paleo Wave (Bird)!
    (Crit Roll [<=625]: 4608/10000; No)
    (Effect Roll {-1 Attack} [<=2000]: 6950/10000; No)
    It is Super Effective!
    Bird took ((9+3+5.5)×1.5)=26.25 Damage!
    Stratagem used 6 Energy!

    Bird used Sky Attack (IceBug)!
    (Hit Roll [<=2250 & <=9000]: 1449/10000; Yes)
    (Crit Roll [<=1250]: 5805/10000; No)
    It is Super Effective!
    IceBug took ((12+3+3)×1.5)=27 Damage!
    IceBug's clones dissipated!
    Bird used 9 Energy!
    ---
    ACTION TWO
    Bird is glowing!

    IceBug used Icicle Crash (Bird)!
    (Crit Roll [<=625]: 9558/10000; No)
    (Effect Roll {Flinch} [<=3000]: 8123/10000; No)
    It is Super Effective!
    Bird took ((9+3+3)×1.5)=22.5 Damage!
    IceBug used 6 Energy!

    Stratagem used Ancientpower (Bird)!
    (Crit Roll [<=625]: 6353/10000; No)
    (Effect Roll {+1 Stats} [<=2000]: 1631/10000; No)
    It is Super Effective!
    Bird took ((9+3+5.5)×1.5)=26.25 Damage!
    Stratagem used 4 Energy!

    Bird Fainted!
    Stratagem gained 1 KO Counter!

    Challenger Texas Cloverleaf wins 2-0!
    ---
    END ROUND


    Congratulations Texas Cloverleaf on your success! Better luck next time, jas61292!

    PRIZES

    LEADER JAS61292
    3 CC
    Hatchet: 3 MC
    Lafayette: 3 MC
    Roosevelt: 3 MC, 2 KOC
    Bird: 3 MC

    CHALLENGER TEXAS CLOVERLEAF
    3 CC
    10 UC (First Badge)
    1× Flying Badge
    1× Sharp Beak
    Behemoth: 3 MC
    Tempest: 3 MC, 1 KOC
    Stratagem: 3 MC, 2 KOC
    IceBug: 3 MC, 1 KOC

    ITS_A_RANDOM
    9 (Format) + 4 (Gym Bonus) + 6÷2 (KO Bonus) = 16 UC

    Texas Cloverleaf may re-challenge the Gym League immediately.

    That is all, thanks for playing! Hope you all enjoyed this match as much as I did.

    Cheers!
    Its_A_Random
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