[Flying Qualifiers] P2X7 vs. Leethoof (3v3 singles)

Rules:
Send 6, Play 3 Singles
2 Day DQ
Recoveries / Mon: 2
Chills / Mon: 5
Substitutions: 3
Abilities = All
Items = All
Switch = OK
1 Megas

P2X7:

Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5
KOC: 2

Moves (50/???):

Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Baton Pass

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Psychic
Shadow Ball
Reflect
Flamethrower
Thunder Wave
Grass Knot
Substitute
Dazzling Gleam
Fly

Tutor Moves:
Heal Bell
Heat Wave
Magic Coat
Mud-slap
Shock Wave
Water Pulse

Other:
Counter
Endeavor
Endure
Helping Hand
Telekinesis
Zap Cannon

Archeops [Mikros] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Speed: 127 (126.5) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 0/5
KOC: 1

Moves (34/??):

Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide

Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing

TM Moves:
Taunt
Protect
Smack Down
Earthquake
Torment
Shadow Claw
Stone Edge
Dragon Tail
U-turn

Tutor Moves:
Aqua Tail
Bounce
Heat Wave
Sky Attack
Stealth Rock
Tailwind
Zen Headbutt

Cawmodore [Gilligan] (M)
Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 136 (135.7) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 2

Moves (31/63):

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Flash Cannon
Hurricane

Egg Moves:
Air Slash
Drill Peck
Quick Attack
Quick Guard
Water Sport

TM Moves:
Hyper Beam
Protect
Roost
Smack Down
Brick Break
Sky Drop
Giga Impact
Substitute
Surf

Tutor Moves:
Drain Punch
Endeavor
Sky Attack

Dragonair [Dragonite] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.

Abilities:

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (60.5) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Moves (48/???):

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Tail
Wing Attack
Hyper Beam

Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)

TM Moves:
Dragon Claw
Ice Beam (*)
Light Screen
Rain Dance
Thunderbolt (*)
Thunder
Earthquake
Flamethrower (*)
Reflect
Fire Blast
Aerial Ace
Rest (*)
Sky Drop
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Surf (*)
Whirlpool
Dive

Tutor Moves:
Draco Meteor
Dragon Pulse
Icy Wind
Shock Wave

Other:
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun
Zap Cannon

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5
KOC: 3

Moves (45/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Toxic
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Stone Edge (*)
Substitute
Rock Smash
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Heat Wave
Iron Tail
Sky Attack
Stealth Rock

Other:
Bide
Defog
Double-Edge
Mimic
Reflect

Rotom [Rotom] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Ghost [Water / Flying]
Electric: Electric STAB; immune to paralysis condition.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16


Stats (Wash):
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20



Stats (Spin):
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1
Weight Class: 2
Base Rank Total: 20


MC: 1

Moves (30/??):

Level-Up:
Discharge
Charge
Trick
Astonish
Thunder Wave
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Electro Ball
Hex

TM Moves:
Toxic
Hidden Power [Ice]
Light Screen
Protect
Thunderbolt
Thunder
Shadow Ball
Reflect
Will-O-Wisp
Volt Switch

Tutor Moves:
Electroweb
Endure
Mud-Slap
Pain Split
Signal Beam
Snatch
Sucker Punch

Form-Specific Moves:
Thunder Shock / Hydro Pump / Air Slash


Leethoof:

Aerodactyl [Tulowitzki] (Male)
Nature
: Jolly (+ Speed, -Sp.Atk)

Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: Nope
MC: 17
DC: 5/5

Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Payback, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Rest, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Tailwind, Taunt, Torment, Toxic, Wide Guard, Whirlwind

Cawmodore (Francis) (M)
Nature
: Rash (+1 SpA, -1 Def)

Type: Steel/Flying

Abilities: Intimidate/Volt Absorb/Big Pecks (DW)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Bullet Punch
Flash Cannon
Hurricane
Tailwind
Detect

Air Slash
Drill Peck
Mirror Move
Quick Guard
Razor Wind
Endeavor
Sky Attack
Knock Off
Iron Head
Water Sport

Fly
Surf
Sky Drop
Toxic
Rain Dance
Giga Impact
Roost
Smack Down
Rest

Gliscor (Jasmine) (F)
Nature
: Jolly (+15% Speed, -1 SpA) (+14% Accuracy)

Type: Ground/Flying

Abilities: Hyper Cutter/Sand Veil/Poison Heal

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Screech
Acrobatics
U-Turn
Sky Uppercut
X-Scissor
Guillotine
Fire Fang
Ice Fang
Thunder Fang
Poison Jab
Night Slash

Agility
Counter
Cross Poison
Sand Tomb
Night Slash
Feint
Tailwind
Aqua Tail
Endure

Earthquake
Dig
Taunt
Rock Slide
Torment
Bulldoze
Protect
Stone Edge
Rock Tomb
Sky Attack
Stealth Rock
Payback
Iron Tail

Archeops (Jurassic) (M)
Nature
: Naive (+15% Speed, -1 SpD) (+15% Accuracy)

Something went wrong in Jurassic's resurrection process from his fossil state. Somehow creating memories of his millions of years locked in stone and restoring the memories of the moments leading up to his earlier death, scientists shattered Jurassic's mind upon his resuscitation. Brought into a new and unfamiliar world, Jurassic relishes the feeling of flight and life once again, but still will retreat into a feral, crazed state occasionally. Jambalaya has become his caretaker, unexpectedly.

Type: Rock/Flying

Abilities: Defeatist

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 6
DC: N/A

Attacks:
Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Stealth Rock, Substitute, Tailwind, Taunt, Torment

Salamence (Arthur) (M)
Nature
: Hasty (+15% Speed, -1 Def) (+15% Accuracy) (+22% Accuracy Mega)

Type: Dragon/Flying

Abilities: Intimidate/Moxie (DW)/Aerilate (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Dragon Claw
Zen Headbutt
Double-Edge
Thunder Fang
Fly
Dragon Tail

Dragon Dance
Dragon Rush
Hydro Pump
Endure
Fire Fang
Defog

Protect
Toxic
Substitute
Rock Slide
Shadow Claw
Roar
Draco Meteor
Flamethrower
Stone Edge
Rock Slide
Rock Tomb
Roost
Giga Impact
Dragon Pulse
Hyper Beam
Aqua Tail
Outrage

Squall (Drifblim) (F)
Nature
: Mild (+1 SpA, -1 Def)

Type: Ghost/Flying

Abilities: Aftermath/Unburden/Flare Boost (DW)

Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Acrobatics, Astonish, Constrict, Explosion, Fly, Giga Impact, Knock Off, Payback, Phantom Force, Sucker Punch
Special: Clear Smog, Gust, Hex, Hyper Beam, Icy Wind, Ominous Wind, Psychic, Shadow Ball, Thunder, Thunderbolt, Weather Ball
Other: Baton Pass, Defog, Destiny Bond, Disable, Focus Energy, Hypnosis, Memento, Minimize, Pain Split, Protect, Telekinesis, Thunder Wave, Toxic, Will-o-wisp

Seriously I have no problems DQing either of you, don't fuck this up >_>

RNG Roll (Turn Order) [1 (P2X7)|2 (Leethoof)]: 1 (P2X7)

P2X7 sends out first
Leethoof sends out and orders
P2X7 orders
I ref
 
in comes aerodactyl with aerodactylite who megaevolves

stealth rock -> ice fang -> fly
if thunder wave and you don't already have a substitute then use substitute (15) and push actions back.
if damaging electric-type combo and you don't already have a substitute, then use substitute (15) and push actions back.
if he uses reflect, then use taunt and push actions back.
 
Last edited:
Ice Beam - Agility (Evasive) - Dive
IF Aerodactyl is frozen for 1 action by Ice Beam, use Reflect a2.
IF Aerodactyl is frozen for 2 actions by Ice Beam, use Reflect a2 and Thunderbolt a3. This substitution takes priority.
 
P2X7: (AOO)

Dragonite (M)
HP: 100
En: 100
Ranks: 5/3/5/4
Speed: 69
SC/WC: 4/6
Abilities: Inner Focus/Multiscale
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
Leethoof: (AOO)

Aerodactyl (M)
HP: 100
En: 100
Ranks: 5/3/2/3
Speed: 173
SC/WC: 4/4
Abilities: Pressure/Rock Head/Unnerve/Tough Claws
Item: Aerodactylite
Stats: +30% Acc
Status: N/A
Other: N/A​

Dragonite manages to keep Mutliscale intact while giving Aerodactyl a fair amount of damage. Still, unless P2X7 removes Stealth Rock, this is closer than it looks. Likewise, ordering first against Aerodactyl next round is not the easiest.

Action 1:
Aerodactyl used Stealth Rock!
Other Change: Stealth Rock (P2X7)
-11 energy​
Dragonite used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 5087/10000 (No)
(9+2+(7.5-4.5))*1.5 = 21 damage (Aerodactyl)
RNG Roll (Effect) [<=1000 Effect]: 9856/10000 (No)
-9 energy​

Action 2:
Dragonite used Agility!
-7 energy[/indent]
Aerodactyl used Ice Fang!
Missed (Dragonite)
-5 energy​

Action 3:
Aerodactyl flew up high!
-5 energy​
Dragonite hid underwater!
-6 energy​
Aerodactyl used Fly!
Missed (Dragonite)
-5 energy​
Dragonite used Dive (Aerodactyl)!
RNG Roll (Crit) [<=625 Crit]: 7172/10000 (No)
(8+2+(7.5-4.5))*1.5 = 19.5 damage (Aerodactyl)
-6 energy​

P2X7: (AOO)
- Stealth Rock

Dragonite (M)
HP: 100
En: 72
Ranks: 5/3/5/4
Speed: 69
SC/WC: 4/6
Abilities: Inner Focus/Multiscale
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
Leethoof: (AOO)

Aerodactyl (M)
HP: 59
En: 74
Ranks: 5/3/2/3
Speed: 173
SC/WC: 4/4
Abilities: Pressure/Rock Head/Unnerve/Tough Claws
Item: Aerodactylite
Stats: +30% Acc
Status: N/A
Other: N/A​
 
Thunderbolt - Surf - Thunderbolt
IF Aerodactyl uses Endure, use Whirlpool that action instead and push back.
IF Aerodactyl is in the evasive stage of a successful D/E move when you would act, use Thunder the first instance, Twister the second, and Thunder the third, pushing back each time.
IF Aerodactyl uses Bide, begin the action chain Reflect - Chill - Thunderbolt, starting on the action Bide was used.
 
P2X7: (AOO)
- Stealth Rock

Dragonite (M)
HP: 100
En: 72
Ranks: 5/3/5/4
Speed: 69
SC/WC: 4/6
Abilities: Inner Focus/Multiscale
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
Leethoof: (AOO)

Aerodactyl (M)
HP: 59
En: 74
Ranks: 5/3/2/3
Speed: 173
SC/WC: 4/4
Abilities: Pressure/Rock Head/Unnerve/Tough Claws
Item: Aerodactylite
Stats: +30% Acc
Status: N/A
Other: N/A​

Leethoof minimizes the damage taken this round while getting in some chip damage. Unfortunately for him, Aerodactyl is crit by Surf, but that's not the end of the world I think.

Action 1:
Aerodactyl used Roost!
+20 HP (Aerodactyl)
-11 energy​
Dragonite used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 4388/10000 (No)
(9+(7.5-4.5)) = 12 damage (Aerodactyl)
RNG Roll (Effect) [<=1000 Effect]: 8291/10000 (No)
-9 energy​

Action 2:
Aerodactyl used Ice Fang!
RNG Roll (Crit) [<=625 Crit]: 3872/10000 (No)
((7+2+(7.5-4.5))*2.25)/2 = 13.5 damage (Dragonite)
RNG Roll (Effect (FRZ)) [<=1000 Effect]: 7859/10000 (No)
-5 energy​
Dragonite used Surf!
RNG Roll (Crit) [<=625 Crit]: 561/10000 (Crit)
(9+3+2+(7.5-4.5))*1.5 = 25.5 damage
-9 energy​

Action 3:
Aerodactyl used Agility!
-7 energy​
Dragonite used Thunderbolt!
Missed
-9 energy​

P2X7: (AOO)
- Stealth Rock

Dragonite (M)
HP: 86
En: 45
Ranks: 5/3/5/4
Speed: 69
SC/WC: 4/6
Abilities: Inner Focus/Multiscale
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
Leethoof: (AOO)

Aerodactyl (M)
HP: 41
En: 51
Ranks: 5/3/2/3
Speed: 173
SC/WC: 4/4
Abilities: Pressure/Rock Head/Unnerve/Tough Claws
Item: Aerodactylite
Stats: +30% Acc
Status: N/A
Other: N/A​

Leethoof is up.
 
why do i always fail miserably against dnite its so derpy looking

Ice Fang -> Stone Edge -> Ice Fang
If he is faster and uses a damaging evasive move, then use Fly.
If he is slower and uses Reflect, then use Taunt.
If he is under the effects of a P/E move, then use Roost the first time only.
 
Oops sry, but retroactively that's warning #1 P2. So like, both of you, stop going over DQ.

P2X7: (AOO)
- Stealth Rock

Dragonite (M)
HP: 86
En: 45
Ranks: 5/3/5/4
Speed: 69
SC/WC: 4/6
Abilities: Inner Focus/Multiscale
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
Leethoof: (AOO)

Aerodactyl (M)
HP: 41
En: 51
Ranks: 5/3/2/3
Speed: 173
SC/WC: 4/4
Abilities: Pressure/Rock Head/Unnerve/Tough Claws
Item: Aerodactylite
Stats: +30% Acc
Status: N/A
Other: N/A​

P2X7 manages to take out Aerodactyl, but Dragonite takes a lot of damage in the process. I'm interested in seeing what the next matchup will be.

Action 1:
Aerodactyl used Ice Fang!
RNG Roll (Crit) [<=625 Crit]: 8309/10000 (No)
(7+2+(7.5-4.5))*2.25 = 27 damage (Dragonite)
RNG Roll (Effect (FRZ)) [<=1000 Effect]: 5873/10000 (No)
-5 energy​
Dragonite used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 2529/10000 (No)
(9+2+(7.5-4.5))*1.5 = 21 damage (Aerodactyl)
RNG Roll (Effect) [<=1000 Effect]: 9794/10000 (No)
-9 energy​

Action 2:
Aerodactyl used Stone Edge!
RNG Roll (Crit) [<=1250 Crit]: 6563/10000 (No)
(10+3+(7.5-4.5))*1.5 = 24 damage (Dragonite)
-6 energy​
Dragonite used Surf!
RNG Roll (Crit) [<=625 Crit]: 9266/10000 (No)
(9+2+(7.5-4.5))*1.5 = 21 damage (Aerodactyl)
Aerodactyl fainted!
-9 energy​

P2X7: (AOO)
- Stealth Rock

Dragonite (M)
HP: 35
En: 27
Ranks: 5/3/5/4
Speed: 69
SC/WC: 4/6
Abilities: Inner Focus/Multiscale
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
Leethoof: (XOO)

Aerodactyl (M)
HP: KO
En: KO
Ranks: 5/3/2/3
Speed: 173
SC/WC: 4/4
Abilities: Pressure/Rock Head/Unnerve/Tough Claws
Item: Aerodactylite
Stats: +30% Acc
Status: N/A
Other: N/A​

Leethoof sends out his next Pokemon, then P2X7 orders.
 
Thunderbolt - Ice Punch - Thunderbolt
IF Archeops is in the evasive stage of Dig when you would act, use Earthquake that action instead. This substitution takes priority.
IF Archeops uses a Damaging Rock-type move, AND you have less than 34 HP left, use Aqua Jet that action instead.
IF Archeops is in the evasive state of a successful D/E move when you would act, use Thunder that action instead. This substitution defers to any other applicable substitutions.
 
P2X7: (AOO)
- Stealth Rock

Dragonite (M)
HP: 35
En: 27
Ranks: 5/3/5/4
Speed: 69
SC/WC: 4/6
Abilities: Inner Focus/Multiscale
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
Leethoof: (XAO)

Archeops (M)
HP: 100
En: 100
Ranks: 5/3/4/2
Speed: 127
SC/WC: 3/3
Abilities: Defeatist
Item: Expert Belt
Stats: +19% Acc
Status: N/A
Other: N/A​

This is still very close. Who will P2 send in next?

Action 1:
Archeops used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 8118/10000 (No)
(8+3+2+(7.5-4.5))*1.5 = 24 damage (Dragonite)
-5 energy​
Dragonite used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 1577/10000 (No)
(9+2+(7.5-3))*1.5 = 23.25 damage (Archeops)
RNG Roll (Effect) [<=1000 Effect]: 5142/10000 (No)
-7 energy​

Action 2:
Archeops used Aerial Ace!
RNG Roll (Crit) [<=625 Crit]: 3168/10000 (No)
(6+3+(7.5-4.5)) = 12 damage (Dragonite)
Dragonite fainted!
-3 energy​

P2X7: (XOO)
- Stealth Rock

Dragonite (M)
HP: KO
En: KO
Ranks: 5/3/5/4
Speed: 69
SC/WC: 4/6
Abilities: Inner Focus/Multiscale
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
Leethoof: (XAO)

Archeops (M)
HP: 77
En: 92
Ranks: 5/3/4/2
Speed: 127
SC/WC: 3/3
Abilities: Defeatist
Item: Expert Belt
Stats: +19% Acc
Status: N/A
Other: N/A​

P2X7 sends out his next Pokemon, then Leethoof orders.
 
stone edge -> rock slide -> stone edge
If he is faster than you, use Rock Tomb.
If he is the evasive part of an evasive damaging move, then use Fly.
If he uses Reflect and isnt behind a subsitute, then use Dragon Tail.
 
P2X7: (XAO)
- Stealth Rock

Aerodactyl (M)
HP: 100
En: 100
Ranks: 4/3/1/3
Speed: 150
SC/WC: 4/4
Abilities: Rock Head/Pressure/Unnerve
Item: Aerodactylite
Stats: +26% Acc
Status: N/A
Other: N/A
Leethoof: (XAO)

Archeops (M)
HP: 77
En: 92
Ranks: 5/3/4/2
Speed: 127
SC/WC: 3/3
Abilities: Defeatist
Item: Expert Belt
Stats: +19% Acc
Status: N/A
Other: N/A​

Well, that was... interesting.

Pre-round:
-15 HP due to Stealth Rock (Aerodactyl)
Aerodactyl Mega Evolved!

Action 1:
Aerodactyl used Bide!
Archeops used Rock Tomb!
RNG Roll (Crit) [<=625 Crit]: 4727/10000 (No)
(6+3+2+(7.5-4.5))*1.5 = 21 damage (Aerodactyl)
Stat Change: -1 Spe (Aerodactyl)
-5 energy​

Action 2:
Aerodactyl is storing energy!
Archeops used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 8965/10000 (No)
(8+3+2+(7.5-4.5))*1.5 = 24 damage (Aerodactyl)
-7 energy​

Action 3:
Aerodactyl unleashed energy!
(45*1.75) = 78.75 damage (Archeops)
Archeops fainted!
-45.375 energy​


P2X7: (XAO)
- Stealth Rock

Aerodactyl (M)
HP: 40
En: 55
Ranks: 5/3/2/3
Speed: 173 (98)
SC/WC: 4/4
Abilities: Rock Head/Pressure/Unnerve/Tough Claws
Item: Aerodactylite
Stats: +30% Acc, -1 Spe
Status: N/A
Other: N/A
Leethoof: (XXO)

Archeops (M)
HP: KO
En: KO
Ranks: 5/3/4/2
Speed: 127
SC/WC: 3/3
Abilities: Defeatist
Item: Expert Belt
Stats: +19% Acc
Status: N/A
Other: N/A​

Leethoof sends out his next Pokemon, then P2X7 orders.
 
Rock Tomb - Stone Edge - Thunder Fang
IF Drifblim is under the effects of a successful P/E move when you would act, use Defog the first instance and Roost the second, pushing back each instance.
IF Drifblim uses Sucker Punch outside of a combo, AND you have less than 12 HP remaining, use Roost that action instead and push back.
IF Drifblim uses a successful D/E move without suspense, AND it is faster, use Fly that action instead.
 

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