Mew @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Volt Switch / Nasty plot
- Aura Sphere
- Psychic
The current Mew set I am using, although its value towards the team is somewhat limited, probably will be testing different sets in the future.
EDIT: I have found some success using it against some threats that are slower that it without priority, like Hydreigon, also gives the team a surprise factor as the opponent doesn't know what set you're running.
Beedrill-Mega @ Beedrillite
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Gunk Shot
- Knock Off / Earthquake / Will-o-Wisp
- Protect
Beedrill can put in a lot of work in the current metagame, with leads like Clefable, Manaphy, Slowbro and Nidoking having limited priority, it allows Beedrill to blister past the metagame. Also with the addition of Adaptability Gunk Shot from Mew's movepool, it becomes quite a threat.
Landorus-Therian @ Rocky Helmet
Ability: Synchronize
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock / Defog
- Roost / Stealth Rock
- Earthquake
- U-turn
Inspired by STABmons, Lando-T becomes quite a defensive wall with the addition of roost, although losing some viability in its loss of intimidate. Rocky helmet helps beat pesky Cinccino teams, although Defog could be put on this set as a way of removing hazards.
Milotic @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Soft-Boiled / Defog
- Roar / Dragon Tail
- U-turn / Volt Switch
Dont ask me why i thought of Milotic, although it has proven to be a helpful part of the team with its special bulk. A slow turn is really handy to bring in the offensive threats in this team. Roar is handy to phase out teams with Numel/Swoobat, Clefable (Belly drum), or
linoone teams.
Registeel @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Soft-Boiled / Roar
- Will-O-Wisp / Softboiled
Ive found Registeel to be a much better wall than Milotic, due to being able to resist Mega Pinsir's and Mega Altaria's boosted E-speed on some teams. It also allows me to use defog on Lando as a way of removing hazards for Beedrill. Roar can be also put on the set if necessary.
Raikou @ Choice Specs
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Scald / Ice Beam
- Thunderbolt
- Flamethrower / Fire Blast
Having a STAB Volt Switch on the team is really powerful. Combined with Mew's great special movepool and it's base 115 speed, Raikou is a pretty strong force to be reckoned with. Scald is great for burns whilst Flamethrower is handy for Steel, Bug and Grass types, although I haven't tested many other sets so i'm sure there's a better one in Mew's Movepool :)
Tyranitar @ Choice Band
Ability: Synchronize
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Stone Edge
- Earthquake / Sucker Punch
- Explosion
Mew gives Tyranitar what it's been missing in its movepool,
Explosion. But seriously, Knock off Just makes it that much better. Combined with not having to run sand on the team, BandTar is great as a wall breaker, as well as a dark and normal resist. which the team needs.