Ooo I like the color scheme now So hi! I made a rain team because I originally planned to build this team around Jolteon, but never really bothered taking Politoed off. So it's built around a Pokemon I'm not using! Mostly it's built off of itself, adding Pokemon to cover synergy issues and missing roles. My original plan was to build a team around some set that isn't used (Yawn Jolteon? lol) and I think I kept that goal alive through this team. Like every team, though, it has its problems, which will be outlined to the best of my ability in the second post (to save some room on this one, I guess...) so I'm looking for some feedback on it - I could always use a bit of help! Full teambuilding process will go here later (Move your mouse to reveal the content) Full teambuilding process will go here later (open) Full teambuilding process will go here later (close) Add Jolteon Add Politoed Add Tornadus-T Add Ferrothorn Add Forretress - at this point I found I'd built myself into a hole Remove Tornadus-T, Ferrothorn and Forretress Add Dragonite Remove Dragonite, add Moltres because fuck yeah Moltres! Remove Jolteon, add Empoleon Add Amoonguss Add Donphan Add Terrakion Remove Amoonguss, add Ferrothorn again Making a new team with Genesect, morphs into this team... Remove Moltres Remove Terrakion Add Genesect Add Tornadus-T again Before you give me suggestions, I should tell you this - I delight in running unexpected sets and under-appreciated Pokemon, oftentimes going out of my way to incorporate a UU Pokemon I find interesting. With that, onto the Pokemon! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Politoed @ Leftovers Trait: Drizzle EVs: 252 Def / 248 HP / 8 SAtk Calm Nature - Scald - Toxic - Encore - Substitute Most Rain teams would never work at their best without Politoed's Drizzle, and mine is no exception. When I remade the team, I took Electrolyte's advice and made Politoed physically defensive. Scald is pretty much standard fare, Toxic puts the hurt on bulky Pokemon not immune to it, and Encore is fun little option to temporarily deal with something. Substitute is also quite an enjoyable move to use, as I can use Substitute against a Gastrodon or Ferrothorn and prevent myself from being completely crippled, and on the next turn Encore them into their last move. I think here would be a good place to note that getting Rain up is never my first priority. That would be stopping whatever plans the opponent has in place. For this reason, I never lead with Politoed. Tornadus-T @ Life Orb Ability: Regenerator EVs: 252 SAtk / 252 Spe / 4 Atk Naive Nature - Hurricane - Focus Blast - Superpower - U-turn I know I said that I prefer Moltres to Tornadus-T as a Hurricane spammer, but I didn't replace Moltres with this guy - I replaced Terrakion with this guy. Luckily, he still fits the bird theme too. This is actually my first time using Tornadus-T on one of my main teams, and I never realized just how good he was until now - he absolutely blasts through practically everything. It's a pretty standard set. Hurricane for STAB, Focus Blast to provide excellent neutral coverage, Hidden Power Ice for a few select situations (Hi Dragonite) and U-Turn for scouting. Superpower over HP Ice because I'm having pink blob problems and to mess with people's heads. Thanks Valhalla! RIP Terrakion (Move your mouse to reveal the content) RIP Terrakion (open) RIP Terrakion (close) Terrakion @ Choice Scarf Trait: Justified EVs: 252 Atk / 252 Spe / 6 SpD Jolly Nature - Close Combat - Stone Edge - X-Scissor - Rock Slide Terrakion was actually just kind of tacked onto my team because I lacked a revenge killer, but it's listed second here for my own reasons. It really is a solid revenge killer, capable of outspeeding +1 base 100s, Tornadus-T, and all sorts of fun things, and threatening with the appropriate move. Close Combat and Stone Edge are standard STAB moves, while X-Scissor provides extra coverage against things like Celebi or Latias. The last slot is actually Rock Slide / Sacred Sword / Earthquake / Iron Head / Focus Blast / Round / Swagger because I never use it. Also, the Sugimori art for Terrakion is lame. Empoleon @ Leftovers Trait: Torrent EVs: 252 HP / 156 SpA / 100 SpD Calm Nature - Hydro Pump - Toxic - Ice Beam - Roar Empoleon has proven beyond valuable on this team. Its natural bulk allows it to take Special hits all day while hitting back hard with a STAB, Rain-boosted Hydro Pump. This was actually intended to be an incredibly specialized Volcarona counter - it can take one HP Ground from +1 252/252+ Timid Volcarona and always OHKO back with Hydro Pump in the Rain, and all other sets struggle to damage it in Rain. Even after adding Terrakion to the team, I kept Empoleon, and it has definitely been pulling its weight, even taking a couple boosted Outrages and stalling out a Starmie. Hydro Pump hits like a truck in the Rain, and Ice Beam hits pesky Grass-types and Dragons for decent damage. Toxic and Protect were also part of the Volcarona plan, and are both useful moves in their own right. Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 252 HP / 166 SDef / 88 Def Sassy Nature - Spikes - Leech Seed - Thunder Wave - Power Whip Yeah, sorry, I'm being a standard asshole, running Ferrothorn on a Rain team. Ferrothorn's bulk, typing and movepool all contribute something unique to this team, and I might be lost without them. Spikes allows me to shave at least 12% health off of everything grounded. Leech Seed helps deal with walls, and nothing really likes taking a Leech Seed on the way into battle. Thunder Wave cripples anything fast, and makes Poison Heal Breloom cry if it comes in before Toxic Orb activates. Power Whip is anti-Taunt and helps against several things like Politoed and Keldeo. The Sassy nature is there to take Thunderbolts better. Donphan @ Leftovers Trait: Sturdy EVs: 252 HP / 128 Attack / 128 Defense Impish Nature - Earthquake - Ice Shard - Rapid Spin - Stealth Rock Elephants are awesome, and Donphan is certainly no exception. Donphan's incredible Defense and wonderful movepool pretty much does everything I didn't have when I added it in - a sturdy (no pun intended) physical wall, Stealth Rock and Rapid Spin. Its typing also gives me an immunity to Electric and a Rock resist, and all of that other stuff Ground does. Earthquake hits surprisingly hard for a Pokemon meant to wall, and Ice Shard is useful for taking out stuff at low health or Dragons who think they can get along fine on low health. Genesect @ Choice Scarf Trait: Download EVs: 252 SAtk / 252 Spe / 4 Atk Hasty Nature - U-turn - Hidden Power Ground - Ice Beam - Thunder Oh my God, Genesect really is amazing. You can build a team around it, you can tack it onto a team, you can sweep teams with it, you can probably toast bread with it. But there's no butter. Anyway, Genesect provides me with a frightening mixed attacker (depending on the boost!) and a potential sweeper, as well as finally having something that can use Thunder! U-Turn allows me to scout and beat the crap out of Tyranitar. Bug Buzz provides a strong STAB in place of Flamethower. Ice Beam hits Dragons and Flying-types hoping to tank U-Turn, and Thunder hits pretty much everything hard. Hidden Power Ground gives me an extra tool against Sun teams, who can otherwise beat me easily. Hasty nature again to not boost Genesect's Special Attack. RIP Moltres (Move your mouse to reveal the content) RIP Moltres (open) RIP Moltres (close) Moltres @ Leftovers Trait: Pressure EVs: 228 Spd / 240 HP / 40 SAtk Timid Nature - Fire Blast - Hurricane - Substitute - Roost Who said Fire-types don't like Rain? Moltres loves it! When BW2 rolled around, Moltres gained a powerful new move in Hurricane. Hurricane isn't just a power boost though - it makes Moltres the second Fire-type to be able to abuse a normally detrimental weather condition. Hurricane is obviously the crux of this set, being a powerful STAB move with 100% accuracy in the rain (and against Machamp!) with excellent coverage in the current metagame. Substitute and Roost allow Moltres to keep itself healthy and free of status. Fire Blast hits Steel-types pretty hard even in Rain and gives Sun teams a taste of their own medicine. When making this set, I decided that a bulky spread would be best so I could use Moltres's respectable 90/90/85 bulk to take hits in a pinch, while still hitting hard off of base 125 Special Attack. The HP EVs give me 381 HP - enough to come in on Stealth Rock twice from full health, should I accidentally come in on Trick. The Timid nature and Speed EVs put me at 300 Speed, enough to outpace neutral base 100 Pokemon. The rest is dumped in Special Attack for a little extra punch. ----------------------------------------------------------------------------------- Well, that's my team. Say whatever you want about it, but it's been doing pretty nicely. Have fun!