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Forest on Fire [-CAP RMT-]

Discussion in 'BW Other Teams' started by Eric x3 xD, Apr 28, 2013.

  1. Eric x3 xD

    Eric x3 xD

    Joined:
    Sep 2, 2012
    Messages:
    5
    Forest on Fire

    - A CAP RMT. -


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable:

    Malaconda (F) @ Sitrus Berry
    Trait: Harvest
    EVs: 252 HP / 252 Atk / 4 SDef
    Careful Nature
    - Substitute
    - Glare
    - Crunch
    - Power Whip

    Ninetales @ Wide Lens
    Trait: Drought
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Fire Blast
    - SolarBeam
    - Nasty Plot
    - Hypnosis

    Victini @ Choice Scarf
    Trait: Victory Star
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature
    - Bolt Strike
    - U-turn
    - V-create
    - Brick Break

    Gastrodon @ Leftovers
    Trait: Storm Drain
    Shiny: Yes
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature
    - Recover
    - Toxic
    - Scald
    - Ice Beam

    Volcarona (M) @ Leftovers
    Trait: Flame Body
    EVs: 204 Def / 252 HP / 52 Spd
    Bold Nature
    - Bug Buzz
    - Fiery Dance
    - Quiver Dance
    - Roost

    Venusaur (M) @ Black Sludge
    Trait: Chlorophyll
    Shiny: Yes
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature
    - Giga Drain
    - Hidden Power [Fire]
    - Growth
    - Sleep Powder


    My first RMT, well to start off, I have decided to do a RMT, and hope to get my team rated and criticized well enough to make it the best.
    To begin:​

    Yes, my team is based on weather, Sunlight to be exact. It is mainly built around Malaconda, a newly released CAP Pokemon. My team is built to have bulk and some nice offense. Here we go with the individual descriptions.


    Malaconda

    [​IMG]

    Malaconda (F) @ Sitrus Berry
    Trait: Harvest
    EVs: 252 HP / 252 Atk / 4 SDef
    Careful Nature
    - Substitute
    - Glare
    - Crunch
    - Power Whip


    Malaconda is the basis for my team. I chose it because it has a wonderful ability when used in sunlight. Harvest to be exact. I made this set on my own, so it is what I call a ParaSub set. With harvest I can replenish my my HP every turn, as long as sunlight is active, and this is where the ability comes into play, I can take any damage that I survive and replenish health and gain a new berry, which is why I have the sitrus berry. I ran a careful nature because it plays great with my subs, I am able to take a majority of hits with fail of sub breaking. I have crunch because of STAB and it deals approx. 20-40 percent on all types that have no weakness to Dark, Powerwhip because of STAB and it makes a great move and is great for some offense. Glare, to Paralyze my foe if they are faster, this works well on Latios, I can Paralyze it and Scarf is unusable and then I can crunch away.

    Ninetales

    [​IMG]

    Ninetales @ Wide Lens
    Trait: Drought
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Fire Blast
    - SolarBeam
    - Nasty Plot
    - Hypnosis


    Ninetales, it is my main Pokemon because without it, all else fails. It starts my weather. I ran a Wide Lens so my hypnosis will hit, along with Victory Star, that is a x2.1 in accuracy, ensuring a good enough accuracy for the hit. And because of the accuracy gain, Fire Blast always hits. Solarbeam for weaknesses. Nasty Plot, for when I can get a quick boost.

    Victini

    [​IMG]

    Victini @ Choice Scarf
    Trait: Victory Star
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature
    - Bolt Strike
    - U-turn
    - V-create
    - Brick Break


    Victini is mainly on the team for the fact it's ability is very useful and helps me run Hypnosis, Sleep Powder, etc. I ran a Choice Scarf to help me make a quick sweep with V-Create. Or just a simple U-Turn. Other than that it just makes a nice switch in for a sweep.

    Gastrodon

    [​IMG]

    Gastrodon @ Leftovers
    Trait: Storm Drain
    Shiny: Yes
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature
    - Recover
    - Toxic
    - Scald
    - Ice Beam


    Gastrodon makes this team bulky by making a perfect switch in for Physical Attackers. It is bulky and counters a lot of my teams weaknesses such as Landorus. It is also perfect for when weather changes it can play well in Rain, Sand.

    Volcarona

    [​IMG]

    Volcarona (F) @ Leftovers
    Trait: Flame Body
    EVs: 204 Def / 252 HP / 52 Spd
    Bold Nature
    - Bug Buzz
    - Fiery Dance
    - Quiver Dance
    - Roost


    Volcarona was added due to the fact running a Bold Nature means I can take an lot of Physical attacks, hoping for a burn and surviving them while spamming Roost. It also makes a great special wall after +2 Quiver Dances. Volcarona also makes a great sweeper, even when bulky like this one.

    Venusaur

    [​IMG]

    Venusaur (M) @ Black Sludge
    Trait: Chlorophyll
    Shiny: Yes
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature
    - Giga Drain
    - Hidden Power [Fire]
    - Growth
    - Sleep Powder


    To top off the team, Venusaur was added. It makes a great Chlorophyll Sweeper and is my counter to Pokemon like Blissey and Gastrodon, which depend on special attacks and toxic, which are of very little damage to Venusaur. After a +2, which is obtained in one turn thanks to sunlight. Veunsaur can sweep after the +2. Black sludge for a little bit of extra recovery. HP Fire because it gets rid of steel types and other Grass types. Giga Drain because of STAB and if weather changes, I still have a nice STAB move to use. ​

    Post below your suggestions. Thanks.



    If you wish to use the following team, contact me and I will grant you permission. Otherwise, please rate. ​
  2. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Hi! To me, Victini looks like just another Fire Type strewn across your team. I would instead run a Quiver Dance Aurumoth, which can add more diversity to your team, and also gives you more than one set-up sweeper. Here is the set I would recommend:
    Aurumoth @ Life Orb
    Trait: Illusion
    EVs: 252 Spd / 252 SAtk / 4 HP
    Modest Nature
    - Bug Buzz
    - Quiver Dance
    - Overheat
    - Psychic

    Changes: Victini->Aurumoth
  3. Eric x3 xD

    Eric x3 xD

    Joined:
    Sep 2, 2012
    Messages:
    5
    Hmm, I'll give it a try, but for some reason, it says Aurumoth is banned? Hmm, well I'll try it soon. Would this set work well too?

    Aurumoth @ Focus Sash
    Trait: No Guard
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Quiver Dance
    - Bug Buzz
    - Hydro Pump
    - Focus Blast

    Can it learn Thunder? Hmm, thanks by the way.

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