Hello. Over the course of my experience on the simulators and wifi battles (mostly watching Youtube battlers), I have considered several moves that are not the norm of competitive battling, but are or seem quite useful anyway. The prefix is OU, but I will mention some UU Pokemon. I apologize if I am using the wrong thread. The moves are the following:
1. Dragon Rush
I really like this move. I am dissatisfied with Outrage's lock and confusion, and Dragon Claw is too weak most of the time. Dragon Rush's accuracy may be offsetting, but it does have flinch, and a Dragon-type Earthquake sounds excellent to me. I would like to use this move more and see it be used, dash the poor accuracy.
Pokemon of note: Dragonite, Salamence and Garchomp
Dragonite
Rash Nature
114 atk/200 sp. atk/194 spe
Dragon Rush
Thunderbolt/Fire Blast
Extremespeed
Superpower
Dragon Rush over Draco Meteor. I never liked the special attack drop. You cannot OHKO Swampert, but at least you're more prepared. Superpower can be swapped for Earthquake.
2. Rock Climb
Machamp has base 100 STAB with assured confusion. Everyone fears him. Rock Climb is almost like Dynamic Punch, with a 30% chance of confusion. Moreover, it has the same base power as Thrash (merely 12 less than Return). A very intriguing move. Again, the accuracy (85) is off-putting, but I really don't mind.
Pokemon of note: Snorlax, Kangaskhan
Snorlax
Careful Nature
252 HP 252 special defense
-Rock Climb
-Crunch/Rest
-Body Slam
-Rock Slide
This works like a traditional Dunsparce set. Paralyze with Body Slam, confuse with Rock Climb, lower defense with Crunch (maybe) and flinch with Rock Slide. Rest is probably better than Crunch.
3. Snatch
I have a war story with Snatch. I once used a Honchkrow (Adamant, 252 Attack/Speed) with Snatch, Thunder-Wave, Drill Peck and Sucker Punch, and brought down a Gyarados with it. When it Dragon Danced predicting a switch, I Snatched it. Then it Taunted, and I Drill Pecked. It Dragon Danced again, followed by a Drill Peck. I finished it with Sucker Punch. Snatch is aweseome (it even takes Substitutes, Gengar). I think it should be used more often.
Pokemon of note: Honchkrow, Hypno
Honchkrow
Adamant
252 atk 252 spe
-Drill Peck
-Sucker Punch
-Thunder Wave
-Snatch
Thunder Wave can be substituted for Heat Wave (that will finish Scizor after you take a Swords Dance). This Honchkrow needs scouting to work.
4. Grudge
This is like Destiny Bond, only it takes away PP instead of a Pokemon. This may seem unappealing at first, but look again. If you are low on health, you will not have to PP stall a troublesome move. The Pokemon is fainting anyway, and you may as well use it for what it can do. To be sure, Grudge would only be filler, but it's mighty useful filler in my book.
Pokemon of note: Ninetales, Banette (Custap Berry, anyone?)
Ninetales
Timid Nature
252 sp. atk 252 spe
-Flamethrower
-Nasty Plot
-Energy Ball/Nasty Plot
-Grudge
You just KO'd a Breloom and a Tyranitar comes in. Tyranitar uses Stone Edge, but not before Ninetales takes all the rest of them away because he is KOd. A Nidoking comes in when you're finished with Cacturne. Nidoking loses all his Earthquakes. Your opponent has been crippled. Let's just say your flier was our of commission, and switching was inconvenient. I like Grudge over HP.
5. Hyper Beam
That's right. Hyper Beam. I think there are at least two Pokemon capable of using this attack well. Think about it: With STAB, this is more powerful than Draco Meteor. It's a destructive move, and it will definitely take out something not called Blissey if used by a high-special attack Normal type. Hyper Beam will always have a special place in my heart.
Pokemon of note: Porygon-Z, Togekiss
Porygon-Z@Life Orb
Modest natured
Adaptability
252 sp. atk 252 spe
Tri Attack
Ice Beam
Thunderbolt
Hyper Beam
As you can see, Hyper Beam is only there for when Tri Attack is not going to work. You'd have to scout and get rid of things Porygon-Z doesn't like. Then Hyper Beam away. This really must be handled carefully. Like an endgame move. I kind of like the idea.
1. Dragon Rush
I really like this move. I am dissatisfied with Outrage's lock and confusion, and Dragon Claw is too weak most of the time. Dragon Rush's accuracy may be offsetting, but it does have flinch, and a Dragon-type Earthquake sounds excellent to me. I would like to use this move more and see it be used, dash the poor accuracy.
Pokemon of note: Dragonite, Salamence and Garchomp
Dragonite
Rash Nature
114 atk/200 sp. atk/194 spe
Dragon Rush
Thunderbolt/Fire Blast
Extremespeed
Superpower
Dragon Rush over Draco Meteor. I never liked the special attack drop. You cannot OHKO Swampert, but at least you're more prepared. Superpower can be swapped for Earthquake.
2. Rock Climb
Machamp has base 100 STAB with assured confusion. Everyone fears him. Rock Climb is almost like Dynamic Punch, with a 30% chance of confusion. Moreover, it has the same base power as Thrash (merely 12 less than Return). A very intriguing move. Again, the accuracy (85) is off-putting, but I really don't mind.
Pokemon of note: Snorlax, Kangaskhan
Snorlax
Careful Nature
252 HP 252 special defense
-Rock Climb
-Crunch/Rest
-Body Slam
-Rock Slide
This works like a traditional Dunsparce set. Paralyze with Body Slam, confuse with Rock Climb, lower defense with Crunch (maybe) and flinch with Rock Slide. Rest is probably better than Crunch.
3. Snatch
I have a war story with Snatch. I once used a Honchkrow (Adamant, 252 Attack/Speed) with Snatch, Thunder-Wave, Drill Peck and Sucker Punch, and brought down a Gyarados with it. When it Dragon Danced predicting a switch, I Snatched it. Then it Taunted, and I Drill Pecked. It Dragon Danced again, followed by a Drill Peck. I finished it with Sucker Punch. Snatch is aweseome (it even takes Substitutes, Gengar). I think it should be used more often.
Pokemon of note: Honchkrow, Hypno
Honchkrow
Adamant
252 atk 252 spe
-Drill Peck
-Sucker Punch
-Thunder Wave
-Snatch
Thunder Wave can be substituted for Heat Wave (that will finish Scizor after you take a Swords Dance). This Honchkrow needs scouting to work.
4. Grudge
This is like Destiny Bond, only it takes away PP instead of a Pokemon. This may seem unappealing at first, but look again. If you are low on health, you will not have to PP stall a troublesome move. The Pokemon is fainting anyway, and you may as well use it for what it can do. To be sure, Grudge would only be filler, but it's mighty useful filler in my book.
Pokemon of note: Ninetales, Banette (Custap Berry, anyone?)
Ninetales
Timid Nature
252 sp. atk 252 spe
-Flamethrower
-Nasty Plot
-Energy Ball/Nasty Plot
-Grudge
You just KO'd a Breloom and a Tyranitar comes in. Tyranitar uses Stone Edge, but not before Ninetales takes all the rest of them away because he is KOd. A Nidoking comes in when you're finished with Cacturne. Nidoking loses all his Earthquakes. Your opponent has been crippled. Let's just say your flier was our of commission, and switching was inconvenient. I like Grudge over HP.
5. Hyper Beam
That's right. Hyper Beam. I think there are at least two Pokemon capable of using this attack well. Think about it: With STAB, this is more powerful than Draco Meteor. It's a destructive move, and it will definitely take out something not called Blissey if used by a high-special attack Normal type. Hyper Beam will always have a special place in my heart.
Pokemon of note: Porygon-Z, Togekiss
Porygon-Z@Life Orb
Modest natured
Adaptability
252 sp. atk 252 spe
Tri Attack
Ice Beam
Thunderbolt
Hyper Beam
As you can see, Hyper Beam is only there for when Tri Attack is not going to work. You'd have to scout and get rid of things Porygon-Z doesn't like. Then Hyper Beam away. This really must be handled carefully. Like an endgame move. I kind of like the idea.