Forretress (Analysis)

[Overview]

<p>Ever since its release in GSC, Forretress has been the premier entry hazard user. With excellent defensive typing, good defensive stats, and an impressive support movepool, Forretress is a top-tier defensive threat. However, Forretress is not without its faults. Many powerful attackers, such as Genesect, Keldeo, and Garchomp, run rampant in DW OU, all of whom can take advantage of Forretress. Don't let these faults deter you from using Forretress, though; with the correct team support, it will prove to be an excellent member of your team.</p>

[SET]
name: Specially Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Calm
evs: 252 HP / 200 SpD / 56 SpA

[SET COMMENTS]

<p>Forretress's excellent typing and good stats let it check a plethora of commonly used Pokemon in DW, such as Garchomp and Gliscor. A specially defensive spread allows Forretress to more easily switch into weak special attacks, such as Scald, and is therefore recommended. Rapid Spin is what sets Forretress apart from Ferrothorn, its largest defensive competitor, as spin support is vital on many teams. Volt Switch is another move that Forretress has over Ferrothorn; with Volt Switch, Forretress can fill a niche of an excellent defensive pivot that can take a hit, set up entry hazards, and maintain momentum. Additionally, Volt Switch enables Forretress to lure in spinblockers, most notably Chandelure and Jellicent, and switch out to Tyranitar, trapping the aforementioned Ghost-types. Hidden Power Ice, although seemingly silly on a Pokemon with such a low Special Attack stat, is surprisingly useful. With the given EV spread, Hidden Power Ice nets a 2HKO on Garchomp, Gliscor, and Dragonite, all of whom are popular Pokemon in DW. The fourth moveslot should be tailored to your team's needs; Forretress can set up Stealth Rock with ease, but if another member of your team can set it up, Spikes and Toxic Spikes are both viable alternatives.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is a significant one. Leftovers is preferred because Forretress doesn't have access to a reliable recovery move outside of Rest, so the extra HP gained from Leftovers is invaluable. On the other hand, Shed Shell prevents Forretress from being destroyed by Chandelure, one of the most threatening Pokemon in DW. Keep in mind that Volt Switch allows Forretress to escape the wrath of Chandelure either on the switch or if your opponent gets greedy and goes for Substitute. Another entry hazard could be used over Hidden Power Ice, but this would allow some of the most threatening sweepers in DW, such as Garchomp and Gliscor, to set up on Forretress with impunity.</p>

<p>Terrakion relies on Stealth Rock support to wear down its checks and counters, such as Skarmory and Gliscor. Additionally, Forretress and Dragonite have decent defensive synergy. Jellicent also has good defensive synergy with Forretress and can spinblock, which prevents Forretress's hard work from going to waste. Heatran can switch into the Fire-type attacks that give Forretress trouble, and can utilize Stealth Rock to free up a moveslot for Forretress to lay a more uncommon hazard. Politoed is a cool partner as it sets up rain, which lessens the damage Forretress takes from Fire-type moves.</p>

[SET]
name: Physically Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Relaxed
evs: 252 HP / 200 Def / 56 SpA

[SET COMMENTS]

<p>Although a specially defensive spread is good for making Forretress an excellent mixed defensive pivot, a physically defensive set is equally viable. Rapid Spin is arguably the most important move in the set, as it benefits just about all teams. Furthermore, Forretress can switch into most Tyranitar, Bronzong, and Ferrothorn without fear. Volt Switch is what sets Forretress apart from other defensive Steel-types; it gives Forretress the ability to not only tank hits, but to maintain momentum for your team too. Volt Switch is also excellent for luring in Ghost-types, most commonly Jellicent and Chandelure; you can then switch to a Pursuit trapper to get rid of them. Hidden Power Ice might seem like a strange pick considering Forretress's low Special Attack stat, but the move is surprisingly useful. For instance, it lets Forretress 2HKO Gliscor, as well as Garchomp and Dragonite, after Stealth Rock. Additionally, Forretress's other offensive moves, such as Gyro Ball and Earthquake, are rather mediocre. Finally, the last moveslot depends on what your team needs; run Stealth Rock if your team has no other user of the move, and Spikes or Toxic Spikes if your team already has a Stealth Rock user.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is very important. Leftovers is the primary option because Forretress doesn't have access to a reliable recovery move, and thus appreciates that recovery that Leftovers provides. However, Shed Shell is useful for switching out from Chandelure, who can otherwise set up on, and easily eliminate, it. Remember, though, that Forretress can always use Volt Switch to escape Chandelure.</p>

<p>This set deals with physical attackers such as Garchomp and Dragonite much more comfortably than the specially defensive variant does. Jellicent appreciates the entry hazards that Forretress provides as it can force switches with Taunt; Jellicent also likes having powerful Dragon-types removed and can block Rapid Spin, ensuring that you have the hazard advantage. Tyranitar also likes having Dragon-types eliminated as they can demolish it, can set up Stealth Rock to let Forretress lay another hazard, and checks special attackers that Forretress hates, such as Heatran and Ninetails. Politoed is a good partner as it summons rain, which reduces the damage Forretress takes from Fire-type moves.</p>

[Other Options]

<p>Earthquake and Gyro Ball are good attacking moves, but Hidden Power Ice is much more useful as it enables Forretress to check Dragon-types and Gliscor. Toxic cripples bulky Water-types that switch into Forretress, such as Politoed and Jellicent, but Forretress often can't spare a moveslot. Forretress can viably run a dual screens set, but hazards are often more useful, and there are many other faster Pokemon who can run a dual screens set much better than Forretress. A ChestoRest set might let Forretress live a little longer than usual, but it will miss the passive recovery from Leftovers and the moveslot it had to sacrifice to Rest.</p>

[Checks and Counters]

<p>As Forretress doesn't have much of an offensive presence, it's rather easy to check. Genesect and Heatran can scorch Forretress with Flamethrower, and offensive Deoxys-S with Hidden Power Fire. Chandelure can trap all Forretress lacking Shed Shell and OHKO with Overheat or Fire Blast before Forretress can escape with Volt Switch. Bulky Water-types such as Politoed can threaten Forretress with Scald; a burn also significantly reduces Forretress's longevity. Jellicent can Taunt Forretress as well, which prevents it from setting up entry hazards. Manaphy can set up Tail Glow without fear, then proceed to destroy Forretress and potentially your whole team with a boosted Surf.</p>

<p>Forretress has trouble defeating set-up sweepers that don't take significant damage from Hidden Power Ice. Excadrill can set up Swords Dance on Forretress and proceed to 2HKO with Earthquake, as it fears none of Forretress's moves. Breloom can Spore Forretress, set up with Swords Dance, and 2HKO it with Mach Punch.</p>
 
I realize that it may seem gimmicky to run HP Ice but Forretress's defensive typing makes it work. Things like Garchomp, Gliscor, and Dragonite are all checked by Hidden Power Ice Forretress. All of the aforementioned Ice-type weak pokes can ignore most of Forretress's other offensive options. Garchomp takes little from Gyro Ball or Earthquake, the same is true about Gliscor and Dragonite unless it gets two dances. With HP Ice you can check these mons, Haxorus, Landorus, and Salamence if you have rain support. I've tested Forretress extensively and i've found HP Ice to be superior by a large margin. You don't have to believe me, test it yourself!

Edit: oops thought u were questioning the viability of HP Ice(maybe you still are idk). ill rearrange the evs xd
 

Chou Toshio

Over9000
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nature: Calm
evs: 252 HP / 200 Def / 56 SpA

^I don't know much about Dream World, but I do know that these EVs/Nature are fuck'd.

Your spread of Calm 200 Def / 0 SpD you get: 366 Def / 171 SpD
But with Bold 68 Def / 132 SpD you get: 366 Def / 189 SpD

ALWAYS put the nature in the HIGHEST stat you give EVs to. You're spread is awful because you're missing out on 18 points of Special Defense for nothing.
 
it was just a typo. when shrang told me to rearrange the order of the evs i just copied and pasted the changes i made to the second EV spread and forgot to change Def ---> SpD
 

Nix_Hex

Uangaana kasuttortunga!
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Expertly said Chou. Also, HP Ice is an excellent option since it puts pressure on the Pokemon you mentioned, not allowing them to set up, breaking their subs, and so on. Definitely no objections there.
 

Lemonade

WOOPAGGING
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On specially defensive AC mention HP Ice can be exchanged for another hazard (since hazard options on one mon is generally good)--the main Pokes hit by HP Ice are physical attackers so a Specially Defensive spread doesn't necessarily need to take physical attacks. I would also give this a brief mention on the Physically Defensive set.

In general rain ie Politoed (not mentioned on the 1st set) is a good partner, but it also makes Special Water-type moves stronger, which can be bad for Forry.

Also mention how Volt Switch can be helpful with a Pursuit user to lure in a spinblocker and trap it, but it seems like no one spinblocks these days :<

That's good then, APPROVED
 

Cereza

Tastes Like Candy
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finito
•add
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•comments


[Overview]

<p>Ever since its release in GSC, Forretress has been the premier entry hazard user. With excellent defensive typing, good defensive stats, and an excellent support movepool, Forretress is a top-tier defensive threat. But However, Forretress is not without faults. The power creep of BW has brought many along many powerful attackers<According to this post this post this sentence needs to be deleted, or at least reworded. However, I don't know how to do that without messing around with the whole paragraph so I'll leave it up to you.>. To make matters worse, in DW, offensive behemoths like Genesect, Keldeo, and Garchomp are all free. But, don't let these faults deter you from using the metal bug as with the correct team support, it will prove to be an excellent member of your team.<space></p>

[SET]
name: Specially Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Calm
evs: 252 HP / 200 SpD / 56 SpA

[SET COMMENTS]

<p>Forretress is able to check a plethora of commonly used Pokemon in DW with its excellent typing and good stats. A specially defensive EV spread is optimal for as it allowsing the metal bug Forretress to switch into weak special attacks, like such as Scald, with more ease. Rapid Spin is what sets Forretress apart from Ferrothorn, its largest defensive competitor, as Rapid Spin support is vital on many teams. Volt Switch is another thing move that Forretress has over Ferrothorn; with Volt Switch, Forretress can fit a niche of an excellent defensive pivot that can take a hit, set up an entry hazards, and maintain momentum with Volt Switch. Additionally, Volt Switch can be used to lure in a spin<space>blockers, namely Chandelure or and Jellicent, and move switch to Tyranitar to trap the aforementioned Ghost-types expecting a Rapid Spin. Hidden Power Ice, although seemingly silly on a Pokemon with a low Special Attack stat, is surprisingly useful. With the given EV spread, Hidden Power Ice nets a 2HKO on Garchomp, Gliscor, and Dragonite, all popular Pokemon in DW. The fourth moveslot is tailored to your needs; Forretress can set up Stealth Rock with ease and thus makes it the move of choice. However, if Stealth Rock is being used by another member of your team, Spikes and Toxic Spikes are both viable alternatives.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is a big one. Leftovers is preferred because Forretress doesn't have access to a reliable recovery move outside of Rest, so the extra HP gained from Leftovers is invaluable. But On the other hand, Shed Shell prevents Forretress from being destroyed by Chandelure, one of the most threatening Pokemon in DW. However, when making this choice, remember that Volt Switch allows Forretress to escape the wrath of Chandelure either on the switch, or if your opponent gets greedy and goes for Substitute. Another entry hazard could be used over Hidden Power Ice, but without Hidden Power Ice, Forretress becomescause set-(remove hyphen)up fodder for some of the biggest sweepers in DW like such as Garchomp and Gliscor.</p>

<p>Since As Forretress is a great support Pokemon, things Pokemon that appreciate its support make for good partners. Dragonite relies on Stealth Rock support in order to take out the offensive and defensive threats it needs to. Additionally, Forretress and Dragonite have decent defensive synergy, which makesing them fine partners. Jellicent has good defensive synergy and can block Rapid Spin for Forretress. Finally, Heatran also has good defensive synergy with Forretress, can utilize Stealth Rock so Heatran Forretress doesn't have to, and can switch into the Fire-type attacks that give Forretress trouble. Politoed is a cool partner as it for lessensing the damage Fire-type moves do to Forretress with Drizzle.</p>

[SET]
name: Physically Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Relaxed
evs: 252 HP / 200 Def / 56 SpA

[SET COMMENTS]

<p>Although a specially defensive spread is good for making Forretress an excellent mixed defensive pivot, a physically defensive set is still viable. Rapid Spin is arguably the most important move in the set as the metal bug can switch into most Tyranitar's, Bronzong, and Ferrothorn without fear. Rapid Spin support is also vital on teams with Pokemon weak to Stealth Rock, and is still useful on teams without Stealth Rock weak Pokemon. Volt Switch is what sets Forretress apart from other defensive Steel-types, as it givesing it Forretress the ability to not only tank hits, but to maintain momentum for your team too. Volt Switch is also excellent for luring in Ghost-types, usually Jellicent and Chandelure, and then moving to a Pursuit trapper and to getting rid of them aforementioned Ghost-types. Hidden Power Ice may might seem strange to use on a Pokemon with a low Special Attack stat, but, the move is surprisingly useful. Considering most of Forretress's other offensive moves are pretty mediocre, namely Gyro Ball and Earthquake, Hidden Power Ice lets Forretress check some Pokemon that are weak to Ice-type moves. 56 Special Attack EVs ensures that you Forretress will 2HKO Garchomp and Dragonite with Stealth Rock support, as well as Gliscor without Stealth Rock support, all of whom are popular threats in DW. Finally, the last moveslot is tailored to your teams needs. Stealth Rock should be utilized if your team has no other Stealth Rock supporter; Spikes or Toxic Spikes should be used if your team already has a Stealth Rock user.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is very important. Leftover is the primary option because Forretress doesn't have access to reliable recovery, thus, Forretress appreciates that recovery that Leftovers provides. But However, Shed Shell is useful for escaping the fury of Chandelure, one of the biggest threats in DW. But, remember that Forretress can use Volt Switch to escape the wrath of Chandelure.</p>

<p>Since As this set deals with physical attackers like such as Garchomp and Dragonite much better than the specially defensive set, partners that appreciate the aforementioned Dragon-types dealt with are good partners. Jellicent appreciates the entry hazards that Forretress provides, likes having powerful Dragon-types removed, and can block Rapid Spin. Tyranitar also likes having Dragon-types removed, can utilize Stealth Rock in place of Forretress, and checks special attackers that Forretress hates. Politoed is a good partner for as it lessensing the damage Forretress takes from Fire-type moves with its Drizzle ability.</p>

[Other Options]

<p>Forretress has a bunch of other options to choose from. Earthquake and Gyro Ball are good attacking moves, but Forretress will loses its ability to check Dragon-types. Toxic can be used for to crippleing bulky Water-types that switch into Forretress like such as Politoed and Jellicent, but Forretress doesn't have the room in its moveslots to utilize Toxic. Dual screens could be okay but you're better off using Forretress for better things. A Chesto Berry + Rest set is good for letting Forretress live aa little longer than usual.</p>

[Checks and Counters]

<p>Since As Forretress doesn't have much off an offensive presence, it's rather easy to check. Genesect can scorch Forretress with a Flamethrower, the same is true for Heatran. Bulky Water-types like such as Politoed can Scald Forretress, get a burn, thus decreasing its longevity. Excadrill can set up Swords Dance on Forretress and proceed to 2HKO with Earthquake, as it fearsing none of Forretress's moves. Breloom can Spore Forretress, set up Swords Dances, and 2HKO with a Technician boosted Mach Punch. Offensive Deoxys-S will can easily dispatch of Forretress with Hidden Power Fire. Manaphy can set up Tail Glow without fear, then proceed to destroy Forretress and potentially your opponent's whole team. Jellicent can Taunt Forretress, to preventing it from setting up entry hazards, and then hope for a burn with Scald. Finally, Chandelure can trap all Forretress's not running Shed Shell, and OHKO with Overheat or Fire Blast before Forretress can escapes with Volt Switch. If you need to check Forretress, remember that it's not very bulky and any powerful special STAB attack should make short work of it.<space></p>
 
implemented + worked over Cereza's check

[Overview]

<p>Ever since its release in GSC, Forretress has been the premier entry hazard user. With excellent defensive typing, good defensive stats, and an excellent impressive support movepool, Forretress is a top-tier defensive threat. However, Forretress is not without its faults. The power creep of BW has brought many along many powerful attackers. To make matters worse, in DW, offensive behemoths like Genesect, Keldeo, and Garchomp are all free. (note that you haven't exactly explained what forretress's faults are! it's setup bait for what sort of threats and maybe briefly elaborate why, etc) But, Don't let these faults deter you from using the metal bug Forretress, as though; with the correct team support, it will prove to be an excellent member of your team.</p>

[SET]
name: Specially Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Calm
evs: 252 HP / 200 SpD / 56 SpA

[SET COMMENTS]

<p>Forretress is able to check a plethora of commonly used Pokemon in DW with its excellent typing and good stats. Forretress's excellent typing and good stats let it check a plethora of commonly used Pokemon in DW, such as (who?). A specially defensive EV spread is optimal as it allows Forretress to more easily switch into weak special attacks, such as Scald, with more ease and is therefore recommended. Rapid Spin is what sets Forretress apart from Ferrothorn, its largest defensive competitor, as Rapid spin support is vital on many teams. Volt Switch is another move that Forretress has over Ferrothorn; with Volt Switch, Forretress can fit fill a niche of an excellent defensive pivot that can take a hit, set up entry hazards, and maintain momentum (by scouting and switching back out?). Additionally, Volt Switch can be used enable Forretress to lure in spinblockers, namely most notably (namely seems to imply these are the only spinblockers; if that's the case then feel free to leave it) Chandelure and Jellicent, and switch out to Tyranitar, to trap trapping the aforementioned Ghost-types expecting a Rapid Spin. Hidden Power Ice, although seemingly silly on a Pokemon with a low Special Attack stat, is surprisingly useful. With the given EV spread, Hidden Power Ice nets a 2HKO on Garchomp, Gliscor, and Dragonite, all of whom are popular Pokemon in DW. The fourth moveslot is should be tailored to your team's needs; Forretress can set up Stealth Rock with ease and thus makes it the move of choice. However, if Stealth Rock is being used by , but if another member of your team can set it up, Spikes and Toxic Spikes are both viable alternatives.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is a big significant one. Leftovers is preferred because Forretress doesn't have access to a reliable recovery move outside of Rest, so the extra HP gained from Leftovers is invaluable. On the other hand, Shed Shell prevents Forretress from being destroyed by Chandelure, one of the most threatening Pokemon in DW. However, when making this choice, remember Keep in mind that Volt Switch allows Forretress to escape the wrath of Chandelure either on the switch, or if your opponent gets greedy and goes for Substitute, though. Another entry hazard could be used over Hidden Power Ice, but without Hidden Power Ice, Forretress because setup fodder for some of the biggest this would allow some of the most threatening sweepers in DW, such as Garchomp and Gliscor, to set up on Forretress</p>

<p>As Forretress is a great support Pokemon, Pokemon that appreciate its support make for good partners. Dragonite relies on Stealth Rock support to take out the offensive and defensive threats it needs to (very vague!! how so? such as who?). Additionally, Forretress and Dragonite have decent defensive synergy, which makes them fine partners. Jellicent also has good defensive synergy with Forretress and can spinblock Rapid Spin for Forretress , which prevents Forretress's hard work from going to waste. Finally, Heatran also has good defensive synergy with Forretress, can utilize Stealth Rock so Forretress doesn't have to, and can switch into the Fire-type attacks that give Forretress trouble. Heatran can switch into the Fire-type attacks that give Forretress trouble, and can utilize Stealth Rock so Forretress can lay another hazard. Politoed is a cool partner as it sets up rain, which lessens the damage Fire-type moves do to Forretress with Drizzle Forretress takes from Fire-type moves.</p>

[SET]
name: Physically Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Relaxed
evs: 252 HP / 200 Def / 56 SpA

[SET COMMENTS]

<p>Although a specially defensive spread is good for making Forretress an excellent mixed defensive pivot, a physically defensive set is still equally viable. Rapid Spin is arguably the most important move in the set, as the metal bug it benefits just about all teams. Furthermore, Forretress can switch into most Tyranitar, Bronzong, and Ferrothorn without fear. Rapid Spin support is also vital on teams with Pokemon weak to Stealth Rock, and is still useful on teams without Stealth Rock weak Pokemon. Volt Switch is what sets Forretress apart from other defensive Steel-types, as ; it gives Forretress the ability to not only tank hits, but to maintain momentum for your team too. Volt Switch is also excellent for luring in Ghost-types, usually most commonly Jellicent and Chandelure; and then moving you can then switch to a Pursuit trapper to get rid of them. Hidden Power Ice might seem strange to use on a Pokemon with a like a strange pick considering Forretress's low Special Attack stat, but, the move is surprisingly useful. Considering most of Forretress's other offensive moves are pretty mediocre, namely Gyro Ball and Earthquake, Hidden Power Ice lets Forretress check some Pokemon that are weak to Ice-type moves. 56 Special Attack EVs ensure that Forretress will 2HKO Garchomp and Dragonite with Stealth Rock support, as well as Gliscor without Stealth Rock support, all of whom are popular threats in DW. For instance, it lets Forretress 2HKO Gliscor, as well as Garchomp and Dragonite after Stealth Rock. Additionally, Forretress's other offensive moves, namely Gyro Ball and Earthquake, are rather mediocre. Finally, the last moveslot is tailored to your teams needs depends on what your team needs; run Stealth Rock should be utilized if your team has no other Stealth Rock supporter; user of the move, and Spikes or Toxic Spikes should be used if your team already has a Stealth Rock user.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is very important. Leftovers is the primary option because Forretress doesn't have access to a reliable recovery move, and thus, Forretress appreciates that recovery that Leftovers provides. However, Shed Shell is useful for escaping the fury of Chandelure, one of the biggest threats in DW. But, remember switching out from Chandelure, who can otherwise set up on and easily eliminate it. Remember, though, that Forretress can always use Volt Switch to escape the wrath of Chandelure.</p>
(paragraph space)
<p>As This set deals with physical attackers such as Garchomp and Dragonite much better more comfortably than the specially defensive set variant does, partners that appreciate the aforementioned Dragon-types dealt with are good partners. Jellicent appreciates the entry hazards that Forretress provides (vague! elaborate on how so, maybe that toxic spikes lets it stall out other bulky waters or something?), likes having powerful Dragon-types removed (why?), and can block Rapid Spin (put this as the second point). Tyranitar also likes having Dragon-types removed, can utilize Stealth Rock in place of Forretress (rephrase, and also explain why), can set up Stealth Rock to let Forretress lay another hazard, and checks special attackers that Forretress hates. Politoed is a good partner for as it lessens summons rain, which reduces the damage Forretress takes from Fire-type moves with its Drizzle ability.</p>

[Other Options]

<p>Forretress has a bunch of other options to choose from. Earthquake and Gyro Ball are good attacking moves, but Forretress loses its ability Hidden Power Ice is much more useful as it enables Forretress to check Dragon-types and Gliscor. Toxic can be used to cripple cripples bulky Water-types that switch into Forretress, such as Politoed and Jellicent, but Forretress doesn't have the room in its moveslots to utilize often can't spare a moveslot for Toxic. Dual screens could be okay but you're better off using Forretress for better things. Forretress can viably run a dual screens set, but hazards are often more useful. A Chesto Berry + Rest set is good for letting might let Forretress live aa little longer than usual.</p>

[Checks and Counters] shifted things around in this entire section

<p>As Forretress doesn't have much of an offensive presence, it's rather easy to check. (first of all is capitalizing on its fire weakness (write this up)) Genesect and Heatran can scorch Forretress with Flamethrower, and offensive Deoxys-S with Hidden Power Fire. Chandelure can trap all Forretress lacking Shed Shell and OHKO with Overheat or Fire Blast before Forretress can escape with Volt Switch. Bulky Water-types such as Politoed can threaten Forretress with Scald; a burn also significantly reduces Forretress's longevity. Jellicent can Taunt Forretress as well, which prevents it from setting up entry hazards. Manaphy can set up Tail Glow without fear, then proceed to destroy Forretress and potentially your whole team. (if you want to insert some filler here about special attacks, that's fine)</p>

<p>(maybe some filler about power creep and that forry can no longer stand up to some boosted physical setup sweepers) Excadrill can set up Swords Dance boosts on Forretress and proceed to 2HKO with Earthquake, as it fears none of Forretress's moves. Breloom can Spore Forretress, set up with Swords Dance, and 2HKO with Mach Punch.</p>
[Overview]

<p>Ever since its release in GSC, Forretress has been the premier entry hazard user. With excellent defensive typing, good defensive stats, and an impressive support movepool, Forretress is a top-tier defensive threat. However, Forretress is not without its faults. Many powerful attackers, such as Genesect, Keldeo, and Garchomp, run rampant in DW OU. (take note that you haven't exactly explained what forretress's faults are! it's setup bait for what sort of threats and maybe briefly elaborate why, etc) Don't let these faults deter you from using Forretress, though; with the correct team support, it will prove to be an excellent member of your team.</p>

[SET]
name: Specially Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Calm
evs: 252 HP / 200 SpD / 56 SpA

[SET COMMENTS]

<p>Forretress's excellent typing and good stats let it check a plethora of commonly used Pokemon in DW, such as (who?). A specially defensive spread allows Forretress to more easily switch into weak special attacks, such as Scald, and is therefore recommended. Rapid Spin is what sets Forretress apart from Ferrothorn, its largest defensive competitor, as spin support is vital on many teams. Volt Switch is another move that Forretress has over Ferrothorn; with Volt Switch, Forretress can fill a niche of an excellent defensive pivot that can take a hit, set up entry hazards, and maintain momentum (by scouting and switching back out?). Additionally, Volt Switch can enable Forretress to lure in spinblockers, most notably (namely seems to imply these are the only spinblockers; if that's the case then feel free to leave it) Chandelure and Jellicent, and switch out to Tyranitar, trapping the aforementioned Ghost-types. Hidden Power Ice, although seemingly silly on a Pokemon with a low Special Attack stat, is surprisingly useful. With the given EV spread, Hidden Power Ice nets a 2HKO on Garchomp, Gliscor, and Dragonite, all of whom are popular Pokemon in DW. The fourth moveslot should be tailored to your team's needs; Forretress can set up Stealth Rock with ease, but if another member of your team can set it up, Spikes and Toxic Spikes are both viable alternatives.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is a significant one. Leftovers is preferred because Forretress doesn't have access to a reliable recovery move outside of Rest, so the extra HP gained from Leftovers is invaluable. On the other hand, Shed Shell prevents Forretress from being destroyed by Chandelure, one of the most threatening Pokemon in DW. Keep in mind that Volt Switch allows Forretress to escape the wrath of Chandelure either on the switch or if your opponent gets greedy and goes for Substitute, though. Another entry hazard could be used over Hidden Power Ice, but this would allow some of the most threatening sweepers in DW, such as Garchomp and Gliscor, to set up on Forretress.</p>

<p>Dragonite relies on Stealth Rock support to take out the offensive and defensive threats it needs to (very vague!! how so? such as who?). Additionally, Forretress and Dragonite have decent defensive synergy. Jellicent also has good defensive synergy with Forretress and can spinblock, which prevents Forretress's hard work from going to waste. Heatran can switch into the Fire-type attacks that give Forretress trouble, and can utilize Stealth Rock so Forretress can lay another hazard. Politoed is a cool partner as it sets up rain, which lessens the damage Forretress takes from Fire-type moves.</p>

[SET]
name: Physically Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Relaxed
evs: 252 HP / 200 Def / 56 SpA

[SET COMMENTS]

<p>Although a specially defensive spread is good for making Forretress an excellent mixed defensive pivot, a physically defensive set is equally viable. Rapid Spin is arguably the most important move in the set, as it benefits just about all teams. Furthermore, Forretress can switch into most Tyranitar, Bronzong, and Ferrothorn without fear. Volt Switch is what sets Forretress apart from other defensive Steel-types; it gives Forretress the ability to not only tank hits, but to maintain momentum for your team too. Volt Switch is also excellent for luring in Ghost-types, most commonly Jellicent and Chandelure; you can then switch to a Pursuit trapper to get rid of them. Hidden Power Ice might seem like a strange pick considering Forretress's low Special Attack stat, but the move is surprisingly useful. For instance, it lets Forretress 2HKO Gliscor, as well as Garchomp and Dragonite after Stealth Rock. Additionally, Forretress's other offensive moves, namely Gyro Ball and Earthquake, are rather mediocre. Finally, the last moveslot depends on what your team needs; run Stealth Rock if your team has no other user of the move, and Spikes or Toxic Spikes if your team already has a Stealth Rock user.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is very important. Leftovers is the primary option because Forretress doesn't have access to a reliable recovery move, and thus appreciates that recovery that Leftovers provides. However, Shed Shell is useful for switching out from Chandelure, who can otherwise set up on and easily eliminate it. Remember, though, that Forretress can always use Volt Switch to escape Chandelure.</p>

<p>This set deals with physical attackers such as Garchomp and Dragonite much more comfortably than the specially defensive variant does. Jellicent appreciates the entry hazards that Forretress provides (vague! elaborate on how so, maybe that toxic spikes lets it stall out other bulky waters or something?), likes having powerful Dragon-types removed (why?), and can block Rapid Spin (put this as the second point). Tyranitar also likes having Dragon-types removed (rephrase, and also explain why?), can set up Stealth Rock to let Forretress lay another hazard, and checks special attackers that Forretress hates. Politoed is a good partner as it summons rain, which reduces the damage Forretress takes from Fire-type moves.</p>

[Other Options]

<p>Earthquake and Gyro Ball are good attacking moves, but Hidden Power Ice is much more useful as it enables Forretress to check Dragon-types and Gliscor. Toxic cripples bulky Water-types that switch into Forretress, such as Politoed and Jellicent, but Forretress often can't spare a moveslot. Forretress can viably run a dual screens set, but hazards are often more useful. A Chesto Berry + Rest set might let Forretress live a little longer than usual.</p>

[Checks and Counters]

<p>As Forretress doesn't have much of an offensive presence, it's rather easy to check. (first of all is capitalizing on its fire weakness (write this up)) Genesect and Heatran can scorch Forretress with Flamethrower, and offensive Deoxys-S with Hidden Power Fire. Chandelure can trap all Forretress lacking Shed Shell and OHKO with Overheat or Fire Blast before Forretress can escape with Volt Switch. Bulky Water-types such as Politoed can threaten Forretress with Scald; a burn also significantly reduces Forretress's longevity. Jellicent can Taunt Forretress as well, which prevents it from setting up entry hazards. Manaphy can set up Tail Glow without fear, then proceed to destroy Forretress and potentially your whole team. (if you want to insert some filler here about special attacks, that's fine)</p>

<p>(maybe some filler about power creep and that forry can no longer stand up to some boosted physical setup sweepers) Excadrill can set up Swords Dance boosts on Forretress and proceed to 2HKO with Earthquake, as it fears none of Forretress's moves. Breloom can Spore Forretress, set up with Swords Dance, and 2HKO with Mach Punch.</p>


 

SkullCandy

She Bangs The Drums
is a Contributor Alumnus
[Overview]

<p>Ever since its release in GSC, Forretress has been the premier entry hazard user. With excellent defensive typing, good defensive stats, and an impressive support movepool, Forretress is a top-tier defensive threat. However, Forretress is not without its faults. Many powerful attackers, such as Genesect, Keldeo, and Garchomp, run rampant in DW OU, all of whom can take advantage of Forretress. Don't let these faults deter you from using Forretress, though; with the correct team support, it will prove to be an excellent member of your team.</p>

[SET]
name: Specially Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Calm
evs: 252 HP / 200 SpD / 56 SpA

[SET COMMENTS]

<p>Forretress's excellent typing and good stats let it check a plethora of commonly used Pokemon in DW, such as Garchomp and Gliscor. A specially defensive spread allows Forretress to more easily switch into weak special attacks, such as Scald, and is therefore recommended. Rapid Spin is what sets Forretress apart from Ferrothorn, its largest defensive competitor, as spin support is vital on many teams. Volt Switch is another move that Forretress has over Ferrothorn; with Volt Switch, Forretress can fill a niche of an excellent defensive pivot that can take a hit, set up entry hazards, and maintain momentum. Additionally, Volt Switch can enables Forretress to lure in spinblockers, most notably Chandelure and Jellicent, and switch out to Tyranitar, trapping the aforementioned Ghost-types. Hidden Power Ice, although seemingly silly on a Pokemon with such a low Special Attack stat, is surprisingly useful. With the given EV spread, Hidden Power Ice nets a 2HKO on Garchomp, Gliscor, and Dragonite, all of whom are popular Pokemon in DW. The fourth moveslot should be tailored to your team's needs; Forretress can set up Stealth Rock with ease, but if another member of your team can set it up, Spikes and Toxic Spikes are both viable alternatives.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is a significant one. Leftovers is preferred because Forretress doesn't have access to a reliable recovery move outside of Rest, so the extra HP gained from Leftovers is invaluable. On the other hand, Shed Shell prevents Forretress from being destroyed by Chandelure, one of the most threatening Pokemon in DW. Keep in mind that Volt Switch allows Forretress to escape the wrath of Chandelure either on the switch or if your opponent gets greedy and goes for Substitute, though. Another entry hazard could be used over Hidden Power Ice, but this would allow some of the most threatening sweepers in DW, such as Garchomp and Gliscor, to set up on Forretress with impunity.</p>

<p>Terrakion relies on Stealth Rock support to take out the offensive and defensive threats it needs to wear down its checks and counters, such as Skarmory and Gliscor. Additionally, Forretress and Dragonite have decent defensive synergy (this doesn't lead on from anything so "additionally" isn't necessary. Also, there are so many Pokemon that have good defensice synergy with Forretress that, if you're going to list one, you should say what this synergy accomplishes). Jellicent also has good defensive synergy with Forretress and can spinblock, which prevents Forretress's hard work from going to waste. Heatran can switch into the Fire-type attacks that give Forretress trouble, and can utilize Stealth Rock so to free up a moveslot for Forretress can lay another so that it can lay a more uncommon hazard. Politoed is a cool partner as it sets up rain, which lessens the damage Forretress takes from Fire-type moves.</p>

[SET]
name: Physically Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Relaxed
evs: 252 HP / 200 Def / 56 SpA

[SET COMMENTS]

<p>Although a specially defensive spread is good for making Forretress an excellent mixed defensive pivot, a physically defensive set is equally viable. Rapid Spin is arguably the most important move in the set, as it benefits just about all teams. Furthermore, Forretress can switch into most Tyranitar, Bronzong, and Ferrothorn without fear. Volt Switch is what sets Forretress apart from other defensive Steel-types; it gives Forretress the ability to not only tank hits, but to maintain momentum for your team too. Volt Switch is also excellent for luring in Ghost-types, most commonly Jellicent and Chandelure; you can then switch to a Pursuit trapper to get rid of them. Hidden Power Ice might seem like a strange pick considering Forretress's low Special Attack stat, but the move is surprisingly useful. For instance, it lets Forretress 2HKO Gliscor, as well as Garchomp and Dragonite, after Stealth Rock. Additionally, Forretress's other offensive moves, namely such as (namely suggests that Gyro Ball and Earthquake are Forry's only other offensive moves) Gyro Ball and Earthquake, are rather mediocre. Finally, the last moveslot depends on what your team needs; run Stealth Rock if your team has no other user of the move, and Spikes or Toxic Spikes if your team already has a Stealth Rock user.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is very important. Leftovers is the primary option because Forretress doesn't have access to a reliable recovery move, and thus appreciates that recovery that Leftovers provides. However, Shed Shell is useful for switching out from Chandelure, who can otherwise set up on, and easily eliminate, it. Remember, though, that Forretress can always use Volt Switch to escape Chandelure.</p>

<p>This set deals with physical attackers such as Garchomp and Dragonite much more comfortably than the specially defensive variant does (maybe damage calcs of Outrage coming from two Dragons, otherwise SpD set just seems much better). Jellicent appreciates the entry hazards that Forretress provides as it can force switches with Taunt; Jellicent also likes having powerful Dragon-types removed and can block Rapid Spin, ensuring that you have the hazard advantage. Tyranitar also likes having Dragon-types eliminated as they can demolish it, can set up Stealth Rock to let Forretress lay another hazard, and checks special attackers that Forretress hates, such as Heatran and Ninetails. Politoed is a good partner as it summons rain, which reduces the damage Forretress takes from Fire-type moves.</p>

[Other Options]

<p>Earthquake and Gyro Ball are good attacking moves, but Hidden Power Ice is much more useful as it enables Forretress to check Dragon-types and Gliscor. Toxic cripples bulky Water-types that switch into Forretress, such as Politoed and Jellicent, but Forretress often can't spare a moveslot. Forretress can viably run a dual screens set, but hazards are often more useful, and there are many other faster Pokemon who can run a dual screens set much better than Forretress. A Chesto Berry + Rest set might let Forretress live a little longer than usual, but it will miss the passive recovery from Leftovers and the moveslot it had to sacrifice to Rest.</p>

[Checks and Counters]

<p>As Forretress doesn't have much of an offensive presence, it's rather easy to check. Genesect and Heatran can scorch Forretress with Flamethrower, and offensive Deoxys-S with Hidden Power Fire. Chandelure can trap all Forretress lacking Shed Shell and OHKO with Overheat or Fire Blast before Forretress can escape with Volt Switch. Bulky Water-types such as Politoed can threaten Forretress with Scald; a burn also significantly reduces Forretress's longevity. Jellicent can Taunt Forretress as well, which prevents it from setting up entry hazards. Manaphy can set up Tail Glow without fear, then proceed to destroy Forretress and potentially your whole team with a boosted Surf.</p>

<p>With the power creep of BW, Forretress has trouble defeating set-up sweepers that don't take significant damage from Hidden Power Ice. Excadrill can set up Swords Dance boosts on Forretress and proceed to 2HKO with Earthquake, as it fears none of Forretress's moves. Breloom can Spore Forretress, set up with Swords Dance, and 2HKO it with Mach Punch.</p>
[Overview]

<p>Ever since its release in GSC, Forretress has been the premier entry hazard user. With excellent defensive typing, good defensive stats, and an impressive support movepool, Forretress is a top-tier defensive threat. However, Forretress is not without its faults. Many powerful attackers, such as Genesect, Keldeo, and Garchomp, run rampant in DW OU, all of whom can take advantage of Forretress. Don't let these faults deter you from using Forretress, though; with the correct team support, it will prove to be an excellent member of your team.</p>

[SET]
name: Specially Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Calm
evs: 252 HP / 200 SpD / 56 SpA

[SET COMMENTS]

<p>Forretress's excellent typing and good stats let it check a plethora of commonly used Pokemon in DW, such as Garchomp and Gliscor. A specially defensive spread allows Forretress to more easily switch into weak special attacks, such as Scald, and is therefore recommended. Rapid Spin is what sets Forretress apart from Ferrothorn, its largest defensive competitor, as spin support is vital on many teams. Volt Switch is another move that Forretress has over Ferrothorn; with Volt Switch, Forretress can fill a niche of an excellent defensive pivot that can take a hit, set up entry hazards, and maintain momentum. Additionally, Volt Switch enables Forretress to lure in spinblockers, most notably Chandelure and Jellicent, and switch out to Tyranitar, trapping the aforementioned Ghost-types. Hidden Power Ice, although seemingly silly on a Pokemon with such a low Special Attack stat, is surprisingly useful. With the given EV spread, Hidden Power Ice nets a 2HKO on Garchomp, Gliscor, and Dragonite, all of whom are popular Pokemon in DW. The fourth moveslot should be tailored to your team's needs; Forretress can set up Stealth Rock with ease, but if another member of your team can set it up, Spikes and Toxic Spikes are both viable alternatives.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is a significant one. Leftovers is preferred because Forretress doesn't have access to a reliable recovery move outside of Rest, so the extra HP gained from Leftovers is invaluable. On the other hand, Shed Shell prevents Forretress from being destroyed by Chandelure, one of the most threatening Pokemon in DW. Keep in mind that Volt Switch allows Forretress to escape the wrath of Chandelure either on the switch or if your opponent gets greedy and goes for Substitute. Another entry hazard could be used over Hidden Power Ice, but this would allow some of the most threatening sweepers in DW, such as Garchomp and Gliscor, to set up on Forretress with impunity.</p>

<p>Terrakion relies on Stealth Rock support to wear down its checks and counters, such as Skarmory and Gliscor. Additionally, Forretress and Dragonite have decent defensive synergy. Jellicent also has good defensive synergy with Forretress and can spinblock, which prevents Forretress's hard work from going to waste. Heatran can switch into the Fire-type attacks that give Forretress trouble, and can utilize Stealth Rock to free up a moveslot for Forretress to lay a more uncommon hazard. Politoed is a cool partner as it sets up rain, which lessens the damage Forretress takes from Fire-type moves.</p>

[SET]
name: Physically Defensive
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Relaxed
evs: 252 HP / 200 Def / 56 SpA

[SET COMMENTS]

<p>Although a specially defensive spread is good for making Forretress an excellent mixed defensive pivot, a physically defensive set is equally viable. Rapid Spin is arguably the most important move in the set, as it benefits just about all teams. Furthermore, Forretress can switch into most Tyranitar, Bronzong, and Ferrothorn without fear. Volt Switch is what sets Forretress apart from other defensive Steel-types; it gives Forretress the ability to not only tank hits, but to maintain momentum for your team too. Volt Switch is also excellent for luring in Ghost-types, most commonly Jellicent and Chandelure; you can then switch to a Pursuit trapper to get rid of them. Hidden Power Ice might seem like a strange pick considering Forretress's low Special Attack stat, but the move is surprisingly useful. For instance, it lets Forretress 2HKO Gliscor, as well as Garchomp and Dragonite, after Stealth Rock. Additionally, Forretress's other offensive moves, such as Gyro Ball and Earthquake, are rather mediocre. Finally, the last moveslot depends on what your team needs; run Stealth Rock if your team has no other user of the move, and Spikes or Toxic Spikes if your team already has a Stealth Rock user.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Leftovers and Shed Shell is very important. Leftovers is the primary option because Forretress doesn't have access to a reliable recovery move, and thus appreciates that recovery that Leftovers provides. However, Shed Shell is useful for switching out from Chandelure, who can otherwise set up on, and easily eliminate, it. Remember, though, that Forretress can always use Volt Switch to escape Chandelure.</p>

<p>This set deals with physical attackers such as Garchomp and Dragonite much more comfortably than the specially defensive variant does. Jellicent appreciates the entry hazards that Forretress provides as it can force switches with Taunt; Jellicent also likes having powerful Dragon-types removed and can block Rapid Spin, ensuring that you have the hazard advantage. Tyranitar also likes having Dragon-types eliminated as they can demolish it, can set up Stealth Rock to let Forretress lay another hazard, and checks special attackers that Forretress hates, such as Heatran and Ninetails. Politoed is a good partner as it summons rain, which reduces the damage Forretress takes from Fire-type moves.</p>

[Other Options]

<p>Earthquake and Gyro Ball are good attacking moves, but Hidden Power Ice is much more useful as it enables Forretress to check Dragon-types and Gliscor. Toxic cripples bulky Water-types that switch into Forretress, such as Politoed and Jellicent, but Forretress often can't spare a moveslot. Forretress can viably run a dual screens set, but hazards are often more useful, and there are many other faster Pokemon who can run a dual screens set much better than Forretress. A ChestoRest set might let Forretress live a little longer than usual, but it will miss the passive recovery from Leftovers and the moveslot it had to sacrifice to Rest.</p>

[Checks and Counters]

<p>As Forretress doesn't have much of an offensive presence, it's rather easy to check. Genesect and Heatran can scorch Forretress with Flamethrower, and offensive Deoxys-S with Hidden Power Fire. Chandelure can trap all Forretress lacking Shed Shell and OHKO with Overheat or Fire Blast before Forretress can escape with Volt Switch. Bulky Water-types such as Politoed can threaten Forretress with Scald; a burn also significantly reduces Forretress's longevity. Jellicent can Taunt Forretress as well, which prevents it from setting up entry hazards. Manaphy can set up Tail Glow without fear, then proceed to destroy Forretress and potentially your whole team with a boosted Surf.</p>

<p>Forretress has trouble defeating set-up sweepers that don't take significant damage from Hidden Power Ice. Excadrill can set up Swords Dance on Forretress and proceed to 2HKO with Earthquake, as it fears none of Forretress's moves. Breloom can Spore Forretress, set up with Swords Dance, and 2HKO it with Mach Punch.</p>




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