Engineer Pikachu
Good morning, you bastards!
1v1v1v1 (4 Trainer Free-for-All with 1 Poke each)
DQ: 3 days
First signup decides recoveries/chills
Second decides abilities
Third decides items
Arena: Fountain of Dreams
A fountain filled with water with platforms rising on geysers. As this is shallow water, there is no digging. If you fall off the edge, you are teleported to the center of the stage with no HP/energy loss. Obviously there is water enough for any type of water move (but no bonus power to water type attacks).
To help prevent ganging up on one player, you are not allowed to attack the same player with consecutive actions (you must always change your target). Note: This is eliminated when there are two players left (obviously), and multi-target moves do not count as hitting one certain player.
Lowest evolution possible for a poke! (Dratini, Embirch, Pichu, etc)
Turn order will be determined in each update. Don't worry, I got it.
ALPHAJOLT:
Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80
EC: 0/9
MC: 0
Attacks:
*Hypnosis
*Spite
*Lick
*Mean Look
*Curse
*Night Shade
*Confuse Ray
*Sucker Punch
*Grudge
*Disable
*Clear Smog
*Thunderbolt
*Sludge Bomb
*Energy Ball
PIMPGANGSTER:
Scratchet [Lesale] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 2 (+1)
SpD: Rank 3
Spe: 40
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Hyper Voice
Roost
Yawn
Stealth Rock
Taunt
Toxic
Grass Knot
FLAMESTRIKE:
Larvitar - Boulderstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41/1.15v)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge
Curse
Iron Defense
Stealth Rock
Taunt
Smack Down
Dig
DANMANTINCAN:
Duskull (M) - Gatrie
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 22 (-)
EC: 0/9
MC: 0
DC: N/A
Moves:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Imprison
Ominous Wind
Pain Split
Taunt
Return
Payback
danmantincan, Flamestrike, pimpgangster, then AlphaJolt.
DQ: 3 days
First signup decides recoveries/chills
Second decides abilities
Third decides items
Arena: Fountain of Dreams
A fountain filled with water with platforms rising on geysers. As this is shallow water, there is no digging. If you fall off the edge, you are teleported to the center of the stage with no HP/energy loss. Obviously there is water enough for any type of water move (but no bonus power to water type attacks).
To help prevent ganging up on one player, you are not allowed to attack the same player with consecutive actions (you must always change your target). Note: This is eliminated when there are two players left (obviously), and multi-target moves do not count as hitting one certain player.
Lowest evolution possible for a poke! (Dratini, Embirch, Pichu, etc)
Turn order will be determined in each update. Don't worry, I got it.
ALPHAJOLT:
Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80
EC: 0/9
MC: 0
Attacks:
*Hypnosis
*Spite
*Lick
*Mean Look
*Curse
*Night Shade
*Confuse Ray
*Sucker Punch
*Grudge
*Disable
*Clear Smog
*Thunderbolt
*Sludge Bomb
*Energy Ball
PIMPGANGSTER:
Scratchet [Lesale] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 2 (+1)
SpD: Rank 3
Spe: 40
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Hyper Voice
Roost
Yawn
Stealth Rock
Taunt
Toxic
Grass Knot
FLAMESTRIKE:
Larvitar - Boulderstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41/1.15v)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge
Curse
Iron Defense
Stealth Rock
Taunt
Smack Down
Dig
DANMANTINCAN:
Duskull (M) - Gatrie
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 22 (-)
EC: 0/9
MC: 0
DC: N/A
Moves:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Imprison
Ominous Wind
Pain Split
Taunt
Return
Payback
danmantincan, Flamestrike, pimpgangster, then AlphaJolt.