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Completed Freeze in an elevator! GK vs EM!

Discussion in 'ASB' started by LupusAter, Dec 25, 2012.

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  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Standard rules, 2v2 doubles, ASB arena.
    Team Glacier
    Abomasnow (open)

    [​IMG]
    Abomasnow [Twiggy "The Beserker"] (Female)
    Nature:

    Info on Twiggy:

    Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 23
    DC: 5/5

    Attacks:
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grass Whistle
    Swagger
    Mist
    Ice Shard
    Blizzard
    Wood Hammer
    Sheer Cold

    Seed Bomb
    Stomp
    Leech Seed
    Role Play
    Worry Seed

    Hail
    Ice Beam
    Swords Dance
    Protect
    Shadow Ball
    Earthquake
    Substitute

    24 Moves

    Jynx (open)

    [​IMG]
    Jynx [Marilyn, "The Seductress"] (F)
    Nature: Timid (+spe -atk)
    Type: Ice/Psychic

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+15% acc)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Psychic
    Blizzard
    Copycat
    Perish Song
    Fake Out
    Wish
    Lovely Kiss
    Icy Wind

    Recycle
    Endure
    Sleep Talk
    Skill Swap
    Magic Coat
    Hyper Voice
    Role Play
    Wish
    Trick
    Helping Hand

    Ice Beam
    Substitute
    Protect
    Rest
    Psyshock
    Grass Knot
    Shadow Ball
    Frost Breath
    Avalanche
    Light Screen
    Reflect
    Rain Dance
    Bide

    40 Moves

    Team Elevator
    Show Hide

    [​IMG]
    Mollux [] (F)
    Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 67 [Movepool Complete]

    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Charm
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Facade
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Gastro Acid
    Giga Impact
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power (Ice, 7)
    Hyper Beam
    Inferno
    Iron Defense
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Return
    Round
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-O-Wisp
    Withdraw
    Yadokingu (Slowking) (open)

    [​IMG]
    Slowking [Yadokingu] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 26 (30 /1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 71

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Hidden Power (Electric, 7)
    Nasty Plot
    Power Gem
    Psych Up
    Psychic
    Rain Dance
    Slack Off
    Swagger
    Tackle
    Trump Card
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt

    Block
    Future Sight
    Mud Sport
    Stomp

    Bide
    Brick Break
    Brine
    BubbleBeam
    Dig
    Dive
    Dragon Tail
    DynamicPunch
    Earthquake
    Endure
    Fissure
    Flamethrower
    Focus Blast
    Focus Punch
    Hail
    Hyper Beam
    Ice Beam
    Light Screen
    Pay Day
    Protect
    Psyshock
    Reflect
    Rest
    Safeguard
    Scald
    Substitute
    Surf
    Telekinesis
    Teleport
    Thunder Wave
    Toxic
    Trick Room
    Zap Cannon

    Aqua Tail
    Drain Punch
    Foul Play
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Tail
    Magic Coat
    Signal Beam
    Skill Swap
    Sleep Talk
    Trick
    Wonder Room


    Let the match begin!
  2. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    I'm going to give Mollux an Amulet Coin and Slowking an Exp. Share.

    Am I supposed to order first, or Glacier?
  3. Glacier Knight

    Glacier Knight

    Joined:
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    Aboma gets a rare candy, jynx gets the exp share
    I'll attack first cause I DON'T CARE

    Twiggy: wood hammer slowking x3
    If protective/evasive, earthquake that action

    Marilyn: Grass knot Slowking x3
    If protective/evasive, psychic mollux that action

    If slowking faints, target mollux with earthquake (abomasnow) and psychic (jynx)
  4. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Mollux: Eruption ~ Eruption ~ Eruption
    IF (Abomasnow faints) THEN (target Jynx)​
    Slowking: Flamethrower (Abomasnow) ~ Flamethrower (Abomasnow) ~ Flamethrower (Abomasnow)
    IF (Abomasnow faints) THEN (target Jynx)​
  5. LupusAter

    LupusAter

    Joined:
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    Messages:
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    [​IMG]
    100 HP- 100%
    4/3/3/3/52
    [​IMG]
    100 HP- 100%
    1/2/4/3/110


    [​IMG]
    100 HP- 100%
    1/3/5/4/88
    [​IMG]
    100 HP- 100%
    3/3/5/4/26
    [​IMG]
    The battle starts, and from this opening it's clear that it will be hard fought, full of strategic insight and brilliance, a long and epic struggle for dominance, a...
    [​IMG]
    Sorry to burst your bubble, but it's over. Ices got their faces melted off.
    [​IMG]
    What? I spent days working on this opening speech! Oh well, at least we got paid...

    Glacier Knight and Elevator Music get 1 CC, all mons 3 MC, Mollux 2 KOC, I get 4 UC.
    calcs (open)

    A1
    Jynx Grass Knot Slowking (hit 3461 no crit) 12 dmg -6 en
    Mollux Eruption Abomasnow (hit 4132 no crit) 47,25 dmg -8 en
    Mollux Eruption Jynx (hit 5129 no crit) 31,5 dmg
    Abomasnow Wood Hammer Slowking (hit 7036 no crit) 24,75 dmg -8,25 HP -8 en
    Slowking Flamethrower Abomasnow (hit 2839 no crit 5079 no effect) 29,25 dmg -7 en
    A2
    Jynx Grass Knot Slowking (hit 2952 no crit) 12 dmg -10 en
    Mollux Eruption Abomasnow (hit 1004 no crit) 47,25 dmg -12 en
    Abomasnow KO!
    Mollux Eruption Jynx (hit 5129 no crit) 31,5 dmg
    Slowking Flamethrower Jynx (hit 6970 no crit 7317 no effect) 19,5 dmg -11 en
    A3
    Jynx Grass Knot Slowking (hit 243 crit) 16,5 dmg -14 en
    Mollux Eruption Jynx (hit 5129 no crit) 31,5 dmg
    Jynx KO!
  6. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Mollux has a full movepool so I actually get 5 extra CC instead of 3 MC for it.

    EDIT: oh yeah I also get an extra CC from Amulet Coin, and Slowking gets an extra MC from Exp. Share
  7. Glacier Knight

    Glacier Knight

    Joined:
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    Yaaaay melty death

    Also jynx gets one more MC cause exp suare
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