From the Depths - Bulky Offense (Peaked at 1909, #16)
From the depths of 5th gen NU crawled out Pinsir.. battered and defiant. For his determination, he was awarded another chance by lord Arceus.. another chance to leave its mark in OU.
“M’lord, I swear on my life that I’ll fight to the death for you with my new form.” He said..
“M’lord, I swear on my life that I’ll fight to the death for you with my new form.” He said..
Proof:
Introduction
Changes in red
Most people know me as Ant / Anttya. I hang out mostly in the Monotype Room, or in Frost. I play a lot of Monotype, but I've always enjoyed almost every single tier (I'm hopeless at Doubles..) and I've always been a cuteness over viability person which is why I'm using stuff like Breloom. I started playing competitive near the end of BW2 and I'm proud to say, I've improved a lot. :)
No more Stalling, I present to you, welcome to From the Depths a XY Bulky Offense team!
Most people know me as Ant / Anttya. I hang out mostly in the Monotype Room, or in Frost. I play a lot of Monotype, but I've always enjoyed almost every single tier (I'm hopeless at Doubles..) and I've always been a cuteness over viability person which is why I'm using stuff like Breloom. I started playing competitive near the end of BW2 and I'm proud to say, I've improved a lot. :)
No more Stalling, I present to you, welcome to From the Depths a XY Bulky Offense team!
Team Building Process
As you already know, this team is revolved around Pinsir. Arielate is the hidden gem. With it, it makes Pinsir a brilliant late game sweeper.
The second Pokemon that I decided to add on was Breloom. There is no reason why, Breloom just happened to be Pinsir’s bff.
It was then when I noticed that I had a crippling Fire and Flying weakness (a.k.a Talonflame) and I looked for a sufficient counter to it, and Tyranitar was the answer. Tyranitar’s second purpose is to hunt and kill the Lati twins who outspeed Pinsir.
I was pretty worried about was Mawile and Bisharp. Their STABs can pretty much wreck my current team, I eventually decided on Heatran. With max investment in the physical spectrum, Heatran can tank all of their moves with pleasure. It also patches up my Fire weakness.
The next issue was Stall. Now that stall became popular again I needed something that had the power to break through walls, and be able to cripple them at the same time. Latios was perfect. It has Psyshock for special walls and Draco Meteor for physical ones.
Yeah, yeah, I know. I need a Defogger right? Isn’t this why Mandibuzz got moved from NU to OU? Well, that’s why I’m completely dissing Mandibuzz and getting Zapdos instead. Why? Well, Zapdos looks cool, gets Defog, is decently fast, has a usable HP Ice that will fuck Gliscor up which happens to counter my team with Toxic stall. It also has enough bulk to win a fight against Bisharp.
After a lot of testing Zapdos just didn't do as well as I hoped. Yeah, he was a great Defogger and all, but Zapdos was just too much of a Charizard X lure. I still needed some form of hazard support so I tried Sand Rush Excadrill. With its increased speed, it can easily take advantage of Tyranitar's sand and revenge kill set up sweepers and spin pretty easily with its Steel typing.
After even more testing, Excadrill started to become more and more useless. Not only that, Excadrill's Ground / Fighting weakness was too much for my team to handle which is why I brought back Zapdos. RIP Mole-ster
An In-Depth Look <- Ha
The Beetle who didn’t give up
Hedge Clippers (Pinsir) (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Quick Attack
- Close Combat
- Return
- Swords Dance
EV Explanation
Standard stuff. The Jolly nature is chosen over Adamant because I want to outspeed the ever common base 100s. Although I lose some 2HKOs because of it, it doesn’t matter that much when you have the support. Moxie is chosen over the other abilities because I can revenge kill with Quick Attack and get a free +1 :] Also, CC over Earthquake because it hits Skarmory and Rotom-W unlike Earthquake.
Hedge Clippers (Pinsir) (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Quick Attack
- Close Combat
- Return
- Swords Dance
EV Explanation
Standard stuff. The Jolly nature is chosen over Adamant because I want to outspeed the ever common base 100s. Although I lose some 2HKOs because of it, it doesn’t matter that much when you have the support. Moxie is chosen over the other abilities because I can revenge kill with Quick Attack and get a free +1 :] Also, CC over Earthquake because it hits Skarmory and Rotom-W unlike Earthquake.
The Sweeper: Get +2, then proceed to sweep. Ggwp
Synergy:
The Mushroom
Shroomz (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Swords Dance
EV / Move Explanation
The EV choice is self explanatory: Max speed, so I can put anything slower asleep and max attack so I can sweep easier. Obviously I used Technician over Poison Heal because of my set. Bullet Seed is to patch up my water weakness, and Mach Punch is for priority spam. Swords Dance lets Breloom be a late game sweeper like Pinsir.
The Sporer: With maximum speed Breloom can outspeed slower leads and put them to sleep, giving me a chance to either set up a Swords Dance or switch to someone else. Although Spore was nerfed, Latios can easily handle the common Grass switch ins with Psyshock and Hidden Power Fire.
The Sweeper / Wall Breaker: Breloom makes an excellent priority sweeper with its Technician Mach Punch. It also rips apart many common walls like Chansey and Rotom-W who happen to be weak to Breloom’s STABs, how convenient. Breloom can also handle the ever present Rotom-W + Scizor core pretty well (Put one to sleep, and proceed to set up Sword Dances before severely damaging them both. Or just switch into Heatran).
The Bait: This may sound weird, but Breloom is one of the best baits available. It lures in tons of Psychic types (and Talonflames) for Tyranitar to Pursuit trap. Latios, which would otherwise have a field day with my team is quickly taken care of with a single Pursuit, and with Tyranitar’s Sp Def he won’t feel a thing.
Synergy:
The Dinosawr
Godzilla (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Fire Blast
EV / Move Explanation
Tyranitar’s role is to trap and kill special attackers. Nothing else (hopefully). After some calcs, I discovered that Max Sp Def is more beneficial than max HP which is why I invested in Special Defense instead. Although Tyranitar is made to be a sponge, I still wanted it to be strong thus explaining the nature and the max Attack EVs. The 8 Spd is the usual speed creep. The first 3 moves are self explanatory, but Fire Blast is for Skarmory and Ferrothorns. If they try to to set hazards, they get 2HKOed.
The Trapper: Tyranitar is one of the best Pursuit trappers for a reason. It has above average defenses, which are increased by sand and its Assault Vest. Also, it gets STAB Pursuit which is a nice bonus.
Whatever Breloom lures in.
The Tank: Sandstorm + an Assault Vest lets Tyranitar boost its Special Defense even more letting it tank special attacks with ease. It also acts like a pivot since Tyranitar forces many switches letting me either Pursuit it, or just go into a counter of my own.
Psychical Attackers (Heatran, Zapdos, Pinsir) Without investment, Tyranitar is a lot frailer on its physical side making it frail to U-turn, Earthquake and a plethora of other moves. Heatran acts as an U-turn absorber but it can’t take a STAB Earthquake. Zapdos is also an U-turn absorber but it’s also immune to Ground, and resistant to Fighting. Pinsir is for Conkeldurr who is diverse enough to hit the other 2 super effectively. It can take anything except for a Stone Edge and retaliate with Return or just set up a Swords Dance.
STAB Super Effective Moves (Special) - Tyranitar is bulky, but w/o recovery it gets worn out fast. Life Orb Greninja and Starmie all do a decent amount to Tyranitar and Greninja gets the STAB U-Turn (Tyranitar can tank uninvested U-turns pretty well and Pursuit it.)
Mixed Movesets - I guess Pursuit Tyranitar’s the reason why some Latios’s carry Earthquake, but mixed Pokemon that are meant to break through walls (Infernape with Close Combat + Focus Blast stuff) can easily kill with the surprise factor. Another example would be Aegislash- I would switch into a Shadow Ball and get hit with a Sacred Sword the next turn.
Assorted Fighting Types - Zapdos, Latios, and Pinsir keep them in check most of the time.
STAB Super Effective Moves (Special) - Tyranitar is bulky, but w/o recovery it gets worn out fast. Life Orb Greninja and Starmie all do a decent amount to Tyranitar and Greninja gets the STAB U-Turn (Tyranitar can tank uninvested U-turns pretty well and Pursuit it.)
Mixed Movesets - I guess Pursuit Tyranitar’s the reason why some Latios’s carry Earthquake, but mixed Pokemon that are meant to break through walls (Infernape with Close Combat + Focus Blast stuff) can easily kill with the surprise factor. Another example would be Aegislash- I would switch into a Shadow Ball and get hit with a Sacred Sword the next turn.
Synergy:
The Fiery Spider Thing
Vulcan (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Lava Plume
- Earth Power / Toxic
- Roar / Protect
- Stealth Rock
EV Stuffs
My team is hurt pretty badly by Mawile, so I found a solution to it. Combined with its Physical investment and Roar, Mawile can’t touch Heatran if played correctly. Except if you’re that person who runs Focus Punch Mawile :\ The 8 Speed is to speed creep other Heatrans and 2HKO them with Earth Power.
The Wall: Heatran loves those Play Roughs from Mawile and hitting back with a near fatal Lava Plume. If I get the burn, then that’s even better. Basically, Heatran’s job is to absorb hits, burn stuff, Roar anything that tries to set up, and get dem rocks.
Fighting / Ground Types: (Zapdos, Pinsir, Latios) It doesn’t matter how much investment you’ve got when you’re facing a pissed off Garchomp. The Tyranitar and Heatran duo are hurt pretty badly by these 2 move types.
Water Moves: Not much of an excuse, but I use Breloom to absorb them before scaring them out with a Bullet Seed or a Spore. Zapdos does a decent job as well since a majority of Water types don’t like a Thunderbolt. There are also times where I send in Latios to take hits before threatening it out with a Draco Meteor / Psychock. It all depends on the situation at hand.
Water Moves: Not much of an excuse, but I use Breloom to absorb them before scaring them out with a Bullet Seed or a Spore. Zapdos does a decent job as well since a majority of Water types don’t like a Thunderbolt. There are also times where I send in Latios to take hits before threatening it out with a Draco Meteor / Psychock. It all depends on the situation at hand.
Setup mons: RAWR BBY RAWR
The Rocker: Heatran is able to force a lot of switches since they’re scared of being burnt by Lava Plume. Also, if I’m carrying Toxic instead of Earth Power, I can Toxic stall every Defogger out there.
That moment when you see a offensive Heatran high in the ladder... Then again, I can’t complain since I’m using an offensive Zapdos. #TheStrugs
Synergy:
The Airplane
Delta Airlines (Latios) (M) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 12 SDef / 244 Spd
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
EV Explanation
Standard Latios EVs. I chose Timid instead of Modest because I wanted to outspeed max speed Keldeos. Draco + Psyshock for STAB, and HP Fire for Steel Types that get lured in.
The Lure: Latios lures a lot of bulky stuff. If you predict carefully, you can easily trick a choice item and cripple their support mon. Although Draco does a clean 60% (~80% to Bisharp) to Scizor, I’d prefer to kill it on the switch to avoid being Pursuit trapped (Or give it the advantage with U-turn). Thus explaining HP Fire as my last move.
The Wallbreaker: Specs Latios is no joke. Draco Meteor hits even harder with that 1.5 boost making Latios an effective wallbreaker. Boosted in Physical Defense? No problem when you have STAB Psyshock to spam. And the best part is that if you expect a healing move, just trick them your item.
Nothing else avoids a 2HKO from the right move :]
Checking everything that could possibly ruin my day: #BestTitle2014. Anyways, not a lot to explain there. It checks Infernape and Keldeo, and outspeeds everything else bar Greninja.
Synergy:
Big Bird :D
Gangster Stork (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 SAtk / 220 HP / 36 Spd
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Defog
EV Explanation
Zapdos has a pretty.. interesting EV spread. Mostly because it’s a offensive support mon that’s not named Latios. It also has a weird 36 speed that allows it to outspeed Gliscor and KO it with Hidden Power Ice which would otherwise screw my team over. Modest HP Ice lets me outspeed and kill Landos who think they can set up rocks on me. The rest of the EVs I dumped into HP. Surprisingly, Zapdos can live a lot of things at full health, including a +1 Ice Fang from a Mega Gyarados / +1 Dragon Claw from an Adamant Charizard X (Not that it’d too much back anyways)
The Defogger: Every team needs some sort of hazard control and I chose Zapdos for 3 reasons.
1. It says Screw you to Pinsir and Keldeo
2. It’s immune to Ground moves / resistant to Fighting moves
3. I could name it Gangster Stork.
The Lure: Come here Bisharp, I have candy :]
Every Bisharp is genetically attracted to Defoggers. Zapdos rejects him the hard way.
-252+ SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Bisharp: 211-249 (77.5 - 91.5%) -- guaranteed 2HKO
Also, Zapdos attracts a lot of Ground Rockers and an odd Poisoness Scorpion who think they can scare away Zapdos with their big rocks. Lolno
-252+ SpA Zapdos Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 356-420 (100.5 - 118.6%) -- guaranteed OHKO
-252+ SpA Zapdos Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 340-400 (106.2 - 125%) -- guaranteed OHKO
-252+ SpA Zapdos Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 320-380 (89.3 - 106.1%) -- 37.5% chance to OHKO
Rip
Also, Keldeo which would otherwise wreck my team is kept in check by Zapdos / Latios.
-252+ SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Bisharp: 211-249 (77.5 - 91.5%) -- guaranteed 2HKO
Also, Zapdos attracts a lot of Ground Rockers and an odd Poisoness Scorpion who think they can scare away Zapdos with their big rocks. Lolno
-252+ SpA Zapdos Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 356-420 (100.5 - 118.6%) -- guaranteed OHKO
-252+ SpA Zapdos Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 340-400 (106.2 - 125%) -- guaranteed OHKO
-252+ SpA Zapdos Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 320-380 (89.3 - 106.1%) -- 37.5% chance to OHKO
Rip
Also, Keldeo which would otherwise wreck my team is kept in check by Zapdos / Latios.
Synergy:
Cool replays
http://replay.pokemonshowdown.com/frost-ou-411839 An awesome replay against a stall team.
http://replay.pokemonshowdown.com/ou-162066032 A replay against an HO team. A little hax, but you can see how the team works.
More to comeIf I remember to save them
http://replay.pokemonshowdown.com/frost-ou-411839 An awesome replay against a stall team.
http://replay.pokemonshowdown.com/ou-162066032 A replay against an HO team. A little hax, but you can see how the team works.
More to come
Threat List
Conkeldurr - I’m not kidding, this thing is way too versatile. A buffed Knock Off for Latios, Drain Punch for Heatran, and Tyranitar, Ice Punch for Zapdos and Breloom. (Normal) Pinsir is my counter, but then there’s Skarmory to deal with.
Life Orb Greninja - Diverse, and gets STAB on everything. It’s also faster than my whole entire team and since Heatran’s Physically Defensive he can’t take multiple Surfs / Hydro Pumps. Tyranitar can take a water move (and hopefully not get burnt with Scald) and try to Pursuit trap Greninja, but if my team’s weakened (or if it carries Shadow Sneak) it’s going to be swept.
Mega Medicham - Plz ban, 2 OP. Fake Out, High Jump Kick, Ice Punch, Bullet Punch, Psycho Cut, Gg. I cri
Mamoswine - Honestly, that thing is a threat late game. It outspeeds Breloom and is able to take it out with an Ice Shard if Breloom’s weak enough. My only checks to this are a healthy Latios and Breloom, and maybe Pinsir if it hasn’t mega evolved.
Gardevoir w/ Focus Blast - RIP Smogon Sord, RIP Stall :’(
Anyways, it’s only trouble when Pinsir hasn’t Mega evolved yet. Sets that lack Focus Blast are walled by Heatran, and Tyranitar can live a Hyper Voice pretty easily.
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 0 HP / 248 SpD Assault Vest Tyranitar in Sand: 162-192 (47.5 - 56.3%) -- 78.9% chance to 2HKO
252 SpA Mega Gardevoir Focus Blast vs. 0 HP / 248 SpD Assault Vest Tyranitar in Sand: 224-264 (65.6 - 77.4%) -- guaranteed 2HKO
Setup Mons- The fact that I don’t have a scarfer means that I have a hard time stopping them. However, a combo of Quick Attack, Mach Punch and Sandstorm is normally enough to KO them.
Max Speed Landorus-T - They aren’t that much trouble. But they generally surprise me when they outspeed Zapdos and U-turn out.. Although, since they carry Speed instead of HP it means that they’re more weak to Pinsir.
Thundurus - Broken, have you seen this thing sweep with Nasty Plot? It has perfect coverage to sweep with, barely outspeeds Latios (which is the fastest thing on my team), and gets priority Thunder Wave letting it be both a supporter and a sweeper. Thunderbolt for Pinsir, Zapdos, Hidden Power Ice for Breloom and Latios and Focus Blast for Heatran and Tyranitar. It also resists Mach Punch and (Aerilate) Quick Attack.
Charizard X w/ Earthquake - When this thing gets +1, I either predict carefully and still lose half of my team or just get plain outright swept. The problem with Charizard is that I don’t know if it’s X or Y. I can counter Y easily with Tyranitar / Latios but I often switch it in and see a Charizard X setting a Dragon Dance in my face before wrecking everything with Earthquake.
~ A moment of silence for those who didn't make it to this day ~
The Ever Spinning Top
Excadrill (Ballerina Prodigy) (F) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
EV / Move Explanation
Rapid Spin is self explanatory. Earthquake is for STAB, Iron Head is for hitting Fairies like Togekiss who’d love to exploit its immunity to Earthquake. Rock Slide is for Talonflame and other Flying types like Zapdos. EVs are standard for a sweeper. Adamant is chosen over Jolly because Excadrill doesn’t need the extra speed in sand.
The Spinner
Excadrill has a decent 88 speed and a scary attack stat thus making it a great offensive spinner.
The Sweeper
With sandstorm, Excadrill can reach a stunning 550 speed with a neutral nature. With that, it can easily outspeed most of OU’s set up threats like Charizard and Tyranitar. Since I don’t have Smooth Rock on Tyranitar, Swords Dance isn’t the best option. However, Excadrill can sweep late game along with Pinsir.
Synergy:
Past Threats!
(Cuz we 2 gud 4 u)
(Cuz we 2 gud 4 u)
Thundurus - Broken, have you seen this thing sweep with Nasty Plot? It has perfect coverage to sweep with, barely outspeeds Latios (which is the fastest thing on my team), and gets priority Thunder Wave letting it be both a supporter and a sweeper. Thunderbolt for Pinsir, Zapdos, Hidden Power Ice for Breloom and Latios and Focus Blast for Heatran and Tyranitar. It also resists Mach Punch and (Aerilate) Quick Attack.
Offensive Deoxys S - Whoever thought of this.. Kys. Combined with a Life Orb and a mixed set, Deoxys can potentially sweep my team mid - late game. Ice Beam screws over Zapdos and Latios. Superpower for T-tar and Heatran, and Psycho Boost for Breloom and Pinsir. :[
Edit: Go back to Ubers and don't come back!
Copy and Paste
Hedge Clippers (Pinsir) (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Quick Attack
- Close Combat
- Return
- Swords Dance
Vulcan (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Lava Plume
- Earth Power / Toxic
- Protect
- Stealth Rock
Excadrill (Ballerina Prodigy) (F) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Delta Airlines (Latios) (M) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 12 SDef / 244 Spd
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
Godzilla (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Fire Blast
Shroomz (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Swords Dance
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Quick Attack
- Close Combat
- Return
- Swords Dance
Vulcan (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Lava Plume
- Earth Power / Toxic
- Protect
- Stealth Rock
Excadrill (Ballerina Prodigy) (F) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Delta Airlines (Latios) (M) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 12 SDef / 244 Spd
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
Godzilla (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Fire Blast
Shroomz (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Swords Dance
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