Frosty and Zt in the Mega face-off

5v5 Mega Singles
DQ: 2 Days
Items: All
Megas: 5
Subs: 3
Switch: KO
Recovery/Chill = 2/5
Arena: Standard ASB



"What do we have today Stitch?"


"To my understanding we have two trainers capable of multiple mega evolutions"


"Wait, more than one like me!?"

"That's right Salad Bowl! And we have some very scary ones here today!"

"But aren't you usually restricted to one?"

"Exactly, so this is going to be a bit different!"

"Ooooo, now I want to watch!"

"Alright then, lets get on with it!"

Frosty and ZhengTann enter the area, and get ready to show their teams to find out who sends out first!
Frosty:

Heracross [Gulley] (M)
Type:
Fighting/Bug
Abilities: Guts/Swarm/Moxie (Unlocked)
Nature: Adamant (+Atk - SpA)

Stats:
HP:
100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19



Heracross [Gulley] (M)
Type:
Fighting/Bug
Abilities: Guts/Swarm/Moxie (Unlocked)/Skill Link
Nature: Adamant (+Atk - SpA)

Stats:
HP:
100
Atk: 9 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 75
Size Class: 3
Weight Class: 4
Base Rank Total: 24


MC: 0
AC: 5/5

Attacks (??/??):
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury attack
aerial Ace
Chip away
Counter
Brick Break
Close Combat
Feint
Pin Missle
Take Down
Reversal

Bide
Rock Blast
Pursuit
Megahorn
Focus Punch
Revenge

Protect
Dig
Substitute
Earthquake
Double Team
Rock Tomb
Knock Off
Bug Bite
Helping Hand
Low Kick
Snore
Toxic
Smack down
Rock tomb
Facade
Rest
Sleep talk
Shadow claw
Bulldoze.
Iron Defense

Ravio the Gallade (M)
Type:
Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]
Nature: Jolly (-1SpA, +Spe, +10% acc)

Stats:
HP:
100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Ravio the Gallade (M)
Type:
Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]/Inner Focus
Nature: Jolly (-1SpA, +Spe, +19% acc)

Stats:
HP:
100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 9/9
MC: 0
AC:
5/5

Attacks (99/133):
Aerial Ace
Ally Switch
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power Water
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Night Slash
Nightmare
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Return
Rock Slide
Rock Tomb
Safeguard
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Swords Dance
Stone Edge
Stored Power
Substitute
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt
X-Scissor

Dispel
Shadow Mend

Banette [M] [Puppet Ganon]

Type: Ghost

Abilities: Insomnia/Frisk/Cursed Body (UNLOCKED)

Nature: Brave (+Atk, -Spe, -10% Evasion)

Stats:
Hp: 100
Atk: 5 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Stat Total: 19



Banette [M] [Puppet Ganon]

Type: Ghost
Abilities: Insomnia/Frisk/Cursed Body (UNLOCKED)/Prankster

Nature: Brave (+Atk, -Spe, -10% Evasion)

Stats:
Hp: 100
Atk: 8 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Stat Total: 22


EC: 6/6
MC: 0
AC: 5/5

Attacks (82/84):
Astonish
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Embargo
Endure
Facade
Feint Attack
Fling
Foresight
Foul Play
Frustration
Giga Impact
Grudge
Gunk Shot
Headbutt
Helping Hand
Hex
Hidden Power Poison
Hyper Beam
Icy Wind
Imprison
Infestation
Knock Off
Magic Coat
Magic Room
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Ominous Wind (for the love of god...)
Pain Split
Payback
Phantom Force
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Role Play
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thundebolt
Thunder
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp

Bloodlust
Dispel
Shadow Mend


Missing: Body Slam, Flash, Cotton Guard

Aerodactyl [Stallord] (M)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(U)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20



Abilities: Pressure/Rock Head/Unnerve(U)/Tough Claws(M)

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23


EC: Nope
MC: 0
AC: 5/5

Attacks (76/90):

Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Attract
Bide
Bite
Bulldoze
Crunch
Curse
Defog
Detect
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Earthquake
Earth Power
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Foresight
Giga Impact
Headbutt
Heat Wave
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Payback
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Sunny Day
SuperSonic
Swagger
Tailwind
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack

Bloodlust

Egg: Dragon Breath, Foresight
Past Gen Tutor: Ominous Wind, Swift
Past Gen TM: Rage, Dragon Rage, Captivate, Natural Gift,
XYTM: Return, Frustration, Secret Power, Attract, Thief, Round, Rock Polish, Confide, Strength

Audino [Tael] (Female)
Nature:
Quiet (+1SpA, -Spe, -10%evasion)
Type: Normal

Abilities: Klutz/Healer/Regenerator

Stats:

HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 16


Audino [Tael] (Female)
Nature:
Quiet (+1SpA, -Spe, -10%evasion)
Type: Normal

Abilities: Klutz/Regenerator/Healer

Stats:

HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 21


MC: 0
AC: 5/5


Attacks (67/97):

After You
Amnesia
Attract
Baby Doll Eyes
Bestow
Blizzard
Dazzling Gleam
Dig
Disarming Voice
Double Slap
Double Team
Draining Kiss
Encore
Entrainment
Fire Blast
Flamethrower
Grass Knot
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Knock Off
Last Resort
Light Screen
Lucky Chant
Magic Coat
Pain Split
Play Nice
Pound
Protect
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Role Play
Safeguard
Secret Power
Shadow Ball
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Substitute
Sunny Day
Surf
Sweet Kiss
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Wish
Yawn

Dispel

ZhengTann:
Haxorus(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 1
AC: 5/5

Attacks (69/69):
Aerial Ace
Aqua Tail
Assurance (*)
Attract
Brick Break
Bulldoze
Confide
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Guillotine
Harden
Hidden Power Fire
Hone Claws
Hyper Beam
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Rain Dance
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Round
Scary Face (*)
Scratch (*)
Shadow Claw
Slash (*)
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor (*)
Meganium - Wendy (F)

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

Ever the small girl of the family, she wants to grow up, to be independent. Never a rebel, her desires were rooted in her feelings for others - she wants to be independent, because she does not want to be just a burden to everyone. Tending the monastery orchard, she finally found her way to adapt into her nature, and her training in Battle Hall allowed her to realise her potential and evolve. She is still afraid of certain things (like pickles), but she decided that she will never be backing down from her fears or her chances again.


Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.


Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Ability 2: Leaf Guard (DW Unlocked)

Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aromatherapy
Body Slam
Bulldoze
Bullet Seed
Counter
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Growl
Heal Pulse
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Petal Blizzard
Petal Dance
Poison Powder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed
Wring Out
Starmie - Charla (U)

Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.

Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Dazzling Gleam
Dive
Double Team
Dream Eater
Endure
Flash Cannon
Grass Knot
Harden
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Reflect Type
Rest
Scald
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Twister
Water Gun
Whirlpool
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.

The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.


Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Issei Hyoudou, "Red Dragon Emperor" - Charizard (M)

Issei is a very, very perverted lecher. With a fetish for much bigger female Pokemons. Unfortunately, due to his small size, most Pokemons did not even acknowledge his existence - the first one to do so, a Tropius, struck him down with merciless, malicious intent. Which is how Rias found him. After Tanner and Rias helped him to recover, he regains his bluster, but underneath that harem ambition he professes all the time, his honest-to-goodness trait and his willingness to be stronger (and then own a harem) endears him to Rias' peerage as what some would call "The Fool".

Trying to grow and evolve faster, Issei inadvertently tapped into a strange power, a second voice in his head that sounds more like another entity than an alter ego. Calling himself "Ddraig", its mere presence allowed Issei to learn how to reach heights of power he previously thought impossible, although the price to pay is steep. Ddraig's own origins are mysterious - but cohabiting within Issei's body, they grew to believe in each other by necessity, and Issei grows to rely a lot on Ddraig's advice in things he keep to himself.

But it seems his training is not enough for him to keep up with the changes. Natsu taught him how to fight with emotions, and he took it to heart - channeling his lust into battle rage. But even that fails to help him - until he saw his weakness in not being able to protect someone dear to him. Until he saw the world being so unjust to him and a friend he made, simply because his foes are stronger. It was then when he was overcame by a new kind of strength, known beyond the Fourth Wall as "nakama power".


Nature: Lonely (+Atk, -Def) - an unabashed lecher

Type:
Fire type: Fire STAB; Issei is immune to burn status after being inflicted by the scathing eyes of other female Pokemon.


Flying type: Flying STAB; Issei is immune to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. He will also always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Issei' flight can even hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon type (Mega-Evo-X only): Dragon STAB; Issei receives -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against himself). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Blaze
Type: Passive
When Issei's HP is lower than 33%, the fire in his tail burns all the stronger at the thought of his harem dreams, increasing the base damage of any fire attack by two (2).

Ability 2: Solar Power (Unlocked)
Type: Passive
When in bright sunlight, Issei's bright dreams cause his tail to burn solar energy and 1 HP/action to increase the Base Attack Power of all his special attacks by two (2).


Ability 3: Tough Claws (Mega-Evo-X only)
Type: Passive
Issei's sharp claws enhance the power of all of its contact attacks by two (2) BAP.


Ability 4: Drought (Mega-Evo-Y only)
Type: Trigger
Issei's burning desire shown on his tail can summon blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo-X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 5
BRT: 24

Stats (Mega-Evo-Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air
Air Slash
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Cut
Defog
Dig
Dragon Claw
Dragon Rage
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Fury Cutter
Growl
Heat Wave
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Mega Punch
Metal Claw
Mimic
Overheat
Power-Up Punch
Protect
Rage
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Steel Wing
Strength
Substitute
Sunny Day
Tailwind
Thunder Punch
Will-o-Wisp
Wing Attack
(Frosty>5000, ZhengTann<4999)
Roll = 8717 Frosty!


"With the teams on display and the order decided, let the game begin!"​

Frosty sends out and equips
ZhengTann sends out, equips and orders
Frosty orders
I ref
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Switch = KO, good good. 3 Subs, heheh, not bad. Starting off with Wendy (Meganium w/ Miracle Seed)!

"Oh, I haven't seen an Audino for a long time!"
Energy Ball > Frenzy Plant > Magical Leaf
IF Tael-Audino is under the effects of Protective moves, THEN replace the first instance with Light Screen and the second with Reflect instead, pushing remaining queue back each time.
IF Tael-Audino is in the evasive phase of Damaging Evasive moves, THEN replace that action with Earthquake instead, pushing remaining queue back.
IF Tael-Audino is under the effects of Light Screen, THEN replace the remaining action queue with Petal Blizzard > Seed Bomb > Petal Blizzard instead.
 
Action 1:
Meganium used Energy Ball!
Crit Roll = 9942 NO
Eff Roll = 2205 NO
(9+3+6-7.5)+4 = 14.5 DMG
-6EN

Audino used Knock Off!
Crit Roll = 1135 NO
(10+3-6) = 7 DMG
-7EN
Meganium lost it's Miracle Seed!

Action 2:
Meganium used Freny Plant!
Crit Roll = 6566 NO
(15+3+6-7.5) = 16.5 DMG
-9EN

Audino used Light Screen!
-10EN

Action 3:
Meganium used Magical Leaf!
Crit Roll = 4631 NO
((6/2)+3+6-7.5) = 4.5 DMG
-3EN

Audino used Encore!
-10EN

Frosty:
O/O/O/O/A

79 | 73
2/5/4/5/43/2/3
Status: Light Screen (5a)

VS

ZhengTann:
O/A/O/O/O

88 | 82
3/4/4/4/69/4/5
Status: Encored (2a)
Frosty orders
ZhengTann orders
I ref
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Fire Blast - Icy Wind - Fire Blast
IF
P/E AND this sub wasn't activated on the action prior THEN Wish on the first instance
IF Light Screen A3 THEN get ready to be here FOREVER Encore A3
IF Healing move A3 AND not rest THEN Snatch A3
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Encore DAT said:
... The target is forced to repeat the last action it successfully performed for the next two (2) of its actions... Encore fails when used on a target whose Encore ended on the previous action...
Yes, I fell for that once, too.

"Thanks for the applause, but I'm not going to sing or anything......"
Frenzy Plant > sluggish (Frenzy Plant) > Light Screen
 
Action 1:
Meganium used Magical Leaf!
Crit Roll = 6258 NO
((6/2)+3+6-7.5) = 4.5 DMG
-4.5EN

Audino used Fire Blast!
Hit Roll = 5457 YES
Crit Roll = 8236 NO
Eff Roll = 2675 NO
(11+6-6)*1.5 = 16.5 DMG
-8EN

Action 2:
Meganium used Magical Leaf!
Crit Roll = 2713 NO
((6/2)+3+6-7.5) = 4.5 DMG
-3EN

Audino used Icy Wind!
Crit Roll = 852 NO
(6+6-6)*1.5 = 9 DMG
-5EN
Meganium's speed fell!

Action 3:
Meganium used Light Screen!
-10EN

Audino used Encore!
But it failed!
-10EN

Frosty:
O/O/O/O/A

79 | 50
2/5/4/5/43/2/3
Status: Light Screen (2a)


VS
ZhengTann:
O/A/O/O/O

67 | 66
3/4/4/4/69(46)/4/5
Status: Light Screen (5a)
ZhengTann orders
Frosty orders
I ref
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Uhm, okay. If you want to order first, Frosty, then yeah. I'll still put subs in as if I'm ordering first though, giving you a chance to retract and then order second.

"This is where we have some tea, right?"
Mud-Slap > Seed Bomb > Mud-Slap
IF Tael-Audino is in the evasive phase of Damaging Evasive moves, THEN replace that action with Earthquake instead, pushing remaining queue back.
IF Tael-Audino would use Encore, THEN replace that action with Protect instead, pushing remaining queue back.
IF Tael-Audino would use non-combo Reflect, THEN replace that action with Worry Seed instead.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ah, the joy of trying to ENKO. Sure it is impossible, but fun to try nonetheless

Chill - Encore - Encore
 
Action 1:
Meganium used Mud-Slap!
Crit Roll = 8171 NO
((4/2)+6-7.5) = 0.5 DMG
-5EN
Audino's accuracy fell!

Audino used Chill!
+12EN
Audino's Regenerator recovered 6HP!

Action 2:
Meganium used Protect!
-7EN

Audino used Encore!
Hit Roll = 8069 NO
Audino missed!
-10EN

Action 3:
Meganium used Protect!
But it failed!
-11EN

Audino used Encore!
Hit Roll = 5849 YES
-10EN
Meganium is locked into Protect!


Frosty:
O/O/O/O/A

84 | 42
2/5/4/5/43/2/3
Status: None


VS
ZhengTann:
O/A/O/O/O

67 | 43
3/4/4/4/69(46)/4/5
Status: Light Screen (2a), Encored (2a)
Frosty orders
ZhengTann orders
I ref
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Protect should cost extra 4en on the second instance. And will cost the same 11 during the 2 actions of encore.

And Audino has regenerator so +6hp.

Chill - Disarming Voice - Pound
IF Chill A3 THEN Snatch A3
 
Action 1:
Meganium used Protect!
-11EN

Audino used Chill!
+12EN
Audino's Regenerator recovered 6HP!

Action 2:
Meganium used Protect!
But it failed!
-11EN

Audino used Disarming Voice!
Crit Roll = 9671 NO
((4/2)+3+6-6) = 5 DMG
-3EN

Action 3:
Meganium used Leech Seed!
Audino was seeded!
-10EN

Audino used Pound!
Hit Roll = 2682 YES
Crit Roll = 2705 NO
(4+3-6) = 1 DMG
-3EN

Audino was sapped by Leech Seed!


Frosty:
O/O/O/O/A

87 | 48
2/5/4/5/43/2/3
Status: Seeded (5a)


VS

ZhengTann:
O/A/O/O/O

64 | 11
3/4/4/4/69/4/5
Status: None
ZhengTann orders
Frosty orders
I ref
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
IRC conversation with Mamo says 2/5 Recoveries/Chills, to prevent stall wars episode 9. Also Meganium should have -0 Speed by now.

"Hmm, I think I should take a break. This impromptu performance is tiring.."
Chill > Chill > Chill
IF Tael-Audino would use a non-combo damaging Fire-type attack, THEN replace the third instance with Synthesis instead.
IF Tael-Audino would use a damaging Fire-type combo, THEN replace the first instance with Light Screen instead.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
hmmm

Incinerate (Target the Leech Seed) - Flamethrower - Incinerate
IF
Not possible to target the seeds THEN just plain incinerate.


Spoilers: This will take forever. Your fault for putting Switch=KO <_<
 
Oops, my bad

Action 1:
Meganium used Chill!
+12EN

Audino used Incinerate!
Crit Roll = 8006 NO
(6+6-6)*1.5 = 9 DMG
-4EN

Audino was sapped by leech seed!

Action 2:
Meganium used Chill!
+12EN

Audino used Flamethrower!
Crit Roll = 3340 NO
Eff Roll = 1443 NO
(9+6-6) = 13.5 DMG
-7EN

Audino was sapped by leech seed!

Action 3:
Meganium used Synthesis!
+20HP
-15EN

Audino used Incinerate!
Crit Roll = 1869 NO
(6+6-6)*1.5 = 9 DMG
-4EN

Audino was sapped by Leech Seed!


Frosty:
O/O/O/O/A

78 | 33
2/5/4/5/43/2/3
Status: Seeded (2a)

VS

ZhengTann:
O/A/O/O/O


61 | 25
3/4/4/4/69/4/5
Frosty orders
ZhengTann orders
I ref
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Are you in a hurry?

Well then remove the switch=KO next time -_-

Rest - Snore - Chill
IF
Awake AND is set to Snore THEN Disarming Voice
IF Safeguard is ordered in this round THEN Replace the Sweet Kiss on the below sub with Hidden Power
IF Worry Seed is ordered in this round THEN Replace A1 with Icy Wind, A2 with Disarming Voice and A3 with Sweet Kiss
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Hopefully this works.

"Hey, why did you fall asleep? Let's stay awake and keep it playing!"
Dragon Tail > Chill > Synthesis
IF Dragon Tail missed, THEN replace the next action with Dragon Tail instead, pushing remaining queue back.
 
Action 1:
Meganium used Dragon Tail!
Rip, immune
-5EN

Audino used Rest!
Crit Roll = 8006 NO
(6+6-6)*1.5 = 9 DMG
-15EN
+12HP

Audino was sapped by leech seed!

Action 2:
Meganium used Chill!
+12EN

Audino is asleep!
+12HP
Audino used Snore!
Crit Roll = 7432 NO
(5+3+6-6) = 8 DMG
-2EN

Audino was sapped by leech seed!

Action 3:
Meganium used Synthesis!
+20HP
-15EN

Audino is asleep!
+12HP


Frosty:
O/O/O/O/A

108 | 17
2/5/4/5/43/2/3
Status: None

VS

ZhengTann:
O/A/O/O/O


79 | 17
3/4/4/4/69/4/5
Status: None
ZhengTann orders
Frosty orders
I ref
 
Last edited:

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