Completed Frosty freezes Arcanite

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Orcinus Duo

Banned deucer.
#1
2v2 FE doubles
DQ: 2 days
Subs 2
Abilities 1
All items
ASB Arena


Frosty said:
Hey, long time no see!


Vaporeon [Undine] (Female)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) [UNLOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55 (65*0.85v)

EC: 6/6
MC: 1
DC: 5/5


Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-attack (*)
Growl (*)
Quick Attack (*)
Water Gun
Acid Armor
Hydro Pump
Haze
Muddy Water
Aqua Ring

Yawn (*)
Tickle (*)
Charm (*)
Wish
Heal Bell

Dig (*)
Swift (*)
Shadow Ball (*)
Ice Beam
Toxic
Scald
Rain Dance
Bide
Protect



Cyclohm[Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hyper Beam
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball
Discharge

Hydro Pump
Magnet Rise
Heal Bell
Signal Beam

Thunderbolt
Flamethrower
Dragon Pulse
Thunder Wave
Protect
Light Screen
Taunt
Thunder
Fire Blast
Dragon Tail
Sunny Day
Substitute
Trick Room
Volt Switch
Roar
Surf
Ice Beam



Dusclops * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25*0.85v) (-)

EC: 7/9
MC: 0
DC: doesn't matter

Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch
Curse

Destiny Bond (*)
Pain Split (*)
Imprison (*)

Trick Room (*)
Will-o-Wisp (*)
Return (*)
Earthquake
Rock Slide
Focus Punch
Counter
Substitute
Protect
Rest
Sleep Talk
Arcanite said:

Dragonite: Bahamut (Male)

Musical Theme: Those who Fight Further

Nature:
Rash: +1 SpA, -1 SpD

Type:

  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Original Base Rank Total: 22


EC: 9/9
MC: 1
DC: 5/5

Attacks: (33)
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane
Hyper Beam

Extremespeed
Dragon Pulse
Light Screen
Mist
Ice Punch

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance
Dragon Claw
Earthquake
Bide
Surf
Hone Claws
Stone Edge

Draco Meteor
Tailwind
Heat Wave

Heal Bell



Serperior (M) (Edge)


Musical Theme: Troian Beauty

Nature:
Rash: +1 SpA, -1 SpD

Type:

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (24)
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Gastro Acid
Coil
Leaf Blade

Reflect
Light Screen
Taunt
Torment
Safeguard
Double Team
Solarbeam

Frenzy Plant
Dragon Pulse

Glare
Pursuit
Magical Leaf



Machamp (M) Gilgamesh


Musical Theme: Clash on the Big Bridge

Nature:
Brave:
+1 Atk, -15% Spd, -10% Evasion

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 13
DC: 5/5

Attacks: (21)
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Wide Guard

Encore
Bullet Punch
Ice Punch
ThunderPunch
Fire Punch
Counter
Knock Off
Mega Kick
Endure

Light Screen
Rock Slide
Substitute
Earthquake
Protect
Focus Blast
Payback
Bide
Stone Edge
Send out frosty
 
#2
OOC: It will take one mighty glacial age for me to freeze Arcanite, but I digress <_<.


How strange. Last time I was here one evil psychic force turned my evil bear into a tongue with a pokemon strapped on it and made me lose. They sure reconstructed this fast!

Oh well, enough jibberjabber. Come Out Gespect the Dusclops and Thor the Cyclohm

Gespenst: duuuuuusclops (Translation: Me again!?! For crying out loud, I just bcame from a battle. I heard Undine hasn't seen fun in a really long time! Why don't you send her out? I may be dead, but I still need to rest. All this Pressure is killing me)

"why do I get all the big mouths? Obey me you piece of fat air!"

*shoves Eviolite into Gespenst mouth....or whatever that is*

Thor: Cyclohm! (Translation: lol that really shut it up. Okay boss, Me and my Shield Dust are ready to fight.)

Good boy. Take this Leppa Berry. Now let's see what Arcanite will do.


Summary:
Dusclops @Eviolite. Ability: Pressure
Cyclohm @Leppa Berry. Ability: Shield Dust
 
#3
I summon the Mighty Bahamut and Gilgamesh! Take an Expert Belt and Link Cable respectively!

Bahamut's Mighty Multiscale will protect him from the mightiest of assaults, and Gilgamesh's No Guard will... do exactly the opposite.

Bahamut (Dragonite): Ice Beam (Cyclohm) > Dragon Pulse (Dusclops) > Ice Beam (Cyclohm)
IF target uses Protect or similar, target the other.

Gilgamesh (Machamp): Knock Off (Dusclops) > Dynamic Punch (Cyclohm) > Earthquake
If target uses Protect or similar, use Dynamic Punch on Cyclohm (if Dusclops was the target) or Fire Punch on Dusclops (If Dusclops was the target) and push actions down.
 
#4
I never understand when people say "push actions down/back/away/whatever". Oh well.

Anyway,

Thor: Trick Room - Light Screen - COMBO (Hurricane + Hurricane) (Gilgamesh)
Gespenst: Protect - 25hp Substitute - Rock Slide
 

Orcinus Duo

Banned deucer.
#5

Dusclops (M) @ Eviolite
HP: 90 | EN: 100 | Spe: 21
Ranks: 4/8/2/8
Abilities: Pressure
Other:
Protect-25 hp Substitute-Rock Slide

Cyclohm (M) @ Leppa Berry
HP: 110| EN: 100 | Spe: 69
Ranks: 2/4/5/3
Abilities: Shield Dust
Other: -10 eva
Trick Room-Light Screen-Super Hurricane Machamp



Draonite (M) @ Expert Belt
HP: 100 | EN: 100 | Spe: 80
Ranks: 5/3/5/3
Abilities: Marvel Scale Multiscale
Other:
Ice Beam Cyclohm-Dragon Pulse Dusclops-Ice Beam Cyclohm

Machamp (M) @ Link Cable
HP: 100| EN: 100 | Spe: 47
Ranks: 7/3/3/4
Abilities: No Guard
Other: -10 eva
DynamicPunch Cyclohm-Knock Off Dusclops-DynamicPunch Cyclohm

Dusclops uses Protect -7 en
Dragonite uses Ice Beam -7 en
To crit 6277 no
To freeze 3114 no
(10+3)*1.5=19.5 Cyclohm
Machamp uses DynamicPunch -7 en
To crit 2542 no
Confusion length 9592 4 actions
(10+3+3.5)=16.5 Cyclohm
To hit self 4441 no
Cyclohm uses Trick Room -10 en

Dusclops uses substitute -24 en
Machamp uses Knock Off -3 en
To crit 4669 no
(4-1)*1.5=4.5 Dusclops
Cyclohm uses Light Screen -8 en
Dragonite uses Dragon Pulse -6 en
To crit 9901 no
(6+3-3)=6 Dusclops

Dusclops uses Rock Slide -6 en
To crit 7704 no 1810 no
To flinch 5823 no 6273 no
(6+1.5)=7.5
(6+1.5)*1.5=11.25 (6 dmg multiscale)
Machamp uses DynamicPunch -7 en
To crit 191 yes
(10+3+3.5+3)=19.5 Cyclohm
Dragonite uses Ice Beam -7 en
To crit 313 no
To freeze 6449 no
(6.7+3+3)*1.5=19 Cyclohm
To hit self 1681 no
Cyclohm uses Super Hurricane -34 en
To crit 2307 no
To confuse 6114 no
(12*2.25+3+1.5)*1.5=47.25 Machamp

This round, we have a complete battering of Cyclohm, and Frosty, despite going second, appears to have a mountain of troubles to overcome. With Cyclohm cooling down and Dragonite's multiscale still active, this match is obviously tilted in Arcanite's favor right now!


Dusclops (M) @ Eviolite
HP: 65 | EN: 63 | Spe: 21
Ranks: 4/8/2/8
Abilities: Pressure
Other: 14 hp sub

Cyclohm (M) @ Leppa Berry
HP: 37| EN: 46 | Spe: 69
Ranks: 2/4/5/3
Abilities: Shield Dust
Other: -10 eva, Cooldown 1a



Draonite (M) @ Expert Belt
HP: 94 | EN: 80 | Spe: 80
Ranks: 5/3/5/3
Abilities: Marvel Scale Multiscale
Other:

Machamp (M) @ Link Cable
HP: 53| EN: 83 | Spe: 47
Ranks: 7/3/3/4
Abilities: No Guard
Other: -10 eva

Trick rom 3r
 
#6
Erm, two things:

1) Cyclohm's ability is Shield Dust. According to Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Shield_Dust):

Shield Dust negates all possible side-effects whose probability would be boosted by Serene Grace: any side-effect would be prevented. It also blocks the side-effects of moves that have a 100% probability of a side-effect occurring regardless of Serene Grace, such as DynamicPunch. For example, Body Slam would only deal damage and not have its usual 30% chance of causing Paralysis. It does not stop moves that only cause these effects, like Thunder Wave.
So it couldn't get confused, which means that it uses Light Screen normally A2.

2) Rock Slide Accuracy is 90% and Trick Room enhances the accuracy of -speed pokemon by 10% (we've been through this before >.<), which means that it has perfect accuracy, so it can't miss dragonite. Also the RNG was 8717, meaning that it would have hit regardless of the extra accuracy.

When both errors are fixed I'll order, k?
 
#8
Hey you were the one who decided to ref a gazillion matches, not me <__<;.

On other news what the fuck have I done last turn. I could have just gone all out to defeat one poke, but nooooo, I had to try and play as a smartpants. Now I need to be lucky to get one kill.

Oh well, let us end this.

Gespenst: COMBO (Focus Punch + Ice Punch) (Dragonite) - Cooldown (Ice Punch at Dragonite) - Rock Slide
Sub 1: If Dragonite uses evasive actions A1: Replace moveset with Focus Punch (Machamp) - Will-o-Wisp (Machamp) - Rock Slide
Sub 2: If Machamp AND Dragonite use a COMBO against Gespenst A1: Replace A1 with COMBO (Ice Punch + Ice Punch) at Dragonite.

Thor: cooldown - Ice Beam (Dragonite) - Ice Beam (Dragonite)
Sub 1: IF Dragonite uses Evasive anytime, replace action with Hurricane (Machamp)
Sub 2: IF Machamp AND Dragonite both use a COMBO A1 AND you are still alive lol, Replace Moveset with COMBO (Ice Beam + Ice Beam) at Dragonite - Cooldown
 
#9
Surely if I damage Gespenst the Combo will fail...
Bahamut (Dragonite): Dragon Pulse (Cyclohm) > Ice Beam (Cyclohm) > Dragon Pulse (Cyclohm)
Gilgamesh (Machamp): Payback (Dusclops) > Knock Off Dusclops > Fire Punch (Dusclops)

IF payback doesn't get the Boosted Power, make:
Gilgamesh: Ice Punch (Cyclohm) > Knock Off Dusclops > Ice Punch (Dusclops)
Bahamut: DragonPulse+Dagon Pulse Combo (Dusclops) > Cooldown (Dragon Pulse, Dusclops), > Ice Beam Cyclohm

IF your target is KOed, target the Other Pokemon.
 

Orcinus Duo

Banned deucer.
#10
Machamp uses Ice Punch -6 en
To crit 8857 no
To freeze 4668 no
(8+3.5)*1.5=17.25 Cyclohm
Dragonite uses DragonPulse Combo -28 en
(9*2.25+3-5-3)=15.25
Dusknoir’s sub is broken!
Dusknoir uses Focus Punch+Ice Punch! -24 en
To crit 3252 no
(15+8+1.5)*2.25=55.125 Dragonite

Machamp uses Knock Off -3 en
To crit 247 yes
(4+3+2)*1.5=13.5 Dusclops
Cyclohm uses Ice Beam -7 en
To crit 4315 no
To freeze 2671 no
(10+3)*2.25=29.25 Dragonite

Dusclops uses rock Slide -6 en
To hit: 1 (woooooooo)
To crit 3453, 1008
To flinch: 746, 8373 (Dragonite Flinched)
Dragonite: (6+1.5)*1.5=11.25
Machamp: (6+1.5)*0.67=5
Machamp uses Ice Punch -6 en
To crit 666 no
To freeze 3095 no
8+2=10 Dusclops
Cyclohm uses Ice Beam -10 en
Dragonite is KOd!



Dusclops (M) @ Eviolite
HP: 41 | EN: 33 | Spe: 21
Ranks: 4/5/2/5
Abilities: Pressure
Other: Light Screen 1a
Focus Punch+Ice Punch-Ice Punch Dragonite-Rock Slide

Cyclohm (M) @ Leppa Berry
HP: 20| EN: 12 | Spe: 69
Ranks: 2/4/5/3
Abilities: Shield Dust
Other: -10 eva, Light Screen 1a
Cooldown, Ice Beam Dragonite, Ice Beam Dragonite



Dragonite (M) @ Expert Belt
HP: KO | EN: KO | Spe: 80
Ranks: 5/3/5/3
Abilities: Marvel Scale Multiscale
Other:

Machamp (M) @ Link Cable
HP: 48| EN: 62 | Spe: 47
Ranks: 7/3/3/4
Abilities: No Guard
Other: -10 eva

Trick room 2r
 
#12
Erm, my cyclohm lost quite a bit of energy.

I mean, it had 46 last turn, then used Ice Beam twice, for 7 + 11 = 18 energy. It should have 28 left, not 12.

Also, please remember the Leppa berry, k?


Anyway, for the sake of this match ending quick I'll post actions regardless.

Cyclohm: Hurricane - Protect - Hurricane
Sub 1: If after the Protect your energy is less than 8, replace Hurricane A3 with Thundershock

Dusclops: Will-o-Wisp - Return - Shadow Punch


It should be enough. Better: I hope it is enough.
 

Orcinus Duo

Banned deucer.
#13
Dusclops uses Will-o-Wisp -7 en
Machamp uses Earthquake -7 en
To crit 3047, 9248
Dusclops: (7.5-3+2)=6.5
Cyclohm: (7.5-3+3.5)*1.5=12
Cyclohm uses Hurricane -8 en
To crit 4540 no
To confuse 8598 no
(12+1.5)*1.5=20.25
Leppa Berry
Burn

Cyclohm protect -12 en
Dusclops uses Return -7 en
To crit 7792 no
(10+1.5)=11.5
Machamp uses Earthquake -7 en
To crit 9908
Dusclops: (7.5-3+2)=6.5
Burn

Dusclops Shadow Punch -3 en
To crit 8728
(6+3+1.5)=10.5
Machamp uses Payback completely irrelevant
Cyclohm uses Hurricane -8 en
(12+1.5)*1.5=20.25

Machamp is KOd!

KOC: Cyclohm (2)
Dusclops: 1 EC, 2 MC
Dragonite: 3 MC
Machamp: 3 MC
Cyclohm: 3 MC

Both Battlers 2 CC

I get 4 UC
 
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