Frosty Mows a Tom

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Stratagem [Pebbles] (-)

When Mowtom came across Pebbles playing with a young Mollux, he was shocked to discover that neither species was in his Pokedex. The Mollux ran away before Mowtom could observe it, but Pebbles was just as interested in Mowtom as Mowtom was in it. A partnership quickly formed between them.

Type: Rock
  • Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Levitate / Technician / Mold Breaker (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (33/75):

Physical
Explosion
Rock Blast
Rock Slide
Rollout
Tackle

Special
Dazzling Gleam
Earth Power
Electro Ball
Flash Cannon
Giga Drain
Heat Wave
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave
Volt Switch
Weather Ball

Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Magnet Rise
Magnetic Flux
Protect
Rock Polish
Sandstorm
Stealth Rock
Substitute
Toxic
Trick

Raid
Dispel

Trickster [Weavile] (F)

Trickster is very sneaky. She first encountered Mowtom when she stole all of his items, even though she didn't have Pickpocket unlocked. Mowtom sent Harley, another practical joker, to find the thief and bring back the items. Trickster and Harley formed an immediate bond. So they could stay friends, Trickster joined Mowtom on his journey and gave back his items.

Types: Dark / Ice
  • Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
  • Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
    • Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Pressure / Pickpocket (Unlocked)
  • This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  • This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
    • Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 144 (+) (+24% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 1
AC: 5/5

Attacks (32/105):

Physical
Assurance
Counter
Dig
Ice Punch
Ice Shard
Icicle Crash
Fake Out
Feint
Feint Attack
Fury Swipes
Knock Off
Low Kick
Metal Claw
Pursuit
Quick Attack
Revenge
Scratch

Special
Icy Wind

Status
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Snatch
Substitute
Taunt
Torment

Sos [Conkeldurr] (M)

Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.

Type: Fighting
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
  • This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
  • The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (21/71):

Physical
Bide
Chip Away
Counter
Dig
Fire Punch
Force Palm
Ice Punch
Low Kick
Mach Punch
Poison Jab
Pound
Rock Throw
Smack Down
Thunder Punch
Wake-Up Slap

Special

Status
Endure
Focus Energy
Leer
Protect
Substitute
Wide Guard


thanks for taking this!


Clawitzer [] (M)
Nature:
Quiet (+SpA, -Spe)
Type: Water
Abilities: Mega Launcher


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Level-Up:
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Aqua Jet
Muddy Water
Smack Down

Egg:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

XYTM:
Toxic
Surf
Protect
Substitute
Sludge Bomb
Ice Beam
U-Turn
Scald
Sludge Wave
Venoshock
Hyper Beam
Focus Blast

XYTutor:
Bounce
Helping Hand
Icy Wind

Bubble Shield

Armaldo (M)
Type:
Bug/Rock
Abilities: Battle Armor/Swift Swim (U)
Nature: Adamant (+Atk, -SpA)

Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Scratch
Harden
Mud Sport
Water Sport
Metal Claw
Protect
Ancient Power
Bug Bite
Rock Blast
Brine
Fury Cutter
Slash
Crush Claw
Egg
Aqua Jet
Knock Off
Rapid Spin
Cross Poison
Iron Defense
TM/HM
Toxic
Substitute
X-Scissor
Dig
Rock Slide
Endure

Tutor:
Superpower
Low Kick
Iron Tail

Kingdra (Aquamentus) [M]
Nature: Modest (+ SpA; - Atk)
Type: Dragon/Water

Abilities: Sniper, Swift Swim, Damp (L)

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 4/5

Attacks:

Level Up:
Dragon Pulse
Yawn
Water Gun
Smokescreen
Leer
Bubble
Focus Energy
Bubble Beam
Agility
Brine
Hydro Pump
Dragon Dance
Twister

Egg:
Disable
Razor Wind
Dragon Breath
Muddy Water
Clear Smog
Signal Beam

XYTM:
Protect
Substitute
Toxic
Surf
Dive
Draco Meteor
Bounce
Rain Dance
Scald

Bubble Shield

Mowtom equips and sends out

Frosty sends out, equips and orders

Matezoide orders


(Training items, Doubles)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Kingdra with Heart Scale
Armaldo with Heart Scale

Armaldo: Rock Blast (Weavile) - X-Scissor (Weavile) - Rock Blast (Weavile)
IF
Weavile is to use Counter THEN Brine (Weavile) and push back
IF Weavile is underground THEN Crush Claw (Conkeldurr)

Kingdra: Muddy Water - Twister - Muddy Water
IF
Wide Guard THEN Hydro Pump (Conkeldurr)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hey look a hole in those orders!"
"I can do my part very quickly."
Dig (Armaldo)~Dig (Armaldo)~Ice Punch (Armaldo)
IF
Armaldo is KOed when you would act A3 THEN Icicle Crash (Kingdra)
"Taking hits to deliver them...how honorable can you get?"
Bide~Hold~Release
 


100 HP
100 EN
5/3/1/3/144
+24% Acc
Pressure, Pickpocket




100 HP
100 EN
6/3/1/3/45
Iron Fist, Guts, Sheer Force


VS



100 HP
100 EN
2/3/4/3/85
Sniper, Swift Swim, Damp



100 HP
100 EN
6/4/2/3/45
Swift Swim, Battle Armor



Action 1

Biiiiiiiiiiiiiiiiiiiiiiiiiiiide.....


Dig - 10 energy

Muddy Water - 8 energy
To hit (4100) - Yes
To crit (8510) - No
To lower Acc (4391) - No
(6,75 + 3 + 1,5) = 11,25 damage


Crush Claw - 6 energy
To hit (6877) - No
To lower (6290) - No
(8 + 4,5) = 12,5 damage

Dig attack!

(8 + 1,5) = 9,5 damage

Action 2

Hooooooooooooolddddddddd

Dig - 14 energy

Twister - 4 energy
To crit (7401) - No
(3 + 3 + 1,5) = 7,5 damage


Crush Claw - 10 energy
To hit (9059) - No
To lower (4175) - Yes
(8 + 4,5) = 12,5 damage



Dig attack!

(8 + 1,5) = 9,5 damage

Action 3

Releaaaaaaaaaaaaaaaaaaaaseeee!!! - 44 energy

76,5 damage

Ice Punch (Armaldo) - 5 energy
KO!



Muddy Water - 8 energy

Conkeldurr

To hit (5691) - Yes
To crit (1111) - No
To lower Acc (9295) - No
(6,75 + 3 + 1,5) = 11,25 damage

Weavile
To hit (1182) - Yes
To crit (7775) - No
To lower Acc (92) - Yes
(6,75 + 3 + 1,5) = 11,25 damage





89 HP
71 EN
5/3/1/3/144
+24% Acc
Pressure, Pickpocket
1 KOC
-1 Accuracy (2 Rounds)



45 HP
56 EN
6/3/1/3/45
Iron Fist, Guts, Sheer Force
-1 Defense (2 Rounds)

VS



100 HP
80 EN
2/3/4/3/85
Sniper, Swift Swim, Damp



KO HP
KO EN
6/4/2/3/45
Swift Swim, Battle Armor



Mowtom up!
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Both stat drops should only be locked for one round. Also both subs here take up 2 sub slots."
"My speed is so high that the accuracy drop barely hurts me at all!"
Icicle Crash (Kingdra)~Knock Off (Kingdra)~Icicle Crash (Kingdra)
IF
Kingdra is under the effect of a P/E move OR a DE move THEN Substitute (15) the first time, Hone Claws the second, and Chill the third
"2v1 feels dishonorable."
Ice Punch (Kingdra)~Thunder Punch (Kindra)~Ice Punch (Kindra)
IF
Kingdra is under the effect of a P/E move OR a DE move THEN Chill the first time, Focus Energy the second, and Chill the third
 

89 HP
71 EN
5/3/1/3/144
+24% Acc
Pressure, Pickpocket
1 KOC
-1 Accuracy (2 Rounds)


45 HP
56 EN
6/3/1/3/45
Iron Fist, Guts, Sheer Force
-1 Defense (2 Rounds)

VS




100 HP
80 EN
2/3/4/3/85
Sniper, Swift Swim, Damp


KO HP
KO EN
6/4/2/3/45
Swift Swim, Battle Armor



Icicle Crash - 6 energy
To hit (3655) - Yes
To flinch (1020) - Yes
To crit (5991) - No
(9 + 3 + 3) = 15 damage

Ice Punch - 6 energy
To crit (8886) - No
(8 + 2 + 2 + 4,5) = 16,5 damage

Action 2

Knock Off - 6 energy
To hit (714) - Yes
To crit (6968) - No
(10 + 3 + 3) = 16 damage

Thunder Punch - 6 energy
To crit (3125) - No
(8 + 2 + 2 + 4,5) = 16,5 damage

Combo! - 36 energy
To crit (6880) - No
33,75 damage

Action 3


Icicle Crash - 6 energy
To hit (9287) - No

Ice Punch - 6 energy
To crit (8886) - No
(8 + 2 + 2 + 4,5) = 16,5 damage



89 HP
53 EN
5/3/1/3/144
+24% Acc
Pressure, Pickpocket
1 KOC
-1 Accuracy (1 Round)


11 HP
38 EN
6/3/1/3/45
Iron Fist, Guts, Sheer Force
-1 Defense (1 Round)

VS




19 HP
44 EN
2/3/4/3/85
Sniper, Swift Swim, Damp


KO HP
KO EN
6/4/2/3/45
Swift Swim, Battle Armor



Frosty
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"The stat drops should be gone."
"I'll move so quickly, the Kingdra won't be able to!"
Fake Out (Kingdra)~Icicle Crash (Kingdra)~Icicle Crash (Kingdra)
"Splitting the KOC is honorable."
Thunder Punch (Kingdra)~Ice Punch (Kingdra)~Thunder Punch (Kingdra)
 


89 HP
53 EN
5/3/1/3/144
+24% Acc
Pressure, Pickpocket
1 KOC



11 HP
38 EN
6/3/1/3/45
Iron Fist, Guts, Sheer Force
VS



19 HP
44 EN
2/3/4/3/85
Sniper, Swift Swim, Damp

KO HP
KO EN
6/4/2/3/45
Swift Swim, Battle Armor

Blah blah, Fake Out flinches and Conk ends




gg you two.

Mate: 6 UC

Mowtom: 1 CC
Conk: 4 MC, 1 KOC
Weavile: 4 MC, 1 KOC

Frosty: 1 CC
Armaldo: 3 MC
Kingdra: 3 MC
 

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